--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Now that I have been converted to 3D instrument
> making
> I am wundering if we should start an instrument
> repository
> like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory with files/directorie
...both openal and alut are installed
Sam Ingarfield
Student, Western Australia
Erik Hofman wrote:
Sam Ingarfield - VK6HSI wrote:
Evening -
I am currently trying to compile FlightGear - SimGear, openl, plib
etc have compiled without any errors whatsoever, but for some
strange and o
Sam Ingarfield - VK6HSI wrote:
...both openal and alut are installed
But there's no '-lalut' reference the linker line:
../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite quickly as people would no
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear.
However I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
`multiplaymgr.o'. Stop.
make:
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
> Sounds like a good idea.
>
> I don't know if you'd be interested in finishing them, but I have a set of
> fairly generic 3D GA instruments that I made (IIRC, they mainly need
> animating)
>
> Few bits of eye-candy:
>
> http://www.cyfinity.c
Ima Sudonim wrote:
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear. However
I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
`multiplay
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Offset + length: 2890 exceeds rawdata size: 0
And sometimes it segv
Pigeon wrote:
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Are you using the separate alut package from OpenAL CVS?
Erik
Erik,
Thanks! Based on your advice, I did:
ls *.cpp
multiplaymgr.cpptiny_xdr.cpp
rm *.cpp
to remove the links I'd created
then I removed the files you mentioned with:
rm -f ./deps/tiny_xdr.Po
rm -f ./deps/multiplaymgr.Po
rerunning make in src/FlightGear/src/MultiPlayer
then worked
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be honest I don't think i
Pigeon writes:
>
> Hi all,
>
> Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
> dialog and switching COM1 to the ATIS frequency. Sometimes I get:
>
>
> ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
>
> Offset + length: 2890 exceeds rawdata
Martin Spott wrote:
> I experience a significant slowdown in the frame rate since my last
> build yesterday. As the only significant change in CVS is the AI
> traffic on EHAM I assume the slowdown is related to that.
I'm very sorry for that confusion. The simple reason was that I
accidentially en
"Buchanan, Stuart"writes
--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Now that I have been converted to 3D instrument
> making
> I am wundering if we should start an instrument
> repository
> like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subd
Dave Martin writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite qui
AJ MacLeod writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be
> From: "Innis Cunningham"
>
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite quickly as people would not have to
> start from scratch e
> From: "Buchanan, Stuart"
>
> Does anyone know what the performance hit of using a
> 3D instrument (say the ASI) rather than the standard
> 2-D one is?
There is possibly a slight difference between running 2D vs 3D cockpits,
depending on the detail of the cockpit, but we aren't talking about t
> Are you using the separate alut package from OpenAL CVS?
I'm using the alut in openal cvs (under alut/ directory), yes.
Pigeon.
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On Wed, 02 Nov 2005 12:00:09 -0600, you wrote:
>the aircraft
>are in the base package so if you wanted a gage from an aircraft that wasn't
>in the
>base package you would have to download the whole aircraft to get maybe one
>gage.
This is the issue I have experienced with downloading aircraft.
On Wednesday 02 November 2005 14:19, Martin Spott wrote:
> Martin Spott wrote:
> > I experience a significant slowdown in the frame rate since my last
> > build yesterday. As the only significant change in CVS is the AI
> > traffic on EHAM I assume the slowdown is related to that.
>
> I'm very sorr
Hi Guys
I have just recently got FG working and it has turned out to be a pleasant
suprise - anyway just wondering what the status on Multiplayer is.
Regards,
Shelton.
This email was sent from Netspace Webmail: http://www.netspace.
On November 1, 2005 12:43 pm, Andy Ross wrote:
> Erik Hofman wrote:
> > Ampere K. Hardraade wrote:
> > > A texcopy function that allows one to copy one part of the texture
> > > to another would be useful.
> >
> > Although it would be doable, one problem with this is that the textures
> > themselve
On November 2, 2005 03:04 am, Buchanan, Stuart wrote:
> Does anyone know what the performance hit of using a
> 3D instrument (say the ASI) rather than the standard
> 2-D one is? From a quick look, most of the instruments
> work by simply shifting the needle texture slightly
> forward from the back-
HI
Anyone know who looks after this site:
http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
It says if anyone can help out - does anyone know if this is still required?
Regards,
Shelton.
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