Re: [Flashcoders] as3 to iphone app

2009-12-15 Thread Kevin Newman
There are other ways to get apps on the iPhone. ;-) I'll personally just pony up the $100 (whenever Adobe releases the beta!!) Kevin N. On 12/13/09 9:31 AM, jonathan howe wrote: Additionally, it looks like you have to be an apple developer before you can even export a test app, meaning a $

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread edole...@gmail.com
best $100 I ever spent -- Sent from the Verizon network using Mobile Email --Original Message-- From: jonathan howe To: "Flash Coders List" Date: Sun, Dec 13, 9:31 AM -0500 Subject: Re: [Flashcoders] as3 to iphone app So I've watched the video and one thin

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread Paul Andrews
ay?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - dealing with regular non-iphonen swfs - than what th

Re: [Flashcoders] as3 to iphone app

2009-12-13 Thread jonathan howe
;> Date: Thu, 5 Nov 2009 13:13:50 -0500 >>> From: capta...@unfocus.com >>> To: flashcoders@chattyfig.figleaf.com >>> Subject: Re: [Flashcoders] as3 to iphone app >>> >>> I was actually asking about a lower level implementation detail - >>> dealing wit

Re: [Flashcoders] as3 to iphone app

2009-12-11 Thread Kevin Newman
n iphone app in flash CS5:http://www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I was actually asking about a lower level implementation detail - deali

Re: [Flashcoders] as3 to iphone app

2009-12-11 Thread Eric E. Dolecki
r year if you want it on the > appstore. > > > From: k...@designdrumm.com > > Subject: Re: [Flashcoders] as3 to iphone app > > Date: Thu, 10 Dec 2009 19:42:02 -0600 > > To: flashcoders@chattyfig.figleaf.com > > > > Did I hear correctly? Your personally cre

RE: [Flashcoders] as3 to iphone app

2009-12-11 Thread David Hunter
pretty sure i heard the same thing, otherwise you need to join up to the iphone developer program and pay $99 per year if you want it on the appstore. > From: k...@designdrumm.com > Subject: Re: [Flashcoders] as3 to iphone app > Date: Thu, 10 Dec 2009 19:42:02 -0600 > To:

Re: [Flashcoders] as3 to iphone app

2009-12-10 Thread Karl DeSaulniers
adn't seen it) showing you a quick demo on how to make an iphone app in flash CS5:http:// www.gotoandlearn.com/play?id=116 best, david. Date: Thu, 5 Nov 2009 13:13:50 -0500 From: capta...@unfocus.com To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] as3 to iphone app I wa

RE: [Flashcoders] as3 to iphone app

2009-12-10 Thread David Hunter
> From: capta...@unfocus.com > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] as3 to iphone app > > I was actually asking about a lower level implementation detail - > dealing with regular non-iphonen swfs - than what that link answers. > That link information

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
LLVM (so some of the performance stuff you mention is addressed). mike chambers m...@adobe.com From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman [capta...@unfocus.com] Sent: Wednesday

RE: [Flashcoders] as3 to iphone app

2009-11-04 Thread Mike Chambers
Newman [capta...@unfocus.com] Sent: Wednesday, November 04, 2009 10:13 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types (like a static version of an object literal - or some kind of structural data types). And maybe some performance tools like inline functions,

Re: [Flashcoders] as3 to iphone app

2009-11-04 Thread Kevin Newman
How about better warnings for non-strict compile (or runtime testing) mode? I'm talking about warnings (or a notice) that get kicked off when you do things like assign a value to a variable that has not been initialized, or to a class property that has not been defined on a dynamic object. Ke

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Mike Chambers
No core language changes, although there are some new APIs. mike chambers m...@adobe.com On Nov 2, 2009, at 10:32 AM, Kevin Newman wrote: Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inl

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Henrik Andersson
Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inline functions, structural typing, "let" keyword, etc.)? Or is is the same version of Actionscrtip 3.0? Other than new api stuff for the new h

Re: [Flashcoders] as3 to iphone app

2009-11-02 Thread Kevin Newman
On 10/29/09 5:16 AM, Ian Thomas wrote: s, the AS3 is being compiled directly into iPhone native code, not bytecode; in the same way as Objective C is compiled to native code. That is widely repeated, but I'm not sure it's accurate. Some of the charts I've seen suggest that it's actually tran

Re: [Flashcoders] as3 to iphone app

2009-10-29 Thread Ian Thomas
On Thu, Oct 29, 2009 at 3:48 AM, Kerry Thompson wrote: >> don't swfs compiled from c run faster in the plugin than ones compiled >> in actionscript? i thought i read that > > I don't know of a way to compile a swf from C, or any machine-language > compiler. I'm not quite sure about iPhone apps de

Re: [Flashcoders] as3 to iphone app

2009-10-29 Thread Henrik Andersson
Kerry Thompson wrote: I don't know of a way to compile a swf from C, or any machine-language compiler. I'm not quite sure about iPhone apps developed in Flash--they may compile to native code, but there isn't a way to compile a swf to machine language that I know of. You must have missed the A

RE: [Flashcoders] as3 to iphone app

2009-10-28 Thread Kerry Thompson
Allandt Bik-Elliott wrote: > don't swfs compiled from c run faster in the plugin than ones compiled > in actionscript? i thought i read that I don't know of a way to compile a swf from C, or any machine-language compiler. I'm not quite sure about iPhone apps developed in Flash--they may compile t

Re: [Flashcoders] as3 to iphone app

2009-10-28 Thread Allandt Bik-Elliott (Receptacle)
don't swfs compiled from c run faster in the plugin than ones compiled in actionscript? i thought i read that if so - the potential also exists here doesn't it? a On 9 Oct 2009, at 01:13, Eric E. Dolecki wrote: Yes, it is an assumption not based on any fact. My opinion right now as I be

RE: [Flashcoders] as3 to iphone app

2009-10-16 Thread Kerry Thompson
Anthony Pace wrote: > So if you won't get access to inject inline assembly, then why doesn't > Adobe just modify the way their apps are cross compiled to allow inline > objective-c? Apple can still maintain its strangle hold but we get > better performance because of the ability to have native ac

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
Actually scratch that... I know not of what I speak, but... doesn't it actually depends on how the application is run by the OS? If it is compiled directly to machine code utilizing whatever instruction set the ARM processor uses, and runs it in a non sandboxed layer, than that of course woul

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
Never having developed for the iphone, I didn't realize the limitations that developers have been dealing with; therefore, I was unaware that even to get programs to communicate with each other takes the use of several hacks, as apple has a lot of features locked down. So if you won't get acce

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Karl DeSaulniers
I have a complaint with the new firmware making apps slow and/or not working at all. This may be what others are experiencing and are blaming the flash app. Because apple is trying to keep hacked iPhones from working, all will suffer. Karl Sent from losPhone On Oct 16, 2009, at 1:33 PM, C

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Carl Welch
Has anyone read the reviews of the apps that were created with Flash? There were many complaints about the apps being really slow. Adobe should think twice before releasing this software unless they are sure it will run as well as a normal iphone app. They are running the risk of losing credibility

RE: [Flashcoders] as3 to iphone app

2009-10-16 Thread Kerry Thompson
Anthony Pace wrote: > I am referring to the iphone. > > Since it's supposed to be a native app, then why not allow it? Once the > user installs the program, it can do whatever it wants anyways. A > normal app can do all kinds of file manipulation and tracking without > it, so why not just allow

Re: [Flashcoders] as3 to iphone app

2009-10-16 Thread Anthony Pace
I am referring to the iphone. Since it's supposed to be a native app, then why not allow it? Once the user installs the program, it can do whatever it wants anyways. A normal app can do all kinds of file manipulation and tracking without it, so why not just allow lower level access? Kerry

RE: [Flashcoders] as3 to iphone app

2009-10-15 Thread Kerry Thompson
Anthony Pace wrote: > I just read the post on Keith's site, as well as all the comments, and I > have to say that all of this could be solved simply by allowing > developers to inject native targeted code for compilation in order to > boost performance That would be nice, but I don't think it's g

Re: [Flashcoders] as3 to iphone app

2009-10-15 Thread Anthony Pace
I just read the post on Keith's site, as well as all the comments, and I have to say that all of this could be solved simply by allowing developers to inject native targeted code for compilation in order to boost performance; however, that is not to discount the need to continued development an

Re: [Flashcoders] as3 to iphone app

2009-10-09 Thread Greg Ligierko
I wonder if Flash local connection in iPhone's environment could be faked similarly like in this example (using Win32 API): http://osflash.org/localconnection Allowing bidirectional messages between Flash and a native iPhone application could be (a tricky and still limited) overcome to the limited

Re: [Flashcoders] as3 to iphone app

2009-10-09 Thread Alexander Farber
On Thu, Oct 8, 2009 at 3:09 PM, Merrill, Jason wrote: > The following native device APIs and > functionality are supported: > > MultiTouch > Screen Orientation > Saving images to Photo Library > Accelerometer > Geo-location > Cut / Copy / Paste > > More info here: > http://labs.adobe.com/wiki/ind

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Karl DeSaulniers
Hello. Interesting thread. I know you can modify those things in a hacked iPhone, but not sure on a unhacked iPhone. I have a iPhone 2G with tmobile and I can edit all those things with winterboard. Karl Sent from losPhone On Oct 8, 2009, at 7:32 PM, "Eric E. Dolecki" wrote: What I m

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread kinda...@gmail.com
Well... if by adding here Unity3D you mean things in 3D (and not the 2D engine of Unity3D), then i could point out Shockwave and Director... I'm still puzzled with Adobe moves with Director. ;) On 09-10-2009 1:22, Mike Chambers wrote: Well, it is not a simulator. The SWF is compiled using LLVM

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
What I meant by simulator is that there is a layer of stuff between you and the final bits when using CS5. That's probably great for some things. However, you are handicapped for obvious reasons. I am not saying CS5 won't be great for some kind of things, but I don't believe that it can approach co

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Mike Chambers
Well, it is not a simulator. The SWF is compiled using LLVM to native arm code. Is every native iphone available? No. However, for the APIs that are available, there is no reason to expect that you couldn't build as full featured apps / games / content as you could with any other solution

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
Yes, it is an assumption not based on any fact. My opinion right now as I believe I stated originally. I saw what is supported and I know the vast ocean of iPhone APIs that are available when developing natively. I won't assume that the level of control Adobe will offer in the conversion compile ca

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Mike Chambers
I think that is a misguided statement, not based on any fact. Why do you assume / suggest that using Flash will be inferior for building all types of iPhone applications and content? mike chambers m...@adobe.com On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote: If you want to *really* mak

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Jer Brand
From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt > bik-elliott (thefieldcomic.com) > Sent: Thursday, October 08, 2009 4:16 AM > To: Flash Coders List > Subject: Re: [Flashcoders] as3 to iphone app > >

RE: [Flashcoders] as3 to iphone app

2009-10-08 Thread Merrill, Jason
Sent: Thursday, October 08, 2009 4:16 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app /sign makes the 4 books on iphone development i bought a bit of a non-starter - i wonder if you can edit the iphone project once it's done and how they're dealing with multito

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Cedric Muller
But if the Adobe 'AS3 to iPhone' developpers (the ones working on the Objective-C code generator) do their work correctly, there is little room for an AS3 developper to fill in. I mean, in the end, it is about optimization; this will make the difference. If optimization is fine, then this who

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread Eric E. Dolecki
I would take those 4 books and get to know them inside and out. While compiling AS3 to iPhone app is neat, there is no substitute for knowing how to make an iPhone app with access to all of the APIs natively. Learning Objective-C is quite useful and will help round out your toolset. If you want to

Re: [Flashcoders] as3 to iphone app

2009-10-08 Thread allandt bik-elliott (thefieldcomic.com)
/sign makes the 4 books on iphone development i bought a bit of a non-starter - i wonder if you can edit the iphone project once it's done and how they're dealing with multitouch / accelerometer data (or is that already built in to FP10.1?) On Thu, Oct 8, 2009 at 7:15 AM, Anthony Pace wrote: > I