[Flightgear-devel] New YASim files for base package

2002-05-20 Thread Andy Ross
I just commited a YASim patch to fix the approach lift problem I mentioned this morning. The 747, in particular, behaves much more sanely on approach. (But remember the fuel load! The model now starts at only 50% tanks, but that's still quite heavy for an approach). The patch requires new airc

Re: [Flightgear-devel] Re: YASim 747 solution failure [was: Failed toload 3D model]

2002-05-20 Thread Alex Perry
> Andy Ross <[EMAIL PROTECTED]> writes: > > > Try being lighter on the controls, and try a set of rudder pedals if > > you haven't already. I honestly haven't had any serious difficulties > > maneuvering the plane. > > > > hard to have that kind of a setup at work :-( "almost unflyable" was > a

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > David Megginson <[EMAIL PROTECTED]> said: > > > > > Here's the code from simgear/sky/cloud.cxx: > > > > void SGCloudLayer::draw() { > > if (layer_type != SG_CLOUD_CLEAR) > > ssgCullAndDraw( layer_root ); > > } > > > > Can't test this now,

Re: [Flightgear-devel] Win32 Source code

2002-05-20 Thread Bernie Bright
A J wrote: > > Hi all > > Is there any flight gear source code for visual c++ 6.0 > > if there exist please send me its address > FlightGear supports MSVC6. Workspace and project files are included in the source. Visit the FlightGear web page at http://www.flightgear.org/ for download instr

Re: [Flightgear-devel] uncool easter egg

2002-05-20 Thread Arnt Karlsen
On Sun, 19 May 2002 22:27:35 -0700, "C. Hotchkiss" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > > Alex Perry wrote: > > > > I definitely agree. It's a violation of almost every netiquette > > > rule, that is concerned to virus-like behaviour or bandwith > > > respect of othe

[Flightgear-devel] Re: YASim 747 solution failure [was: Failed to load 3D model]

2002-05-20 Thread Alex Romosan
Andy Ross <[EMAIL PROTECTED]> writes: > Try being lighter on the controls, and try a set of rudder pedals if > you haven't already. I honestly haven't had any serious difficulties > maneuvering the plane. > hard to have that kind of a setup at work :-( "almost unflyable" was an unfair descripti

Re: [Flightgear-devel] Re: YASim 747 solution failure [was: Failedto load 3D model]

2002-05-20 Thread Andy Ross
Alex Romosan wrote: > Andy Ross <[EMAIL PROTECTED]> writes: > > Remaining outstanding YASim bugs are (people should shout if I've > > forgotten something): > > i don't know if this a bug or if that's how the modeling is supposed > to work but the a4 is almost unflyable. when i use the controls the

Re: [Flightgear-devel] Re: Failed to load 3D model

2002-05-20 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Jim Wilson -- Monday 20 May 2002 19:59: > > Melchior FRANZ <[EMAIL PROTECTED]> said: > > > Solution failed to converge after 1 iterations > > > > You might want to report the bug you are seeing in another thread or directly > > to Andy. I'm sure

Re: [Flightgear-devel] Re: Telnet interface don't send proper line endings on windows

2002-05-20 Thread Bernie Bright
Frederic Bouvier wrote: > > As we discussed in the list, line endings don't depends on the platform > where the server or the client is run. > > But the patch is imcomplete : > > The help command is OK but the dump command still send only LF as line > endings. In fact, my patch missed that poin

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > CVS as of last night. > > SimGear CVS as well? Uggh...no. And I was so sure I hadn't seen any updates to simgear in the last couple days. :-) Just checked and there was that one patch to sky.cxx. > > Yes. It looks like a

[Flightgear-devel] Re: YASim 747 solution failure [was: Failed to load 3D model]

2002-05-20 Thread Alex Romosan
Andy Ross <[EMAIL PROTECTED]> writes: > Remaining outstanding YASim bugs are (people should shout if I've > forgotten something): > i don't know if this a bug or if that's how the modeling is supposed to work but the a4 is almost unflyable. when i use the controls the plane gets into these weir

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread David Megginson
Jim Wilson writes: > CVS as of last night. SimGear CVS as well? > Yes. It looks like a big huge medium or dark grey polygon > z-fighting with the terrain at 0 elev. Sounds odd...but I guess it > must be drawing something. Here's the code from simgear/sky/cloud.cxx: void SGCloudLayer::

[Flightgear-devel] Re: YASim 747 solution failure [was: Failed to load 3D model]

2002-05-20 Thread Melchior FRANZ
* Andy Ross -- Monday 20 May 2002 21:29: > Melchior FRANZ wrote: > > YASim SOLUTION FAILURE: > > Solution failed to converge after 1 iterations > > > > That's now the case since a few weeks. The c310 works, though. (CVS > > HEAD) > > This is a YASim bug. Honestly, I wasn't aware that the

[Flightgear-devel] YASim 747 solution failure [was: Failed to load 3D model]

2002-05-20 Thread Andy Ross
Melchior FRANZ wrote: > Err ... I'd say it doesn't run because there seems to be some nasty > bug in Yasim or its 747 data. I =do= have a 747 model installed, and > this is what I get before fgfs aborts: > > YASim solution results: > Iterations: 10002 > Drag Coefficient: 13.1075 >

[Flightgear-devel] Re:FGFS easter egg

2002-05-20 Thread C. Hotchkiss
Actually, what we have had was not an Easter egg, but a surprise improvement that might someday be the norm. Program Easter eggs are supposed to be hidden and activated by an arcane sequence of operator inputs. So, what should we consider adding into the program to be our first official egg, a par

[Flightgear-devel] Re: Failed to load 3D model

2002-05-20 Thread Melchior FRANZ
* Jim Wilson -- Monday 20 May 2002 19:59: > Melchior FRANZ <[EMAIL PROTECTED]> said: > > Solution failed to converge after 1 iterations > > You might want to report the bug you are seeing in another thread or directly > to Andy. I'm sure he put that error message in the program so folks wou

Re: [Flightgear-devel] Re: Failed to load 3D model

2002-05-20 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Jim Wilson -- Monday 20 May 2002 19:20: > > If I'm not mistaken the last release does not run if > > you type in --aircraft=747-yasim because a model that doesn't exist is spec'd > > in the "-set.xml" file. > > Err ... I'd say it doesn't run because t

[Flightgear-devel] Re: Failed to load 3D model

2002-05-20 Thread Melchior FRANZ
* Jim Wilson -- Monday 20 May 2002 19:20: > If I'm not mistaken the last release does not run if > you type in --aircraft=747-yasim because a model that doesn't exist is spec'd > in the "-set.xml" file. Err ... I'd say it doesn't run because there seems to be some nasty bug in Yasim or its 747 da

RE: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > I think the suggestion was that if the 3d model specified is not > > found, we should revert to some simple default, like the glider (and > > probably display a warning message.) > > That's simply a matter of catching the exception in th

RE: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David Megginson writes: > > Norman Vine writes: > > > > > So the way I read it the glider is no-more > > > > It's still there, but it's not used by the C172. > > I think the suggestion was that if the 3d model specified is not > found, we should

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > One note is that on the layers 2, 3, and 4 that have no elevation defined, > > there is some z-fighting going on with the runways on my Voodoo3 if the > > airport runway is at or close to sea level. And the (sea level) wat

RE: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread David Megginson
Curtis L. Olson writes: > I think the suggestion was that if the 3d model specified is not > found, we should revert to some simple default, like the glider (and > probably display a warning message.) That's simply a matter of catching the exception in the model manager and substituting the g

RE: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Curtis L. Olson
David Megginson writes: > Norman Vine writes: > > > So the way I read it the glider is no-more > > It's still there, but it's not used by the C172. I think the suggestion was that if the 3d model specified is not found, we should revert to some simple default, like the glider (and probably di

RE: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread David Megginson
Norman Vine writes: > So the way I read it the glider is no-more It's still there, but it's not used by the C172. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PRO

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread David Megginson
Jim Wilson writes: > One note is that on the layers 2, 3, and 4 that have no elevation defined, > there is some z-fighting going on with the runways on my Voodoo3 if the > airport runway is at or close to sea level. And the (sea level) water is a > greyish color. This shouldn't happen -- i

re: [Flightgear-devel] uncool easter egg

2002-05-20 Thread David Megginson
Tony Peden writes: > Curt, David: I humbly request that such patches not be accepted in > the future. I've been away for the weekend, so I don't actually know what happened, except that some music played on a certain date. I had not been aware of the Easter egg. > I really think that grabbi

Re: [Flightgear-devel] ANN: improved cloud support

2002-05-20 Thread David Megginson
Frederic Bouvier writes: > > should eventually be handled some other way. The following types are > > available (these are all that SimGear supports): > > > > 1. clear > > 2. mostly-sunny > > 3. mostly-cloudy > > 4. overcast > > 5. cirrus > > > Why not using the METAR terminology :

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
Compiling FGSD CVS got some errors on linux gcc2.96 here are the fixes runways.cpp: 85 line :change to SGPath path =(SGPath)__fgRoot 688: _popup->add( "&Center", FL_ALT + 'c', FGSD_MainWindow::center_cb, this ); change to _popup->add( "&Center", FL_ALT + 'c', &FGSD_MainWindow::center_cb, thi

[Flightgear-devel] Re: Telnet interface don't send proper line endings on windows

2002-05-20 Thread Frederic Bouvier
As we discussed in the list, line endings don't depends on the platform where the server or the client is run. But the patch is imcomplete : The help command is OK but the dump command still send only LF as line endings. In fact, my patch missed that point too. writeProperties is used to dump a

Re: [Flightgear-devel] latest CVS doesn't run on linux

2002-05-20 Thread Christopher S Horler
FYI I run RH 7.3, plib cvs, simgear cvs, fgfs cvs and base cvs, and use NVidia drivers and don't experience any of these problems. I suspect that your solutions are not entirely necessary, maybe when you upgraded you might have forgot that the XFree devel rpm probably sticks in a new libGL wh

Re: Re: [Flightgear-devel] uncool easter egg

2002-05-20 Thread Martin Henne
[EMAIL PROTECTED] schrieb am 20.05.02: > > I definitely agree. It's a violation of almost every netiquette rule, > > that is concerned to virus-like behaviour or bandwith respect of > > others. > > I disagree. Almost _every_ new Microsoft-based program checks its home > website, sometimes for l

Re: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Wolfram Kuss
>I'd suggest that we not cause a fatal >error on models that are not shipped in the base package? Or possibly, >just don't cause a fatal error when any model fails to load. In PLIB's UL package there is a function bool ulFileExists ( const char *fileName ) ; So, it could be as easy as (pseudoc

Re: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Martin Spott
> we used to fall back to the glider model I mentioned this problem already several weeks ago but nobody was interested in it. Now as the subject comes up again I'd second the desire for a fallback to the glider - as we were used to have before for very long time, Martin. -- Unix _IS_ user fri

Re: [Flightgear-devel] latest CVS doesn't run on linux

2002-05-20 Thread Arnt Karlsen
On Sun, 19 May 2002 15:34:52 -0300 (ART), Flavio Villanustre <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Sun, 19 May 2002, Alex Perry wrote: > > > > > Xlib: extension "GLXUnsupportedPrivateRequest" missing on > > > > display ":0.0". GLUT: Fatal Error in fgfs: visual with ne

Re: [Flightgear-devel] uncool easter egg

2002-05-20 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 20 May 2002 06:38, you wrote: > OK, ha, ha, funny, funny. Joke's over. > > Curt, David: I humbly request that such patches not be accepted in the > future. Anyone got a link to the sound file? Thanks, David -BEGIN PGP SIGNATURE- Ver

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
- Original Message - From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 20, 2002 12:02 PM Subject: Re: [Flightgear-devel] Scenery editing on PPE > btg editing is the purpose of this project, but so far, we don't begin > work on this area. We are conce

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Frederic Bouvier
btg editing is the purpose of this project, but so far, we don't begin work on this area. We are concentrating on adding static object in stg files. All your ideas are good ideas, but they will show up in the program as soon as there will be more contributors to the project. We can discuss these

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-20 Thread Roman Grigoriev
fdsd is coolest programm but I need to edit btg files and save it in btg format so maybe you can provide me with some information about status of fgsd as I got from source you read btg file and after it you simply create opengl triangles but when you attempt to save btg you need to reorganize ope