[Flightgear-devel] Modular / portable cockpit design

2005-12-02 Thread James Turner
On 2 Dec 2005, at 00:32, John Wojnaroski wrote:Just a question of time and energy.  The design issue is how to keep it portable so we can haul the gear around to shows like Scale4x coming up in Feb 06. Same problem with putting everything into a shell,  fantastic for a fixed installation but kind o

Re: [Flightgear-devel] Request to the Mac folk

2005-11-25 Thread James Turner
On 25 Nov 2005, at 00:33, David Luff wrote:Thanks, that's great!  Would you prefer me to upload it to SourceForge for download from there, or to simply provide a link to your webspace?There's no problem with leaving it in my webspace, but you may as well add it to SF -that way you get SF's download

Re: [Flightgear-devel] Request to the Mac folk

2005-11-23 Thread James Turner
On 23 Nov 2005, at 20:44, David Luff wrote:Disregard this, using the current X-Plane data everything works. It's   my fault for not reading the instructions. Will test some more (and,   err, get some sleep) and post a link to a .dmg once I verify what   happens on Panther. Thanks, I'm looking forw

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 23 Nov 2005, at 00:23, James Turner wrote:And now the bad news - when I point TD at my (CVS) apt.dat (unzipped), and do 'New...', I enter an ICAO code (say, EGPH), and crash. The crash is consistent at line 48 of fgfsIO.cpp: looking at the code it seems like a string-pointer issue.

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 22 Nov 2005, at 23:17, James Turner wrote:I built a binary that ran last year, haven't tried in ages - the issue is getting everything required linked statically, I think. I shall experiment, but don't let that stop any other Mac people having a go.Okay, so building it was prett

Re: [Flightgear-devel] Request to the Mac folk

2005-11-22 Thread James Turner
On 22 Nov 2005, at 23:50, David Luff wrote:Are there any Mac developers here who might be able to make up a Mac package of TaxiDraw v0.32 for me?  The last version was done an X-Plane user, but there is no Mac binary available for the current version, and the Mac is popular among X-Plane users.  

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread James Turner
On 19 Nov 2005, at 01:49, Arthur Wiebe wrote:I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll try

[Flightgear-devel] Mac thread woes.

2005-11-18 Thread James Turner
On 18 Nov 2005, at 22:18, Adam Dershowitz wrote:But then it continues to load and run.  So I think that the error may be a red herring, and not the cause of the abort that you are seeing. The RenderTexture error is a red-herring, for certain, and by instrumenting SGThread I've found at least two tr

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread James Turner
On 18 Nov 2005, at 20:08, Arthur Wiebe wrote:When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized! /Use

[Flightgear-devel] XCode project files

2005-11-14 Thread James Turner
On 12 Nov 2005, at 14:30, Arthur Wiebe wrote:I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should b

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-11 Thread James Turner
On 12 Nov 2005, at 00:58, Ima Sudonim wrote:With this change, FlightGear on Mac OS X launches the mac os x Safari browser instead of netscape (w/o this change, the browser won't launch without netscape installed, and netscape isn't one of the installed mac os x browsers). This approach seems silly

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread James Turner
On 9 Nov 2005, at 19:31, Curtis L. Olson wrote:I reserve the right to make the final determination (and all non-included aircraft will still always be available for separate download from the web site ...) Given that new aircraft have arrived on the scene since the last release, do we want to make

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread James Turner
On 14 Oct 2005, at 10:27, Oliver Schroeder wrote:But I do admit, that it might be a huge barrier for a user to alter firewall  rules as needed. But anyway, using a fallback mechanism leads to everyone  using tcp connections, as they would simply work. And I repeat, you don't want tcp in multiplayer

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread James Turner
On 14 Oct 2005, at 08:33, Oliver Schroeder wrote:Finding the "right" port isn't easy, since we have about 32 thousand (64  thousand on newer OSes) to choose from ;) However, I decided to use port 5000 on the server-side (and 5001 for telnet),  both ports are configurable but these are the defaults.

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread James Turner
On 13 Jul 2005, at 15:36, Andy Ross wrote:These days, it's usually faster to use indexed vertices.  Strips and fans are faster because they reduce the number of vertices that need to be transformed by (and sent to) the hardware by "saving" 1 or 2 from the last triangle drawn.  But modern cards have

Re: [Flightgear-devel] Fedora Core 4

2005-07-12 Thread James Turner
On 12 Jul 2005, at 03:14, Paul Kahler wrote:I'm looking to build FGFS on FC4-x86_64. I looked at the instructionsat: http://www.flightgear.org/cvsResources/anoncvs.html  It soundsreasonable, but I can't just "yum install plib". Is there a repositorywith a suitable package? A link to instructions on

Re: [Flightgear-devel] Linking order problems?

2005-06-26 Thread James Turner
On 27 Jun 2005, at 02:20, Jon Berndt wrote:I've got the basic build procedure figured out (I think) with the new JSBSim code in FlightGear. However, once it gets to the Big Link, it ultimately fails. Here's the link line: I think the problem here is ordering of static libs - I assume the various JS

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread James Turner
On 20 May 2005, at 15:30, Andy Ross wrote:it is no longer legal to do this: int i; glGenTextures(1, &i); Instead, you have to declare 'i' as GLint (and similarly for GLuint and so on) Are you sure?  I thought the Apple compiler was still a 32 bit environment on OS/X.  And in any case, PPC64 is a

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread James Turner
On 20 May 2005, at 13:29, Arthur Wiebe wrote:Did you use GCC 4 or 3.3? I've been so busy that I've not even tried building FGFS on 10.4. I did try to build plib but it failed with the same type of error. And I fixed it just like you (except by making it non-static) but then a mess of other errors s

Re: [Flightgear-devel] Re: opening window & splash screen

2005-05-05 Thread James Turner
On 5 May 2005, at 09:18, Melchior FRANZ wrote:Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and

Re: [Flightgear-devel] opening window & splash screen

2005-05-04 Thread James Turner
On 4 May 2005, at 21:39, Melchior FRANZ wrote:It opens the window (with splash image if configured) as soon as possible, and does all the other initializaion in the idle loop, split up into appropriate chunks. The patch does basically only shuffle parts around, without changing the order of initial

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 12:53, Melchior FRANZ wrote: Err ... or is it SDL_SetVideoMode() in SDL's video/SDL_video.c? There's a suspicious comment in there: * WARNING, we need to make sure that the previous mode hasn't * already been freed by the video driver. What do we do in * t

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 11:14, Melchior FRANZ wrote: So then add a #ifdef for OS-X around the resize event, so that it is simply ignored? Did you send a bug report to the SDL people? I think you misunderstand, it's not an SDL bug: *FlightGear is relying on assumption about how OpenGL implementations wor

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 09:46, Erik Hofman wrote: Modified Files: fg_os_sdl.cxx Log Message: Melchior FRANZ: Make SDL window resizable; This exposes the same problem that many GLUT users have: resizing up may cause a temporary switch to software rendering if the card is low on memory. Resizing do

Re: [Flightgear-devel] Running Flightgear on Mac OS X

2005-03-10 Thread James Turner
On 10 Mar 2005, at 05:02, Josh Babcock wrote: I've successfully compiled Flightgear from CVS (thanks for the help), but for some reason it won't run. FlightGear loads and all i see is a Black screen with a white box in the middle (where the splash screen should be). The CPU usage goes to 100% and s

Re: [Flightgear-devel] Re: instrument xml question

2005-03-04 Thread James Turner
On 4 Mar 2005, at 15:08, Curtis L. Olson wrote: It's maybe analogous to writting assembly language without any sort of jump labels ... anytime you insert a statement, you have to go back and recompute all your jump addresses (or in this case any time you add anything you need to go back and reco

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread James Turner
On 10 Feb 2005, at 13:03, Martin Spott wrote: While we are are it, do we already have consensus on which keys to use for these functions - are the keys consistent across different aircraft and FDM's ? The keys do seem to be standard, j/k for spoilers and Ctrl-B for speedbrake, the issue of course

Re: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread James Turner
On 10 Feb 2005, at 11:57, Innis Cunningham wrote: Basically, I have not yet found an aircraft where the speedbrakes or spoilers seem to work, either visually or in terms of slowing the plane down. From looking at data/keyboard.xml, I can see the current bindings are j/k for the spoilers, and Ctr

[Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread James Turner
I've been spending as much time as possible over the past few days just flying around (I've had a very long gap where FG wouldn't build and I was busy with other things), but this has raised a small issue which may indicate something about my flying habits... Basically, I have not yet found an

[Flightgear-devel] Mac joysticks

2005-02-07 Thread James Turner
I finally managed to get my FlightGear behaving itself last week - there are a few issues I want to investigate before I bring them up here, but one affected me almost immediately - the input code as it stands right now means Mac joysticks tend not to be recognised. There are two issues: firstly,

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-02-01 Thread James Turner
On 1 Feb 2005, at 15:11, Erik Hofman wrote: It is not yet used. I've put the code in CVS in different stages to get developers the chance to get things working without being overwhelmed with changes. At least Atlas can use this code to render the maps (accelerated) in the background though. Ok.

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-02-01 Thread James Turner
On 1 Feb 2005, at 10:34, Erik Hofman wrote: I've done some work to make this code at least compile on MacOS. It's obvious I can't really test it myself so any patches needed to get it compiling are accepted. Those who want to implement a real render-to-texture implementation for MacOS might

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread James Turner
On 4 Jan 2005, at 23:49, Jim Wilson wrote: tar and gzip come free out of the box on Unix. We have to get (un)zip separately to get it working. It's either way and I don't feel like giving windows users the benefit of the doubt (the number of windows _developers_ is frighteningly low compared to

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread James Turner
On 1 Jan 2005, at 17:38, David Megginson wrote: Here's a high-resolution picture of the Garmin-1000-based panel on the new Diamond TwinStar, one of my dream aircraft (it rececently crossed the Atlantic non-stop from Canada to Spain burning less than USD 200.00 worth of fuel). Anyone aircraft model

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread James Turner
On 26 Dec 2004, at 00:37, Curtis L. Olson wrote: What did I say that was incorrect? If I've missunderstood something about plib/ssg I'd appreciate being corrected. If modeling is still done in blender/ac/multigen/whatever, then you need a conversion path to plib. That means going through one

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread James Turner
On 25 Dec 2004, at 14:43, Chris Metzler wrote: A plib loader for .blend would, IMHO, be an incredible boon for FG. As noted, ac3d file format can't include specular/diffuse shading info. Blender/.blend files also give you the ability to texture an object's faces in a fashion other than UV mapping

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-15 Thread James Turner
On 14 Nov 2004, at 13:42, Arthur Wiebe wrote: What needs to be done is something like this if (defined("macintosh") { #include } else { #include } Can you tell that I don't program in C? :) Two things - please use __APPLE__ to detect OS-X, 'macintosh' is more for Classic era stuff (though s

Re: [Flightgear-devel] FG MAC OS 10.3 binary for 0.9.6 scenery?

2004-10-28 Thread James Turner
On 28 Oct 2004, at 11:57, Geoff McLane wrote: Can anyone help with such a beast? Have tried the 0.9.3 (from Wally's World) and 0.9.4 binary (FlightGear-0.9.4.tgz) with the current 0.9.6 scenery base, thank you for these, but no go ... even when the 'version' file is altered to match! I had this pr

Re: [Flightgear-devel] VBOs - performance test results

2004-10-17 Thread James Turner
On 17 Oct 2004, at 10:15, Erik Hofman wrote: Before other people think "WOW, FG could run 60% faster!!!", please keep in mind that an application like FG can't do everything just by using VBOs and DLists. For what it's worth, experts keep telling me the display lists are always faster than VBO's

Re: [Flightgear-devel] ATC Network Test

2004-10-05 Thread James Turner
On 4 Oct 2004, at 19:17, John Wojnaroski wrote: A few details... Volunteers will get a package of software that contains the TNL libraries and a basic set of software to connect to the ATC net as a controller or pilot. Package will include ALL source code and make files for a Linux system. Sorr

Re: [Flightgear-devel] Linuxtag

2004-06-18 Thread James Turner
On 18 Jun 2004, at 13:09, Mathias Fröhlich wrote: Next week is the Linuxtag in Karlsruhe, Germany. http://www.linuxtag.org/ Is Flightgear present this year? Or will somebody be there for an other project? I'm exhibiting at the WorldForge booth, where we are also going to have a few Blender guys. G

Re: [Flightgear-devel] OpenAL - http://www.openal.org

2004-04-22 Thread James Turner
On 22 Apr 2004, at 09:24, Erik Hofman wrote: Go with SDL's sound support. SDL itself supports OpenAL giving best of both worlds. This is not quite right, I think; like OpenGL, SDL can use OpenAL, but it doesn't wrap the OpenAL API. In general, I think OpenAL would be a big improvement, not lea

Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread James Turner
On 8 Jan 2004, at 13:30, Jim Wilson wrote: I think what you are trying to describe is called a "yaw damper". The purpose of this is to dampen out accummulated yaw energy that can result in a growing oscillation that will make your passengers sick (maybe even break/crash the aircraft). AFAIK

[Flightgear-devel] SGPropertyListener (was Re: [Flightgear-flightmodel] crash reporting)

2003-12-19 Thread James Turner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 19 Dec 2003, at 19:03, Andy Ross wrote: You would need to hook up the reset code as a command, so that Nasal and other bindings could see it. But it should work. One thing that isn't implemented yet is a SGPropertyListener interface that can be us

Re: [Flightgear-devel] TaxiDraw-0.0.5 available.

2003-11-26 Thread James Turner
On 26 Nov 2003, at 11:44, David Luff wrote: I've almost finished getting a 5 arc-second orange grid overlay working, which is the same as used on the CAA aerodrome charts available online (UK aip). I was also going to add functionality to call wget to get the Terrasever US aerial photos and use

Re: [Flightgear-devel] TaxiDraw-0.0.5 available.

2003-11-26 Thread James Turner
On 26 Nov 2003, at 10:53, Frederic BOUVIER wrote: The reason I mention is, I was about to add a couple of GUI features to taxidraw (like a list box to select airports by name instead of ICAO code), but I don't really want to invest brain-space learning WxWindows if I can avoid it. Not that I'm a

Re: [Flightgear-devel] TaxiDraw-0.0.5 available.

2003-11-26 Thread James Turner
On 25 Nov 2003, at 23:56, Jon Stockill wrote: On Tue, 25 Nov 2003, David Luff wrote: Eliminated the bloody annoying flickering. I was going to ask if you could do anything about this - not good on the eyes - particularly when zoomed in, and a large percentage of the screen is flashing. In case

Re: [Flightgear-devel] SimGear/matlib.cxx: problem with gcc-3.3 and PowerPC

2003-11-10 Thread James Turner
On 10 Nov 2003, at 13:38, Olivier ABILLON wrote: On a PowerPC platform (iMac) the gnu compiler gcc-3.3 (from Xcode) creates a bad object file when optimisation are turned on. This causes FlightGear to crash at startup. There is no problem when optimisations are off (-O0) for this file. I didn't

Re: [Flightgear-devel] FG and Mac OS X - standalone app (bundle, ...)

2003-11-03 Thread James Turner
On Monday, November 3, 2003, at 04:57 PM, Olivier ABILLON wrote: Here are a few comments about making a standalone application for Mac OS X: I do not think that putting all data stuff (scenery, ...) in the application bundle is a good idea: users will no be able to edit preferences files, ai

Re: [Flightgear-devel] Mac OSX 10.3 (Panther) Build

2003-10-28 Thread James Turner
On Tuesday, October 28, 2003, at 04:57 AM, Jonathan Polley wrote: Oops, I sent this to the Users list instead. For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues wi

[Flightgear-devel] Patch : support bundled operation on OS-X

2003-10-18 Thread James Turner
Here's a patch to locate the base package inside the application bundle on OS-X. The patch also disables the CPSForeground hack in boostrap.cxx, which is unnecessary if the we're running as a proper bundle rather than a Unix command line program. Both of these changes are only compiled if OSX_B

[Flightgear-devel] OS-X binaries / OpenGL includes

2003-10-16 Thread James Turner
First the good news : I have a 'shrink-wrapped', double-clickable FlightGear CVS-as-of-today binary working on the Mac. The bad news - boy is it slow! and big (which may be why it's slow, killing the CPU caches) I need to check what debug info and optimizations are being used, because simgear i

Re: [Flightgear-devel] OS-X binaries for 0.9.3-pre1

2003-10-16 Thread James Turner
On Thursday, October 16, 2003, at 09:55 am, Erik Hofman wrote: As a sidenote to all FG developers, it would be great if any part of the base package that normal users might want to expand can handle multiple paths : then I can locate the main base package, which is essentially static for a giv

[Flightgear-devel] OS-X binaries for 0.9.3-pre1

2003-10-16 Thread James Turner
On Thursday, October 16, 2003, at 05:18 am, Curtis L. Olson wrote: Gene B. pointed me to a "free" windows setup.exe creator so I'm thinking we ought to bundle the windows version up with that (or something similar) for upcoming releases. I know Darrel Wassiler (who's probably lurking here somewhe

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread James Turner
On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? We really need either 1) a key for wire-frame or 2) figure out how to get PLIB to swit

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread James Turner
On Thursday, September 25, 2003, at 01:20 pm, Erik Hofman wrote: Speed brakes are on the top of the wing ( the extrados ? ) and can be used flying, On civilian aircraft and gliders this is usually the case. Military types can have them in different places - such as the F16 (on top of the fusel

Re: [Flightgear-devel] San Francisco city lake

2003-09-08 Thread James Turner
On Monday, September 8, 2003, at 04:07 pm, Alex Perry wrote: I suspect that, since the vmap data was collected, the dips were drained and thereby turned into the parkland that you see in the photo. The problem is, that 'lake' is the Golden Gate Park. Having it be anything other than green parkl

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread James Turner
On Monday, September 8, 2003, at 11:01 am, Erik Hofman wrote: This gives a nice comparison: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient ligh

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/fokker50/Models

2003-09-05 Thread James Turner
On Friday, September 5, 2003, at 03:12 pm, Martin Spott wrote: 3.) I know, you should not employ the flaps at 200 kts But if you do so, the aircraft climbs like attached to a high speed elevator :-) I've been flying the Fokker 100 quite a bit, and I've noticed similar instabilities

Re: [Flightgear-devel] Packaging data files

2003-08-25 Thread James Turner
On Monday, August 25, 2003, at 02:44 pm, Erik Hofman wrote: Not necessary, it is mainly the number of files that causes the slowdown. You can jump from one info block to another without actually reading any date in between them (there is a pointer in the current info block that points to the n

Re: [Flightgear-devel] Packaging data files

2003-08-25 Thread James Turner
On Monday, August 25, 2003, at 11:57 am, Erik Hofman wrote: As a unix user the first thing that comes to my mind is off course tar and gzip (or maybe bzip2). I am aware of the limitations of the tar format, but the scan once for a TOC method seemed fast enough for me. For very large archives, I

[Flightgear-devel] Packaging data files

2003-08-25 Thread James Turner
I did a bit of background research on the packaging / bundling issue, partly for my own curiosity, and in the vague hope of helping someone who wants to take a crack at this.. Essentially, anyone who's installed add-ons for MSFS (any version) knows what a pain it is, and uninstalling them is ne

Re: [Flightgear-devel] Glut

2003-08-14 Thread James Turner
On Wednesday, August 13, 2003, at 09:56 am, Erik Hofman wrote: Oh, I almost forgot. It's actively developed. Nobody seems interested in anything but ssg in the plib list (and still). For me this is the absolute crux of the argument; SDL has been and is used to develop commercial quality game re

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread James Turner
On Tuesday, August 5, 2003, at 05:23 pm, Curtis L. Olson wrote: At the risk of tainting the discussion I will say that from my investigation, "Open Scene Graph" seems to be the better choice. There are people here locally that use it, and I know that other flightgear developers have used it as we

Re: [Flightgear-devel] 747 Panel Feedback

2003-07-24 Thread James Turner
Are you talking about the xml files for 3d animation? The "objects" refered to in the xml are specific polys on the display. For example the apalt1 on the PDF might refer to the first digit on the AP Altitude setting display, apalt2 the second digit. For the most part they are numbered right

[Flightgear-devel] 747 Panel Feedback

2003-07-24 Thread James Turner
A few comments, after playing with the 747 panel a bit more. Firstly, I'd just like to say how amazing it is, given the non-impact on the frame-rates, smoothness and clarity of the text, and so on. It's just lovely. Now, on with the nit-picking. Note many things I'm going to suggest probably r

Re: [Flightgear-devel] boeing 747-400 3d cockpit

2003-07-20 Thread James Turner
On Sunday, July 20, 2003, at 02:07 pm, Jim Wilson wrote: So basically I'm saying that if you want to model a 747-400 series, the General Electric CF6-80C2-B1 is the probably one you want. I am reasonably sure the RB211 is an option, because British Airways always spec Rolls-Royce engines, in a m

Re: [Flightgear-devel] Golden Gate Bridge

2003-07-13 Thread James Turner
On Sunday, July 13, 2003, at 08:25 pm, David Megginson wrote: A new bridge, the famoust, is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-golden-gate-01.png Gorgeous! I've been waiting for this one for a long time -- Marin County looked so lonely sitting there with no link to SF. Yes,

Re: [Flightgear-devel] New Sutro tower in CVS

2003-06-21 Thread James Turner
On Friday, June 20, 2003, at 09:19 pm, Frederic Bouvier wrote: The highest point of the bay area is in CVS : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-sutro-sf.png I appreciate this is a dangerous precedent to set, nominating requests, but : the buildings that *really* stand out are not th

Re: [Flightgear-devel] New release

2003-06-06 Thread James Turner
On Saturday, June 7, 2003, at 12:45 am, matthew Law wrote: Nice to see the 0.92 release made it on to flightsim.com quickly. Although it's dominated by FS2002, any publicity is good publicity as they say. Though this is a slippery slope, what about avsim.com? (Which I consider to be marginally h

Re: [Flightgear-devel] setting fuel load

2003-05-29 Thread James Turner
On Thursday, May 29, 2003, at 01:05 pm, Erik Hofman wrote: Jon Berndt wrote: The reset file sets the current *dynamic* state. I suppose we could (for JSBSim standalone) set actual fuel load in a script, but if that's not done right we might still end up with a user going: "why don't my plane

Re: [Flightgear-devel] Corrupted p51d textures on windows

2003-05-28 Thread James Turner
On Wednesday, May 28, 2003, at 07:08 am, Frederic Bouvier wrote: I also had a hard time remembering how to start the engine. I finally found the magneto switch on the panel and hopefully it has hotspot because keys '(' and ')' are not working on my system although they are present in my keyboa

Re: [Flightgear-devel] fgLoadAircraft build failure

2003-03-29 Thread James Turner
On Saturday, March 29, 2003, at 05:57 pm, James Turner wrote: I don't get why aircraft.cxx defines fgLoadAircraft as a static inline, since both of these seem wrong; it's a large function to inline (and not called frequently, I assume), and it's been declared in a public header

[Flightgear-devel] fgLoadAircraft build failure

2003-03-29 Thread James Turner
cvs up -dP as of 30 minutes ago, Making all in Aircraft make[2]: Entering directory `/home/jmt/FGFS/FlightGear/src/Aircraft' source='aircraft.cxx' object='aircraft.o' libtool=no \ depfile='.deps/aircraft.Po' tmpdepfile='.deps/aircraft.TPo' \ depmode=gcc3 /bin/sh ../../depcomp \ g++ -DHAVE_CONFIG_H

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-21 Thread James Turner
On Thursday, March 20, 2003, at 11:26 pm, Martin Spott wrote: Oh, I'm no more a newbie in pushing other people's stuff through the compiler ;-) I even remade the whole build directory (including those of metakit, plib and SimGear). You can assume that I built everything from current CVS before

[Flightgear-devel] base package cvs update failing...

2003-03-17 Thread James Turner
Doing 'cvs up' in fgfsbase. (flags are -dP) cvs server: Updating . cvs [server aborted]: cannot stat /tmp/cvslck: No such file or directory cvs [server aborted]: cannot stat /tmp/cvslck: No such file or directory Have I done something dumb (been away from my FG box for 2 weeks, it worked before t

Re: [Flightgear-devel] DAFIFT navids

2003-02-21 Thread James Turner
On Friday, February 21, 2003, at 03:23 pm, Curtis L. Olson wrote: The DAFIFT doesn't have taxiway data. Beyond that, it would be interesting to compare the X-Plane data set vs. DAFIFT to see what airport X-Plane has that are not in DAFIFT. Much of the X-Plane data is hand entered, especially

Re: [Flightgear-devel] Navaids and fixes from DAFIF

2003-02-21 Thread James Turner
On Friday, February 21, 2003, at 02:12 pm, David Megginson wrote: We should also consider whether we want to compress the DAFIFT files. They take much more disk space uncompressed, but presumably CVS updates would be significantly faster, since they would exchange only deltas (or does the whole

Re: [Flightgear-devel] DAFIFT navids

2003-02-21 Thread James Turner
On Friday, February 21, 2003, at 02:27 pm, David Megginson wrote: 1. For VORs, we're interested in the slaved magnetic variation; you can always ignore the actual one, since we calculate that inside FlightGear anyway. Already done 2. Entries for TACANs have only a channel, not a pair

[Flightgear-devel] DAFIFT navids

2003-02-20 Thread James Turner
Sorry to muck people (esp David, by the sound of it) around, but I have 'live' DAFIFT importing working in my local tree (for about 3 weeks now), I've just been holding off submitting while I did more testing. I've had to extend the Nav types and APIs slightly, to cope with multiple fixes / int

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread James Turner
On Monday, February 17, 2003, at 04:21 pm, Jon Stockill wrote: http://www.linux.org.uk/diary/ if anyone has the ability to translate. According to my native welsh friend (who also hacks the kernel, so I assume the technology is correct to): 'Too many collisions, DRI collides too much when p

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread James Turner
On Saturday, February 15, 2003, at 11:19 pm, Jim Wilson wrote: The two possible options that come to mind are as follows: 1) Use the current 3D Modeling system. 2) Take code from the opengc project and change it so that it gets data directly off our property system (property paths configurable

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread James Turner
On Monday, February 10, 2003, at 10:09 am, Erik Hofman wrote: Rendering - * Material edge blending This one, and some fractal subdivision of soft-edges, would give far and away the best visual improvement for the current data set, in my opinion. The issues get fairly complex tho

Re: [Flightgear-devel] Question about METAR updates

2003-02-09 Thread James Turner
On Sunday, February 9, 2003, at 01:25 am, Ima Sudonim wrote: Is it possible to use a metar file to give flightgear the current weather conditions for the world. Are there special setup or options required to set this up? Are there any mac os x compatible apps (java probably ok, too) to dow

Re: [Flightgear-devel] CVS FlightGear and plib 1.6 (was Mac OS X: at a loss)

2003-02-08 Thread James Turner
On Saturday, February 8, 2003, at 03:23 am, Jonathan Polley wrote: Hmm, that's odd. Out of the box, the version of the Mac joystick code that is in CVS does not compile. As I reported to the plib group, if I incorporate the non-CVS versions of jsMacOSX.cxx and js.h, I get the following err

Re: [Flightgear-devel] Live property picker

2003-02-07 Thread James Turner
On Thursday, February 6, 2003, at 02:10 pm, David Megginson wrote: I think that we can centralize this and make it invisible to JSBSim and other suppliers of property values. Polling inside the property manager makes sense, since a) it will be done only on demand (when someone assigns a list

Re: [Flightgear-devel] Does SGRoute.distance_off_route() work?

2003-02-07 Thread James Turner
On Friday, February 7, 2003, at 03:57 am, Norman Vine wrote: John A. Gallas I was just wondering if the subroutine SGRoute.distance_off_route() calculates accurate results (or even reasonably usable results for navigation in fgfs) for waypoints on a wgs84 system. I've run some tests and it se

Re: [Flightgear-devel] Live property picker

2003-02-06 Thread James Turner
On Thursday, February 6, 2003, at 10:16 am, Frederic BOUVIER wrote: Aren't the C++ opperators the perfect place to add this kind of action to tied properties? I had the same idea reading the message from James. imagine that template (we are not against templates, aren't we ? ;) : template cl

Re: [Flightgear-devel] Live property picker

2003-02-06 Thread James Turner
On Thursday, February 6, 2003, at 01:56 am, David Megginson wrote: If so, seems like we're kind of shooting ourselves in the foot or am I just being super-anal and should just poll them as Jim Wilson suggests? This is a good discussion to start. I'm inclined to eliminate tying altogethe

Re: [Flightgear-devel] Live property picker

2003-02-05 Thread James Turner
On Wednesday, February 5, 2003, at 05:42 pm, Jim Wilson wrote: Currently, the property tree knows about changes only when someone changes a value through it; when a property is tied to C++ code, the valueChanged() method is never fired. Sounds like a better technique would be to just reread

Re: [Flightgear-devel] CVS FlightGear and plib 1.6 (was Mac OS X: at a loss)

2003-02-05 Thread James Turner
On Wednesday, February 5, 2003, at 01:22 pm, Jonathan Polley wrote: The solution, for me at least, was to revert back to the CVS version of plib and overwrite the src/js directory with plib 1.6's (as the current Mac joystick code is in a major broken state). Hopefully, David will have a ch

[Flightgear-devel] Live property picker

2003-02-05 Thread James Turner
On Wednesday, February 5, 2003, at 01:16 am, Jim Wilson wrote: This is really cool! Looking through the changes I couldn't see...should this work with all properties? The orientation and position path data doesn't seem to update realtime. I can see lots of ways this can be used for debuggi

[Flightgear-devel] Unable to access base package via CVS

2003-02-04 Thread James Turner
Since the base cvs was brought back up, I haven't been able to update it: I get: cvs server: Updating . cvs [server aborted]: cannot stat /tmpcvslck: No such file or directory cvs [server aborted]: cannot stat /tmpcvslck: No such file or directory This happened on both OS-X and Linux, so I blew

Re: [Flightgear-devel] OT: question about Atlas build - missing files on MacOS X

2003-02-03 Thread James Turner
On Tuesday, February 4, 2003, at 01:38 am, Ima Sudonim wrote: I can't find any information on building Atlas from CVS to use with flightgear. I've modified configure.ac to get past autogen.sh and configure. I have the following build problems. I'll give Atlas a shot today :-) LoadPng.o: Wh

Re: [Flightgear-devel] TACANs (was DAFIFT progress)

2003-02-03 Thread James Turner
On Monday, February 3, 2003, at 07:40 pm, David Megginson wrote: It's more complicated than that. DME receivers (which are UHF) can use TACANs to get distance information -- usually, you do that by tuning in a fake paired VOR frequency. For example, if I tune my DME to 108.8, or slave it to a

Re: [Flightgear-devel] TACANs (was DAFIFT progress)

2003-02-03 Thread James Turner
On Monday, February 3, 2003, at 05:30 pm, Mally wrote: The UK ones appear to be TACANs at Odiham and St Athan: http://www.nightstop.freeola.com/beacon%20decodes/beacon%20decodes.htm Thanks for this, I've now done a bit more background reading on TACANs.. In the netherlands: TWN SSB

[Flightgear-devel] DAFIFT progress

2003-02-03 Thread James Turner
Okay, so I have FG working with the DAFIFT NAV and WPT data (replaces default.fix and default.nav). Now, I need some advice: - What things to test that may have broken. I've extended 'testnavs' quite a bit and everything in there works, but this is a minute sample compared to what's out there.

Re: [Flightgear-devel] Mac OS X: at a loss

2003-01-31 Thread James Turner
On Friday, January 31, 2003, at 06:01 pm, Darrell Walisser wrote: 3. Maybe you forgot "sudo gcc select 2" I'm building fine with 3.1 H&H James ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/fligh

[Flightgear-devel] Naivd frequency / Magnetic variance

2003-01-31 Thread James Turner
So, I've got the basic FGNav structure being constructed from a row in the DAFIFT NAV.TXT file. A couple of the fields are giving issues: - it looks like the scaling of ADF frequencies in the Robin Peel data is wrong: they're in KHz? (eg 340.0), whereas the VORs are in MHz (eg 109.8), but there

Re: [Flightgear-devel] Mac OS X: at a loss

2003-01-31 Thread James Turner
On Friday, January 31, 2003, at 05:14 am, David Drum wrote: OK, both of you that are left reading this, thanks. /me looks around the room and waves I'll make a long story short: every attempt I have made to compile FlightGear, whether 0.9.1 or from CVS, fails in the final link in the same wa

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