[Flightgear-devel] (Newbee) Problems compiling MetaKit

2002-02-25 Thread Hoyt A. Fleming
I am attempting to compile (version 2.4.2-32) MetaKit, which is included in (version 0.0.17) Simgear. (I am utilizing cygwin to create binaries on a PC.) The "../unix/configure" command appears to work fine. However, the "make" command creates the following error message: g++ -c -O2 -I.

[Flightgear-devel] Broken Code

2002-02-25 Thread John Wojnaroski
Hi, On Jan 19 the FGEngInterface and FGGearInterface were removed from the flight.hxx source. It broke a lot of code in the opengc interface as well as internal logic to modulate the display symbols. I have made requests to this group for help in fixing what was broken by this change. I don't mi

Re: [Flightgear-devel] ATC

2002-02-25 Thread Alex Perry
> > Its possible that it might be necessary to write an FGFlightPlan > > module as well - can someone tell me whether real life ATC > > actually knows whats in a flightplan after its been filed or is it > > simply a case of the pilot just requests what's on his/her flightplan? > ..this depends

Re: [Flightgear-devel] KFLog

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 26 Feb 2002 08:26, you wrote: > David Findlay writes: > > -BEGIN PGP SIGNED MESSAGE- > > Hash: SHA1 > > > > http://www.kflog.org/ > > > > Check out that for a flight logging program. If only it had flight > > planning features > >

[Flightgear-devel] Re: Landing gear vibrations: some questions

2002-02-25 Thread Arnt Karlsen
..on Sat, 23 Feb 2002 15:42:11 +0100, "Lorenzo Scaldaferro" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]> in newsgroup: rec.aviation.simulators: ..first, I need to apologize for showing bad form in responding by separate emails too, and for posting this onto the www.flightgea

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread Arnt Karlsen
On Mon, 25 Feb 2002 16:17:29 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen writes: > > > ..another point you guys may be aware of, is that some jets > > (military only?) tank _cold_ (40-50 Centigrades below zero) > > fuel, this allows burni

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Martin van Beilen wrote: > Andy Ross wrote: > > For those with Java experience, consider the Vector class. It's > > threadsafe, right? > > No, it's not. Imagine what happens when one thread is reading it > while another thread is writing to it. :-) > > > Right. Now enumerate over it in o

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, Feb 25, 2002 at 12:55:07PM -0800, Andy Ross wrote: > Martin van Beilen wrote: > > Actually it is fairly easy to make the property manager Thread > > Safe. All regular r/w locking can happen on a per-node basis, and > > can be encapsulated

[Flightgear-devel] ANN: animating 3D models

2002-02-25 Thread David Megginson
I've just added the first, small support for animating 3D models. The spinning propeller for the C172 had been hard-coded into the C++, but now, it's defined in a property file; the propellers on the DC-3 also spin. The only type of animation supported right now is "spin" tied to an rpm property

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Erik Hofman wrote: > Andy Ross wrote: > > Amen. The only purpose to doing threading in a C/C++ environment is > > SMP scalability (in Java, you have to use them for I/O multiplexing > > too; I consider this a bug, but at least there you have language > > Well, the main reason for using mult

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Erik Hofman
Erik Hofman wrote: > > This would remove the need for locking (expept for OpenGL I gueass). guess, guess, guess. (I'm improving). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-25 Thread Erik Hofman
David Megginson wrote: > I'll probably do that eventually, but as long as I'm still working on > the models, I like to leave them in Blender's native orientation, so > that front is front, top is top, etc. Speacking of which, shouldn't the identifier tag on the panel correspont to the identifie

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Erik Hofman
Andy Ross wrote: > Curtis L. Olson wrote: > > Threading is *really* scarey in a program of this magnitude. > > > > I'd be adverse to adding additional threading especially if it > > involves something like the property manager. > > > > There might be specific isolated instances where we can

[Flightgear-devel] Base Package Check Failed......????

2002-02-25 Thread Jeff
Hi & Help "Base package check failed.. Found version [none]" "Please upgrade to version 0.7.9" The above is what happens when I try to run ./fgfs (from the terminal). I am using Mandrake 8.0. Installed SimGear-0.0.17 (tar version) Installed FlightGear-0.7.9 @ --prefix=/usr/local/FlightGea

Re: [Flightgear-devel] KFLog

2002-02-25 Thread Curtis L. Olson
David Findlay writes: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > http://www.kflog.org/ > > Check out that for a flight logging program. If only it had flight planning > features > > Anyone know if we could hook it up to FlightGear? Thanks, Interesting, someone should download

[Flightgear-devel] KFLog

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 http://www.kflog.org/ Check out that for a flight logging program. If only it had flight planning features Anyone know if we could hook it up to FlightGear? Thanks, David -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment

Re: [Flightgear-devel] C 172 panel

2002-02-25 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 26 Feb 2002 05:57, you wrote: > Hi, > > I´ve found this panel and it seem to be very cool. What do you think ? > > http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg Now that's what we need, but with the yoke removed so all the switches be

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread Arnt Karlsen
On Mon, 25 Feb 2002 08:33:03 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Andy Ross writes: > > > The effect is happening because the aircraft isn't consuming fuel. > > If you take off at full tanks, you never get any lighter. A real > > aircraft woul

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Martin van Beilen wrote: > Actually it is fairly easy to make the property manager Thread > Safe. All regular r/w locking can happen on a per-node basis, and > can be encapsulated transparently. The property manager seems like an > ideal candidate for IPC messaging, so if we want, it can be do

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Andy Ross
Curtis L. Olson wrote: > Threading is *really* scarey in a program of this magnitude. > > I'd be adverse to adding additional threading especially if it > involves something like the property manager. > > There might be specific isolated instances where we can do it > reliably, but there is

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread Andy Ross
Jim Wilson wrote: > Yes agreed. And probably with a 747-400 it is only those longer > flights like London-Vancouver that get filled to the brim with fuel. > > Andy, is the aircraft otherwise considered filled to capacity > (passenger/cargo) in the fdm? Um... I'm not sure. :) The configure

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-25 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > Instead, if the /sim/model/path property points to a file ending with > ".xml", the FGAircraftModel class reads a property file at that > location to get information about the 3D model. Initially, the > following properties are recognized: > > /p

Re: [Flightgear-devel] C 172 panel

2002-02-25 Thread Jim Wilson
Sergio Roth <[EMAIL PROTECTED]> said: > Hi, > > I´ve found this panel and it seem to be very cool. What do you think ? > > http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg > Yes, I saw that one not too long ago. Very nice vinyl texture. And the metal panel area itself is pretty darn ne

[Flightgear-devel] C 172 panel

2002-02-25 Thread Sergio Roth
Hi,   I´ve found this panel and it seem to be very cool. What do you think ?   http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg   All the best.   Sergio Roth  

[Flightgear-devel] 3D Model Configuration Changes

2002-02-25 Thread David Megginson
I've just made some changes to how 3D models are configured. The following properties are no longer used: /sim/model/heading-offset-deg /sim/model/pitch-offset-deg /sim/model/roll-offset-deg /sim/model/x-offset-m /sim/model/y-offset-m /sim/model/z-offset-m Instead, if the /sim/model

[Flightgear-devel] model illumination

2002-02-25 Thread Melchior FRANZ
The models are IMHO not illuminated correctly. There's not enough ambient light considered. The 'sunny side' is OK, but the opposite side is almost black, which isn't what I see in reality, at least not in natural situations. Is this a 'feature' of my graphics card or is some opengl setting that h

[Flightgear-devel] UIUC Paper Publication (FlightGear References)

2002-02-25 Thread Curtis L. Olson
Bipen Sehgal, Robert Deters, and Michael Selig recently published a paper on their smart icing system research, specifically describing their "Icing Encounter Flight Simulator". [1] You can view this paper in PDF format here: http://amber.aae.uiuc.edu/~m-selig/apasim/pubs/ It is a very nice

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Andy Ross writes: > > > The effect is happening because the aircraft isn't consuming fuel. If > > you take off at full tanks, you never get any lighter. A real > > aircraft would have burned off a big chunk of its fuel store in the > > climb, and

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Christian Mayer
"Curtis L. Olson" wrote: > > D Luff writes: > > Fair enough. I was under the impression that it was the disk > > access taking the time. > > Registering new textures with opengl can take a noticable amount of > time (especially when they are large.) Freeing memory (and any > associated garbage

Re: [Flightgear-devel] Temperature and air pressure

2002-02-25 Thread Christian Mayer
Martin Dressler wrote: > > Is Humidity important? Why not report just air density and viscosity. > IMHO viscosity is importanat for count of Reynolds number. > Maybe Re don't play big role in currents FDMs but is really important for > RC modeling. > OT: What are necessary values for FDM. > air p

Re: [Flightgear-devel] ATC

2002-02-25 Thread David Megginson
D Luff writes: > Also, am I right in thinking that the global ATC manager and ATC > display manager should both be derived from FGSubsystem and > declared in FGGlobals in order to fit in properly with the future > direction of FlightGear? Yes, that would be a good idea. All the best,

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, Feb 24, 2002 at 08:27:37PM -0600, Curtis L. Olson wrote: > Threading is *really* scarey in a program of this magnitude. Even the > current threaded tile manager is a big time bomb waiting to happen. > We are getting away with doing stuff th

[Flightgear-devel] Props interface

2002-02-25 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm releasing my modifications to the props interface so far. A patch is on its way to Curt. New commands: mk(bool|int|long|float|double|string) [VAL] create of specified type with optional value [VAL].

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
D Luff writes: > Fair enough. I was under the impression that it was the disk > access taking the time. Registering new textures with opengl can take a noticable amount of time (especially when they are large.) Freeing memory (and any associated garbage collection) can actually be a *big* hit

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread D Luff
Curtis L. Olson writes: > D Luff writes: > > Surely it is possible to do a byte by byte copy of the tile from disk > > to memory in a separate thread, without *any* Opengl/ssg/plib > > dependency, such that the main thread need only access memory > > and not disk? > > Surely it is possible, b

Re: [Flightgear-devel] ATC

2002-02-25 Thread D Luff
On 25 Feb 2002, at 11:00, D Luff wrote: > thoroughly mess up radiostack.cxx. Hence I propose that all > FGRadioStack does is to either just supply the selected comm > frequencies to an ATC manager, or possibly do the station lookup > in the Search() function and then flags hits to relevant s

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
D Luff writes: > Surely it is possible to do a byte by byte copy of the tile from disk > to memory in a separate thread, without *any* Opengl/ssg/plib > dependency, such that the main thread need only access memory > and not disk? Surely it is possible, but if your goal is to push all time con

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread D Luff
Curtis L. Olson writes: > David Megginson writes: > > What you need to do is isolate the tile manager completely, so that it > > has (almost) no dependencies on the rest of the program, except for > > one structure for data exchange. > > I don't think the solution can be that trivially simple.

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
David Megginson writes: > > Anyway, in the back of my head, someday, I want to try to develop a > > case against the threaded tile pager and maybe figure out a way to to > > partial per frame model loading and unloading ... not that I don't > > desparately wish we could do it, it's just that I

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Curtis L. Olson writes: > Textures: any threading that involves portions of opengl needs to be > handled very delicately. No, I wouldn't touch OpenGL. I'm talking about generating textures in-memory; they would then be passed off to the main thread for use by OpenGL. We're a long way from th

Re: [Flightgear-devel] Tower view

2002-02-25 Thread Martin Dressler
> Someone needs to rewrite the viewer code to allow viewpoints to be added > at runtime; then, we can define a tower position for specific airports > and allow you to switch to the nearest tower. And as usual, I don't > have the time (much less the programming prowess) to take on such a > task.

Re: [Flightgear-devel] Temperature and air pressure

2002-02-25 Thread Martin Dressler
On Fri 22. February 2002 23:41, you wrote: > I've added two new properties tied to the FGEnvironment class (you'll > see these only if you compile with --with-new-environment): > > /environment/temperature-sea-level-degc > /environment/pressure-sea-level-inhg > > I'm sticking with sea-level-eq

Re: [Flightgear-devel] Problem report on release 0.7.9

2002-02-25 Thread Tony Peden
--- Martin Dressler <[EMAIL PROTECTED]> wrote: > On Sat 23. February 2002 01:06, you wrote: > > The flightgear side really only knows the current > ground elevation for > > a specific lon/lat. FlightGear has no way to know > the dimensions of a > > specific aircraft or the relative placement of

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread Curtis L. Olson
David Megginson writes: > Threading is relatively safe if each thread is forced to play in a > sandbox. A subsystem running in a separate thread must *not* touch > any other subsystem (including the property manager), and must send > and receive all information through a single, tightly-controlle

Re: [Flightgear-devel] Problem report on release 0.7.9

2002-02-25 Thread Martin Dressler
On Sat 23. February 2002 01:06, you wrote: > The flightgear side really only knows the current ground elevation for > a specific lon/lat. FlightGear has no way to know the dimensions of a > specific aircraft or the relative placement of the gear. It would > seem like the best thing FlightGear ca

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread David Megginson
Andy Ross writes: > The effect is happening because the aircraft isn't consuming fuel. If > you take off at full tanks, you never get any lighter. A real > aircraft would have burned off a big chunk of its fuel store in the > climb, and would have an easier time of it. As a workaround, try

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Curtis L. Olson writes: > Threading is *really* scarey in a program of this magnitude. Even > the current threaded tile manager is a big time bomb waiting to > happen. We are getting away with doing stuff that's not guaranteed > to work. We've taken a lot of steps to try to minimize the >

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-25 Thread David Megginson
Martin van Beilen writes: > Working from a single thread is obviously the easiest solution, > where possible. However, in the case of our property system, > potentially any part of the code may want to access those > properties. We'd have to assign one thread as the property > manager, and d

Re: [Flightgear-devel] plane banks to left side

2002-02-25 Thread Martin Dressler
On Sat 23. February 2002 04:12, you wrote: > > Please start with some yasim aircraft and apply parking break. > > Look at skid ball. I thought that it should be in the middle of tube, > > when sitting on runway. but it isn't. > > Is your runway flat ? > I started on KSFO.

[Flightgear-devel] ATC

2002-02-25 Thread D Luff
Now that 0.7.9 is released I've got round to looking at the subject of ATC again. This is probably going to be a long post so make sure you've all had your coffee :-) I basically hacked the ATIS support into Flightgear, on the grounds that is was the simplest possible part of ATC to implement

Re: [Flightgear-devel] SimGear warning cleanup patch

2002-02-25 Thread Erik Hofman
Petru Paler wrote: > Attached. > > It's basically a couple unused variables, an explicit cast, some unused > functions removed or commented out, and a whole bunch of pragmas > removed. > > About the pragmas: Are you sure thay don'r mean anything on other platforms? Erik