Re: [Flightgear-devel] Dutch Scenery

2003-09-14 Thread Arnt Karlsen
On Mon, 15 Sep 2003 02:26:37 +0200 (CEST), Bert Driehuis <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Tue, 9 Sep 2003, Ivo wrote: > > But, back to the topic at hand: it might be worthwhile to see if we > couldn't just join forces with the MSFS guys. I've got no clue how > scen

Re: [Flightgear-devel] Dutch Scenery

2003-09-14 Thread Bert Driehuis
On Tue, 9 Sep 2003, Ivo wrote: > On Tuesday 09 September 2003 10:17, Erik Hofman wrote: > > Could you make absolutely sure the creator of these textures agrees with > > the terms of the GPL? Otherwise we won't be able to include them in the > > default distribution of FlightGear. > > > > There ar

Re: [Flightgear-devel] Dutch Scenery

2003-09-11 Thread Martin Dressler
> > Thanks for the information. > So when this not the best way to create textures for a building, > what alternative ways to create textures for a building > are available? > What solution would you propose? > > Best Regards, > Oliver C. Maybe you can use what I'm using for panel instruments. Tak

Re: [Flightgear-devel] Dutch Scenery

2003-09-11 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Thanks for the information. So when this not the best way to create textures for a building, what alternative ways to create textures for a building are available? What solution would you propose? That's a tough question. I tried to mimic a few buildings myself but faile

Re: [Flightgear-devel] Dutch Scenery

2003-09-10 Thread kreuzritter2000
Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman: > [EMAIL PROTECTED] wrote: > > I have a question about creating new textures of buildings with a camera. > > > > Does the view angle (the place where i am and look at the building) when > > taking the picture play a large role for the qualit

Re: [Flightgear-devel] Dutch Scenery

2003-09-09 Thread Ivo
On Tuesday 09 September 2003 10:17, Erik Hofman wrote: > Could you make absolutely sure the creator of these textures agrees with > the terms of the GPL? Otherwise we won't be able to include them in the > default distribution of FlightGear. > > There are a *lot* of freeware packages out there tha

Re: [Flightgear-devel] Dutch Scenery

2003-09-09 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I have a question about creating new textures of buildings with a camera. Does the view angle (the place where i am and look at the building) when taking the picture play a large role for the qualitiy of the resulting texture when taking photos of buildings? I mean, l

Re: [Flightgear-devel] Dutch Scenery

2003-09-09 Thread Erik Hofman
Ivo wrote: This night I created a new building along the Amstel River. Not with a skyscraperpage image though, but with a texture from the freeware nl2000 MSFS scenery. Screenshots: Could you make absolutely sure the creator of these textures agrees with the terms of the GPL? Otherwise we won't

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread kreuzritter2000
Erik Hofman wrote: > Ivo participating? > > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > > http://skyscraperpage.com > > It covers quite some buildings from The Netherlands. > > I don't know if I can h

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Ivo
On Monday 08 September 2003 22:47, David Megginson wrote: > Ivo writes: > > Not too bad at all for a texture that's only 150 pixels high. I have > > 32 pixels is usually fine for a generic building, and 64 pixels for a > customized one -- maybe 128 for something really prominent and > detailed. C

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread David Megginson
Ivo writes: > But tonight I tried one anyway and I am surprised about how it looks. Not > too bad at all for a texture that's only 150 pixels high. I have put some > sample images here: > > http://ivop.free.fr/fgfs/fgfs_rembrandt1.jpg > http://ivop.free.fr/fgfs/fgfs_rembrandt2.jpg 32 pix

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Ivo
On Monday 08 September 2003 10:37, Erik Hofman wrote: > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > http://skyscraperpage.com > It covers quite some buildings from The Netherlands. I did came across

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Martin Spott
Erik Hofman <[EMAIL PROTECTED]> wrote: > BTW. Did anyone think about creating a directory tree to store static > scenery for world coverage? I think it is highly needed. especially as we're now missing the embosomed buildings after employing Curt's new scenery samples, Martin. -- Unix _I

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Frederic BOUVIER
Erik Hofman wrote: > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > > http://skyscraperpage.com > > It covers quite some buildings from The Netherlands. > > I don't know if I can help with creating b

Re: [Flightgear-devel] Dutch Scenery

2003-09-08 Thread Erik Hofman
Ivo wrote: Next question is: Are there any people from Holland on this list Zeker. who want to join me in creating add-on scenery (buildings, airports, et cetera) for The Netherlands? I have only created a nameless flat in Amsterdam where I happen to live and tonight I made the Carré Theatre.

[Flightgear-devel] Dutch Scenery (was: Re: Height of buildings)

2003-09-07 Thread Ivo
On Friday 05 September 2003 02:41, Jim Wilson wrote: > This is really has nothing to do with ac3d, but in flightgear 1 unit = 1 > meter. So if you make a tower 100 units tall in ac3d it'll be 100m tall > in flightgear. Thanks Jim, this really helped me. I wasn't sure how things related to eachot