All this multiplayer "chat" stuff has me thinking "game". It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them. The
idea of having little
Hello,I tried to compile Flightgear on a G4 running Mac OS X 10.4.2.There were several compilation errors which I could overcomeby changing several source files in the packages: FlightGear-0.9.8 SimGear-0.3.8 plib-1.8.4In detail, the list of files with a short change description:FlightGear
On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> All this multiplayer "chat" stuff has me thinking "game". It would
> probably be more in line with simulation if chatting took place on a
> simulated radio. You'd not only have to be close enough to someone, but
> you'd have to be on the same fr
On Friday 22 Jul 2005 00:49, Jim Wilson wrote:
> > From: "Curtis L. Olson"
[snip...]
> > Apparently no one is interested in doing a Cirrus model for
> > FlightGear at this time, which is fine, I was just asking,
> > and just presenting a couple different options for getting
> > it done.
>
> If no o
Paul Surgeon
>
> On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> > All this multiplayer "chat" stuff has me thinking "game". It would
> > probably be more in line with simulation if chatting took place on a
> > simulated radio. You'd not only have to be close enough to someone, but
> > you'
On Saturday, 23 July 2005 16:08, Vivian Meazza wrote:
> This has already been discussed. Teamspeak in not GPL'd. I think the
> licensing arrangements would give us problems. That would be a pity,
> because on the face of it, it's pretty much what we want. Certainly it's
> the right way to go though
Paul Surgeon wrote:
> TeamSpeak doesn't have to be part of the FG package.
> It's a separate program that has an API you can interface to.
Writing code that runs in the fgfs binary to interface to an API
is generally considered to be making a derivative work, for
fairly obvious reasons.
> People
Paul Surgeon
> On Saturday, 23 July 2005 16:08, Vivian Meazza wrote:
> > This has already been discussed. Teamspeak in not GPL'd. I think the
> > licensing arrangements would give us problems. That would be a pity,
> > because on the face of it, it's pretty much what we want. Certainly it's
> >
On Saturday, 23 July 2005 17:34, Andy Ross wrote:
> Writing code that runs in the fgfs binary to interface to an API
> is generally considered to be making a derivative work, for
> fairly obvious reasons.
>
> ...whereas the simple act of running a program is not the
> creation of a derivative work.
Paul Kahler ha scritto:
All this multiplayer "chat" stuff has me thinking "game". It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them.
Paul Surgeon wrote:
> What a pity as I don't know of any good replacements and writing
> VOIP software is not a trivial task.
It's not so bad, really. And there certainly is open source voice
communications software out there, albeit aimed more at enterprise
applications than gamers. If the outc
Paul Surgeon wrote:
What a pity as I don't know of any good replacements and writing VOIP software
is not a trivial task.
So the only way it could work is if the creators of TeamSpeak released a GPL
interface to their software?
I guess text will just have to suffice.
http://www.voip-info.
There are facilities available to use REAL (ATC) controllers on line.
I've not done it myself, but both the X-plane and PS-1 sims (see
http://744.hoppie.nl/forum.cgi) are doing this.
jj
- Original Message - >
> pilots who fly by schedule under the control of some real ATC.
On Saturday 23 July 2005 18:03, Paul Surgeon wrote:
>
> What a pity as I don't know of any good replacements and writing VOIP
> software is not a trivial task.
I do know a replacement for Teamspeak that is open source and under
the LGPL license.
It is this one, we could use it:
http://www.hawks
Thanks for you guys' help.
I read and browsed those 3 src files last night, but
just to make my assumption clear, let me ask you this
:
those XML files are there to define a protocol FGFS
expect to receive the data for each parameter in the
defined order, and after I choose which protocol and
fir
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Paul Surgeon schrieb:
> What a pity as I don't know of any good replacements and writing VOIP
> software
> is not a trivial task.
Well, can't we "just" take the VoIP functionality e.g. from KPhone and
set up our own SIP server?
It "should" be easy.
On July 23, 2005 12:03 pm, Paul Surgeon wrote:
> What a pity as I don't know of any good replacements and writing VOIP
> software is not a trivial task.
Doing an apt-cache search voip get me kphone and libopenh323.
Ampere
___
Flightgear-devel mailing
On Saturday, 23 July 2005 19:31, Oliver C. wrote:
> On Saturday 23 July 2005 18:03, Paul Surgeon wrote:
> > What a pity as I don't know of any good replacements and writing VOIP
> > software is not a trivial task.
>
> I do know a replacement for Teamspeak that is open source and under
> the LGPL li
Paul Surgeon wrote:
That's the beauty of an app like TeamSpeak.
You just download it, install it and it works.
No mess, no fuss, no sleepless nights trying to code or debug something. :)
What about the server? Looking at the site it seems that you need a
license to run it. I'd investigate mo
On Saturday, 23 July 2005 20:55, Jon Stockill wrote:
> Paul Surgeon wrote:
> > That's the beauty of an app like TeamSpeak.
> > You just download it, install it and it works.
> > No mess, no fuss, no sleepless nights trying to code or debug something.
> > :)
>
> What about the server? Looking at th
On Saturday 23 July 2005 15:58, Lee Elliott wrote:
> I could probably do an external model, including the cabin space,
> in a couple of weeks. I still haven't got around to doing any
> panels yet but was planning to do one for the MiG-15 I've just
> started so I guess I'd have a go at one for an s
Lee Elliott wrote:
How much detail do they want in the external model?
It looks like a fairly clean design that shouldn't take too long
> to do.
I just committed an early version of the SR-20 3d model (including
external hatches). I plan on improving it further and add a 3d cockpit.
It wo
Isao Yamashita wrote:
Thanks for you guys' help.
I read and browsed those 3 src files last night, but
just to make my assumption clear, let me ask you this
:
those XML files are there to define a protocol FGFS
expect to receive the data for each parameter in the
defined order, and after I choos
hello all.
this is my first post to this mailing list. (some people might know me from
the irc channel, which i joined about a week ago for the first time, not
counting a brief visit a year ago.) i have been following the development of
flightgear for some time now with interest. great work, fo
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