RE: [Flightgear-devel] B-737.org

2003-12-09 Thread Innis Cunningham
Thanks Jon Looks very usefull. Jon Berndt http://www.b737.org.uk/index.htm Cheers Innis The Mad Aussi _ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp

Re: [Flightgear-devel] [OT] DHL/EAT Crew Lands A300 With No HydraulicsAfter Being Hit By Missile

2003-12-09 Thread Erik Hofman
Jon Berndt wrote: DHL/EAT Crew Lands A300 With No Hydraulics After Being Hit By Missile Further reading suggests two things to me: 1) The two Belgian and one British crew displayed a remarkable job of airmanship. They sure did! 2) A hit on the outboard left wing of the A300 totally crippled

[Flightgear-devel] field of view script

2003-12-09 Thread Jim Wilson
This works nicely, but I don't think you need to have a lower limit on the FOV (or it should be very low). Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Andy Ross
Jim Wilson wrote: This works nicely, but I don't think you need to have a lower limit on the FOV (or it should be very low). Actually, the lower limit is the coolest part: it matches typical visual accuity, and is tuned to the actual pixel resolution. When you zoom in to the maximum, you're

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: This works nicely, but I don't think you need to have a lower limit on the FOV (or it should be very low). Actually, the lower limit is the coolest part: it matches typical visual accuity, and is tuned to the actual pixel resolution.

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Andy Ross
Jim Wilson wrote: Ummm...why does this matter? Why wouldn't it? :) Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Curtis L. Olson
Andy Ross writes: Jim Wilson wrote: Ummm...why does this matter? Why wouldn't it? :) It would be nice to be able to at least be able overzoom and simulate a telephoto lens (as before.) Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Andy Ross
Curtis L. Olson wrote: It would be nice to be able to at least be able overzoom and simulate a telephoto lens (as before.) This is mind bogglingly easy to fix. But what is the desired behavior? What I want is a limit that will tell me when I've zoomed to as far as a human pilot would actually

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Curtis L. Olson
Andy Ross writes: This is mind bogglingly easy to fix. But what is the desired behavior? What I want is a limit that will tell me when I've zoomed to as far as a human pilot would actually be able to see from the cockpit. What do you guys want? If you want to overzoom only from the

Re: [Flightgear-devel] field of view script

2003-12-09 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Andy Ross writes: This is mind bogglingly easy to fix. But what is the desired behavior? What I want is a limit that will tell me when I've zoomed to as far as a human pilot would actually be able to see from the cockpit. What do you guys

[Flightgear-devel] Scenery testing

2003-12-09 Thread Jon Stockill
I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel

[Flightgear-devel] NMEA output (i.e. faking a gps receiver for use with other moving map/gps software)

2003-12-09 Thread Curtis L. Olson
I just commited some fixes to the NMEA output to make it more usable. This allows FlightGear to to pretend it is a gps and send fake gps sentences out the serial port. You can then feed the other end of the serial cable into something running some real moving map/gps software and that software

Re: [Flightgear-devel] Scenery testing

2003-12-09 Thread Erik Hofman
Jon Stockill wrote: I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) Heh, I noticed that too recently. I was mostly busy doing other stuff today, I'll see

Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-09 Thread Manuel Bessler
Hi Al, On Mon, Dec 08, 2003 at 03:17:31AM -, Al West wrote: http://cockpit.varxec.de/electronics/PIC_homecockpit_control.html Wow, what you have done so far looks impressive. I've not even got off the Thanks :-) drawing board yet. At the moment I'm trying to work out the best trade

[Flightgear-devel] Perthon -- Python to Perl Language Translation

2003-12-09 Thread Norman Vine
http://perthon.sourceforge.net/ :-) Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Scenery testing

2003-12-09 Thread Curtis L. Olson
Erik Hofman writes: Jon Stockill wrote: I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) Heh, I noticed that too recently. I was mostly busy

Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-09 Thread John Wojnaroski
Hi Manuel, I've also talked to John Wojnaroski, He is also building hardware. Maybe we're just a few doing flightgear, but that'll certainly change over time. Just show those (mostly ignorant) MSFS crowds what flightgear can do :-) Let's just say they suffer from invincible ingnorance ( a

RE: [Flightgear-devel] field of view script

2003-12-09 Thread Norman Vine
Andy Ross writes: Again, IMHO it's a realism thing. Computer monitors don't have the spacial resolution that an eye does, so we have to allow for zoom. But pilots don't usually have telescopes in the cockpit, so it should by default be limited to something approximating real life. The

Re: [Flightgear-devel] TaxiDraw-0.1.0 available.

2003-12-09 Thread Ivo
On Monday 08 December 2003 12:00, David Luff wrote: http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p0-src.tar.gz Source [74K], requires wxWindows to compile (wxGTK-dev on Linux). I tried it for the first time today, and I ran into some strange things:

Re: [Flightgear-devel] TaxiDraw-0.1.0 available.

2003-12-09 Thread Ivo
On Wednesday 10 December 2003 07:05, Ivo wrote: [...] installed on my system), but all combinations ended up with the same result. I'm running Linux, kernel 2.4.21, gcc 3.2.2 and glibc 2.3.1. I used runways.dat from a cvs checkout on december 2nd 6.31am. I tried the Win32 binary of v0.1.0 on