I battled furiously to get my head around Object-Oriented
Programming with Actionscript
http://www.amazon.com/gp/product/0735711836/sr=8-2/qid=1156121055/ref=sr_1_2/103-4690969-4407040?ie=UTF8
only to find that looking back a lot of the explanations largely
added to my confusion.
IMHO your
http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155
Sorry authors... but I found this book to be a waste of space. Too
much sucking up, too little content.
Maybe, if you already know about OOP it doesn't really help bring
anything new to the table,
It is clearly
I am very interested in this topic since I really need to adopt OOP and UML to
get a better overview of the tasks I am trying to code for.The books look very
useful.This article is really good on UML...
http://bdn.borland.com/article/0,1410,31863,00.html
I am trying to create a math's Fraction
I am trying to create a math's Fraction object that can relate to
various realities in which in can apply itself. Does anyone know of
any detailed examples of state diagrams and activity diagrams? Under
images on google I have searched for State Diagram etc but I need
deep, practical
also, I came to Flash recently (as in about 6 weeks ago) and I found
it very useful to get all the information in one place, i.e. does AS2
have abstract interfaces?, is there try...catch construct for unit
testing with assertions?, are classnames treated as types, can you
override the
Man, where were all you people when I asked a similar question a few
months back? :-)
I think I have a couple of good project ideas to build classes for,
but I just don't know where to begin. I want to make a video player,
complete with a seperate browser component to view/select different
I found the combination of these 2 books useful
http://www.amazon.com/gp/product/0596007124/sr=8-1/qid=1155996611/ref=pd_bbs_1/104-7942318-0256721?ie=UTF8
even though this book is for Java, it can be simply converted to any
other OO language, e.g. PHP5, AS2, C#
and this book
http://www.amazon.com/gp/product/0596007124/sr=8-1/qid=1155996611/ref=pd_bbs_1/104-7942318-0256721?ie=UTF8
Good book. Read it at Aral's recommendation.
http://www.amazon.com/gp/product/0735713804/104-7942318-0256721?v=glancen=283155
Sorry authors... but I found this book to be a waste of
welcome to the party,
The basics of design patterns evolved from the timeline for me.
Flash is an 'object oriented language' - that is each symbol is an
independent 'thing' in the library.
Learning the time line and how to do a tween came first, oooh, a moving
thing on the screen.
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