[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 20 December 2005 02:54: I wonder what the performance hist will be. I assume that it will go linearly with the number of vertecies. I only had two spheres side by side in the scenery (next to the bo105 in KMRY), with 92 vertices each. They were constantly morphing into

[Flightgear-devel] Re: Sim Reset

2005-12-20 Thread Alex Romosan
Alex Romosan [EMAIL PROTECTED] writes: it's happened with all the jsb aircraft i've tried so far (including the F80 dave culp just announced). i noticed this at sfo but i just tried a few random airports and the same thing happens. it does not happen with yasim planes. again, my jsb fdm has

Re: [Flightgear-devel] Re: Sim Reset

2005-12-20 Thread Vassilii Khachaturov
On Monday 19 December 2005 21:26, Alex Romosan wrote: The Interface is deleted and a new one is created. That is a bit crude, but it works ... it doesn't work anymore though: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1223874848 (LWP 22155)]

Re: [Flightgear-devel] Re: Sim Reset

2005-12-20 Thread Stefan Seifert
Alex Romosan wrote: Alex Romosan [EMAIL PROTECTED] writes: + delete Atmosphere; Atmosphere=0; I know there's no real styleguide for FlightGear. But please let's stick to the one command per line rule. Lines are not that expensive after all :) And I think it's even more obvious, when

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Erik Hofman
Melchior FRANZ wrote: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
Tween method (for the curious ones): That's how you would current set up such an animation. First you organize your objects in the 3D modeler like so: |___wing |normal | |main | |aileron | |... | |bent

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Ralf Gerlich
Melchior FRANZ schrieb: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Maybe the normals of the faces don't get interpolated as well? (Just a stab in the dark) Regards, Ralf

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Erik Hofman
Melchior FRANZ wrote: At least that's how it currently (sort-of :-) works. In theory, aileron/flap/... movements should still work. But I haven't tested that yet. Good point, I'm afraid they don't work properly anymore since the center point and the normal axis' probably have changed after

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 10:16: Melchior FRANZ schrieb: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Maybe the normals of the faces don't get interpolated as well? (Just a stab

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 20 December 2005 10:26: Melchior FRANZ wrote: In theory, aileron/flap/... movements should still work. I'm afraid they don't work properly anymore since the center point and the normal axis' probably have changed after the animation... Yes, possibly. I just hoped

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 10:46: I just hoped that the transformation would somehow be morphed, too. Steve is using tweening for his exposer, and I would be a bit surprised if he hadn't thought of that. Hmm ... no. I take that back. Will hardly be considered by plib. Then

RE: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Jon S. Berndt
Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik For wing flex (at least

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Josh Babcock
Jon S. Berndt wrote: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik For

Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Ralf Gerlich
Hi, Josh Babcock schrieb: Especially if there are a lot of other objects attached to it. The B-29 has over a hundred objects attached to the wings. Each of those would have to be animated with the wings, and that would mean duplicates of all of them using the tween method. Just an idea, but

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 15:16: Just an idea, but would it help to define a specialised bending animation instead of the general purpose morph? Why instead? Adding a bend animation would probably not be that hard for someone proficient with vector calculation. Which I am

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 02:22: * Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) Umm ... sorry

Re: [Flightgear-devel] Re: Sim Reset

2005-12-20 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vassilii Khachaturov schrieb: IIRC a destructor can't call virtual methods, so if the interface needs to do some kind of cleanup it can only be something pertaining to this instance and using just the compile-time resolved calls. I haven't looked

RE: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Vivian Meazza
Melchior FRANZ * Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Vivian Meazza -- Monday 19 December 2005 09:55: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. There might well be other applications for this animation: I'm thinking of pilot animation in particular. I had

[Flightgear-devel] Re: Sim Reset

2005-12-19 Thread Alex Romosan
Mathias Fröhlich writes: Hi, On Monday 19 December 2005 14:10, Jon S. Berndt wrote: When a sim reset is selected from the menu, what is the calling sequence to the FDMs that follows? That is, which FGInterface functions are called (and from where)? I thought that might be done from

Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Ampere K. Hardraade
On December 19, 2005 02:49 am, Melchior FRANZ wrote: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. Maybe we should make it available in fgfs for wings/blades. It interpolates between two or more objects with

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I am looking forward to it, although I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) m.

Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Josh Babcock
Vivian Meazza wrote: Melchior FRANZ * Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing.

RE: [Flightgear-devel] Re: Sim Reset

2005-12-19 Thread Jon S. Berndt
0x0019 in ~logstream (this=0xbd3d3e8) at logstream.hxx:237 237 { (gdb) where #0 0x0019 in ~logstream (this=0xbd3d3e8) at logstream.hxx:237 #1 0x0812a812 in ~FGFDMExec (this=0xbd3d3e8) at FGFDMExec.cpp:173 #2 0x08113095 in ~FGJSBsim (this=0xb4b39e0) at JSBSim.cxx:308 What on

[Flightgear-devel] Re: Sim Reset

2005-12-19 Thread Alex Romosan
Jon S. Berndt [EMAIL PROTECTED] writes: 0x0019 in ~logstream (this=0xbd3d3e8) at logstream.hxx:237 237 { (gdb) where #0 0x0019 in ~logstream (this=0xbd3d3e8) at logstream.hxx:237 #1 0x0812a812 in ~FGFDMExec (this=0xbd3d3e8) at FGFDMExec.cpp:173 #2 0x08113095 in ~FGJSBsim

Re: [Flightgear-devel] Re: Sim Reset

2005-12-19 Thread Mathias Fröhlich
On Monday 19 December 2005 21:26, Alex Romosan wrote: The Interface is deleted and a new one is created. That is a bit crude, but it works ... it doesn't work anymore though: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1223874848 (LWP 22155)] 0x0019 in

[Flightgear-devel] Re: Sim Reset

2005-12-19 Thread Alex Romosan
Mathias Fröhlich [EMAIL PROTECTED] writes: On Monday 19 December 2005 21:26, Alex Romosan wrote: The Interface is deleted and a new one is created. That is a bit crude, but it works ... it doesn't work anymore though: Program received signal SIGSEGV, Segmentation fault. [Switching to

[Flightgear-devel] Re: C310 Update

2005-12-18 Thread Melchior FRANZ
* Buchanan, Stuart -- Sunday 18 December 2005 21:50: In particular a number of the surfaces are one-sided which causes problems when combined with transparent surfaces like the windows. No. That's normally caused by wrong object order in the *.ac file. You can either re-order the objects there,

Re: [Flightgear-devel] Re: C310 Update

2005-12-18 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 18 December 2005 21:50: In particular a number of the surfaces are one-sided which causes problems when combined with transparent surfaces like the windows. No. That's normally caused by wrong object order in the *.ac file. You can

[Flightgear-devel] Re: Wing motion

2005-12-18 Thread Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the disadvantage that you'd

[Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Melchior FRANZ
Sorry to be annoying yet again, but that's what I'm best at: * Erik Hofman -- Saturday 17 December 2005 10:48: I must say I like the idea, but given it's current state (no windows support) I would like to postpone it until after FlightGear 1.0 is released. And I would like to postpone the

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Erik Hofman
Melchior FRANZ wrote: Sorry to be annoying yet again, but that's what I'm best at: * Erik Hofman -- Saturday 17 December 2005 10:48: I must say I like the idea, but given it's current state (no windows support) I would like to postpone it until after FlightGear 1.0 is released. And I would

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Stefan Seifert
Erik Hofman wrote: Lighten up, I just started looking at this patch since Fred promised to fill in the missing gaps. I just noticed, that this patch could break compilation, since in sg_patch.cxx the new method is called makeDir and in the header it's still makedir. I know, I should always

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Erik Hofman
Stefan Seifert wrote: Erik Hofman wrote: Lighten up, I just started looking at this patch since Fred promised to fill in the missing gaps. I just noticed, that this patch could break compilation, since in sg_patch.cxx the new method is called makeDir and in the header it's still makedir. I

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Stefan Seifert
Erik Hofman wrote: I noticed this already. I think I like it to be called create() instead, but that's a different matter. Maybe createDir? Because it's a member of SGPath which may as well be the path to a file. So it'd be confusing if path_to_a_file.create() created a directory. I

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Curtis L. Olson
Melchior FRANZ wrote: Either the 1.0 number means anything, then fgfs better be complete. Or it doesn't mean anything, then let's release it when it's done and call the next releases 0.9.10++. Or is there a compelling reason to rush out 1.0 *now*? One that we aren't told for whatever reason?

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Paul Surgeon
On Saturday 17 December 2005 16:10, Curtis L. Olson wrote: Maybe we should drop the arbitrary version numbering scheme (and I do see the version numbers as 99.9.9% arbitrary) and go with code names for our releases. Would that make people happier? Curt. No what would make us more happy is

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Curtis L. Olson
Paul Surgeon wrote: On Saturday 17 December 2005 13:40, Erik Hofman wrote: Melchior FRANZ wrote: Sorry to be annoying yet again, but that's what I'm best at: * Erik Hofman -- Saturday 17 December 2005 10:48: I must say I like the idea, but given it's current state (no windows

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Curtis L. Olson
Paul Surgeon wrote: No what would make us more happy is to know why there is such an urgency to have two FG releases in the space of a couple of months when up till now we've been releasing about once per year. What has prompted this change? This decision didn't involve the developers at

[Flightgear-devel] Re: Options

2005-12-17 Thread John Wojnaroski
Well, I wasn't going to way-in until someone mentioned Scale and Mathworks. Just to set the record straight, for the 747 we'll be using FG-0.9.8 modified to handle all the 747 subsystems, engine models, synthetic voice, etc, etc. All the source files were provided to the primary authors,

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread AJ MacLeod
On Saturday 17 December 2005 11:40, Erik Hofman wrote: Lighten up, I just started looking at this patch since Fred promised to fill in the missing gaps. I was delighted to see a form of the options saving patches going into CVS, since I've been using the earlier versions with no troubles at

Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Erik Hofman
AJ MacLeod wrote: I really hope this is made to work at least as well as the earlier patches because I think it's a _great_ feature and one that makes life with FG that little bit more pleasant... Yeah well, I was trying to outsmarten myself, and got hit in the back. It took me way longer

[Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Pigeon
I guess what Curt was saying is, him being the release manager of the project, has to find appropriate and free time do all the things for a release, which is fair enough and understandable. Perhaps we can have more people to help doing a release? Personally I've only witnessed one

[Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 15 December 2005 19:21: In the past with Debin and Glut, specifying --enable-game-mode has always worked for me as expected. But now I'm trying to do the same thing with freeglut-2.2.0 and Fedora Core 4. Don't know if it has anything to do with it:

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Thursday 15 December 2005 19:21: In the past with Debin and Glut, specifying --enable-game-mode has always worked for me as expected. But now I'm trying to do the same thing with freeglut-2.2.0 and Fedora Core 4. Don't know if it has

[Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 15 December 2005 21:06: I have verified that glut game mode works great with the original glut-3.7, but it's horribly broken in freeglut. Keyboard handling is also broken in freeglut. That's why I'm using SDL. (I don't like unfreeglut :-). m.

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Thursday 15 December 2005 21:06: I have verified that glut game mode works great with the original glut-3.7, but it's horribly broken in freeglut. Keyboard handling is also broken in freeglut. That's why I'm using SDL. (I don't like

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Bruce Benneke
!-- Curtis L. Olson said I have verified that glut game mode works great with the original glut-3.7, but it's horribly broken in freeglut. I'd be using SDL here too if it didn't blank and lockout all the secondary displays in a multiheaded system. :-( -- I take it you got multiheaded

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
Bruce Benneke wrote: I take it you got multiheaded working with glut 3.7 on FC4? I haven't actually configured the multiheaded stuff on FC4. I have done this with glut3.7 and an older version of Debian and didn't encounter any surprises. I'm having general issues with my FC4 box, and

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Bruce Benneke
Curtis L. Olson wrote: I'm not expecting any issues with glut-3.7 on FC4 ... should I be? I'll try it, probably not till next weekI'll post...(assuming I haven't booted that box against the wall...having pesonal issues switching from mandrake to FC.) Bruce Benneke

Re: [Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread John Wojnaroski
I know you guys have taken care of this, but perhaps it bears repeating.. Check your XF86Config file(s). In some case incorrect monitor settings can result in X turning off the second monitor if the numbers for the desired unit don't meet spec or becomes confused if you have two different

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Vassilii Khachaturov
And now comes the attachment... Sorry. Vassilii Index: ../data/Input/Joysticks/CH/pro-yoke-usb.xml === RCS file: /var/cvs/FlightGear-0.9/data/Input/Joysticks/CH/pro-yoke-usb.xml,v retrieving revision 1.19 diff -u -p -r1.19

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Vassilii Khachaturov
Following Melchior's suggestions of not disabling the axis0/1 as somebody might want to fly a rotorcraft with the yoke nevertheless, I have modified the patch. Here's what it does now: 1) it's really difficult to fly a helicopter with the yoke, but one can make good use of the throttle as the

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Wednesday 14 December 2005 21:41: And now comes the attachment... Sorry. 1) You didn't even try the patch. I didn't either, but I see that it can't work. Hint: xmllint :-} 2) Polluting joysticks.xml with driver specific stuff is a no-go. Drivers need to be

Re: [Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Vassilii Khachaturov
1) You didn't even try the patch. I didn't either, but I see that it can't work. Hint: xmllint :-} I don't know how you see that, because I picked it off working tree. I tested after that with the new property set to false, true, and absent. If you mean the markup in the print statement,

Re: [Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Vassilii Khachaturov
oh, I see what you mean -- the closing tag in the joystick.xml file. Strange thing I didn't caught it while testing... Vassilii ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Vassilii Khachaturov
oh, I see what you mean -- the closing tag in the joystick.xml file. Strange thing I didn't caught it while testing... I know what happened. First, I tested it without the joystick.xml change and it worked (yoke controls the cyclic). Then I put the true in, and it worked (yoke control of cyclic

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Wednesday 14 December 2005 23:13: 1) You didn't even try the patch. I didn't either, but I see that it can't work. Hint: xmllint :-} I don't know how you see that, + disable-cyclic-yoke type=boolfalsedisable-cyclic-yoke

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Dave Culp
On Sunday 11 December 2005 08:02 am, Melchior FRANZ wrote: * Dave Culp -- Sunday 11 December 2005 05:05: The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle [...] The property /engines/engine[x]/Reverser doesn't work

[Flightgear-devel] Re: [Flightgear-users] Some FG videos...

2005-12-11 Thread Ampere K. Hardraade
On December 11, 2005 07:10 am, Pigeon wrote: Hi all, Cooked up some FG videos for everyone's pleasure... http://pigeond.net/photos/flightgear/videos/ Perhaps in the future we could make some short video clips for little parts of various FG flying tutorials too. Pigeon.

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Jon S Berndt
On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ [EMAIL PROTECTED] wrote: * Dave Culp -- Sunday 11 December 2005 05:05: The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle [...] The property /engines/engine[x]/Reverser

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Martin Spott
Jon S Berndt wrote: On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ wrote: It's the job of the glue code (JSBSim.cxx) to map internal values to standard fgfs properties. This internal /fdm/jsbsim/foo thingy will hardly ever be supported by the keyboard/joystick bindings. Maybe I'm not

[Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Melchior FRANZ
* Martin Spott -- Sunday 11 December 2005 20:09: Jon S Berndt wrote: On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ wrote: It's the job of the glue code (JSBSim.cxx) to map internal values to standard fgfs properties. This internal /fdm/jsbsim/foo thingy will hardly ever be

RE: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Jon S. Berndt
I'm convinced Melchior aimed at pointing out that FDM-specific names for non-FDM-specific properties don't belong into FlightGear. FlightGear supports more than just one FDM. There are conventions for where to find properties. Engine stuff is in /engines/. There are setups relying on

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Ampere K. Hardraade
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote: On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot of the

[Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Melchior FRANZ
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. 2. Created a file 3089361.stg OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10 OBJECT_STATIC oilrig.ac 8.485

Re: [Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals
Melchior FRANZ schrieb: * Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. Why did you choose 3089361.stg? Guessing? :- In scripts/perl/scenery/

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Dave Culp
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote: We seem to be missing a screenshot of our online map. :) http://www.cs.yorku.ca/~cs233144/onlineMap.jpg We may need a logical place at the FlightGear website to put more info up about the multiplayer capabilities. Right now I

[Flightgear-devel] Re: [Flightgear-users] Re: Multiplayer Communications

2005-12-08 Thread Buchanan, Stuart
Copied from -users, as I think this is of more interest to -devel --- Melchior FRANZ wrote: MP pilots communicate all the time, not over slow email, but via instantaneous irc://irc.flightgear.org/flightgear. They talked quite a lot about this mysterious sauviat yesterday and the day before.

[Flightgear-devel] Re: Autopilot

2005-12-07 Thread Melchior FRANZ
* Buchanan, Stuart -- Wednesday 30 November 2005 18:27: I would think the .nas file for the KAP140 should be able to disable the appropriate parts of the menu tree dynamically when initialized. What should be disabled? Only the Autopilot settings entry, or the whole Autopilot menu? I wouldn't

[Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread kella001
Also, I got a tip concerning the views to use the --view-offset parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program Files\FlightGear\data --view-offset=-45 and the view didn't change at all. I tried putting the

Re: [Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: Also, I got a tip concerning the views to use the --view-offset parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32fgfs.exe --fg-root=c:\Program Files\FlightGear\data --view-offset=-45 and the view didn't change

[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Steve Knoblock
On Wed, 07 Dec 2005 12:00:22 -0600, you wrote: What should be disabled? Only the Autopilot settings entry, or the whole Autopilot menu? I wouldn't add this to the KAP140, though, but rather to gui.nas' INIT function. (Currently we operate with full property paths, and when someone inserts a menu

[Flightgear-devel] Re: gui menu disable/enable diff

2005-12-07 Thread Steve Knoblock
On Tue, 06 Dec 2005 12:41:02 -0600, you wrote: * Melchior FRANZ -- Tuesday 06 December 2005 17:50: http://members.aon.at/mfranz/menu_disable.diff [5 kB] Committed. And I forgot to mention in the cvs log message: OK'ed by Erik. :-) Oops, I missed this. Will update my cvs. -sek

[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Steve Knoblock -- Wednesday 07 December 2005 20:35: What should be disabled? Only the Autopilot settings entry, or the whole Autopilot menu? What if the Autopilot menu entry was bound to a function [...] Thanks, but I didn't ask *how* to do it (which I know pretty well), but *which*

[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 07 December 2005 21:00: * Steve Knoblock -- Wednesday 07 December 2005 20:35: What if the Autopilot menu entry was bound to a function [...] Thanks, but I didn't ask *how* to do it [...] But, yes, I had planned to let menubar.xml just call gui.autopilot(),

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 22

2005-12-07 Thread syd
Hi Curt, the B1900D and Bravo have flight director bars as separate movable objects ... just waiting for a flight director :) Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 22

2005-12-07 Thread Curtis L. Olson
syd wrote: Hi Curt, the B1900D and Bravo have flight director bars as separate movable objects ... just waiting for a flight director :) Perfect, thanks! I'll take a look at those. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

[Flightgear-devel] RE: Help with Multiple Instances

2005-12-07 Thread Ryan Kellar
For setting up slaved visual channels, here are some of the options I have used: --enable-game-mode (--enable-fullscreen depending on glut vs. sdl) --prop:/sim/menubar/visibility=false --prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the screen.)

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx, Main/fg_commands.cxx: add fgCommand to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 15:20: the attached patch adds an fgCommand that allows to disable/enable menu entries This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to false and get the menu disabled.

Re: [Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx, Main/fg_commands.cxx: add fgCommand to disable/enable menu entries

2005-12-06 Thread Vassilii Khachaturov
This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to false and get the menu disabled. Working on that. Comments still welcomed, though. Great idea. Do that, and I'll rework the CH Products Yoke cyclic hack to add a

Re: [Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx, Main/fg_commands.cxx: add fgCommand to disable/enable menu entries

2005-12-06 Thread Stefan Seifert
Melchior FRANZ wrote: * Melchior FRANZ -- Tuesday 06 December 2005 15:20: the attached patch adds an fgCommand that allows to disable/enable menu entries This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 15:57: This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to false and get the menu disabled. Done. Attached is a better patch. No more fgCommand, and no Nasal-wrapper.

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 16:54: Attached is a better patch. ... and in case someone *really* wants to review that, or maybe even test it. I fixed one bug and cleaned the code up, and I will probably make some more minor changes:

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 17:50: http://members.aon.at/mfranz/menu_disable.diff [5 kB] Committed. And I forgot to mention in the cvs log message: OK'ed by Erik. :-) m. ___ Flightgear-devel mailing list

[Flightgear-devel] Re: FG, opengc, generic gauges

2005-12-06 Thread Bruce Benneke
Absolutely I would be interested in just using FG to do the gauges. Any details or a boot in the right direction would be appreciated Would I be able to seperate the gauges onto a second system? I'm already liking the idea of running 'atlas' as a mapping utility on a second

Re: [Flightgear-devel] Re: FG, opengc, generic gauges

2005-12-06 Thread Curtis L. Olson
Bruce Benneke wrote: Absolutely I would be interested in just using FG to do the gauges. Any details or a boot in the right direction would be appreciated Would I be able to seperate the gauges onto a second system? I'm already liking the idea of running 'atlas' as a mapping utility

Re: [Flightgear-devel] Re: FG, opengc, generic gauges

2005-12-06 Thread Bruce Benneke
Interesting option.definitely out of our price range, though.(looks pretty cool...good work btw) How does one go about slaving other comps to the 'master' copy of FG? Am I missing something in documentation? Bruce Curtis L. Olson wrote: Bruce Benneke wrote: Absolutely I would be

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 19

2005-12-06 Thread Steve Knoblock
On Tue, 06 Dec 2005 12:00:24 -0600, you wrote: * Melchior FRANZ -- Tuesday 06 December 2005 15:20: the attached patch adds an fgCommand that allows to disable/enable menu entries This should better be hooked into the property tree, so that one can directly set

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 19

2005-12-06 Thread Melchior FRANZ
* Steve Knoblock -- Tuesday 06 December 2005 21:16: My only caution would be possible malicious disabling of essential menus. I think the author would be exposed pretty quickly, Exactly. And this isn't the first opportunity for aircraft designers to annoy others. What about a Nasal script that

Re: [Flightgear-devel] Re: FG, opengc, generic gauges

2005-12-06 Thread Curtis L. Olson
Bruce Benneke wrote: Interesting option.definitely out of our price range, though.(looks pretty cool...good work btw) How does one go about slaving other comps to the 'master' copy of FG? Am I missing something in documentation? There is a file called README.IO which gives a brief

Re: [Flightgear-devel] Re: Autopilot (and more)

2005-12-05 Thread Steve Hosgood
On Sat, 2005-12-03 at 20:32, Ampere K. Hardraade wrote: How about disabling avionic functions by default unless the aircraft-set.xml specifically demands them? Ampere Sounds fine. Don't limit the control just to be true/false though: As you suggest, the avionics dialog boxes would be

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-05 Thread Melchior FRANZ
We discussed it a bit on irc://irc.flightgear.org/flightgear already ... * Vassilii Khachaturov -- Saturday 03 December 2005 02:52: 1) it's really difficult to fly a helicopter with the yoke, but one can make good use of the throttle as the collective. If one wants to fly and use the mouse as

[Flightgear-devel] Re: Autopilot Interface

2005-12-05 Thread Steve Knoblock
On Thu, 01 Dec 2005 09:14:11 -0600, you wrote: wrong, as with the Cessna autopilot where the dialog box is invisibly disconnected from the real autopilot. Reading the digest, I am a little slow on keeping up with this thread. The built-in autopilot is not the real autopilot. In MSFS, there is

Re: [Flightgear-devel] Re: Autopilot

2005-12-04 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On November 30, 2005 12:25 pm, Melchior FRANZ wrote: Could be added to the list of admitted features for 1.0, next to landing lights ... :-) m. Just so people don't pull their hair out trying to come up with a solution to the landing lights:

Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-03 Thread Mathias Fröhlich
On Freitag 02 Dezember 2005 12:48, Melchior FRANZ wrote: * Mathias Fröhlich -- Friday 02 December 2005 07:35: float XDR_decode_float ( const xdr_data_t f_Val ) { union { float f; xdr_data_t x; } tmp; tmp.x = XDR_decode_int32 (f_Val); return tmp.f;

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 18:44: I will present a patch after that which restores the original, pre-ObjectsTerrain behavior. Committed. If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ subdir, then FGGlobals::set_fg_scenery() will expanded this to a list

Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Melchior FRANZ schrieb: If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ does the seperator have to be a double colon :? Or, more precisely, is it a ; under Windos? A double colon would cause real trouble under Windos... (imagine

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Christian Mayer -- Saturday 03 December 2005 12:35: Melchior FRANZ schrieb: If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ does the seperator have to be a double colon :? Or, more precisely, is it a ; under Windos? A double colon would cause real trouble under Windos...

Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 02 December 2005 18:44: I will present a patch after that which restores the original, pre-ObjectsTerrain behavior. Committed. If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ subdir, then FGGlobals::set_fg_scenery()

  1   2   3   4   5   6   7   8   9   10   >