Re: [Flightgear-devel] Barnstorming

2002-07-18 Thread David Megginson
Erik Hofman writes: > Now, adding some nice urban textures might even further improve the > scenery (cough, cough). They're in my queue -- apologies for the delay. I got pretty obsessive over the weekend fighting plib to get the random objects working. All the best, David

re: [Flightgear-devel] Dynamic scenery notes

2002-07-18 Thread David Megginson
gt; Writing a new ssgLeaf node type really isn't so hard -- take a look at > the fgPanelNode implementation for a minimalist example. That would be wonderful, if someone wanted to contribute it. All the best, and thanks for the comments, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-18 Thread David Megginson
plib for using display lists, although it looks like it's > #ifdef'd out. Actually, I'm getting dlist buffer overflow warning messages when I allow random objects to get too dense, so they must be used somewhere. All the best,

Re: [Flightgear-devel] dumb suggestion

2002-07-18 Thread David Megginson
perimentally implemented > it in PPE. You have bright windows, an illumintade tail logo etc. Can we handle this in some generic way through plib? I could add it as an XML-defined model animation. All the best, David -- David Megginson, [EMAIL PROTECTED], http://ww

re: [Flightgear-devel] Problem with clouds?

2002-07-18 Thread David Megginson
to debug level for now. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] FW: [Plib-devel] ssg vertex tables tuning

2002-07-18 Thread David Megginson
saw a pretty-nice boost as well, for what it's worth. GeForce2Go 32MB, Linux drivers, 1600x1200x32 LCD. I don't remember what it was, because I've been using the patched plib now for over a week, but it was at least 15-20%. All the best, David -- David Meg

Re: [Flightgear-devel] Dynamic scenery notes

2002-07-18 Thread David Megginson
hat one unit = one meter. Try to keep the colours dull and the design generic (i.e. no adobe churches, cabanas, or maple sugar shacks). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear

Re: [Flightgear-devel] FW: [Plib-devel] ssg vertex tables tuning

2002-07-18 Thread David Megginson
hunks needs to be balanced > against the benefits of scene graph culling that smaller chunks bring. To back Curt up here, culling matters a lot -- some people saw a 70% framerate drop when I tried disabling scene-graph culling for some branches. All the best, David -- David Megginson, [EM

re: [Flightgear-devel] crash

2002-07-18 Thread David Megginson
e have been talking about). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Re: crash

2002-07-18 Thread David Megginson
orm -- does that sound probable? I've been flying right through them with impunity. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flight

re: [Flightgear-devel] Virtual Cities

2002-07-18 Thread David Megginson
on import (they're untextured). In the meantime, I might try stripping the tanker down by removing most vertices from the mesh and reassembling them into bigger tris, but I'm worried that it will take longer than just making a new tanker from scratch. All the best, David -- David Meggin

Re: [Flightgear-devel] lighting

2002-07-22 Thread David Megginson
Frederic Bouvier writes: > Wait... the tower-hexa only glow on certain faces and not on others. > It's going strangers... Did you apply colour materials to some of the surfaces in Blender before you exported your model? All the best, David -- David Megginson, [EMAIL PROTE

re: [Flightgear-devel] lighting

2002-07-22 Thread David Megginson
gle each time. Something changes in the OpenGL lighting state between pilot view and chase view. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Website updates

2002-07-22 Thread David Megginson
All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Website updates

2002-07-22 Thread David Megginson
ghtGear. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Random scenery objects now the default

2002-07-22 Thread David Megginson
ly to obscure some sky. 2. If we ever implement collision detection for these, you'd get a collision even when you were well clear. That said, feel free to experiment -- everything is configured in the XML, so it's easy to play with models, densities, etc. All the best, David -- D

re: [Flightgear-devel] Lighting

2002-07-22 Thread David Megginson
the buildings, and they don't start glowing unless the C172 is visible as well. Here's a different possibility -- the C172 has one texture with an alpha channel (which would cause GL_BLEND to be enabled), and one without (which would cause GL_BLEND to be disabled). Could that be the culprit

Re: [Flightgear-devel] Re: lighting

2002-07-22 Thread David Megginson
Andy Ross writes: > Does anyone know off the top of their heads if the panel code changes > the OpenGL lighting or material state? If it does, then this will be > a really simple fix. Yes, it does -- it was designed to work outside of the SSG scene graph. All the best, David

Re: [Flightgear-devel] Re: lighting

2002-07-22 Thread David Megginson
en when no panel is visible. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: lighting

2002-07-22 Thread David Megginson
Curtis L. Olson writes: > > Ahhh, rectangular livestock! Must make them easy to stack for shipment, > > eh? :) > Either that, or David does some side consulting for Gateway... Nah -- I'm promoting Monsanto's new genetically-modified cows. All the best, D

Re: [Flightgear-devel] Website updates

2002-07-22 Thread David Megginson
#x27;t notice much in flat terrain, but sometimes the mountains come out looking funny. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear

[Flightgear-devel] New TerraGear util: tguserdef

2002-07-24 Thread David Megginson
45.34 -75.92 45.33 -75.91 45.32 -75.90 45.33 -75.91 45.33 These objects will appear in the final scenery exactly as if they had been defined in vmap0 in the first place. Use tguserdef the same way you use tgvpf, e00lines, and other prep tools. All the best, David -- David Megg

re: [Flightgear-devel] finally compiled and some remarks on terrain and random 3D objects

2002-07-24 Thread David Megginson
isable-random-objects and see to what degree the framerate differs. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] finally compiled and some remarks on terrainand random 3D objects

2002-07-25 Thread David Megginson
periment, make a backup copy of $FG_ROOT/materials.xml, then replace every instance of billboard with fixed. Is your framerate better? If so, then we might want to use static polys for trees rather than billboards. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.meggin

[Flightgear-devel] More random-object optimization

2002-07-25 Thread David Megginson
20,000m (20km) from the center of the tile where it is located, no matter what range you specify for it -- we can fiddle with that number later. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel

re: [Flightgear-devel] mad cows

2002-07-25 Thread David Megginson
surrounding triangles as well. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Re: mad cows

2002-07-25 Thread David Megginson
the random seed. Check out the new obj.cxx, recompile, and give it another shot. Thanks, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Re: mad cows

2002-07-25 Thread David Megginson
bit of a noticable stutter now, which I wasn't seeing before. Are you noticing the same? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mai

[Flightgear-devel] ANN: new option --random-wind

2002-07-25 Thread David Megginson
might want to consider putting --random-wind in your .fgfsrc if you would like each flight to be interesting. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTE

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread David Megginson
server continues to behave quite normally. Odd. I'm wondering if we can make everything a bit simpler -- smaller textures, fewer particles, etc. We'd still get 3D clouds, but they wouldn't hit the GPUs as hard. All the best, David -- David Megginson, [EMAIL PROT

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread David Megginson
, of course, but as with terrain and 3D models, we will have to compromise a lot to make things work in a flight simulator: I expect that the final clouds will be a lot coarser, but still nice. All the best, David -- David Megginson, [EMAIL PROTECTED], http:

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread David Megginson
ata. They're gone. Are there any files inside SkyClouds that we don't need? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread David Megginson
Frederic Bouvier writes: > Here is a version of large.sky that only requires the SkyClouds directory. > I removed unnecessary records with my hex editor (MSVC). It's committed -- thanks. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.me

Re: [Flightgear-devel] Base Package size (was 3D clouds)

2002-09-17 Thread David Megginson
perms, etc) have been checked. Anyone else seen this? For me, the clouds become untextured when I get close, then opaque white boxes when I get a little closer. They look nice at a distance, at least sometimes. All the best, David -- David Megginson, [EMAIL PROTECTED], http://

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread David Megginson
24x768 32bpp That's what I get as well, with a GeForce2Go 32MB. When I get a little closer, it turns into a white cube. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing li

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-18 Thread David Megginson
oil and unusuable fuel): 1639lb (c172.xml has 1500lb) * Empty arm (CG): 39.3in (c172.xml has 41in) Here are the current values for our club's C172R, which has a 180HP upgrade: * Empty weight (including oil and unusable fuel): 1681.5lb * Empty arm (CG): 39.1in All the best

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-18 Thread David Megginson
e fuel at 48in, probably because of the different wing shape, but it's still not as far as c172.xml. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-18 Thread David Megginson
David Megginson writes: > Note a second problem with this code: it uses getDrPos (the actual > rudder position) and ignores maxSteerAngle from the config file. A > better option would probably be > > SteerAngle = SteerGain*FCS->GetDrCmd()*maxSteerAngle*RADTODEG;

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread David Megginson
Roman Grigoriev writes: > Could you please describe this situation Why this happened? I don't know the code well enough to suggest why. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightge

[Flightgear-devel] Removed simgear/interpreter/

2002-09-18 Thread David Megginson
ing?). If someone who uses this file can send me a patched version, I'll commit it ASAP. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail

Re: [Flightgear-devel] Removed simgear/interpreter/

2002-09-18 Thread David Megginson
Curtis L. Olson writes: > The MSVC work spaces are generated automatically whenever I run "make > dist". I have taken care of this. Thanks for handling that. If the files are autogenerated, we might want to yank them out of CVS. All the best, David -- David Megginson,

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-19 Thread David Megginson
27;d have c172p.xml and c172r.xml instead. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Modeling wing twist animation

2002-09-19 Thread David Megginson
> more easily modified (in XML) by someone that did not have the > software. It's an interesting suggestion, but smoothing (as I use the term) isn't the main problem -- you want to be able to move some vertices without moving others. Smoothing just tweaks the normals to hi

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-19 Thread David Megginson
rent birds in many ways: the 172P represents the end of a long, continuous cycle of 172 development dating back to the 1950s, while the 172R represents a new plane that Cessna built to resemble the old 172s. I've noticed that many flying clubs and schools require a separate check-out for the 1

re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:'FlightGear/FlightGear/Aircraft/c172'

2002-09-19 Thread David Megginson
Tony Peden writes: > Does the R have a 40 deg flap detent? No. The 172R and 172P allow up to 30deg flaps, but the 172M (mid 1970s) goes to 40deg -- it feels like dragging a parachute. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVS update:'FlightGear/FlightGear/Aircraft/c172'

2002-09-19 Thread David Megginson
ly getting the hang of *raising* the flaps to shorten my flare on shorter fields (not when the wheels are higher than a few inches above the runway, of course). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Fl

RE: [Flightgear-devel] CVS build problem, was Another automakevi ctim

2002-09-19 Thread David Megginson
bad. You can start by using a different --prefix argument to ./configure for each branch, i.e. ./configure --prefix=/usr/local/experimental/ ./configure --prefix=/usr/local/stable/ All the best, David -- David Megginson, [EMAIL PROTE

re: [Flightgear-devel] CVS question...

2002-09-19 Thread David Megginson
p with a combination of the current texture approach and 3D clouds. For overcast, 3D probably doesn't make sense, since there's no hole to fly through anyway. Cirrus is a separate problem we'll have to address. All the best,

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread David Megginson
them. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] IFR in FlightGear

2002-09-19 Thread David Megginson
rder when I am above the overcast layer because I *can* see: I tend to look out the window at the cloud horizon and my instrument scan goes to crap. As soon as I'm in the cloud and there's nothing out the window but white, my scan goes back to normal. All the best, David -- David Meg

Re: [Flightgear-devel] 3D Cloud Problems on Big-Endian Platforms

2002-09-19 Thread David Megginson
n see, and property lists are easy to slirp up with a couple of lines of code. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.o

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread David Megginson
st powerful GPU available in a notebook (I can upgrade from 32MB to 64MB, but I cannot change the GPU itself). > or just drop your resolution back down to what you card can > handle at 32 bit color when you want volumetric rendering That might be what has to happen -- we'll see. A

Re: [Flightgear-devel] CVS question...

2002-09-20 Thread David Megginson
{ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); } Here's what I get: GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread David Megginson
are in exactly the same order? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] CVS question...

2002-09-20 Thread David Megginson
hould be able to handle it fine (since it's just another texture with an alpha component). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] CVS question...

2002-09-20 Thread David Megginson
ame. I can't say with certainty that > it is impossible to do, but my gutt feeling is that this wouldn't > work. Is it possible to set up two separate contexts and switch between them? All the best, David -- David Megginson, [EMAI

[Flightgear-devel] Cessna 172P and 172R

2002-09-20 Thread David Megginson
o expected performance. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Thanks and a small nit...

2002-09-20 Thread David Megginson
Matthew Law writes: > I'm off to model some FGFS 'planes with skydiving mods - oh, and I'll get > around to publishing my C-208B turbine samples soon too... ;-) Let's get a Caravan in there as well. All the best, David -- David Megginson, [EMAIL PROTECTED]

Re: [Flightgear-devel] Something like a rant (was: GLenum patch - not ?)

2002-09-22 Thread David Megginson
mailbox, which is unfortunately quite backlogged. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread David Megginson
pe with that, I strongly recommend that anyone still using 2.95 switch to 3.2, which is much more standards compliant (an important protection for us little fish swimming in the ocean with Microsoft). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread David Megginson
, as required. In other words, you can turn off almost every feature added over the past 4 years. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] jigdo (Jigsaw Download) - a download managerfor CD images

2002-09-22 Thread David Megginson
you're running as root and stick in what you think is a data CD, do you really want it to be able to start running a program by itself? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-dev

[Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
e U.S. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
> FWIW I'm working on importing XPlane custom objects and many of > them share textures. I already have the SFO terminal and Golden > Gate bridge loading. Are those redistributable? All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
eed these in the base package soon, so unless the author is willing to change the terms, we'll have to reproduce them outselves. I think that we need to add the Bay-area bridges before anything else; next could be a few obvious landmarks like the Cow Palace, the TransAmerica building, and Alc

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
I've checked a simple perl script into scripts/perl/scenery/calc-tile.pl in the FlightGear CVS. It contains useful functions for calculating a tile path based on lon/lat and acts as a demo app. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginso

[Flightgear-devel] Help: Current Ground Elevation

2002-09-22 Thread David Megginson
ce for any help, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-22 Thread David Megginson
Norman Vine writes: > This might help someone get started > http://seneca.me.umn.edu/pipermail/flightgear-devel/2002-March/005243.html It explains the shortcomings, but I'm not sure if it helps me actually to get the ground elevation. All the best, David -- David Meggin

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
x27;d have to check recent stats. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread David Megginson
ly (perhaps even windsocks). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] FlightGear and Grade 5

2002-09-22 Thread David Megginson
future. Any other suggestions between now and tomorrow (Monday) morning? I had thought of an ATC exercise with some students moving around the class requesting clearances, etc., but I think that would be a morning in itself. Thanks, David -- David

re: [Flightgear-devel] F16

2002-09-23 Thread David Megginson
t here, but isn't the F-16 inherently aerodynamically unstable? If so, unless the JSBSim folks have already added a fairly complete FCS, it's unlikely anyone's going to be able to fly it. All the best, David -- David Megginson, [EMAIL PROT

Re: [Flightgear-devel] FlightGear and Grade 5

2002-09-23 Thread David Megginson
Thank you to everyone for the advice. I'll play it by ear this morning and see what works and what doesn't. Hopefully, FlightGear will be one of the things that does. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.meg

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread David Megginson
gave no intersection. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FlightGear and Grade 5

2002-09-23 Thread David Megginson
ight and at altitude without a single excessive control input -- I wish I could handle it so smoothly). A few of the boys wanted me to crash into buildings, but we worked around that. They *loved* the radio alphabet as well. All the best, David

re: [Flightgear-devel] Electrical system

2002-09-23 Thread David Megginson
ht mode, where at least one thing is guaranteed to go wrong at some point: some problems (jammed elevator trim, reversed aileron cranks, etc.) can be caught in the preflight, while others will occur in the air or during the takeoff roll. All the best, David -- David Megginson, [EMAIL PROTEC

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread David Megginson
model made its way to the front of the queue for loading; still no intersection. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/ma

[Flightgear-devel] Aircraft systems, take 1

2002-09-23 Thread David Megginson
shing default values for a property or two under /systems/electrical/, then adding sophistication as we get it wired into the rest of the program. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-

re: [Flightgear-devel] Caravan model

2002-09-24 Thread David Megginson
formance tables, system descriptions, weight and balance, and a lot of other interesting stuff. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] MSVC 6.0 Problem with systems/vacuum/vacuum.cxx

2002-09-24 Thread David Megginson
d it in the CVS (in advance of integration of Alex's vacuum model from steam.cxx). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightg

re: [Flightgear-devel] Caravan model

2002-09-24 Thread David Megginson
deal. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #1016 - 15 msgs

2002-09-24 Thread David Megginson
atmospheric > conditions surrounding the battery may change it's characteristics > a little but I'm sure aviation batteries are made with that in mind > too. It could be that extreme cold temperatures affect the battery as well as the oil. All the best, David -- David Meg

re: [Flightgear-devel] Compile Error in vacuum.cxx

2002-09-24 Thread David Megginson
Tony Peden writes: > I ran into compile errors with vacuum.cxx this morning. Adding > _pressure_node to the header as a member variable solved the problem. > The file is attached. Apologies -- I just forgot to commit the header. It's in now. All the best, David -- D

re: [Flightgear-devel] Compile Error in vacuum.cxx

2002-09-24 Thread David Megginson
Tony Peden writes: > Both you and Curt did it and it looks like there may be two declarations > of _pressure_node now. OK, I've just fixed it. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___

[Flightgear-devel] Canadian Airspace

2002-09-24 Thread David Megginson
C was a little pissed-off to have an apparently NORDO aircraft flying through its space without clearance, though having the US dispatch F-16s was probably overkill. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _

[Flightgear-devel] New Attitude Indicator (Artificial Horizon) Behaviour

2002-09-24 Thread David Megginson
also be unreliable. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New Attitude Indicator (Artificial Horizon) Behaviour

2002-09-24 Thread David Megginson
praying not to get an electrical failure before then. Now perhaps someone can remind me why I want to get an instrument rating ... > Wow! Good work. Thanks. I'm looking forward to input from Alex and other IFR pilots on how I can make the behaviour more realistic. All the best, Dav

Re: [Flightgear-devel] New Attitude Indicator (Artificial Horizon)Behaviour

2002-09-24 Thread David Megginson
[EMAIL PROTECTED] writes: > And having experienced exactly this in a real airplane, in > instrument conditions, I can tell that what you're seeing is quite > realistic. A full narrative would be very welcome, if it's not too emotionally difficult. All the best, David

re: [Flightgear-devel] defaults

2002-09-24 Thread David Megginson
ke precedence over the aircraft settings. Feel free to fix it, if you can think of a way to. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] New Attitude Indicator (Artificial Horizon) Behaviour

2002-09-24 Thread David Megginson
constant practice to help reinforce more formal scanning patterns. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] AI vacuum failure

2002-09-25 Thread David Megginson
dant, then remove it altogether -- I think that's what you'd suggested originally. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] New Attitude Indicator (Artificial Horizon) Behaviour

2002-09-25 Thread David Megginson
over the ASI in case of a blocked pitot tube, or any primary gauge in the case of a local failure. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECT

[Flightgear-devel] re: question

2002-09-26 Thread David Megginson
ittle like actually building an aircraft. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] re: question

2002-09-26 Thread David Megginson
the aircraft designer. The > line between the electrical system and instrument panel can be a bit > fuzzy. I'm not suggesting putting this in the panel config but in the aircraft config -- that's where we tie all the parts together. It should be easy to connect

[Flightgear-devel] Static port and altimeter

2002-09-27 Thread David Megginson
at src/System/static.[ch]xx and add them in before I have a chance, feel free. Note that any improvements to the static system automatically propagate themselves to the instruments. All the best, David -- David Megginson, [EMAIL PROTECTED], http

Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread David Megginson
tot and static systems to calculate airspeed. Does anyone have a formula or table for the second part (I guess I could dig through the JSBSim source)? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-

[Flightgear-devel] More instruments: VSI and HI

2002-09-27 Thread David Megginson
ag compass when you start the aircraft. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread David Megginson
-and-dirty methods for calculating IAS/CAS from the difference between dynamic and static pressure in subsonic flight. Thanks, and all the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread David Megginson
g it. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] More instruments: VSI and HI

2002-09-27 Thread David Megginson
c. It's going to be fun writing a randomized failure manager when everything's ready. I can think of quite a bit, including things that should be caught in the preflight but sometimes are not (like reversed ailerons). All the best, David -- David Megginson, [EMAIL PR

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