Hello everybody,
I've been racking my brain tonight trying to figure out a way to create a
reverse mask in Actionscript. I'm working on an application which is
entirely object-based; nothing on the stage other than object initialization
on the first frame. So everything needs to be programmatic.
If I'm understandung this...
You add the IDE generated swf (IDE.swf) to the project. You then
create an external class that has a 'main' entry point and it loads
the IDE.swf. (with a preloader of course).
Do I have this right? Sounds good, though the test will be can I
impliment it myself. You co
I just noticed this problem when re-compiling my games from Flash 6 to Flash
7. Some of my SharedObjects (i.e. Flash cookies) weren't being read properly
by some of my Flash content.
Getting out .SOL editor (Flash cookie viewer), I took a look at what was
being written out. Turns out some of the g
If you're using the drawing API to make the mask shape, you can make an
inversion of it (to show everything but the mask shape) by giving the
commands to draw the overall shape (ie, that covers the whole stage if
that's what you want) and then the commands to draw the shape of the
mask, in the
I've had a lot of success with the "Code Injection" method, which I've
describe here: http://www.pasz.com/articles/workingWithFame/
You can still load external assets as needed, but you have full access to
the library of your main SWF. It works well too if you need to create
projects that need t
I took a rotateZ method from Robert Penner's Vector3D class and added
a pivotpoint to the formula. It works pretty well as a dynamic
registrationpoint :)
var mc:MovieClip;
var position:Object = {x:mc._x, y:mc._y};
var pivot:Object = {x:position.x+mc._width/2, y:position.y+mc._height/2};
var angle
Yes you can, as long as you attach your movieclips BELOW the loaded clip.
Scott
On 6/4/06, Adam Pasztory <[EMAIL PROTECTED]> wrote:
I've had a lot of success with the "Code Injection" method, which I've
describe here: http://www.pasz.com/articles/workingWithFame/
You can still load external as
If I'm understandung this...
You add the IDE generated swf (IDE.swf) to the project. You then
create an external class that has a 'main' entry point and it loads
the IDE.swf. (with a preloader of course).
Correct
Do I have this right? Sounds good, though the test will be can I
impliment it my
Helen,
Thanks for that info, it was very helpful! Works perfectly! :)
Ville
Helen Triolo wrote:
> If you're using the drawing API to make the mask shape, you can make an
> inversion of it (to show everything but the mask shape) by giving the
> commands to draw the overall shape (ie, that cov
> too many email
ta kat
--
Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or se
thanks, there's nothing left but to actaiully try it.
On 6/4/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> If I'm understandung this...
> You add the IDE generated swf (IDE.swf) to the project. You then
> create an external class that has a 'main' entry point and it loads
> the IDE.swf. (with
You'll love using the XT DepthManager - plus if you read the comments on the
classes static properties there are exact (verified) numbers for max and min
depths supported by the Flash player.
You'll find the class at http://codext.com/code/6
Tyler
On 6/1/06, Zimmen <[EMAIL PROTECTED]> wrote:
If you need an object that already exists to be converted into an instance
of the class you can use the XT Prototype class
Prototype.makeInstanceof(obj, Array);
and using Zimmen's suggestion
Prototype.makeInstanceof(obj, _global[tType]);
good luck! you'll find the class at
http://codext.com/co
Hi,
Maybe you can use the second parameter.
As the doc say:
"*localPath*:String [optional] - A string that specifies the full or partial
path to the SWF file that created the shared object, and that determines
where the shared object is stored locally. The default value is the full
path."
Gree
look at System.exactSettings
Setting this to true will cause the player to use the full domain. So say
if someone went to your site and used www.yoursite.com to get there,
that's the directory it will use. Then if someone else used yoursite.com,
it would use yoursite.com as the path. This coul
rtff (read the freakin' footer) ;-)
2006/6/4, kathrin hunger <[EMAIL PROTECTED]>:
>too many email
ta kat
--
Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
Well, no one responded to my question, but after several hours of banging my
head against a wall, I figured out the problem, so I thought I'd update
here.
I was missing the "name" attribute in the tag. Apparently IE keys
of the "id" attribute of the tag, but FF looks for "name".
On 6/3/06, Ad
You might also take a look at Joey Lott's Tutorial on the subject (V2
Components)
It's for Flash MX 2004 but still applies to Flash 8.
http://www.person13.com/articles/components/creatingcomponents.html
and
http://www.communitymx.com/content/article.cfm?cid=A06B3C7D7B74030D
Steven Sacks wrote:
Thanks all,
Much appreciated. I now understand Inspectables and how they relate to
classes/components/the flash IDE property panel.
However, I shouldn't have compressed two questions into one.
So the first part of my question remains. What does code appearing inside
brackets mean, for example
The next meeting will be 19th June and we'll be contining our study of
MXML with validating and formatting (see
http://www.flashdev.org.au/program for topic references).
Note: the meeting frequency will change to fortnightly (see program
for future dates) and there'll be no meetings in July.
At
20 matches
Mail list logo