Richard Bytheway wrote:
>
> Also, I noticed that the man page for cvs documents a -z switch for doing compressed
>transfers, but this doesn't work when I try it, is this due to the cygwin version of
>cvs, or the cvs servers themselves?
In what way does it not work? I use it in WinME/CygWin an
On Monday 25 March 2002 11:19 am, you wrote:
> > On a related note, does anyone know how I could convince CVS that the
> > base package tar.gz file contents are a suitable starting point for a cvs
> > update of the base package?
>
> You just need a tarball with all the CVS control files (and nothi
Alex Perry writes:
> Works fine. Thank you Jim! My main complaint is that the view elevation
> is such that I have some cockpit ceiling in the view, yet some of the
> instrument panel is missing. I can fix it with the mouse scrolling,
> but it is cancelled as soon as I revert to mouse joys
> It's still not pretty, but with Jim's improvements, it's usable -- you
> can look around easily with the mouse or keyboard. I just tried my
> first end-to-end flight using the 3D C172 cockpit, flying from CYOW to
> CYRP.
Works fine. Thank you Jim! My main complaint is that the view elevation
Alex Perry writes:
> You can see far too much out of the two rear windows (the slanting ones).
> This is partly because the tail of the aircraft should intrude more, and
> partly because the slope of the windows encourages dirt accumulation and
> atmospheric degradation of the plastic.
That'
David Megginson writes:
> You might have to -- dependency handling seems very badly screwed up
> these days. It could also have something to do with your 3D hardware
> -- in main.cxx, I set the near clip very close for interior view, and
> perhaps that's screwing something up for you.
As I
> I took six quick shots while twirling the view around 3000ft above the
> default airport (KSFO):
> http://www.megginson.com/flightsim/cockpit01.png
You can see far too much out of the two rear windows (the slanting ones).
This is partly because the tail of the aircraft should intrude more, an
> A full purely 3D panel is not practical with current hardware -- we
> won't be making every gauge and needle fully 3D; I think that some
> parts are good candidates for 3D animation, though. You mention the
> throttle and mixture knobs -- the levers on larger aircraft will
> definitely need to
Richard Bytheway writes:
> I like this lots, I must have a play myself later. The second
> thing I noticed (after just how cool the panel looks) is how
> obvious the flat knobs are, particularly the magneto switch. I
> guess that a full 3D panel will fix this, but I am not volunteering
> to
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> One problem I saw is that if you pitch up/down the view from the
> 'inside the cockpit' view and then switch to an external view, the
> aircraft model itself is left at the 'view' pitch offset which is
> incorrect.
>
Strange, I didn't notice that on
> On a related note, does anyone know how I could convince CVS that the base package
>tar.gz file contents are a suitable starting point for a cvs update of the base
>package?
You just need a tarball with all the CVS control files (and nothing else).
Simply unpack it over the top of the base p
Curtis L. Olson writes:
> > There is no background because you see the 3D model's panel behind the
> > instruments. If you're not seeing the 3D model panel behind the
> > instruments, make sure you're using the latest base package and source
> > code from the CVS.
>
> Hmmm, I'm not seeing
TED]]
> Sent: 25 March 2002 3:26 pm
> To: [EMAIL PROTECTED]
> Subject: RE: [Flightgear-devel] Viewer Improvements and 3D
> cockpit (and
> note to Alex Perry)
>
>
> Jon Berndt writes:
>
> > Any chance someone could post a screen shot???
>
> I took six quic
Jon Berndt writes:
> Any chance someone could post a screen shot???
I took six quick shots while twirling the view around 3000ft above the
default airport (KSFO):
http://www.megginson.com/flightsim/cockpit01.png
http://www.megginson.com/flightsim/cockpit02.png
http://www.megginson.com/fl
David Megginson writes:
> There is no background because you see the 3D model's panel behind the
> instruments. If you're not seeing the 3D model panel behind the
> instruments, make sure you're using the latest base package and source
> code from the CVS.
Hmmm, I'm not seeing the panel behind t
Curtis L. Olson writes:
> With the latest changes from cvs, I come up by default and see the
> instruments but no instrument panel / background. The propeller is
> spinning off center to the left. From the left seat, the prop should
> be off center to the right I think. (Or do they fly on
David Megginson writes:
> I've just checked in Jim's latest viewer improvements and I encourage
> everyone to update the main source tree and the base package, then try
>
> fgfs --aircraft=c172-3d
David,
With the latest changes from cvs, I come up by default and see the
instruments but no ins
Any chance someone could post a screen shot???
Jon
> [mailto:[EMAIL PROTECTED]]On Behalf Of David
> Megginson
>
> I've just checked in Jim's latest viewer improvements and I encourage
> everyone to update the main source tree and the base package, then try
>
> fgfs --aircraft=c172-3d
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