Re: [Flightgear-devel] Clickable 3d instruments

2004-06-16 Thread Ampere K. Hardraade
I have just tried it again. The path tag seem to expect a path to the XML file, so specifying a path to a model will result in an error and that stupid "glider". I have also assign the path to the XML file and just animate away. There is no error, but there is no movement in the model either.

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Ampere K. Hardraade
I have just tried it. It doesn't seem to work. Regards, Ampere On June 15, 2004 08:02 pm, Jim Wilson wrote: > Well actually... h... Right now we're referencing xml files in the > "path" property of the model arrays ( tags). What happens when you > add animation tags inside a tag and make t

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Ampere K. Hardraade
I was planning on doing that for the MD11's engines. I will check it out. Regards, Ampere On June 15, 2004 08:02 pm, Jim Wilson wrote: > Well actually... h... Right now we're referencing xml files in the > "path" property of the model arrays ( tags). What happens when you > add animation t

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: > On Tuesday 15 June 2004 14:49, Jim Wilson wrote: > > I can probably answer your question, but I don't know what you mean by > > "alias feature". Is that a 2d panel thing? Maybe that answers your > > question? ;-) > > Yes, the alias feature is a 2d panel thing. It is u

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Roy Vegard Ovesen wrote: Because of aliases apparently not being implemented, the Piper has two CDIs that are connected to the same nav radio, and consequently display the same information. Aliasing is part of the XML layer, so it should still work. All the best, David ___

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Roy Vegard Ovesen
On Tuesday 15 June 2004 14:49, Jim Wilson wrote: > I can probably answer your question, but I don't know what you mean by > "alias feature". Is that a 2d panel thing? Maybe that answers your > question? ;-) Yes, the alias feature is a 2d panel thing. It is usefull when you have two identical i

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: Jim Wilson wrote: Ok, so I have this nice generic fuel pump toggle switch that I made for my x-100, which has a panel tilted at 15 deg. I want to also use it in my x-200, which has a panel with a vertical orientation. If I just plug it in, one of them will

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Frederic Bouvier wrote: Josh Babcock wrote: Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a gi

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: > Jim Wilson wrote: > > Ok, so I have this nice generic fuel pump toggle switch that I made for my > x-100, which has a panel tilted at 15 deg. I want to also use it in my x-200, > which has a panel with a vertical orientation. If I just plug it in, one of > them will have

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Frederic Bouvier
Josh Babcock wrote: > Jim Wilson wrote: > > Josh Babcock said: > > > > > >>and bitmaps. However, one of the things that can currently only be done in the > >>control's model file is orientation. I think this is a mistake. Orientation, > >>like placement, should be defined outside the xml for a g

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control. Otherwise, it is impossible

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Josh Babcock wrote: the non-common instruments are (or should be) more frequent. Actually, the opposite is true, at least for general aviation I read this to mean throttles, trim wheels, levers switches, yokes and such. Jim mentioned instruments rather than controls. As far as controls go, m

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: > and bitmaps. However, one of the things that can currently only be done in the > control's model file is orientation. I think this is a mistake. Orientation, > like placement, should be defined outside the xml for a given control. > Otherwise, it is impossible to reuse a

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
David Megginson said: > Jim Wilson wrote: > > > Hmmm...maybe reusability isn't the most important issue here. While I know > > that there are many stock devices that are the same in different aircraft, it > > almost seems that numerically, with the number aircraft we have modeled now, > > the n

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
David Megginson wrote: Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common instrume

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread David Megginson
Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common instruments are (or should be) mor

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: > > The "switch-hotspots.xml" file is a small (10x10) panel with one big > instrument with one big hotspot. This worked as expected. I was also able to > reuse the switch instrument at different locations in the cockpit, as > expected. Is there perhaps a limit to how m

[Flightgear-devel] Clickable 3d instruments

2004-06-13 Thread Roy Vegard Ovesen
The Hunter and the Mustang has clickable 3d instruments. This is achieved by including a transparent 2d panel with action hotspots at select locations. The 2d panel is included in the "top-level" aircraft model xml config file, so the hotspots become aircraft-model-specific. I suspect that moving

[Flightgear-devel] Clickable 3d instruments

2004-06-13 Thread Roy Vegard Ovesen
The Hunter and the Mustang has clickable 3d instruments. This is achieved by including a transparent 2d panel with action hotspots at select locations. The 2d panel is included in the "top-level" aircraft model xml config file, so the hotspots become aircraft-model-specific. I suspect that moving