On Saturday 10 September 2005 18:42, Andy Ross wrote:
> It's hard to fix. When you mirror a mesh, the winding order of
> all the polygons gets reversed, which means their normals change
> direction. If the mesh is stored in an optimized format (strips,
> fans, etc...) then it needs to be broken d
Melchior FRANZ wrote:
> That's not a problem, but a feature. Really. After mirroring an
> object you have to 'apply the rotation'. (Some key combination
> with "a", IIRC. Ctrl-A?) I don't know why this isn't done
> automatically, but it is braindamage 'by design'.
It's hard to fix. When you mirro
[EMAIL PROTECTED]> wrote:
Erik: I tried to use your jsbsim FDM frist, but I was too stupid to get that
to work...
It's hard to believe that. Maybe you're too inexperienced.
I'll take a look at it today and send you the required updates.
Erik
___
Fl
On Saturday 10 September 2005 08:32, Melchior FRANZ wrote:
> > Problems:
> > - blender has problems with flipping normals to the outside of the model
> > automaticaly, so i had to do that by hand. It is likely that I overlooked
> > a surface or two...
>
> That's not a problem, but a feature. Really
On Fri, Sep 09, 2005 at 10:07:43PM +0200, [EMAIL PROTECTED] wrote:
> Problems:
> - blender has problems with flipping normals to the outside of the model
> automaticaly, so i had to do that by hand. It is likely that I overlooked a
> surface or two...
That's not a problem, but a feature. Really.
Hi Thorben,
[EMAIL PROTECTED] wrote:
> Screenshots:
[...]
These look very promising. The most significant difference to the Twin
Otters that I've seen in real life is the lack of floats :-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
Hi all.
I am making progress with my DHC-6:
- added and animated controll surfaces and propellers
- added a simple livery (proof of concept)
- added a very optimistic FDM (behaves like I think it should)
Screenshots:
- http://thorben-mit-th.de/files/dhc6-alpha009.jpg
- http://thorben-mit-th.de/f