Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Buchanan, Stuart
--- Innis Cunningham <[EMAIL PROTECTED]> wrote: > Now that I have been converted to 3D instrument > making > I am wundering if we should start an instrument > repository > like we have for the Aircraft and Scenery. The data CVS tree has a Aircraft/Instruments-3d subdirectory with files/directorie

Re: [Flightgear-devel] FlightGear Compile Error

2005-11-02 Thread Sam Ingarfield - VK6HSI
...both openal and alut are installed Sam Ingarfield Student, Western Australia Erik Hofman wrote: Sam Ingarfield - VK6HSI wrote: Evening - I am currently trying to compile FlightGear - SimGear, openl, plib etc have compiled without any errors whatsoever, but for some strange and o

Re: [Flightgear-devel] FlightGear Compile Error

2005-11-02 Thread Erik Hofman
Sam Ingarfield - VK6HSI wrote: ...both openal and alut are installed But there's no '-lalut' reference the linker line: ../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Hi All > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery.This way a panel > could be built quite quickly as people would no

[Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Ima Sudonim
I have co'ed all plib/simgear/flightgear files from CVS a few minutes ago. I am running autogen.sh and configure before flightgear. However I am still getting a build break on the renamed files make[3]: *** No rule to make target `multiplaymgr.cpp', needed by `multiplaymgr.o'. Stop. make:

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 11:34, Dave Martin wrote: > Sounds like a good idea. > > I don't know if you'd be interested in finishing them, but I have a set of > fairly generic 3D GA instruments that I made (IIRC, they mainly need > animating) > > Few bits of eye-candy: > > http://www.cyfinity.c

Re: [Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Erik Hofman
Ima Sudonim wrote: I have co'ed all plib/simgear/flightgear files from CVS a few minutes ago. I am running autogen.sh and configure before flightgear. However I am still getting a build break on the renamed files make[3]: *** No rule to make target `multiplaymgr.cpp', needed by `multiplay

[Flightgear-devel] SEGV with ATIS

2005-11-02 Thread Pigeon
Hi all, Running fgfs cvs, starting up normally at KSFO. Bringing up the radio dialog and switching COM1 to the ATIS frequency. Sometimes I get: ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx Offset + length: 2890 exceeds rawdata size: 0 And sometimes it segv

Re: [Flightgear-devel] SEGV with ATIS

2005-11-02 Thread Erik Hofman
Pigeon wrote: Hi all, Running fgfs cvs, starting up normally at KSFO. Bringing up the radio dialog and switching COM1 to the ATIS frequency. Sometimes I get: ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx Are you using the separate alut package from OpenAL CVS? Erik

[Flightgear-devel] build break with some .cpp to .cxx renames

2005-11-02 Thread Ima Sudonim
Erik, Thanks! Based on your advice, I did: ls *.cpp multiplaymgr.cpptiny_xdr.cpp rm *.cpp to remove the links I'd created then I removed the files you mentioned with: rm -f ./deps/tiny_xdr.Po rm -f ./deps/multiplaymgr.Po rerunning make in src/FlightGear/src/MultiPlayer then worked

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread AJ MacLeod
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery. I do quite like the idea in some respects, but to be honest I don't think i

Re: [Flightgear-devel] SEGV with ATIS

2005-11-02 Thread David Luff
Pigeon writes: > > Hi all, > > Running fgfs cvs, starting up normally at KSFO. Bringing up the radio > dialog and switching COM1 to the ATIS frequency. Sometimes I get: > > > ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx > > Offset + length: 2890 exceeds rawdata

Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Martin Spott
Martin Spott wrote: > I experience a significant slowdown in the frame rate since my last > build yesterday. As the only significant change in CVS is the AI > traffic on EHAM I assume the slowdown is related to that. I'm very sorry for that confusion. The simple reason was that I accidentially en

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
"Buchanan, Stuart"writes --- Innis Cunningham <[EMAIL PROTECTED]> wrote: > Now that I have been converted to 3D instrument > making > I am wundering if we should start an instrument > repository > like we have for the Aircraft and Scenery. The data CVS tree has a Aircraft/Instruments-3d subd

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
Dave Martin writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Hi All > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery.This way a panel > could be built quite qui

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Innis Cunningham
AJ MacLeod writes On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery. I do quite like the idea in some respects, but to be

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
> From: "Innis Cunningham" > > Hi All > Now that I have been converted to 3D instrument making > I am wundering if we should start an instrument repository > like we have for the Aircraft and Scenery.This way a panel > could be built quite quickly as people would not have to > start from scratch e

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Jim Wilson
> From: "Buchanan, Stuart" > > Does anyone know what the performance hit of using a > 3D instrument (say the ASI) rather than the standard > 2-D one is? There is possibly a slight difference between running 2D vs 3D cockpits, depending on the detail of the cockpit, but we aren't talking about t

[Flightgear-devel] Re: SEGV with ATIS

2005-11-02 Thread Pigeon
> Are you using the separate alut package from OpenAL CVS? I'm using the alut in openal cvs (under alut/ directory), yes. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flight

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 5

2005-11-02 Thread Steve Knoblock
On Wed, 02 Nov 2005 12:00:09 -0600, you wrote: >the aircraft >are in the base package so if you wanted a gage from an aircraft that wasn't >in the >base package you would have to download the whole aircraft to get maybe one >gage. This is the issue I have experienced with downloading aircraft.

Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Durk Talsma
On Wednesday 02 November 2005 14:19, Martin Spott wrote: > Martin Spott wrote: > > I experience a significant slowdown in the frame rate since my last > > build yesterday. As the only significant change in CVS is the AI > > traffic on EHAM I assume the slowdown is related to that. > > I'm very sorr

[Flightgear-devel] Status on Multiplayer

2005-11-02 Thread sdcruz
Hi Guys I have just recently got FG working and it has turned out to be a pleasant suprise - anyway just wondering what the status on Multiplayer is. Regards, Shelton. This email was sent from Netspace Webmail: http://www.netspace.

Re: [Flightgear-devel] wish list for next release

2005-11-02 Thread Ampere K. Hardraade
On November 1, 2005 12:43 pm, Andy Ross wrote: > Erik Hofman wrote: > > Ampere K. Hardraade wrote: > > > A texcopy function that allows one to copy one part of the texture > > > to another would be useful. > > > > Although it would be doable, one problem with this is that the textures > > themselve

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Ampere K. Hardraade
On November 2, 2005 03:04 am, Buchanan, Stuart wrote: > Does anyone know what the performance hit of using a > 3D instrument (say the ASI) rather than the standard > 2-D one is? From a quick look, most of the instruments > work by simply shifting the needle texture slightly > forward from the back-

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread sdcruz
HI Anyone know who looks after this site: http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106 It says if anyone can help out - does anyone know if this is still required? Regards, Shelton. This email was