Matthew Law writes:
> Well, I said I was going to do it and a freak combination of
> holiday and nice weather made me jump in the car and drive to the
> Sheffield Aero Club far earlier than planned. After the obligatory
> cup of tea and handover of £92 I found myself sat in a C152 by the
> n
David Megginson writes:
> Make sure she gets at least 25-50% of the proceeds for something
> *she* wants (and save a bit of a reserve for the transit passes).
I call it the wife tax. Here it is always at least 50% and usually
much more. :-)
Curt.
--
Curtis Olson IVLab / HumanFIRST Program
> I've never had the chance to use a grass runway -- how does it feel as
> you get close to takeoff speed? We need to start modelling the bumps
> and jolts in FlightGear.
I've taken off one (in the back seat, though), it's surprisingly
smooth. I think it's the same effect as when you ride over a
Major A writes:
>
> > I've never had the chance to use a grass runway -- how does it feel as
> > you get close to takeoff speed? We need to start modelling the bumps
> > and jolts in FlightGear.
>
> I've taken off one (in the back seat, though), it's surprisingly
> smooth. I think it's the same
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Major A writes:
> >
> > > I've never had the chance to use a grass runway -- how does it feel as
> > > you get close to takeoff speed? We need to start modelling the bumps
> > > and jolts in FlightGear.
> >
> > I've taken off one (in the back seat,
On Thursday 03 April 2003 16:16, David Megginson wrote:
> Yes, a 150 was simply too small for me -- I paid the extra money to
> train in 172s, but I think that our rates are a bit cheaper over here.
Cost-wise it simply isn't an option open to me. Also, I'm not sure but I
think the club reserves
Matthew Law writes:
> It actually felt OK - far less bumpy than the C206's I've been in
> on concrete runways. I seem to remember that he held the yoke
> quite far back early on in the take off run. Would this help? But
> I might be mistaken...
That would be a standard soft-field takeoff pr
On 4/3/03 at 5:01 PM David Megginson wrote:
>Matthew Law writes:
>
> > I'll make just one more post after lesson 2...
>
>Post as often as you'd like -- we'll all be interested in hearing as
>it goes.
Ditto, I've thoroughly enjoyed the posted desciptions of both David's and
now your flying traini
On Thursday 03 April 2003 22:01, David Megginson wrote:
> I've simulated soft-field takeoffs on long, paved runways many times,
> and used the technique for real a few times this winter to get up
> before snow, ice, and slushy puddles in the middle of runway. It
> tends to freak out passengers, be
Matthew Law writes:
> Well, hopefully I won't develop the fear that I've seen some pilots
> have when they are confronted with a short runway for the first
> time. I saw a guy (at a different airfield) in a 182 go-around
> three times because he'd never had to plant it straight on the
> thre
On Sat, 5 Apr 2003, Matthew Law wrote:
> On Thursday 03 April 2003 22:01, David Megginson wrote:
> > I've simulated soft-field takeoffs on long, paved runways many times,
> > and used the technique for real a few times this winter to get up
> > before snow, ice, and slushy puddles in the middle of
Matthew Johnson writes:
> I found Blender to be like a 3D version of emac's Might want to try
> this:
>
> http://www.ac3d.org
>
> Found this application to be much easier to use...But my 3D skills are
> terrible and only time and perseverence will change that, hopefully.
With AC3D, y
On Sat, 2003-04-05 at 19:28, David Megginson wrote:
> Matthew Johnson writes:
>
> > I found Blender to be like a 3D version of emac's Might want to try
> > this:
> >
> > http://www.ac3d.org
> >
> > Found this application to be much easier to use...But my 3D skills are
> > terrible and
Matt writes:
> I might be wrong, but isn't Texture Coordinate Editor the same thing? I
> am using version 3.6...
It may be. The last version I looked at, a few months ago, did not
allow you to position textures precisely with the mouse; instead, you
had to project them in various ways.
All
David Megginson <[EMAIL PROTECTED]> said:
> Matt writes:
>
> > I might be wrong, but isn't Texture Coordinate Editor the same thing? I
> > am using version 3.6...
>
> It may be. The last version I looked at, a few months ago, did not
> allow you to position textures precisely with the mouse;
Jim Wilson wrote:
Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the
best way to make ac3d files at this point. Blender is open source, which is a
major plus. But what we really need to make the modeling take off is a open
source tool that is easy to use and fully sup
Jim Wilson writes:
> Yes, that is new. Obviously it makes a huge difference. Ac3d is
> no doubt the best way to make ac3d files at this point. Blender is
> open source, which is a major plus. But what we really need to
> make the modeling take off is a open source tool that is easy to
> u
Norman Vine writes:
> Several of us tried doing that with PPE but at the time not many
> agree with us that this was *needed*, and the project languished
>
> Note many of the features used in FGFS today are a direct result of
> additions made to SG and SSG to support things that PPE required.
>
>
And why not a Blender loader for Plib. It seems to me that there is
already one for osg (openscenegraph)
-Fred
Curtis L. Olson wrote:
> Norman Vine writes:
> > Several of us tried doing that with PPE but at the time not many
> > agree with us that this was *needed*, and the project languished
Curtis L. Olson writes:
>
> Norman Vine writes:
> > Several of us tried doing that with PPE but at the time not many
> > agree with us that this was *needed*, and the project languished
> >
> > Note many of the features used in FGFS today are a direct result of
> > additions made to SG and SSG to
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