On Aug 15, 2006, at 7:58 PM, Dan Rogers wrote:
I agree, I was a bigger fan of the Zigo project before it started
getting so big in file size.
Tween is a great built-in tool, and Fuse is a nice toy with a 20k
price tag.
True, the filesize has gotten bloated as it's become more of a swiss
ar
riginal Message -
From: "Dan Rogers" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tuesday, August 15, 2006 10:37 AM
Subject: Re: [Flashcoders] fuse kit and events
To clarify, the mx Tween package does allow you to set 'useSeconds'
as an option to d
other opinions
about it
so thanks
b
- Original Message -
From: "Dan Rogers" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tuesday, August 15, 2006 10:37 AM
Subject: Re: [Flashcoders] fuse kit and events
> To clarify, the mx Tween package does all
To clarify, the mx Tween package does allow you to set 'useSeconds'
as an option to drop/add frames, however from what I understand, the
Zigo engine has always been more optimized to handle time-based
animation. Performance aside, I think most people look to the
Fuse / Zigo kit for all of
I can't necessarily vouch for the "Fuse" part of the Fuse / Zigo
engine, but I can say that in certain circumstances, the Zigo tween
engine will perform more smoothly than the mx Tween class. The mx
Tween class is based entirely on frames to generate the animation,
and will (at the expense
CTED]>
To: "Flashcoders mailing list"
Sent: Tuesday, August 15, 2006 2:09 AM
Subject: Re: [Flashcoders] fuse kit and events
>
> can add to that, that i dont want to use the callback thingie ({scope,
> func,args}), since i want to check for events like onAdvance and similar..
>
&
can add to that, that i dont want to use the callback thingie ({scope,
func,args}), since i want to check for events like onAdvance and similar..
>
> allright boys.
> just switched over from kicking with the regular laco tween class to using
> the fuse kit engine.
> though i am having some prob
allright boys.
just switched over from kicking with the regular laco tween class to using
the fuse kit engine.
though i am having some problems with the events.
first off i import (into one of my classes):
import com.mosesSupposes.fuse.* ;
then i do like:
var menuPress_out = new Fuse ( { target
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