[Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler
hi. the radio towers introduced all over the place in the new scenery build don't appear to be present in the copy of the default area that's in CVS. if i use the data rsync'd from Scenery-0.9.5 for the default area, they're all over the place; but in the copy from CVS, they aren't. is their

RE: [Flightgear-devel] CVS - broken?

2004-06-15 Thread Vivian Meazza
Norman Vine wrote Vivian Meazza writes: Norman Vine writes: I just updated FlightGear, SimGear and PLib from CVS and compiled all anew and I am not seeing this problem with Cygwin I did likewise. Looks like a local problem then. I was trying Andy Ross' cross

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Erik Hofman
Chris Metzler wrote: hi. the radio towers introduced all over the place in the new scenery build don't appear to be present in the copy of the default area that's in CVS. if i use the data rsync'd from Scenery-0.9.5 for the default area, they're all over the place; but in the copy from CVS, they

Re: [Flightgear-devel] radio towers (in the default scenery, andin general)

2004-06-15 Thread Frederic Bouvier
Erik Hofman wrote: Chris Metzler wrote: hi. the radio towers introduced all over the place in the new scenery build don't appear to be present in the copy of the default area that's in CVS. if i use the data rsync'd from Scenery-0.9.5 for the default area, they're all over the place;

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote: And while asking about the radio towers . . .my (perhaps wrong) understanding is that they come from some sort of FAA obstruction database; that's why some are at locations where large buildings are located in real life. Is that correct? If so, why not use the FCC's Antenna

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: snip The switch-hotspots.xml file is a small (10x10) panel with one big instrument with one big hotspot. This worked as expected. I was also able to reuse the switch instrument at different locations in the cockpit, as expected. Is there perhaps a limit to how

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common instruments are (or should be)

[Flightgear-devel] EK2004

2004-06-15 Thread Erik Hofman
Okay, I'm off for now: http://www.a1.nl/~ehofman/fgfs/downloads/fokker100-EK04.jpg Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] EK2004

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 16:19:15 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Okay, I'm off for now: http://www.a1.nl/~ehofman/fgfs/downloads/fokker100-EK04.jpg pretty. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
David Megginson wrote: Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 07:24:21 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: And while asking about the radio towers . . .my (perhaps wrong) understanding is that they come from some sort of FAA obstruction database; that's why some are at locations where large buildings

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote: OK, so to make sure I get it, I was incorrect about an FAA obstruction database being used; you do use the FCC ASR database. The correlation with tall buildings is simply because some (most?) tall buildings have antennae on the top. Is this right? Yes. If so, are their

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control. Otherwise, it is impossible to reuse a

[Flightgear-devel] Gentoo Ebuilds for FlightGear CVS...

2004-06-15 Thread Al West
I have updated my Gentoo ebuilds for FlightGear CVS which includes SimGear CVS and OpenAL CVS. The file is located at: http://www.prbox.com/FlightGearCVS.ebuild.tgz You need to extract this file into /usr/local/portage (or whatever is specified as the portage overlay in /etc/make.conf). You

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote: SNIP You used to be online mapping services that would (directly or indirectly) get you the lat/lon of things on the image, but I think they realized the usefulness of this and I haven't found anything for free lately ... even mapquest seems to have gotten rid of their

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Josh Babcock wrote: the non-common instruments are (or should be) more frequent. Actually, the opposite is true, at least for general aviation I read this to mean throttles, trim wheels, levers switches, yokes and such. Jim mentioned instruments rather than controls. As far as controls go,

[Flightgear-devel] What happened to .fgfsrc???

2004-06-15 Thread Durk Talsma
Hi Folks, Just a quick question, since my latest cvs update, flightgear seems to be ignoring my .fgfsrc file. Has this file been depricated or is this just temporarily? Cheers, Durk ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control. Otherwise, it is impossible

Re: [Flightgear-devel] What happened to .fgfsrc???

2004-06-15 Thread Durk Talsma
Ooh, never mind, I just found the problem on my side. Please ignore... On Tuesday 15 June 2004 19:05, Durk Talsma wrote: Hi Folks, Just a quick question, since my latest cvs update, flightgear seems to be ignoring my .fgfsrc file. Has this file been depricated or is this just temporarily?

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Josh Babcock wrote: Curtis L. Olson wrote: SNIP You used to be online mapping services that would (directly or indirectly) get you the lat/lon of things on the image, but I think they realized the usefulness of this and I haven't found anything for free lately ... even mapquest seems to have

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Frederic Bouvier
Josh Babcock wrote: Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control.

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: Jim Wilson wrote: Ok, so I have this nice generic fuel pump toggle switch that I made for my x-100, which has a panel tilted at 15 deg. I want to also use it in my x-200, which has a panel with a vertical orientation. If I just plug it in, one of them will have a

[Flightgear-devel] Re: radio towers - and buildings

2004-06-15 Thread Alex Perry
I recently modelled a 40-story building I wanted to put in its real-life location; the latlong I'd dug up for the building didn't match any of the antenna locations, so I didn't know what to substitute for. If you live in the area you could drive over with a gps and survey the building

Re: [Flightgear-devel] EK2004

2004-06-15 Thread Jim Wilson
Erik Hofman said: Okay, I'm off for now: http://www.a1.nl/~ehofman/fgfs/downloads/fokker100-EK04.jpg Bon voyage! BTW isn't flying from KSFO through long way there from where you are? What we won't do for a discount fare... Best, Jim ___

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 10:41:04 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: I recently modelled a 40-story building I wanted to put in its real-life location; the latlong I'd dug up for the building didn't match any of the antenna locations, so I didn't know what to substitute for. You used to

Re: [Flightgear-devel] EK2004

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 17:42:27 - Jim Wilson [EMAIL PROTECTED] wrote: Erik Hofman said: Okay, I'm off for now: http://www.a1.nl/~ehofman/fgfs/downloads/fokker100-EK04.jpg Bon voyage! BTW isn't flying from KSFO through long way there from where you are? What we won't do for a discount

Re: [Flightgear-devel] Re: Flightgear-devel anyone read Polish

2004-06-15 Thread Jim Wilson
ima.sudonim said: Finally, something I can help with! 8-) In much of the world (Poland included) you pay per impulse (about 3 minutes) even for a local call. So downloading can be expensive if you use dialup. They've got 10 copies for sale, buy now for 30 PLN (polish zloties) around

Re: [Flightgear-devel] Bones and IK

2004-06-15 Thread Lee Elliott
On Tuesday 15 June 2004 01:00, Andy Ross wrote: Ampere K. Hardraade wrote: Shame... they are perfect for landing gear animations. Honestly, no, they're not. Typically, you use bones to provide a framework for mesh deformation of an articulated object like an elbow or knee. Landing gear

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Josh Babcock wrote: terragear.microsoft.com and seamless.usgs.gov both give .5 m color ortho photos for many major American cities, and I think 2m bw for the rest of the US. You can get the lat/lon of the corners of the image from both, and both also tell you the scale of the image.

Re: [Flightgear-devel] Anyone read polish? Space-Island

2004-06-15 Thread Jim Wilson
Erik Hofman said: While you are correct (and it doesn't violate the GPL), a link to the FlightGear site at that parter page would have been nice. Esp. since they seem to rely on out software. I don't know. They've got all kinds of shots of my old 747, which is pretty darn ugly. Maybe

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Frederic Bouvier wrote: Josh Babcock wrote: Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a

[Flightgear-devel] RFD: default weather

2004-06-15 Thread Curtis L. Olson
We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by default can use the METAR fetching feature, and those that

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread David Megginson
Curtis L. Olson wrote: The airport generation scripts create a beacon if there is one in the datafile for that airport, yes. Perhaps we need a way to provide a manually maintained exceptions list when building airports (and scenery). Didn't Robin's data originally contain a field specifying

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote: Josh Babcock wrote: terragear.microsoft.com and seamless.usgs.gov both give .5 m color ortho photos for many major American cities, and I think 2m bw for the rest of the US. You can get the lat/lon of the corners of the image from both, and both also tell you the scale

Re: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Lee Elliott
On Tuesday 15 June 2004 19:55, Curtis L. Olson wrote: We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by

Re: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote: We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by default can use the METAR fetching

Re: [Flightgear-devel] DME bias question

2004-06-15 Thread Jim Wilson
Curtis L. Olson said: medical equipment for sale. :-( Anyone remember when google used to be useful? And I thought it was just me! Too many people messing around with shill pages, stupid blogs and what not. Is there better? Best, Jim ___

RE: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Giles Robertson
I've never heard of Lee's problems, but I think it's a good idea to keep the high-level clouds because they prove that we can do them, and they make the sky look vaguely realistic (how often do you get clear skies in San Fransisco? Simply off the geography, I'd guess not too frequently, but I've

Re: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Jim Wilson
Curtis L. Olson said: We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by default can use the METAR

[Flightgear-devel] more scenery path oddness

2004-06-15 Thread Josh Babcock
OK, I have the following: [EMAIL PROTECTED] w077n38]$ pwd /home/jbabcock/.fgfs/Scenery/Objects/w080n30/w077n38 [EMAIL PROTECTED] w077n38]$ find ../../.. ../../.. ../../../Objects ../../../Objects/w080n30 ../../../Objects/w080n30/w077n38 ../../../Objects/w080n30/w077n38/hangar-af1.ac

Re: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Chris Metzler
On Tue, 15 Jun 2004 19:47:47 - Jim Wilson [EMAIL PROTECTED] wrote: Curtis L. Olson said: We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero

[Flightgear-devel] Re: more scenery path oddness

2004-06-15 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 15 June 2004 22:32: Failed to open file Remove /home/jbabcock/.fgfs/Scenery from FG_SCENERY and the problem stops. What file, pray tell, is failing to be opened? Not a very useful error message. Indeed. strace is your friend: $ strace -fF -eopen fgfs

Re: [Flightgear-devel] Re: more scenery path oddness

2004-06-15 Thread Josh Babcock
Melchior FRANZ wrote: * Josh Babcock -- Tuesday 15 June 2004 22:32: Failed to open file Remove /home/jbabcock/.fgfs/Scenery from FG_SCENERY and the problem stops. What file, pray tell, is failing to be opened? Not a very useful error message. Indeed. strace is your friend: $ strace -fF

RE: [Flightgear-devel] Re: more scenery path oddness

2004-06-15 Thread Vivian Meazza
Josh Babcock wrote Melchior FRANZ wrote: * Josh Babcock -- Tuesday 15 June 2004 22:32: Failed to open file Remove /home/jbabcock/.fgfs/Scenery from FG_SCENERY and the problem stops. What file, pray tell, is failing to be opened? Not a very useful error message.

[Flightgear-devel] Re: RFD: default weather

2004-06-15 Thread Alex Perry
On Tuesday 15 June 2004 19:55, Curtis L. Olson wrote: I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. I propose the default weather be ... 1. Low altitudes below 6k' have a stable airmass with an inversion layer, which is a

[Flightgear-devel] Re: 64 bit compile speed

2004-06-15 Thread Alex Perry
Compiling FlightGear source (after make clean) on a M6805 laptop: For pure 32-bit it took 00:10:03 using Debian Sarge For pure 64-bit it took 00:10:10 using Debian Sid The use of two Debian versions probably led to the timing difference. ___

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Roy Vegard Ovesen
On Tuesday 15 June 2004 14:49, Jim Wilson wrote: I can probably answer your question, but I don't know what you mean by alias feature. Is that a 2d panel thing? Maybe that answers your question? ;-) Yes, the alias feature is a 2d panel thing. It is usefull when you have two identical

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Roy Vegard Ovesen wrote: Because of aliases apparently not being implemented, the Piper has two CDIs that are connected to the same nav radio, and consequently display the same information. Aliasing is part of the XML layer, so it should still work. All the best, David

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: On Tuesday 15 June 2004 14:49, Jim Wilson wrote: I can probably answer your question, but I don't know what you mean by alias feature. Is that a 2d panel thing? Maybe that answers your question? ;-) Yes, the alias feature is a 2d panel thing. It is usefull

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Ampere K. Hardraade
I was planning on doing that for the MD11's engines. I will check it out. Regards, Ampere On June 15, 2004 08:02 pm, Jim Wilson wrote: Well actually... h... Right now we're referencing xml files in the path property of the model arrays (model tags). What happens when you add animation

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Ampere K. Hardraade
I have just tried it. It doesn't seem to work. Regards, Ampere On June 15, 2004 08:02 pm, Jim Wilson wrote: Well actually... h... Right now we're referencing xml files in the path property of the model arrays (model tags). What happens when you add animation tags inside a model tag and