Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns in Viewport

2005-07-23 Thread Paul Kahler
All this multiplayer "chat" stuff has me thinking "game". It would probably be more in line with simulation if chatting took place on a simulated radio. You'd not only have to be close enough to someone, but you'd have to be on the same frequency in order to talk to them. The idea of having little

[Flightgear-devel] Compiling Flightgear 0.9.8 on Mac OS X 10.4.2

2005-07-23 Thread Markus Morawitz
Hello,I tried to compile Flightgear on a G4 running Mac OS X 10.4.2.There were several compilation errors which I could overcomeby changing several source files in the packages:    FlightGear-0.9.8    SimGear-0.3.8    plib-1.8.4In detail, the list of files with a short change description:FlightGear

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns in Viewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 14:04, Paul Kahler wrote: > All this multiplayer "chat" stuff has me thinking "game". It would > probably be more in line with simulation if chatting took place on a > simulated radio. You'd not only have to be close enough to someone, but > you'd have to be on the same fr

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-23 Thread Lee Elliott
On Friday 22 Jul 2005 00:49, Jim Wilson wrote: > > From: "Curtis L. Olson" [snip...] > > Apparently no one is interested in doing a Cirrus model for > > FlightGear at this time, which is fine, I was just asking, > > and just presenting a couple different options for getting > > it done. > > If no o

RE: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon > > On Saturday, 23 July 2005 14:04, Paul Kahler wrote: > > All this multiplayer "chat" stuff has me thinking "game". It would > > probably be more in line with simulation if chatting took place on a > > simulated radio. You'd not only have to be close enough to someone, but > > you'

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 16:08, Vivian Meazza wrote: > This has already been discussed. Teamspeak in not GPL'd. I think the > licensing arrangements would give us problems. That would be a pity, > because on the face of it, it's pretty much what we want. Certainly it's > the right way to go though

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: > TeamSpeak doesn't have to be part of the FG package. > It's a separate program that has an API you can interface to. Writing code that runs in the fgfs binary to interface to an API is generally considered to be making a derivative work, for fairly obvious reasons. > People

RE: [Flightgear-devel] feature request: MultiPlayer's CallsignsinViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon > On Saturday, 23 July 2005 16:08, Vivian Meazza wrote: > > This has already been discussed. Teamspeak in not GPL'd. I think the > > licensing arrangements would give us problems. That would be a pity, > > because on the face of it, it's pretty much what we want. Certainly it's > >

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 17:34, Andy Ross wrote: > Writing code that runs in the fgfs binary to interface to an API > is generally considered to be making a derivative work, for > fairly obvious reasons. > > ...whereas the simple act of running a program is not the > creation of a derivative work.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns in Viewport

2005-07-23 Thread Robicd
Paul Kahler ha scritto: All this multiplayer "chat" stuff has me thinking "game". It would probably be more in line with simulation if chatting took place on a simulated radio. You'd not only have to be close enough to someone, but you'd have to be on the same frequency in order to talk to them.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: > What a pity as I don't know of any good replacements and writing > VOIP software is not a trivial task. It's not so bad, really. And there certainly is open source voice communications software out there, albeit aimed more at enterprise applications than gamers. If the outc

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Jon Stockill
Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. So the only way it could work is if the creators of TeamSpeak released a GPL interface to their software? I guess text will just have to suffice. http://www.voip-info.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread jj
There are facilities available to use REAL (ATC) controllers on line. I've not done it myself, but both the X-plane and PS-1 sims (see http://744.hoppie.nl/forum.cgi) are doing this. jj - Original Message - > > pilots who fly by schedule under the control of some real ATC.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Oliver C.
On Saturday 23 July 2005 18:03, Paul Surgeon wrote: > > What a pity as I don't know of any good replacements and writing VOIP > software is not a trivial task. I do know a replacement for Teamspeak that is open source and under the LGPL license. It is this one, we could use it: http://www.hawks

Re: [Flightgear-devel] Controlling FlightGear from external flight data.

2005-07-23 Thread Isao Yamashita
Thanks for you guys' help. I read and browsed those 3 src files last night, but just to make my assumption clear, let me ask you this : those XML files are there to define a protocol FGFS expect to receive the data for each parameter in the defined order, and after I choose which protocol and fir

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Surgeon schrieb: > What a pity as I don't know of any good replacements and writing VOIP > software > is not a trivial task. Well, can't we "just" take the VoIP functionality e.g. from KPhone and set up our own SIP server? It "should" be easy.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Ampere K. Hardraade
On July 23, 2005 12:03 pm, Paul Surgeon wrote: > What a pity as I don't know of any good replacements and writing VOIP > software is not a trivial task. Doing an apt-cache search voip get me kphone and libopenh323. Ampere ___ Flightgear-devel mailing

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 19:31, Oliver C. wrote: > On Saturday 23 July 2005 18:03, Paul Surgeon wrote: > > What a pity as I don't know of any good replacements and writing VOIP > > software is not a trivial task. > > I do know a replacement for Teamspeak that is open source and under > the LGPL li

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Jon Stockill
Paul Surgeon wrote: That's the beauty of an app like TeamSpeak. You just download it, install it and it works. No mess, no fuss, no sleepless nights trying to code or debug something. :) What about the server? Looking at the site it seems that you need a license to run it. I'd investigate mo

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 20:55, Jon Stockill wrote: > Paul Surgeon wrote: > > That's the beauty of an app like TeamSpeak. > > You just download it, install it and it works. > > No mess, no fuss, no sleepless nights trying to code or debug something. > > :) > > What about the server? Looking at th

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-23 Thread Roy Vegard Ovesen
On Saturday 23 July 2005 15:58, Lee Elliott wrote: > I could probably do an external model, including the cabin space, > in a couple of weeks. I still haven't got around to doing any > panels yet but was planning to do one for the MiG-15 I've just > started so I guess I'd have a go at one for an s

Re: [Flightgear-devel] Cirrus SR20 Model?

2005-07-23 Thread Erik Hofman
Lee Elliott wrote: How much detail do they want in the external model? It looks like a fairly clean design that shouldn't take too long > to do. I just committed an early version of the SR-20 3d model (including external hatches). I plan on improving it further and add a 3d cockpit. It wo

Re: [Flightgear-devel] Controlling FlightGear from external flight data.

2005-07-23 Thread Erik Hofman
Isao Yamashita wrote: Thanks for you guys' help. I read and browsed those 3 src files last night, but just to make my assumption clear, let me ask you this : those XML files are there to define a protocol FGFS expect to receive the data for each parameter in the defined order, and after I choos

[Flightgear-devel] yasim and modelling noob started to make ASK 21 Mi for flightgear

2005-07-23 Thread flightgear
hello all. this is my first post to this mailing list. (some people might know me from the irc channel, which i joined about a week ago for the first time, not counting a brief visit a year ago.) i have been following the development of flightgear for some time now with interest. great work, fo