Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-27 Thread Julian Foad
Richard Bytheway wrote: > > Also, I noticed that the man page for cvs documents a -z switch for doing compressed >transfers, but this doesn't work when I try it, is this due to the cygwin version of >cvs, or the cvs servers themselves? In what way does it not work? I use it in WinME/CygWin an

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread John Check
On Monday 25 March 2002 11:19 am, you wrote: > > On a related note, does anyone know how I could convince CVS that the > > base package tar.gz file contents are a suitable starting point for a cvs > > update of the base package? > > You just need a tarball with all the CVS control files (and nothi

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread David Megginson
Alex Perry writes: > Works fine. Thank you Jim! My main complaint is that the view elevation > is such that I have some cockpit ceiling in the view, yet some of the > instrument panel is missing. I can fix it with the mouse scrolling, > but it is cancelled as soon as I revert to mouse joys

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread Alex Perry
> It's still not pretty, but with Jim's improvements, it's usable -- you > can look around easily with the mouse or keyboard. I just tried my > first end-to-end flight using the 3D C172 cockpit, flying from CYOW to > CYRP. Works fine. Thank you Jim! My main complaint is that the view elevation

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread David Megginson
Alex Perry writes: > You can see far too much out of the two rear windows (the slanting ones). > This is partly because the tail of the aircraft should intrude more, and > partly because the slope of the windows encourages dirt accumulation and > atmospheric degradation of the plastic. That'

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
David Megginson writes: > You might have to -- dependency handling seems very badly screwed up > these days. It could also have something to do with your 3D hardware > -- in main.cxx, I set the near clip very close for interior view, and > perhaps that's screwing something up for you. As I

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and noteto Alex Perry)

2002-03-25 Thread Alex Perry
> I took six quick shots while twirling the view around 3000ft above the > default airport (KSFO): > http://www.megginson.com/flightsim/cockpit01.png You can see far too much out of the two rear windows (the slanting ones). This is partly because the tail of the aircraft should intrude more, an

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Alex Perry
> A full purely 3D panel is not practical with current hardware -- we > won't be making every gauge and needle fully 3D; I think that some > parts are good candidates for 3D animation, though. You mention the > throttle and mixture knobs -- the levers on larger aircraft will > definitely need to

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread David Megginson
Richard Bytheway writes: > I like this lots, I must have a play myself later. The second > thing I noticed (after just how cool the panel looks) is how > obvious the flat knobs are, particularly the magneto switch. I > guess that a full 3D panel will fix this, but I am not volunteering > to

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > One problem I saw is that if you pitch up/down the view from the > 'inside the cockpit' view and then switch to an external view, the > aircraft model itself is left at the 'view' pitch offset which is > incorrect. > Strange, I didn't notice that on

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Alex Perry
> On a related note, does anyone know how I could convince CVS that the base package >tar.gz file contents are a suitable starting point for a cvs update of the base >package? You just need a tarball with all the CVS control files (and nothing else). Simply unpack it over the top of the base p

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Curtis L. Olson writes: > > There is no background because you see the 3D model's panel behind the > > instruments. If you're not seeing the 3D model panel behind the > > instruments, make sure you're using the latest base package and source > > code from the CVS. > > Hmmm, I'm not seeing

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit

2002-03-25 Thread Richard Bytheway
TED]] > Sent: 25 March 2002 3:26 pm > To: [EMAIL PROTECTED] > Subject: RE: [Flightgear-devel] Viewer Improvements and 3D > cockpit (and > note to Alex Perry) > > > Jon Berndt writes: > > > Any chance someone could post a screen shot??? > > I took six quic

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Jon Berndt writes: > Any chance someone could post a screen shot??? I took six quick shots while twirling the view around 3000ft above the default airport (KSFO): http://www.megginson.com/flightsim/cockpit01.png http://www.megginson.com/flightsim/cockpit02.png http://www.megginson.com/fl

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Curtis L. Olson
David Megginson writes: > There is no background because you see the 3D model's panel behind the > instruments. If you're not seeing the 3D model panel behind the > instruments, make sure you're using the latest base package and source > code from the CVS. Hmmm, I'm not seeing the panel behind t

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread David Megginson
Curtis L. Olson writes: > With the latest changes from cvs, I come up by default and see the > instruments but no instrument panel / background. The propeller is > spinning off center to the left. From the left seat, the prop should > be off center to the right I think. (Or do they fly on

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Curtis L. Olson
David Megginson writes: > I've just checked in Jim's latest viewer improvements and I encourage > everyone to update the main source tree and the base package, then try > > fgfs --aircraft=c172-3d David, With the latest changes from cvs, I come up by default and see the instruments but no ins

RE: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jon Berndt
Any chance someone could post a screen shot??? Jon > [mailto:[EMAIL PROTECTED]]On Behalf Of David > Megginson > > I've just checked in Jim's latest viewer improvements and I encourage > everyone to update the main source tree and the base package, then try > > fgfs --aircraft=c172-3d ___