Re: [Flashcoders] fuse kit and events

2006-08-29 Thread Moses Gunesch
On Aug 15, 2006, at 7:58 PM, Dan Rogers wrote: I agree, I was a bigger fan of the Zigo project before it started getting so big in file size. Tween is a great built-in tool, and Fuse is a nice toy with a 20k price tag. True, the filesize has gotten bloated as it's become more of a swiss ar

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread Dan Rogers
riginal Message - From: "Dan Rogers" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, August 15, 2006 10:37 AM Subject: Re: [Flashcoders] fuse kit and events To clarify, the mx Tween package does allow you to set 'useSeconds' as an option to d

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread [b) a d i
other opinions about it so thanks b - Original Message - From: "Dan Rogers" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, August 15, 2006 10:37 AM Subject: Re: [Flashcoders] fuse kit and events > To clarify, the mx Tween package does all

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread Dan Rogers
To clarify, the mx Tween package does allow you to set 'useSeconds' as an option to drop/add frames, however from what I understand, the Zigo engine has always been more optimized to handle time-based animation. Performance aside, I think most people look to the Fuse / Zigo kit for all of

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread Dan Rogers
I can't necessarily vouch for the "Fuse" part of the Fuse / Zigo engine, but I can say that in certain circumstances, the Zigo tween engine will perform more smoothly than the mx Tween class. The mx Tween class is based entirely on frames to generate the animation, and will (at the expense

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread [b) a d i
CTED]> To: "Flashcoders mailing list" Sent: Tuesday, August 15, 2006 2:09 AM Subject: Re: [Flashcoders] fuse kit and events > > can add to that, that i dont want to use the callback thingie ({scope, > func,args}), since i want to check for events like onAdvance and similar.. > &

Re: [Flashcoders] fuse kit and events

2006-08-15 Thread flashcoders
can add to that, that i dont want to use the callback thingie ({scope, func,args}), since i want to check for events like onAdvance and similar.. > > allright boys. > just switched over from kicking with the regular laco tween class to using > the fuse kit engine. > though i am having some prob

[Flashcoders] fuse kit and events

2006-08-15 Thread flashcoders
allright boys. just switched over from kicking with the regular laco tween class to using the fuse kit engine. though i am having some problems with the events. first off i import (into one of my classes): import com.mosesSupposes.fuse.* ; then i do like: var menuPress_out = new Fuse ( { target