g). Though, one could just use Haxe instead...
cheers,
jon
On Jul 18, 2007, at 7:32 PM, Latcho wrote:
whats this?
Jon Bradley wrote:
Or, if you're a masochist:
http://www.kirupa.com/forum/showthread.php?t=256400
___
Flashcoders@chattyfig
A better link for those interested in obfuscation of AS3 code.
http://www.kirupa.com/forum/showthread.php?t=266992
peace,
jon
On Jul 18, 2007, at 7:32 PM, Latcho wrote:
whats this?
Jon Bradley wrote:
Or, if you're a masochist:
http://www.kirupa.com/forum/showthread.php?t=2
On Jul 19, 2007, at 8:29 AM, Mark Winterhalder wrote:
But I wonder, did anybody compare haXe vs AS3 bytecode yet? A
decompiler is likely to assume AS3 has been used, and maybe haXe
creates sufficiently different bytecode to confuse it.
That doesn't really matter. If it's FP9, it's AS3. The by
Check out Jack's great Text Metrics class. He just posted this Aug. 7th.
http://www.greensock.com/ActionScript/TextMetrics/
cheers,
Jon
On Aug 16, 2007, at 8:47 AM, Dan Efergan wrote:
Hello FlashCoders.
The seemingly simple task of splitting a Textfield into it's (soft)
wrapped lines is
On Aug 21, 2007, at 9:10 AM, [EMAIL PROTECTED] wrote:
I was just wondering what impact if any this will have on the
future of 3d in Flash.
Well, all the video updates will have zero effect. Those have nothing
to do with 3d. This is basically the inclusion of the MainConcept
MPEG4 decodin
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:
My major concern is performance, because of the use of filters. By
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine
in Flash (I've already done
one for AS2.0)
First thought for performance consid
It's video.
On Sep 15, 2007, at 1:27 AM, Carl Welch wrote:
Hi All,
Does any one know how this site achieved its card flipping effect?
Papervision3d or pre-rendered 3d?
http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042
Thanks.
--
Carl Welch
[EMAIL PROTECTED]
805.403.4819
Whether they blit or not, everything is still a pre-rendered
sequence, except the text. The clip layout is identical every time.
I don't believe any distorian or 3d library API was used (ie PV3D or
Sandy). There are a whole bunch of pre-rendered sequences that they
are applying color transf
Whoohoo.
Good job guys. Glad to see the server up and running again.
Looking forward to massive amounts of email in my inbox all day long
from all the flash coders out there.
cheers,
Jon
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Flashcoders mailing list
Flashcoders@chattyfig.figleaf.c
On Jan 2, 2008, at 5:12 AM, Sander wrote:
Hi FlashCoders!,
I’ve been trying to evangelize my solution to the flash community
but I don’t think it came through, really... I hope someone on this
list will pick it up!
Woah. That's pretty freakin cool.
This almost seems as though it will l
On Jan 3, 2008, at 1:41 PM, Andrew Sinning wrote:
I know there's a term for what I looking for, but I don't know it
and my searches are coming up empty.
What do you call the technique of dividing a graphic into 9
different areas so that when you scale it the outer borders don't
get disto
On Jan 17, 2008, at 5:34 PM, Ed McManus wrote:
Does anyone know what causes this? It's as if for large gradients
flash
doesn't perform enough steps making the transition from the start
to end
colors, so on a large scale the color difference between steps is
clearly
visible.
This is just
On Jan 31, 2008, at 11:00 AM, Dave Mennenoh wrote:
I've been looking and looking and cannot find the info... I am
trying to send an array containing many thousands of entries to a
php page for db storage. However when I get too much info into a
loadvars property, it just stops working and
On Mar 8, 2006, at 12:13 AM, JesterXL wrote:
Something about how certain numbers are only so big in
Flash Player, and there was talk of porting BigInt from Java.
Far as I know, number accuracy in Flash is +/- 1e16 and no better. I
believe that's 32-bit precision.
On Mar 8, 2006, at 10:10 AM,
his possible with an FSCommand?
Has anyone ever done anything like this?
Many many many thanks if anyone can help out. I've got a site I need to
make live today and I have everything working fine except this (major)
part.
thanks,
Jon Bradley
Animation / Interactive / Visual FX
Post Centr
tion. So odd.
I think I'll have to have the div there anyway, because the Player is
opened through the "target" tag in the embed object. So, it's as if the
quicktime movie is there, just not used inside the page.
Argh.
Jon Bradley
Animation / Interactive / Visual FX
Post Ce
page,
this is no problem - as the script for the button is replaced with the
embed tag. Not so with Flash.
Delivering the video as Flash is not really an option, because it's no
where near as good a the H.264 encoded QT video that I want to provide.
I just wish there were an easi
I've seen sharedfonts.com and checked it out. I've also checked out
some archived pages on shared fonts, how they load, etc. and a few
other thoughts.
What's the difference between the SFM component and the methods
described in the archives to share fonts with a library and a movie
clip s
Brody -
Thanks for that bit. Very good info to have.
I decided to bite the bullet and write my own approach, which has all
of the functionality as shared fonts manager and the added ability to
load in a set of configuration files - and doesn't cost anything.
I was actually surprised how ea
On May 2, 2006, at 10:03 AM, Lewis, Chuck wrote:
On my systems, (XP and XP Pro) both ₂ and ₂ display as
subscript 2, but on other testers running XP, they do not display.
Sounds like a font embedding issue to me.
cheers,
jon
___
Flashcoders@chatt
On May 2, 2006, at 12:18 PM, Brody Welch wrote:
Glad to hear you worked it out. Would you be willing
to share your solution?
Once finished, I'm definitely considering it. There's only one
downside - it might not be good news for sharedfonts.com.
Although everything their extension does is
On May 2, 2006, at 6:38 PM, erixtekila wrote:
Hep, there is no magic at all.
Zarate also found a solution.
Of course - that's the solution Brody pointed out. The problem is that
solution has problems that the shared fonts manager and a few other
solutions do not.
I published also a solut
cheers,
Jon
//
// Temporal Anti-aliasing (motion blur)
// jon bradley, 2005
//
// Create a movie clip on your stage named "src".
// Copy the following code in the first frame.
// Set the frame rate of
Since I didn't post a solution for zoom or spin blur, here's a method
you can try out.
A way to account for zoom or spin blur is to do the following:
Perform a polar transform on the bitmap.
Horizontal blur (or vertical blur) the transformed image
Reverse polar transform
Result is a spin blur
On May 7, 2006, at 7:05 AM, Sander wrote:
Hi there,
I'm trying to do some 3Dish distortions on bitmapData instances,
using loops to copy colons or rows of pixels. It's fast enough for
real-time.
But the result is an aliased picture. I thought I could use the
Convolution filter to influ
On May 15, 2006, at 10:23 PM, Micky Hulse wrote:
Hi all,
Anyone ever encode their video files with MPG1 for use on an
interactive CD?
If so, what kind of settings do you use?
It depends on what you term as a good quality. What's the dimensions,
how will it be played (Quicktime, Windows
http://actioncrypt.sourceforge.net/
Beware though. Even using the same keys, mcrypt and actioncrypt end up
returning differing results. There's something wonkey with the
algorithm.
Also...
http://www.meychi.com/archive/31.php
This one has the Rijndael algorithm implemented apparently. I
Canvas has a significant impact on performance if you allow the flex
framework to do measuring and layout and style management. It is not
ideal for generative art work that needs to have a high level of
performance.
You can do it but you just need to override a whole bunch of methods
to a
LLVM.
On Sep 9, 2010, at 9:59 AM, allandt bik-elliott (thefieldcomic.com) wrote:
> how does cs5 generate files for iphone? Does it create a swf and then use a
> cocoa framework to make it work or does it transcode the file directly into
> objective c?
>
> suddenly looks very interesting again
__
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