On Mon, 15 Sep 2003 02:26:37 +0200 (CEST),
Bert Driehuis <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Tue, 9 Sep 2003, Ivo wrote:
>
> But, back to the topic at hand: it might be worthwhile to see if we
> couldn't just join forces with the MSFS guys. I've got no clue how
> scen
On Tue, 9 Sep 2003, Ivo wrote:
> On Tuesday 09 September 2003 10:17, Erik Hofman wrote:
> > Could you make absolutely sure the creator of these textures agrees with
> > the terms of the GPL? Otherwise we won't be able to include them in the
> > default distribution of FlightGear.
> >
> > There ar
>
> Thanks for the information.
> So when this not the best way to create textures for a building,
> what alternative ways to create textures for a building
> are available?
> What solution would you propose?
>
> Best Regards,
> Oliver C.
Maybe you can use what I'm using for panel instruments. Tak
[EMAIL PROTECTED] wrote:
Thanks for the information.
So when this not the best way to create textures for a building,
what alternative ways to create textures for a building
are available?
What solution would you propose?
That's a tough question.
I tried to mimic a few buildings myself but faile
Am Dienstag, 9. September 2003 10:24 schrieb Erik Hofman:
> [EMAIL PROTECTED] wrote:
> > I have a question about creating new textures of buildings with a camera.
> >
> > Does the view angle (the place where i am and look at the building) when
> > taking the picture play a large role for the qualit
On Tuesday 09 September 2003 10:17, Erik Hofman wrote:
> Could you make absolutely sure the creator of these textures agrees with
> the terms of the GPL? Otherwise we won't be able to include them in the
> default distribution of FlightGear.
>
> There are a *lot* of freeware packages out there tha
[EMAIL PROTECTED] wrote:
I have a question about creating new textures of buildings with a camera.
Does the view angle (the place where i am and look at the building) when
taking the picture play a large role for the qualitiy of the resulting
texture when taking photos of buildings?
I mean, l
Ivo wrote:
This night I created a new building along the Amstel River. Not with a
skyscraperpage image though, but with a texture from the freeware nl2000
MSFS scenery. Screenshots:
Could you make absolutely sure the creator of these textures agrees with
the terms of the GPL? Otherwise we won't
Erik Hofman wrote:
> Ivo participating?
>
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
>
> http://skyscraperpage.com
>
> It covers quite some buildings from The Netherlands.
>
> I don't know if I can h
On Monday 08 September 2003 22:47, David Megginson wrote:
> Ivo writes:
> > Not too bad at all for a texture that's only 150 pixels high. I have
>
> 32 pixels is usually fine for a generic building, and 64 pixels for a
> customized one -- maybe 128 for something really prominent and
> detailed. C
Ivo writes:
> But tonight I tried one anyway and I am surprised about how it looks. Not
> too bad at all for a texture that's only 150 pixels high. I have put some
> sample images here:
>
> http://ivop.free.fr/fgfs/fgfs_rembrandt1.jpg
> http://ivop.free.fr/fgfs/fgfs_rembrandt2.jpg
32 pix
On Monday 08 September 2003 10:37, Erik Hofman wrote:
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
> http://skyscraperpage.com
> It covers quite some buildings from The Netherlands.
I did came across
Erik Hofman <[EMAIL PROTECTED]> wrote:
> BTW. Did anyone think about creating a directory tree to store static
> scenery for world coverage? I think it is highly needed.
especially as we're now missing the embosomed buildings after
employing Curt's new scenery samples,
Martin.
--
Unix _I
Erik Hofman wrote:
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
>
> http://skyscraperpage.com
>
> It covers quite some buildings from The Netherlands.
>
> I don't know if I can help with creating b
Ivo wrote:
Next question is: Are there any people from Holland on this list
Zeker.
who want to
join me in creating add-on scenery (buildings, airports, et cetera) for The
Netherlands? I have only created a nameless flat in Amsterdam where I
happen to live and tonight I made the Carré Theatre.
On Friday 05 September 2003 02:41, Jim Wilson wrote:
> This is really has nothing to do with ac3d, but in flightgear 1 unit = 1
> meter. So if you make a tower 100 units tall in ac3d it'll be 100m tall
> in flightgear.
Thanks Jim, this really helped me. I wasn't sure how things related to
eachot
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