- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 16, 2002 11:43 PM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
> - Original Message -
> From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> > Here is a ne
- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 16, 2002 11:53 PM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
> It also seems that only Data/SkyClouds/field56.cld is needed.
> I tried to remove the o
On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
> It also seems that only Data/SkyClouds/field56.cld is needed.
> I tried to remove the other files and it works.
>
Let me try it... Yes, that seems to be the case. I'm going to hold off
for now because we might need them later. field
John Check <[EMAIL PROTECTED]> wrote :
> On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
> > It also seems that only Data/SkyClouds/field56.cld is needed.
> > I tried to remove the other files and it works.
> >
>
> Let me try it... Yes, that seems to be the case. I'm going to hold
On Tuesday 17 September 2002 5:58 am, Frederic BOUVIER wrote:
> John Check <[EMAIL PROTECTED]> wrote :
> > On Tuesday 17 September 2002 2:53 am, Frederic Bouvier wrote:
> > > It also seems that only Data/SkyClouds/field56.cld is needed.
> > > I tried to remove the other files and it works.
> >
>
On Sat, 14 Sep 2002, Jim Wilson wrote:
> "Curtis L. Olson" <[EMAIL PROTECTED]> said:
>
> > Jim Wilson writes:
> > > Hi John,
> > >
> > > My glut doesn't like the addition of GL_ALPHA to the init. Gives the "GLUT
> > > Fatal error in fgfs: unsupported blah blah" error. Removing GL_ALPHA from
> >
Norman Vine writes:
> Curtis L. Olson
>
> > Norman Vine writes:
> > > I am getting there :-)
> >
> > > Just a few 'minor' things like 'accurate' positioning, using
> > > the current 'sunlight color' and figuring out why the HUD
> > > and the Menu now refuse to display themselves :^)
> >
> > In on
This is related to our current experimentation/work with 3d clouds.
Jon Stockill writes:
> On Sat, 14 Sep 2002, Jim Wilson wrote:
>
> > "Curtis L. Olson" <[EMAIL PROTECTED]> said:
> >
> > > Jim Wilson writes:
> > > > Hi John,
> > > >
> > > > My glut doesn't like the addition of GL_ALPHA to the i
The MacOS X is a nogo. I get the following traceback when it crashes:
Thread 0 Crashed:
#0 0x90989544 in glGetIntegerv
#1 0x002125a8 in SkyTextureState::SkyTextureState[unified]()
(SkyTextureState.cpp:46)
#2 0x00211d04 in SkyMaterial::SkyMaterial[unified]()
(SkyMaterial.cpp:60)
John Wojnaroski <[EMAIL PROTECTED]> said:
> >
> > Is this the one in base pakage cvs now? BTW I'm currently getting three
> > primary colored lines (coming from what looks like a tile center at sea
> level)
> > and that's it.
> >
> Check the size. The large "large.sky" file is around 400 bytes.
Alex Perry writes:
> It builds and runs, except I think the texture volume is enough to bring
> my X server to its knees. It doesn't crash, it just grinds to a complete
> halt until I log in from another machine and politely kill the fgfs process.
> After that point, my X server continues to
David Megginson writes:
> I'm wondering if we can make everything a bit simpler -- smaller
> textures, fewer particles, etc. We'd still get 3D clouds, but they
> wouldn't hit the GPUs as hard.
I don't know a lot about the 3d clouds, but I was under the impression
that you could define different
Curtis L. Olson writes:
> I don't know a lot about the 3d clouds, but I was under the impression
> that you could define different cloud shapes and complexities. We are
> just running with the cloud layout from Mark's demo.
Understood. The demo is meant to look stunning, of course, but as
w
On Mon, 16 Sep 2002 20:09:29 -0400,
John Check <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Monday 16 September 2002 10:45 am, [EMAIL PROTECTED] wrote:
> > Hi all,
> >
> > It's been a long while since I've checked out a copy of the fgfs
> > files from CVS and I'd like to clari
David Megginson writes:
> Curtis L. Olson writes:
>
> > I don't know a lot about the 3d clouds, but I was under the impression
> > that you could define different cloud shapes and complexities. We are
> > just running with the cloud layout from Mark's demo.
>
> Understood. The demo is mea
John Wojnaroski writes:
> > Here is a version of large.sky that only requires the SkyClouds directory.
> > I removed unnecessary records with my hex editor (MSVC).
> >
> Just ran a quick test, looks like SkyBoxes, Terrain, and Models files can be
> removed from Data.
They're gone. Are ther
Frederic Bouvier writes:
> Here is a version of large.sky that only requires the SkyClouds directory.
> I removed unnecessary records with my hex editor (MSVC).
It's committed -- thanks.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
___
- Original Message -
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 5:40 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
> David Megginson writes:
> > I'm wondering if we can make everything a bit simpler -- smaller
> > The stable tree is for all intents and purposes the last released
> > version. For SimGear and FlightGear you have to maintain 2 trees if
> > you want access to the stable or dev versions. The basepackage CVS you
> > can access either, but not concurrently.
>
> ..it is also possible to use an
On Tuesday 17 September 2002 10:38 am, Alex Perry wrote:
> > > The stable tree is for all intents and purposes the last released
> > > version. For SimGear and FlightGear you have to maintain 2 trees if
> > > you want access to the stable or dev versions. The basepackage CVS you
> > > can access e
John Wojnaroski <[EMAIL PROTECTED]> wrote :
> There is an editor program Mark wrote for adding and editing clouds. Held
Are you sure ? All I can find in Mark's zip file is a simple editor to build scene
files like large.sky. Nothing about building .cld files.
Where do you saw such an editor ?
C
Replying to self:
- Original Message -
From: "John Wojnaroski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 7:33 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
>
> - Original Message -
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
- Original Message -
From: "Frederic BOUVIER" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 8:56 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot
John Wojnaroski <[EMAIL PROTECTED]> wrote :
> There is an editor program Mark wrote for addin
John Wojnaroski writes:
>
>Curtis L. Olson writes:
>>
> > David Megginson writes:
> > > I'm wondering if we can make everything a bit simpler -- smaller
> > > textures, fewer particles, etc. We'd still get 3D clouds, but they
> > > wouldn't hit the GPUs as hard.
> >
> > I don't know a lot about t
The October issue of Linux Format includes flightgear 0.7.10 on the
coverdisk. The DVD version includes complete global scenery, while the CD
version has as much of europe as they could fit on there.
There's also a 2 page intro in the mag which should make it nice and easy
for anyone to get to gr
> ..it is also possible to use an "how-to on using cvs to minimize the
> download requirements", as a bait to fish people into using cvs and
> then into development. ;-)
I would love to do some development on FG, but I'm a lowly PHP guy who is
currently wrestling with creating FG models and get
What I meant is to only keep $FG_ROOT/Clouds3D/large.sky and
$FG_ROOT/Clouds3D/field56.cld
Yes, it looks like that should work. Just need to be sure to make the change
in both places. the base package and the file.
For now, I believe the "large.sky" file has to be in $FG_ROOT/ and the file
pat
Hello,
I am attempting to start a new cvs build from scratch.
I am following the instructions (I think), but I am
getting the attached error when I run autogen.sh. I
am using automake 1.5 and autoconf 2.5.2. I have the
same problem with both simgear and flightgear. I hope
I am just doing some
Strange that m4 would be puking. Could this be some sort of ascii
vs. binary mount vs. text file line ending issue?
The one time I tried to exhaustively explore this issue on cygwin, I
was left dazed and confused. I know there are certain configurations
that will work, but I never felt like I c
Jim Wilson <[EMAIL PROTECTED]> said:
> When I start up with the magic
> carpet and asl 4000ft it looks like my position is exactly the same as
> Norman's, but I don't see anything. If I rotate to approximately 9 o'clock
> the cartesian axes are there.
Just poking around at the edges with the cl
Jim Wilson writes:
> Just poking around at the edges with the clouds that still don't show, I
> noticed that large.sky is being accessed, but the Data/SkyClouds/field56.cld
> file is not. Running with everything up to date, the usual suspects (file
> name capitalization, perms, etc) have b
David Megginson <[EMAIL PROTECTED]> said:
> Jim Wilson writes:
>
> > Just poking around at the edges with the clouds that still don't show, I
> > noticed that large.sky is being accessed, but the Data/SkyClouds/field56.cld
> > file is not. Running with everything up to date, the usual susp
"Jim Wilson" <[EMAIL PROTECTED]> writes:
> I'm still not seeing anything except those three lines. It's seems
> as though it has something to do with the cld file not being read.
i also see only 3 lines.
--alex--
--
| I believe the moment is at hand when, by a paranoiac and active |
| advanc
- Original Message -
From: "Jim Wilson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 4:18 PM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
> David Megginson <[EMAIL PROTECTED]> said:
>
> > Jim Wilson writes:
> >
> > > Just poking aro
- Original Message -
From: "David Megginson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 4:15 PM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
> Jim Wilson writes:
>
> > Just poking around at the edges with the clouds that still don
John Wojnaroski <[EMAIL PROTECTED]> said:
> Check the boolean property "sim/rendering/clouds3d" in the pull-down menu.
Checked that first, it shows as true.
> If it is false the load failed. Also if you watch the init sequence there
> should be a string of msgs right after the materials/textur
I have MSVC building with the latest updates (and some minor edits),
but MacOS X still errors out as it did before. Unfortunately, due to
bugs in MSVC 6.0, I cannot build the debug version of FlightGear.
On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote:
> The MacOS X is a n
Sounds like you need the perl module called "strict" to be installed.
Or maybe your perl installation is hosed.
You can get perl modules from cpan.org, I think.
- Original Message -
From: "William Earnest" <[EMAIL PROTECTED]>
To: "Devel Flightgear" <[EMAIL PROTECTED]>
Sent: Tuesday, Septe
The Bergrens writes:
> Sounds like you need the perl module called "strict" to be installed.
> Or maybe your perl installation is hosed.
> You can get perl modules from cpan.org, I think.
There was a bug in Cygwin Perl that 'can' be triggered by automake
when running on a project on a 'text' mou
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