RE: [Flightgear-devel] Tried the Spitfire

2004-07-28 Thread Vivian Meazza
Andy Ross wrote: Sent: 27 July 2004 20:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tried the Spitfire Vivian Meazza wrote: I have run several traces on fuel.nas, and I can see the /consumables/fuel/tank[0]/kill-when-empty being set, despite not

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote: I've been frustrated with the tendency of the DC-3 (--aircraft=dc3) to noseover during the takeoff and landing rolls, and of the J3 Cub (--aircraft=j3cub) to nose over during wheel landings. I've fiddled with the YASim files a lot in the past but have never found a good

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote: You are right, that doesn't sound right. At least if a positive value did point down, it would be in conflict with the AOA parameter. That said, are you sure the DC-3 is supposed to have a negative incidence? I just looked up the p51 and the diagram clearly shows a positive

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote: On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message [EMAIL PROTECTED]: I think my Vans RV-9 will have a diesel engine :-) ..you have a kit started? Which diesel? Arnt, I'm sending a reply off-list to prevent me getting seriously off-topic :-) All the best,

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote: On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message [EMAIL PROTECTED]: I think my Vans RV-9 will have a diesel engine :-) ..you have a kit started? Which diesel? Arnt, I'm sending a reply off-list to prevent me getting seriously off-topic :-) All the best,

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: You are right, that doesn't sound right. At least if a positive value did point down, it would be in conflict with the AOA parameter. That said, are you sure the DC-3 is supposed to have a negative incidence? I just looked up the p51 and the

Re: [Flightgear-devel] Minor logic bug re: starting location initialization?

2004-07-28 Thread Jim Wilson
Chris Metzler said: Hi. It appears that in initialization, if an airport and heading are specified on the command line, a runway is immediately chosen based upon the heading, and latitude/longitude is set to that runway's threshhold. This is sensible if the user is starting *at* the

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote: Excellent, thanks for the clarification. Just looking at the cub you can see down-wash is a major design feature. The DC-3 has a high tail, but I can see the incidence in the main wing is pretty high. I wonder what happens when you increase the wing incidence and set the

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Matthew Law wrote: It seems much, much better to me. However, I can sit at minimum power with the brakes on in nil wind and rock from one main wheel to the other using the ailerons. I can also lift the tail off the ground at minimum power. I'm not sure if that is a side effect of what you've

Re: [Flightgear-devel] DC-3 Sounds

2004-07-28 Thread David Megginson
Jim Wilson wrote: There is a modified sound config in cvs that at least partially addresses the problems. I hope Erik doesn't mind. BTW if anyone wants to mess with any of the aircraft sound configs that I've commited in the past, have at it. It isn't as easy (or fun) as it first appears :-).

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
David M. wrote: I'm getting seriously out of my depth here, since I didn't even take high school physics, but as far as I understand the most important part of lift is the suction created by the partial vacuum *above* the wings -- that means that wings are pulling air down more than pushing

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Richard Bytheway
-Original Message- From: Jon Berndt Sent: 28 July 2004 3:47 pm To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Taildragger takeoff and landing snip I've heard it described several ways (lift); I think you're pretty close. I don't know if I'd say partial

Re: [Flightgear-devel] Minor logic bug re: starting location initialization?

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 09:54:28 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Chris Metzler wrote: Hi. It appears that in initialization, if an airport and heading are specified on the command line, a runway is immediately chosen based upon the heading, and latitude/longitude is set to that

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
Richard Bytheway said: -Original Message- From: Jon Berndt Sent: 28 July 2004 3:47 pm To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Taildragger takeoff and landing snip I've heard it described several ways (lift); I think you're pretty close.

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread SGMINFO
David Megginson wrote: I'm getting seriously out of my depth here, since I didn't even take high school physics... Just a lurker at present until I can find a way to contribute more usefully but try this... http://www.av8n.com/how/ HTH -|steve|-

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 17:25:31 - Jim Wilson [EMAIL PROTECTED] wrote: Richard Bytheway said: Well as a physicist (but with no formal aeronautical education), I always think of it as the wing is pushing air down, which causes an equal and opposite force (to quote Newton) of the air pushing the

[Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it,

[Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
We have now done 3 pre-releases and hopefully we have most of the major issues dealt with for this release. Have we missed any patch submissions? Are there any remaining issues that can be *quickly* dealt with? If I sat a chicken at a computer and made it look at even 1/2 the email I

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Tue, 28 Jun 2005 19:20:17 +0100 SGMINFO [EMAIL PROTECTED] wrote: David Megginson wrote: I'm getting seriously out of my depth here, since I didn't even take high school physics... Just a lurker at present until I can find a way to contribute more usefully but try this...

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Josh Babcock
Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Norman Vine
Jim Wilson writes: Well as a physicist (but with no formal aeronautical education), I always think of it as the wing is pushing air down, which causes an equal and opposite force (to quote Newton) of the air pushing the wing up. Hence acrobatic aircraft with symmettrical wings can

OT: Birds for Information Processing Was: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Al West
On Wednesday 28 July 2004 18:53, Curtis L. Olson wrote: We have now done 3 pre-releases and hopefully we have most of the major issues dealt with for this release. Have we missed any patch submissions? Are there any remaining issues that can be *quickly* dealt with? If I sat a chicken at a

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Jim Wilson
Josh Babcock said: AC3D does not support multiple textures per object, AFAIK. Josh This is correct. http://www.ac3d.org/ac3d/man/ac3dfileformat.html It is possible to group multiple objects under a single name. Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 14:15:04 -0400 Norman Vine [EMAIL PROTECTED] wrote: This is a 100 year old argument :-) http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html If you really want to know read everything you can wriiten by Koukowskii and Prandtl Is light a wave or a particle? :-)

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one

Re: OT: Birds for Information Processing Was: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
Al West wrote: Well done Curt - however I think you might be interested in how google use birds in their processing system. http://www.google.com/technology/pigeonrank.html I heard rumors [maybe on slashdot?] that they plan to double their pigeon capacity without needing to add space by

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote: This suggests that both bernoulli and the pushing (gravity) are at play, depending on the airfoil. My (uneducated) guess is the pushing is almost all of it and that the bernoulli effect only augments: http://observe.arc.nasa.gov/nasa/exhibits/planes/planes_1c.html There's a

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Curtis L. Olson
Chris Metzler wrote: On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jon S Berndt wrote: On Tue, 28 Jun 2005 19:20:17 +0100 SGMINFO [EMAIL PROTECTED] wrote: David Megginson wrote: I'm getting seriously out of my depth here, since I didn't even take high school physics... Just a lurker at present until I can find a way to contribute more usefully but try

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 14:52:24 -0400 David Megginson [EMAIL PROTECTED] wrote: The important thing to note is that the airflow *above* the wing also curves down, not just the airflow below it. That is why, even with the same incidence angle, the hstab sees a different angle of attack in the

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:48:03 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping

Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
Curt, I'd say almost. My stuff has been checked in and seems to work fine now. My only concern is that I just downloaded pre3 about two hours ago and haven't even had a chance to compile it. Therefore, I'd prefer to wait just a little longer. Probably just a day or so to see if anything

Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
Durk Talsma wrote: Curt, I'd say almost. My stuff has been checked in and seems to work fine now. My only concern is that I just downloaded pre3 about two hours ago and haven't even had a chance to compile it. Therefore, I'd prefer to wait just a little longer. Probably just a day or so to see

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 13:45, Matthew Law wrote: Arnt Karlsen wrote: On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message [EMAIL PROTECTED]: I think my Vans RV-9 will have a diesel engine :-) ..you have a kit started? Which diesel? Arnt, I'm sending a reply off-list to

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 19:35, Jon S Berndt wrote: On Wed, 28 Jul 2004 14:15:04 -0400 Norman Vine [EMAIL PROTECTED] wrote: This is a 100 year old argument :-) http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html If you really want to know read everything you can wriiten by

Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
Just one quick note: There are still a number of traffic files missing from the fgfs-base-pre3, even though they are in CVS now. Unfortunately, these file are required, even when the traffic manager is disabled. Fixing this is on my todo list, but I likely won't be able to fix this before

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 28 Jul 2004 14:15:04 -0400 Norman Vine [EMAIL PROTECTED] wrote: This is a 100 year old argument :-) http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html If you really want to know read everything you can wriiten by Koukowskii and Prandtl Is light a wave or a

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote: The important thing to note is that the airflow *above* the wing also curves down, not just the airflow below it. That is why, even with the same incidence angle, the hstab sees a different angle of attack in the wings' downwash even if it is level with or slightly above

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 22:56:59 +0200 Erik Hofman [EMAIL PROTECTED] wrote: This is exactly the reason why pressure is build up underneath the wing (pushing the airfoil up on air molecules == force). No, not really. See: http://www.av8n.com/how/htm/airfoils.html#sec-consistent Excerpt: Of course,

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 28 Jul 2004 22:56:59 +0200 Erik Hofman [EMAIL PROTECTED] wrote: This is exactly the reason why pressure is build up underneath the wing (pushing the airfoil up on air molecules == force). No, not really. See: http://www.av8n.com/how/htm/airfoils.html#sec-consistent

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:28:55 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon S Berndt wrote: No, not really. See: http://www.av8n.com/how/htm/airfoils.html#sec-consistent Try this for a start: An airflow over the wing is causing the downwash at the end of the airfoil. The airflow below the wing

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Norman Vine
Lee Elliott writes: My 2p on the 'does lift suck or blow', On more refined aerofoils most of the lift comes from the leading edge region, where the acceleration is highest, although some of the more recent 'super-critical' aerofoils produce lift further back. There again, while I'm

[Flightgear-devel] ReSemi OT: Lift (Was: Taildragger takeoff and landing)

2004-07-28 Thread Erik Hofman
Erik Hofman wrote: Try this for a start: An airflow over the wing is causing the downwash at the end of the airfoil. The airflow below the wing is now kind of captured between the airfoil and the layer(s) of air underneath itself. In this situation it can go in just two directions, up or down,

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: Which is why he never flew. See the argument about bullets in the link provided, above. http://dsc.discovery.com/news/briefs/20031201/leonardo.html In the case of the airflow below the wing, it's not really trapped. It gets out of the way, below. But it will encounter a force

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 22:47, Jon S Berndt wrote: On Wed, 28 Jul 2004 23:28:55 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon S Berndt wrote: No, not really. See: http://www.av8n.com/how/htm/airfoils.html#sec-consistent Try this for a start: An airflow over the wing is causing the

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Lee Elliott wrote: Hello Matthew, I don't know if it's just me but you seem to be posting everything twice. That is, I seem to be getting two copies of everything you post. That doesn't mean that you're necessarily posting everything twice, but it's a bit odd. LeeE Hi Lee, I use thunderbird

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 23:22, Matthew Law wrote: Lee Elliott wrote: Hello Matthew, I don't know if it's just me but you seem to be posting everything twice. That is, I seem to be getting two copies of everything you post. That doesn't mean that you're necessarily posting everything

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:55:09 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon S Berndt wrote: That's because it's _mostly_ (or entirely) the sucking action above the wing that contributes the most to lift. No, that is the *result* of lift, not the *cause*. Erik No, you're mixing up cause and

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:16:05 +0100 Lee Elliott [EMAIL PROTECTED] wrote: Although it might not be accurate in my model, the B-52 wing is set at six deg incidence, and while it does fly a little nose-down in some circumstances, six deg worth would be worrying;) Heh - not that I haven't seen

Downwash (was Re: [Flightgear-devel] Taildragger takeoff and landing)

2004-07-28 Thread David Megginson
Getting back on topic, I think everyone agrees that the horizontal stabilizer on a typical plane (excluding t-tails) should be seeing downwash -- in other words, its relative wind will not be the same as the relative wind seen by the wings. For JSBSim, we don't have to worry about this,

[Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
David Megginson wrote: That shouldn't be from my change -- can you do it with other YASim planes? I see the same issue with elevator on the c172-3d-yasim but not aileron. Again with the pa28-161 -looks to be about 5-10 deg judging by the attitude from inside the cockpit... All the best,

Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
I see the same issue with elevator on the c172-3d-yasim but not aileron. Again with the pa28-161 -looks to be about 5-10 deg judging by the attitude from inside the cockpit... Also, try side slipping any of the cessnas or the pa28. It seems that in this flight regime the rudder seems to

RE: Downwash (was Re: [Flightgear-devel] Taildragger takeoff and landing)

2004-07-28 Thread Jon Berndt
Getting back on topic, I think everyone agrees that the horizontal stabilizer on a typical plane (excluding t-tails) should be seeing downwash Yes. _When_ there is positive lift being generated by the wing. ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
Erik Hofman [EMAIL PROTECTED] wrote: Jon S Berndt wrote: That's because it's _mostly_ (or entirely) the sucking action above the wing that contributes the most to lift. No, that is the *result* of lift, not the *cause*. Erik No, you're mixing up cause and effect. One more thing:

Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Andy Ross
Matthew Law wrote: David Megginson wrote: Matthew Law wrote: It seems much, much better to me. However, I can sit at minimum power with the brakes on in nil wind and rock from one main wheel to the other using the ailerons. I can also lift the tail off the ground at minimum power.

[Flightgear-devel] Taildragger takeoffs and landings

2004-07-28 Thread Dave Perry
David Megginson wrote: This problem has little effect on normal flight, but it matters a lot for the landing and takeoff rolls of taildraggers -- without it, they have an unrealistic tendency to nose over. I have been tied up with an upgrade to SuSe 9.1 and wanted to comment on the tail

Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread David Megginson
Andy Ross wrote: Uh... YASim doesn't model wash effects, so there really isn't any process by which a pure control input would generate force. Are you sure you weren't just sitting in a stiff wind? Can anyone else replicate this? I cannot reproduce it on my system: fgfs [EMAIL PROTECTED]

[Flightgear-devel] fgfs aborted with the dc3.

2004-07-28 Thread Dave Perry
fgfs aborted with the dc3. [EMAIL PROTECTED]:/usr/local/FlightGear ./bin/fgfs --aircraft=dc3 Object TrimElevation not found Initializing OpenAL sound manager Oops AL error in sample set_volume()! -0.2 for /usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav Oops AL error in sample

Re: [Flightgear-devel] Taildragger takeoffs and landings

2004-07-28 Thread David Megginson
Dave Perry wrote: 1. I updated CVS last night and the changes to the J3 Cub make it impossible to do a full-stall 3 point landing. I can fiddle a bit with the elevator effectiveness. 2. It is not true that a wheel landing should end with applying full down elevator. I'm not suggesting that it

[Flightgear-devel] fixed xml for Saitek Cyborg Evo joystick

2004-07-28 Thread Dave Perry
I am attaching an edit of this file that should work with either Windows or Linux. As of a few days ago, the CVS file did not work at all. Would a Windows person with this joystick try it and then it could be included in the release. Dave P. !-- Joystick binding definitions for Saitek Cyborg

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Ampere K. Hardraade
I guess that's one of the reasons why some planes use canards. =P Regards, Ampere On July 28, 2004 03:06 pm, Jon S Berndt wrote: So, from the point of view of the horizontal stabilizor, that pesky downwash happens because wings really suck. ;-) ___

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Tony Peden
On Wed, 2004-07-28 at 14:28, Erik Hofman wrote: Jon S Berndt wrote: On Wed, 28 Jul 2004 22:56:59 +0200 Erik Hofman [EMAIL PROTECTED] wrote: This is exactly the reason why pressure is build up underneath the wing (pushing the airfoil up on air molecules == force). No, not

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Chris Metzler
cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for

Re: [Flightgear-devel] fgfs aborted with the dc3.

2004-07-28 Thread Jim Wilson
Dave Perry said: fgfs aborted with the dc3. [EMAIL PROTECTED]:/usr/local/FlightGear ./bin/fgfs --aircraft=dc3 Object TrimElevation not found Initializing OpenAL sound manager Oops AL error in sample set_volume()! -0.2 for /usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Ampere K. Hardraade
On July 28, 2004 02:40 pm, Chris Metzler wrote: Oh, that sucks.  That truly, truly sucks. Don't feel bad. I don't think 3D Studio supports multiple textures per object either. On July 28, 2004 02:48 pm, Curtis L. Olson wrote: Be careful how many 2048x2048 textures you use.  Just one of those

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Ampere K. Hardraade
In the mean time, we just have to put up with the echos. =P Regards, Ampere On July 28, 2004 06:30 pm, Lee Elliott wrote: No problem, and no assumption either:)  Software eh? :) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Josh Babcock
Chris Metzler wrote: cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 Frederic Bouvier [EMAIL PROTECTED] wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
Tony wrote: I hope you guys realize that this is an ages old debate that still goes on in the relevant academic circles. I've heard about the debate on whether it is circulation or the pressure difference that causes lift. I've never heard it argued that mechanical deflection is the cause for

[Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Boris Koenig
Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I am currently using in order

RE: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Jon Berndt
Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I am currently using in

Re: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Boris Koenig
Jon Berndt wrote: Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I am

Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Jim Wilson
Boris Koenig said: Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I