George Patterson wrote :
Hi all,
I have found a bug in the parsing of the --config command line
parameter. Starting Flightgear, I noticed that the menu bar is using the
default(blue) menu bar rather than the alternative black one. Which
indicated that my preferences.xml isn't being loaded,
George Patterson wrote :
On Sun, 2005-12-18 at 14:51 +0100, Frederic Bouvier wrote:
George Patterson wrote :
Hi all,
I have found a bug in the parsing of the --config command line
parameter. Starting Flightgear, I noticed that the menu bar is using the
default(blue) menu bar rather
Erik Hofman wrote :
Stefan Seifert wrote:
Also nice would be any review of the code :) and of course some info
about how the chances are for inclusion.
I must say I like the idea, but given it's current state (no windows
support) I would like to postpone it until after FlightGear 1.0 is
Erik Hofman a écrit :
Frederic Bouvier wrote:
What is missing for windows ?
Stefan Seifert wrote:
Missing is support for Windows, where the directory should be like
%PROFILE%/Application Data/FlightGear (or such). Also I don't know if
Windows supports the mkdir function. Would be nice
Erik Hofman a écrit :
Hi,
I was thinking, FlightGear is already able to handle way more options
than advertised when running fgfs -h -v
How would we all fell about minimizing the number of command line
options in favor of the --prop:prop=value method and make sure all
of them are
Quoting Jon S. Berndt :
In trying to rebuild FlightGear under Cygwin, I'm getting all sorts of
errors now when I get to compiling the older JSBSim code, beginning with
FGDeadband.cpp. There errors are these:
stl_deque.h:446: error: expected unqualified-id before '(' token
deque.tcc:699:
Mathias Fröhlich wrote :
On Sonntag 27 November 2005 13:14, Frederic Bouvier wrote:
Why not installing an X11 error handler to trap this instead of letting the
default handler simply exiting ?
Well, ist this possible?
I was very excited about that idea, but found in the documentation
There is a Win32 binary that include the KLN89 here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20051130.zip
As always, it needs a matching base package ( same date ) that you can
get via CVS.
-Fred
___
Flightgear-devel mailing
Selon Ampere K. Hardraade:
On November 30, 2005 08:22 pm, Curtis L. Olson wrote:
Perhaps explain to them what our code is attempting to do, and then ask
if they know of a GLX supported way to do it.
I would do that if I can. However, I am not a programmer, and nothing in
RenderTexture.cpp
[EMAIL PROTECTED] iso]$ /opt/fgfs/bin/fgfs
opening file: /opt/fgfs/share/FlightGear/Navaids/carrier_nav.dat
/opt/fgfs/share/FlightGear/Navaids/TACAN_freq.dat
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 143 (GLX)
Minor opcode of failed
Selon Mathias Fröhlich [EMAIL PROTECTED]:
On Sonntag 27 November 2005 13:14, Frederic Bouvier wrote:
Why not installing an X11 error handler to trap this instead of letting the
default handler simply exiting ?
Well, ist this possible?
I was very excited about that idea, but found
Selon Timo Saarinen [EMAIL PROTECTED]:
On Sun, 2005-11-27 at 13:14 +0100, Frederic Bouvier wrote:
[EMAIL PROTECTED] iso]$ /opt/fgfs/bin/fgfs
opening file: /opt/fgfs/share/FlightGear/Navaids/carrier_nav.dat
/opt/fgfs/share/FlightGear/Navaids/TACAN_freq.dat
X Error of failed request
Quoting Erik Hofman :
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik,
search the string '_vsnSG_LOG' in rendertexture.cpp
-Fred
___
Flightgear-devel mailing list
Selon Jon Stockill :
Curtis L. Olson wrote:
Hello everyone,
FlightGear v0.9.9 is now final. The source code is propagating through
to the mirrors. If you have built an 'official' binary version of
FlightGear in the past, it would be great if you could build a binary
for v0.9.9 as
Quoting Curtis L. Olson :
Hi all,
I would really like to get v0.9.9 out the door this week ... maybe
committing to the final source code version on thursday or friday.
However, I would like to give everyone the opportunity to mention any
show stopping bugs that we should be concerned about.
Curtis L. Olson a écrit :
Christian Mayer wrote:
Great!
Will there be a Windows binary prerelease to test it?
Fred is the windows build guru. I believe he posts his latest builds
someplace, although I haven't tracked the url lately. Might be able
to find it if you search the
Quoting Geoff Air:
Hi,
My CVS update of Oct 25 pulled in lots of 'changed'
files, and had two problems with the compiles.
They were simple fixes ...
SG/source - fastmath.cxx
...
FG/source - tacan.cxx
Geoff, I submitted these changes to Erik yesterday evening and he commited then
few
Alex Romosan a écrit :
this change is okay. i am not sure what you mean by marking the
method to be const but if it's this:
inline const Point3D GetPos() const
that would mean it acts on a const object which is what we want anyway
(but not necessarily). so can we apply this patch as well:
Melchior FRANZ a écrit :
Can you try this file? http://members.aon.at/mfranz/wingman-force-3d-usb.xml
It uses the new methods, adds descriptions, fixes indentation etc.
Maybe I swapped throttle and rudder. Didn't know which OS you are
running fgfs on. If you insist in sending a new file, try
Quoting Frank Olaf :
I just tried the latest compiled snapshot at
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/ and everything work
normally, so its only my own compilation that suffers from the problem
:( They seemd to rely on different pthreadVC-nd.dlls. It has allways
work for me with
Quoting Vivian Meazza [EMAIL PROTECTED]:
I wrote:
Erik Hofman
Vivian Meazza wrote:
This mornings' cvs fails to compile here under Cygwin with the
following
error:
MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)':
MIDG-II.cxx:31: error: call
Quoting Vivian Meazza :
Frederic Bouvier
Your SimGear doesn't seem up to date.
Well, I thought it was. Anyway I've updated SG again, and recompiled both it
and FG - same error. Hmm ... you ought to be right ... and eof() is in
SGFile.cxx, but it was before (I checked)
Can't spare
Quoting Erik Hofman:
Dave Culp wrote:
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should be the current height above the ground
directly below the aircraft.
Height AGL should change as the terrain below the aircraft changes.
What
Steve Knoblock a écrit :
The FS2000 model converted fine. You can find at the following links the converted
model and texture file:
http://www.spiderbark.com/fgfs/predator.ac
http://www.spiderbark.com/fgfs/tblades.rgb
By the time I recalled how to do the conversion I was done: There is a
Selon Andy Ross [EMAIL PROTECTED]:
Alex Romosan wrote:
hmm, there seems to be a lot of junk in this file:
Actually, this file is in fact a gzipped tar file containing a
single TACAN_freq.txt file. Is that intended?
Nevertheless, this file should be binary for us Windows users. In fact, it
Erik Hofman a écrit :
Frederic Bouvier wrote:
Nevertheless, this file should be binary for us Windows users. In
fact, it is
(now ?), but carrier_nav.dat.gz isn't and is corrupted for me.
reminder :
cvs admin -kb carrier_nav.dat.gz
It was added without the -kb flag but remembered it had
Quoting Erik Hofman:
Georg Vollnhals wrote:
But the bash and me get more and more friends :-) )
(not translated, I only changed the German expressions
Zeichen = char Fehler = error)
No need, I can read German (and understand it as well).
In file included from
Selon bass pumped :
On 9/22/05, Frederic Bouvier wrote:
Selon bass pumped :
Hi everyone,
I tried to compile the latest version of flightgear today in MSVC 7.
It compiled fine... but then I had problems when it tried linking.
Any ideas on how to fix it would help.
Thank
Selon bass pumped :
Hi everyone,
I tried to compile the latest version of flightgear today in MSVC 7.
It compiled fine... but then I had problems when it tried linking.
Any ideas on how to fix it would help.
Thank you in advance.
Start ouput
Linking...
LINK : warning LNK4075:
Quoting Josh Babcock [EMAIL PROTECTED]:
Josh Babcock wrote:
I will go ahead and do a 32, 48, 64 and 128 px version of mine, though I
have to say that the 48 px one looks great. Maybe it would be a better
choice for the larger ones. Of course, there's nothing stopping us from
including
Quoting Martin Spott :
Now as Andy promised I could have another try on big-endian machines I
decided to actually have one. But something is hindering me that wasn't
there before:
make[3]: Entering directory `/usr/local/src/SimGear/simgear/xml'
g++ -mcpu=hypersparc -mtune=hypersparc
Arthur Wiebe a écrit :
I am working on a new mac flightgear binary because of all the
problems people have with the current release and want to use a better
icon this time.
Is there any official logo or something I should base it off?
There is no official logo that fit in the 32x32 area
Andy Ross wrote:
A J MacLeod wrote:
Curtis L. Olson wrote:
What would people think of abandoning our mailing lists and
converting over to online/web-based forums?
Personally, I very much prefer mailing lists. I can quite see the
advantages of web-based forums, but I'm not
Selon Vance Souders :
Has anyone tried compiling the latest simgear CVS code? The visual studio
solution is looking for a bunch of source files in \scene\sky\clouds3d that
seem to be missing. Is this just a case where the Visual Studio solution
file is out of sync?
The visual studio
Oliver Schroeder wrote :
Andy is, of course, right. We should not send binary data over the wire
and I think that using XDR for transmission is the way to go, as it will
fix problems with endianess and platforms not using IEEE-format for
floats/doubles. That way multiplayer mode will even work
Quoting Oliver Schroeder :
1) out of reach
The server receives position information of clients and thus should be able
to calculate the distance of two given clients (measured in nautical miles,
disregarding height) so it is able to decide if it has to send packets to a
client or not. In
Quoting Drew :
Hi,
I'm wondering if there is a way to run FlightGear without the 'command
prompt' window opening, or at least to have it minimized when it
opens. Is there a way to do this?
Also, I've looked for a 'borderless window' option in the OpenGL
commands with no success. Is
Gerard Robin a écrit :
noshadow.myobjectname or animationtypenoshadow are really the same.
But I think Mathias is talking about the fact that some object parts
were silently not casting shadows
based on their name. Before the noshadow animation exist I was checking
for names like 'disk' for
Melchior FRANZ wrote:
Some other idea? Will FGFS check/discard/revert_to_default network
packets with not existing Aircraft identifications inside?
I guess I fixed that in CVS. Haven't tested it, though. And I can't
make binary packages ...
Here is one :
Curtis L. Olson a écrit :
Does anyone have a copy of 3dconvert.exe built for dos/windows that
they can send me [offline]?
I put a copy here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/3dconvert-win32.zip
It needs glut32.dll to run.
-Fred
I noticed another artefact :
http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif )
When moving toward the blue building, the shadow on the nearest building
face is moving and it seems dependant on the viewer's position.
-Fred
___
The options to enable shadows are in the rendering dialog.
Yep.
But if I enable that option, I just get a overall darker scene. Just like
Curt reports.
The stencil test is always succeeding. Is there a possible interaction with the
multi pass clouds. Or maybe there is no stencil buffer.
Quoting Melchior FRANZ:
Here's a small shell script that can be used to check if files are good
enough
to be checked in:
http://members.aon.at/mfranz/citest [1.2kb]
Do you mean it is a script that could be put in CVS administrative files as
commitinfo ?
Head of CVSROOT/commitinfo :
#
Quoting Melchior FRANZ:
* Frederic Bouvier -- Friday 01 July 2005 14:18:
Quoting Melchior FRANZ:
http://members.aon.at/mfranz/citest [1.2kb]
Do you mean it is a script that could be put in CVS administrative files as
commitinfo ?
No. It's for checking before committing. But one
Quoting MICHAEL G KRIZANSKY [EMAIL PROTECTED]:
I am trying to compile FG on MSVC.net (7.0) on a Windows platform. I have
been sucessful through plib, simgear and now FG is providing me with a
fatal LNK error 1104: cannot open file 'glut32.lib' . The 'glut32.lib'
file exists in the
Ampere K. Hardraade wrote :
On June 28, 2005 04:47 am, Frederic Bouvier wrote:
On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
If I go forward a bit, the shadow
Erik Hofman a écrit :
Andy Ross wrote:
Seriously: the removeChild() method is just buggy. It should never
have cared about refcounting at all.
Andy, I have to agree with Melchior here. If you call removeChild you
have the intention that it will stay in the tree until refcount
becomes
Erik Hofman a écrit :
Melchior FRANZ wrote:
* Frederic Bouvier -- Thursday 30 June 2005 08:51:
I am rather on Andy's line here. As I tried to explain to Melchior
'remove' doesn't mean 'destroy'.
We know. It was said a few times in this thread already. removeChild()
just *pretended
Melchior FRANZ a écrit :
* Frederic Bouvier -- Thursday 30 June 2005 15:34:
For a reason : it is the job of SGPropertyNode_ptr destructor :
[...]
If the vector of children SGPropertyNode_ptr is properly cleared in the
SGPropertyNode destructor, the whole tree should go away
Melchior FRANZ wrote :
* Frederic Bouvier -- Thursday 30 June 2005 16:05:
Melchior FRANZ a écrit :
I am sorry about that, and please accept my apologies. I didn't get into
the issue until you change the API, and I only understood you didn't get
the idea until your last message.
Heh
Quoting Ampere K. Hardraade [EMAIL PROTECTED]:
On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
If I go forward a bit, the shadow disappear :
http://frbouvi.free.fr
Quoting Martin Spott :
Frederic Bouvier wrote:
What do you mean ?
http://ccrma.stanford.edu/~salauns/Oracle_building.jpg
Hey Frederic, you obviously forgot to model the basin in front of the
buildings :-)
I didn't lose the idea fgsd can do it one day ( I mean without addind other
Harald JOHNSEN wrote :
Yes, I can see that. The markings on the Hunter are on
separate transparent object: these throw a shadow. It seems as
if I'm going to abandon that method if shadows are to be
usable with that model. Pity; it saves a huge amount of
artwork and texture.
Don't change your
Another nit picking :
When an object ( say a building ) is culled because it is not in the
view, its shadow is also culled even if it is in the view.
2 screen shots :
In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
If I go
Vivian Meazza a écrit :
I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia gForce
5200, the frame rate hit is about 10 in external view (I can live with it)
and no noticeable effect in internal - perhaps 1 or 2.
Yes, it is very nice. I have a drop of 10 fps ( 50 - 40 )
There was a similar problem report not far ago. It seems cygwin switched
recently from gcc 3.3 to gcc 3.4.4, and that is the problem.
Vivian, what is your own version of gcc ?
-Fred
Vivian Meazza wrote :
tom bonnell
Not really, except to say that I’ve compiled the cvs version under
Cygwin
You can check if fgsd is correct by importing a map that has both UTM33N and
longitude/latitude markings. You calibrate the map with the UTM coordinate
system, and then over the mouse on the main window to see if the reported
latitude/longitude ( in the status bar ) are correct according to the
Quoting Gerard Robin :
I have found something:
Using taxidraw on LFPO (LFPO.btg file), i can export with TaxiDraw a
file in X-plane format, i get LFPO.dat, which should give the same
coordinates than the ones which the official apt.dat. -- IT IS NOT
that explain the beside position of
Quoting Gerard Robin :
Using taxidraw on LFPO (LFPO.btg file), i can export with TaxiDraw a
file in X-plane format, i get LFPO.dat, which should give the same
coordinates than the ones which the official apt.dat. -- IT IS NOT
Just curious : Taxidraw can read .btg files ? That's a big value
eagle monart wrote :
thank you guys , finaly compiled the latest source : ))
but still i am looking for the puffy clouds that i saw in devel mailing
list. How can I enable puffy clouds??? . I played with layers types
and also enable 3dclouds in fgrun but didnt succeed.
It is in
I had the chance to get a pass for Le Bourget 2005. Unfortunately, the
only day I could go was a rainy day.
Nevertheless, I took pictures that you can see here
http://frbouvi.free.fr/photos/yappa-ng/index.php?album=Aviation%2FLeBourget2005%2F
.
Some may interest aircraft designers.
-Fred
eagle monart wrote :
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I
am trying to compile latest version of flightgear I . compiled
latest version of simgear but in flightgear source i ve some errors
first error was about config.h...compiler couldnt locate
Would the buildings cast shadows ?
What about creating a new animation type that will specify objects (
branches ) that cast shadows and objects that do not ?
-Fred
___
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Flightgear-devel@flightgear.org
eagle monart a crit :
thanks for the config.h solution what about problems in gl.h ?
C:\Program Files\Microsoft Visual Studio .NET
2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax error
: missing ';' before identifier 'glAccum'
C:\Program Files\Microsoft Visual Studio .NET
Frederic Bouvier a crit :
eagle monart a crit :
thanks for the config.h solution what about problems in gl.h ?
C:\Program Files\Microsoft Visual Studio .NET
2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax
error : missing ';' before identifier 'glAccum'
C:\Program Files
Harald JOHNSEN a crit :
But other files were added too in flightgear, you should check that
all sources are included in the VC project.
I've updated this file
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/FG-ProjectFiles-msvc71.zip
that is ok for CVS.
-Fred
BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes
20 fps.
Here are the option i use in my command line :
--airport-id=LFMI --aircraft=ufo
Selon Josh Babcock :
This grouping thing keeps coming up. It is a real pain. I guess the
chances of getting the plib people to fix it are about nil though.
This has nothing to do with plib. It is the animation code ( in SimGear ) that
reparent branches when several objects are put in the same
Sorry ,I probably, missed something but i have no access to CVS respective
changelog entry,
You can subscribe to the flightgear-cvslogs mailing list or check the archive
here;
http://baron.flightgear.org/pipermail/flightgear-cvslogs/
This one may interest you :
Dave Culp a écrit :
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Fly under terrain : no
Fly under bridges : yes
Taxi under hangars : yes
-Fred
Curtis L. Olson wrote:
Drew wrote:
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of that.
I might try to find the code
tom bonnell a écrit :
i am compiling FG under msvc7.1in debug mode with few performance
warnings. however in release mode i get to many link errors. in
debug mode the size of fgfs.exe is 5.8mb and causes very very
slow loading. how can i optimize solution?
Melchior FRANZ a écrit :
In less verbosity: this technique does only make sense for objects with high
face
*density*, not high face *number*.
The beacon has a lot of vertical, or near vertical, faces.
-Fred
___
Flightgear-devel mailing list
Andy Ross a écrit :
//
// VERY bad performance characteristics when linked against
// cygwin.dll. Watch under strace, and note that every N reads, there
// is an inexplicable delay of several milliseconds. Spinning in the
// malloc implementation?
The Debug build of MSVC has the exact same
Andy Ross wrote :
Attached is a patch that pre-reads the directory contents ahead of
time (currently that is a list of length zero) to avoid having to hit
the kernel (twice!) for every airport.
Under Linux, this doesn't provide much speedup. But Windows (and
especially the cygwin libraries)
Oliver C. a crit :
On Wednesday 25 May 2005 23:31, Frederic Bouvier wrote:
Gerard ROBIN a crit :
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
It is a long time ago i wondered
Did you download this file in binary mode ? The basic windows ftp client
is in ascii when started and corrupt binary files with line endings
conversion.
-Fred
Corrubia, Stacie K wrote :
I have been trying to build some scenery over some pretty mountainous
areas in California (w117n35) using
Quoting Roberto Inzerillo :
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling
Roberto Inzerillo wrote :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
http://www.geocities.com
Gerard ROBIN a crit :
Le mercredi 25 mai 2005 20:56 +0200, Roberto Inzerillo a crit :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear
Drew a écrit :
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Do you use the Debug or the Release
is
necessary). I'll see what I can do about disabling navaids...that
seems like it be a lot of help. I haven't found a property in
preferences.xml or a command-line option for this, yet.
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
FlightGear takes nearly a minute
Martin Spott wrote :
In article [EMAIL PROTECTED] you wrote:
The Release build, as in the official win32 releases, is way faster.
Maybe 5x to 10x.
BTW, Frederic, would you consider uploading a Win32 binary - to the
'well-known site' - that represents the current stae of development
Drew a écrit :
That's probably about right, but your computer is much more capable
than mine (Intel Pentium M 1600 MHz laptop, 512 Megs of RAM). I just
timed mine at 57 seconds.
On 5/24/05, Frederic Bouvier wrote:
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram
Frederic Bouvier a écrit :
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
9 seconds to load airports and nav data,
5 seconds to init other subsystems,
9 seconds to load scenery objects.
-Fred
___
Flightgear-devel mailing list
Drew,
The question was intended to the other Linux adopters, not you specifically.
-Fred
Drew a écrit :
I don't know. I can't try it, though, because this is a work
computer, and 'm not supposed to install Linux.
On 5/24/05, Frederic Bouvier wrote:
Drew a écrit :
That's probably
...I'll
play with it some more to see what I can do.
Thanks for all your help.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Frederic Bouvier a écrit :
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
9 seconds to load airports and nav data,
5 seconds to init
Drew a écrit :
Really? That's helpful. I wasn't able to get the CVS software to
work last time I tried...it seems like that's a useful feature, so I
think I'll try again.
Get a taste of it by downloading the binary I posted earlier.
-Fred
Drew a écrit :
Correction, that was pthreadVC-nd.dll
As I said, you must install fgsetup-0.9.8a.exe before, and replace fgfs.exe
-Fred
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Selon Martin Spott [EMAIL PROTECTED]:
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me), [...]
With a working OpenGL/DRI setup you typically get far more than 1000
fps with 'glxgears'. Please run 'glxinfo' or 'gl-info' - whatever you
have on your machine
]
It's not as much fun as it sounds, though:
I know, my suggestions might sound a bit boring. Still I'm convinced
that this might be a great job for a FlightGear apprentice developer.
In private conversation Frederic Bouvier once suggestet to pick the
appropriate FlightGear Scenery Designer
BONNEVILLE David a écrit :
Hi people,
maybe my problem should be exposed in FG user list...
I've installed from scratch the 0.9.8 win release. I've downloaded the tile
e000n40 from FG scenery ftp and e000n40 airport package too. I've used fgadmin
to install the scenery and i unpacked the aiports
I didn't follow the property problem closely, so this may be related,
but this is what I am getting today :
http://frbouvi.free.fr/flightsim/fgfs-dialog.jpg
I just wanted to display the rendering options a second time. First time
was ok.
-Fred
___
Andy Ross a écrit :
Melchior FRANZ wrote:
I've found the bug already. In dialog.cxx:
// Remove automatically generated properties, so the layout looks
// the same next time around.
if(!userx) props-removeChild(x);
if(!usery) props-removeChild(y);
if(!userw)
Ampere K. Hardraade a crit :
Just an information: Linux + Mozilla no problem
Konqueror has no problem either.
Windows + firefox = no problem either.
-Fred
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Curtis L. Olson wrote :
Ben Morrison wrote:
I have modified flight gear and I am getting an error that is printed
to the
command window but before I can read the error flightgear closes. Is
there
a way to keep flightgear from closing?
If you start FG from a command shell (and bypass the
Quoting Paul Furber:
On Tue, 2005-05-03 at 13:26 +0200, Melchior FRANZ wrote:
* Paul Furber -- Tuesday 03 May 2005 12:50:
it's just the Himalayas region which doesn't work. (doesn't work on 0.9.8
either) I'm running CVS versions from last night on amd64 Gentoo Linux.
Any ideas?
Melchior FRANZ wrote :
* Durk Talsma -- Monday 02 May 2005 21:16:
I don't know what point you're trying to make: either that there is such a big
discrepancy between the number of files that are checked for their precence,
and the fact that there are currently none in CVS,
Well, checking
Indeed, the AC3D loader now honour the smoothing property of surfaces
rather than applying a general, random smoothing strategy as it was in
the past.
You now have to reload your model in AC3D or Blender, and smooth
surfaces as needed with the tools available in both modeler.
-Fred
Jeff Koppe
Erik Hofman wrote :
Melchior FRANZ wrote:
* Erik Hofman -- Friday 29 April 2005 09:38:
By teleporting I think Jim means selecting different airports across
the world (one after another), i.e. KSFO, CYYR, EHAM, etc.
Yes, probably. Works without the least problems.
Ok, I tried it and liked it.
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