re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread David Megginson
Matthew Law writes: > Well, I said I was going to do it and a freak combination of > holiday and nice weather made me jump in the car and drive to the > Sheffield Aero Club far earlier than planned. After the obligatory > cup of tea and handover of £92 I found myself sat in a C152 by the > n

re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread Curtis L. Olson
David Megginson writes: > Make sure she gets at least 25-50% of the proceeds for something > *she* wants (and save a bit of a reserve for the transit passes). I call it the wife tax. Here it is always at least 50% and usually much more. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program

Re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread Major A
> I've never had the chance to use a grass runway -- how does it feel as > you get close to takeoff speed? We need to start modelling the bumps > and jolts in FlightGear. I've taken off one (in the back seat, though), it's surprisingly smooth. I think it's the same effect as when you ride over a

Re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread Curtis L. Olson
Major A writes: > > > I've never had the chance to use a grass runway -- how does it feel as > > you get close to takeoff speed? We need to start modelling the bumps > > and jolts in FlightGear. > > I've taken off one (in the back seat, though), it's surprisingly > smooth. I think it's the same

Re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Major A writes: > > > > > I've never had the chance to use a grass runway -- how does it feel as > > > you get close to takeoff speed? We need to start modelling the bumps > > > and jolts in FlightGear. > > > > I've taken off one (in the back seat,

Re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread Matthew Law
On Thursday 03 April 2003 16:16, David Megginson wrote: > Yes, a 150 was simply too small for me -- I paid the extra money to > train in 172s, but I think that our rates are a bit cheaper over here. Cost-wise it simply isn't an option open to me. Also, I'm not sure but I think the club reserves

Re: [Flightgear-devel] OT: First Flight

2003-04-03 Thread David Megginson
Matthew Law writes: > It actually felt OK - far less bumpy than the C206's I've been in > on concrete runways. I seem to remember that he held the yoke > quite far back early on in the take off run. Would this help? But > I might be mistaken... That would be a standard soft-field takeoff pr

Re: [Flightgear-devel] OT: First Flight

2003-04-04 Thread David Luff
On 4/3/03 at 5:01 PM David Megginson wrote: >Matthew Law writes: > > > I'll make just one more post after lesson 2... > >Post as often as you'd like -- we'll all be interested in hearing as >it goes. Ditto, I've thoroughly enjoyed the posted desciptions of both David's and now your flying traini

Re: [Flightgear-devel] OT: First Flight

2003-04-05 Thread Matthew Law
On Thursday 03 April 2003 22:01, David Megginson wrote: > I've simulated soft-field takeoffs on long, paved runways many times, > and used the technique for real a few times this winter to get up > before snow, ice, and slushy puddles in the middle of runway. It > tends to freak out passengers, be

Re: [Flightgear-devel] OT: First Flight

2003-04-05 Thread David Megginson
Matthew Law writes: > Well, hopefully I won't develop the fear that I've seen some pilots > have when they are confronted with a short runway for the first > time. I saw a guy (at a different airfield) in a 182 go-around > three times because he'd never had to plant it straight on the > thre

Re: [Flightgear-devel] OT: First Flight

2003-04-05 Thread Matthew Johnson
On Sat, 5 Apr 2003, Matthew Law wrote: > On Thursday 03 April 2003 22:01, David Megginson wrote: > > I've simulated soft-field takeoffs on long, paved runways many times, > > and used the technique for real a few times this winter to get up > > before snow, ice, and slushy puddles in the middle of

Re: [Flightgear-devel] OT: First Flight

2003-04-05 Thread David Megginson
Matthew Johnson writes: > I found Blender to be like a 3D version of emac's Might want to try > this: > > http://www.ac3d.org > > Found this application to be much easier to use...But my 3D skills are > terrible and only time and perseverence will change that, hopefully. With AC3D, y

Re: [Flightgear-devel] OT: First Flight

2003-04-05 Thread Matt
On Sat, 2003-04-05 at 19:28, David Megginson wrote: > Matthew Johnson writes: > > > I found Blender to be like a 3D version of emac's Might want to try > > this: > > > > http://www.ac3d.org > > > > Found this application to be much easier to use...But my 3D skills are > > terrible and

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread David Megginson
Matt writes: > I might be wrong, but isn't Texture Coordinate Editor the same thing? I > am using version 3.6... It may be. The last version I looked at, a few months ago, did not allow you to position textures precisely with the mouse; instead, you had to project them in various ways. All

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Matt writes: > > > I might be wrong, but isn't Texture Coordinate Editor the same thing? I > > am using version 3.6... > > It may be. The last version I looked at, a few months ago, did not > allow you to position textures precisely with the mouse;

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Erik Hofman
Jim Wilson wrote: Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the best way to make ac3d files at this point. Blender is open source, which is a major plus. But what we really need to make the modeling take off is a open source tool that is easy to use and fully sup

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread David Megginson
Jim Wilson writes: > Yes, that is new. Obviously it makes a huge difference. Ac3d is > no doubt the best way to make ac3d files at this point. Blender is > open source, which is a major plus. But what we really need to > make the modeling take off is a open source tool that is easy to > u

RE: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Curtis L. Olson
Norman Vine writes: > Several of us tried doing that with PPE but at the time not many > agree with us that this was *needed*, and the project languished > > Note many of the features used in FGFS today are a direct result of > additions made to SG and SSG to support things that PPE required. > >

Re: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Frederic Bouvier
And why not a Blender loader for Plib. It seems to me that there is already one for osg (openscenegraph) -Fred Curtis L. Olson wrote: > Norman Vine writes: > > Several of us tried doing that with PPE but at the time not many > > agree with us that this was *needed*, and the project languished

RE: [Flightgear-devel] OT: First Flight

2003-04-06 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Several of us tried doing that with PPE but at the time not many > > agree with us that this was *needed*, and the project languished > > > > Note many of the features used in FGFS today are a direct result of > > additions made to SG and SSG to