Hey guys,
Any idea where I can get the mx.logging package? Is it an intrinsic or what?
As3 corelib is dependant on it.
Thanks in advance,
Alias
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Hey guys,
Been a while since I posted here. I'm going to assume that you are all still
alive and that not everyone has quit coding with actionscript and started
using HTML5 for your website banner builds just yet...
Anyway, I have a question about FDT and version control:
What are people doing r
Aha, that makes sense. But counterintuitive though, isn't it?
Alias
On 20 July 2010 17:02, Henrik Andersson wrote:
> The BitmapData class requires two arguments, width and height. I am not sure
> on this, but I think that their values are ignored for bitmap symbols. But
> you still need to pass
Hi guys!
It's along time since I've been on here, I hope there's someone still
listening...
Anyway, this is frustrating.
I have some bitmap assets in a .fla file, and I want to add them to the stage.
Simplest thing ever, right? Seemingly not...
There are so many different ways to do this, and
Hi guys!
It's along time since I've been on here, I hope there's someone still
listening...
Anyway, this is frustrating.
I have some bitmap assets in a .fla file, and I want to add them to the stage.
Simplest thing ever, right? Seemingly not...
There are so many different ways to do this, and
Petition Adobe to open the player source here:
http://www.openplayer.net/
Alias
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Hi guys,
I'm currently consulting on a project which involves setting up an
automated build server, running a suite of unit tests, and then
notifying the dev team of any failures/compiler errors, and
consolidating this data in some form.
However, the project is AS2/Flash IDE based. so we need to
Thanks Ivan,
What I needed was the maths to calculate the positions of the control points -
found it here:
> Advanced drawing methods in Macromedia Flash MX:
> http://www.adobe.com/devnet/flash/articles/adv_draw_methods.html
Thanks,
Alias
2008/8/4 Ivan Dembicki <[EMAIL PROTECTED]>:
> Hello
Ok - what's been happening for me is that I press ctrl + shift +
enter, and then the CS3 IDE crashes. I've encountered this on the last
3 macs I've tried it on...
This seems to be an issue for larger projects. Maybe this is the reason.
Alias
2008/7/7 Irv Kalb <[EMAIL PROTECTED]>:
> Long time lur
It just seems to cause CS3 to crash, regularly and randomly, so much
so that it's almost totally unusable on OS X. This has happened on 2
differernt macs.
Alias
2008/7/7 Kerry Thompson <[EMAIL PROTECTED]>:
>> I don't know if *anyone* out there besides me actually still uses the
>> debugger in CS3
Well for a start, you're going to be creating loads of geometry. Are
you rendering your drawings to bitmaps at all? Sounds like a
performance issue to me. Drawing vector lines takes CPU - this is just
a fact of life.
What I'd recommend is something along these lines:
User presses mouse
User draws
Hi guys,
First, thanks for your help. The problem is now fixed, without having
to change the XML.
Whenever the term "best practices" comes up in a debate, it usually
becomes a big long complicated discussion. I try to avoid the term, as
it implies one way of doing something is inherently better t
Unfortunately, telling other people to change their entire XML
structure and config doesn't usually win you a lot of friends...
especially on a tight deadline.
Thanks,
Alias
2008/7/2 Steven Sacks <[EMAIL PROTECTED]>:
> You might want to try following XML standards and best practices by not
> usin
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