Erik Hofman writes:
> Now, adding some nice urban textures might even further improve the
> scenery (cough, cough).
They're in my queue -- apologies for the delay. I got pretty
obsessive over the weekend fighting plib to get the random objects
working.
All the best,
David
gt; Writing a new ssgLeaf node type really isn't so hard -- take a look at
> the fgPanelNode implementation for a minimalist example.
That would be wonderful, if someone wanted to contribute it.
All the best, and thanks for the comments,
David
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plib for using display lists, although it looks like it's
> #ifdef'd out.
Actually, I'm getting dlist buffer overflow warning messages when I
allow random objects to get too dense, so they must be used somewhere.
All the best,
perimentally implemented
> it in PPE. You have bright windows, an illumintade tail logo etc.
Can we handle this in some generic way through plib? I could add it
as an XML-defined model animation.
All the best,
David
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to debug level for now.
All the best,
David
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saw a pretty-nice boost as well, for what it's worth. GeForce2Go
32MB, Linux drivers, 1600x1200x32 LCD. I don't remember what it was,
because I've been using the patched plib now for over a week, but it
was at least 15-20%.
All the best,
David
--
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hat one unit = one meter. Try to keep the colours dull
and the design generic (i.e. no adobe churches, cabanas, or maple
sugar shacks).
All the best,
David
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hunks needs to be balanced
> against the benefits of scene graph culling that smaller chunks bring.
To back Curt up here, culling matters a lot -- some people saw a 70%
framerate drop when I tried disabling scene-graph culling for some
branches.
All the best,
David
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e have been
talking about).
All the best,
David
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orm -- does that sound probable? I've been flying
right through them with impunity.
All the best,
David
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on
import (they're untextured).
In the meantime, I might try stripping the tanker down by removing
most vertices from the mesh and reassembling them into bigger tris,
but I'm worried that it will take longer than just making a new tanker
from scratch.
All the best,
David
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Frederic Bouvier writes:
> Wait... the tower-hexa only glow on certain faces and not on others.
> It's going strangers...
Did you apply colour materials to some of the surfaces in Blender
before you exported your model?
All the best,
David
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gle each
time. Something changes in the OpenGL lighting state between pilot
view and chase view.
All the best,
David
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All the best,
David
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ghtGear.
All the best,
David
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ly to obscure some sky.
2. If we ever implement collision detection for these, you'd get a
collision even when you were well clear.
That said, feel free to experiment -- everything is configured in the
XML, so it's easy to play with models, densities, etc.
All the best,
David
--
D
the buildings, and they don't start glowing unless the C172 is
visible as well. Here's a different possibility -- the C172 has one
texture with an alpha channel (which would cause GL_BLEND to be
enabled), and one without (which would cause GL_BLEND to be
disabled). Could that be the culprit
Andy Ross writes:
> Does anyone know off the top of their heads if the panel code changes
> the OpenGL lighting or material state? If it does, then this will be
> a really simple fix.
Yes, it does -- it was designed to work outside of the SSG scene
graph.
All the best,
David
en when no panel is visible.
All the best,
David
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Curtis L. Olson writes:
> > Ahhh, rectangular livestock! Must make them easy to stack for shipment,
> > eh? :)
> Either that, or David does some side consulting for Gateway...
Nah -- I'm promoting Monsanto's new genetically-modified cows.
All the best,
D
#x27;t notice much in flat
terrain, but sometimes the mountains come out looking funny.
All the best,
David
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45.34
-75.92 45.33
-75.91 45.32
-75.90 45.33
-75.91 45.33
These objects will appear in the final scenery exactly as if they had
been defined in vmap0 in the first place. Use tguserdef the same way
you use tgvpf, e00lines, and other prep tools.
All the best,
David
--
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isable-random-objects
and see to what degree the framerate differs.
All the best,
David
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periment, make a backup copy of $FG_ROOT/materials.xml, then replace
every instance of billboard with
fixed. Is your framerate better? If so,
then we might want to use static polys for trees rather than
billboards.
All the best,
David
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20,000m (20km) from the center of the tile where
it is located, no matter what range you specify for it -- we can
fiddle with that number later.
All the best,
David
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surrounding triangles as well.
All the best,
David
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the random seed. Check out
the new obj.cxx, recompile, and give it another shot.
Thanks,
David
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bit of a noticable stutter now, which I
wasn't seeing before. Are you noticing the same?
All the best,
David
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might want to consider putting --random-wind in your .fgfsrc if
you would like each flight to be interesting.
All the best,
David
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server continues to behave quite normally. Odd.
I'm wondering if we can make everything a bit simpler -- smaller
textures, fewer particles, etc. We'd still get 3D clouds, but they
wouldn't hit the GPUs as hard.
All the best,
David
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, of course, but as
with terrain and 3D models, we will have to compromise a lot to make
things work in a flight simulator: I expect that the final clouds will
be a lot coarser, but still nice.
All the best,
David
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ata.
They're gone. Are there any files inside SkyClouds that we don't
need?
All the best,
David
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Frederic Bouvier writes:
> Here is a version of large.sky that only requires the SkyClouds directory.
> I removed unnecessary records with my hex editor (MSVC).
It's committed -- thanks.
All the best,
David
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perms, etc) have been checked. Anyone else seen this?
For me, the clouds become untextured when I get close, then opaque
white boxes when I get a little closer. They look nice at a distance,
at least sometimes.
All the best,
David
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24x768 32bpp
That's what I get as well, with a GeForce2Go 32MB. When I get a
little closer, it turns into a white cube.
All the best,
David
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oil and unusuable fuel):
1639lb (c172.xml has 1500lb)
* Empty arm (CG):
39.3in (c172.xml has 41in)
Here are the current values for our club's C172R, which has a 180HP
upgrade:
* Empty weight (including oil and unusable fuel):
1681.5lb
* Empty arm (CG):
39.1in
All the best
e fuel at 48in,
probably because of the different wing shape, but it's still not as
far as c172.xml.
All the best,
David
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David Megginson writes:
> Note a second problem with this code: it uses getDrPos (the actual
> rudder position) and ignores maxSteerAngle from the config file. A
> better option would probably be
>
> SteerAngle = SteerGain*FCS->GetDrCmd()*maxSteerAngle*RADTODEG;
Roman Grigoriev writes:
> Could you please describe this situation Why this happened?
I don't know the code well enough to suggest why.
All the best,
David
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ing?). If someone who uses this file can send me a patched version,
I'll commit it ASAP.
All the best,
David
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Curtis L. Olson writes:
> The MSVC work spaces are generated automatically whenever I run "make
> dist". I have taken care of this.
Thanks for handling that. If the files are autogenerated, we might
want to yank them out of CVS.
All the best,
David
--
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27;d have c172p.xml and c172r.xml instead.
All the best,
David
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> more easily modified (in XML) by someone that did not have the
> software.
It's an interesting suggestion, but smoothing (as I use the term)
isn't the main problem -- you want to be able to move some vertices
without moving others. Smoothing just tweaks the normals to hi
rent birds in many ways: the 172P represents the end of
a long, continuous cycle of 172 development dating back to the 1950s,
while the 172R represents a new plane that Cessna built to resemble
the old 172s. I've noticed that many flying clubs and schools require
a separate check-out for the 1
Tony Peden writes:
> Does the R have a 40 deg flap detent?
No. The 172R and 172P allow up to 30deg flaps, but the 172M (mid
1970s) goes to 40deg -- it feels like dragging a parachute.
All the best,
David
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ly getting the hang of *raising*
the flaps to shorten my flare on shorter fields (not when the wheels
are higher than a few inches above the runway, of course).
All the best,
David
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bad. You can
start by using a different --prefix argument to ./configure for each
branch, i.e.
./configure --prefix=/usr/local/experimental/
./configure --prefix=/usr/local/stable/
All the best,
David
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p with a combination of the current texture
approach and 3D clouds. For overcast, 3D probably doesn't make sense,
since there's no hole to fly through anyway. Cirrus is a separate
problem we'll have to address.
All the best,
them.
All the best,
David
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rder when I am above the overcast
layer because I *can* see: I tend to look out the window at the cloud
horizon and my instrument scan goes to crap. As soon as I'm in the
cloud and there's nothing out the window but white, my scan goes back
to normal.
All the best,
David
--
David Meg
n see, and property
lists are easy to slirp up with a couple of lines of code.
All the best,
David
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st powerful GPU available in a notebook (I can upgrade from 32MB to
64MB, but I cannot change the GPU itself).
> or just drop your resolution back down to what you card can
> handle at 32 bit color when you want volumetric rendering
That might be what has to happen -- we'll see.
A
{
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
}
Here's what I get:
GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
All the best,
David
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are in exactly the same order?
All the best,
David
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hould be able to handle it fine (since it's just
another texture with an alpha component).
All the best,
David
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ame. I can't say with certainty that
> it is impossible to do, but my gutt feeling is that this wouldn't
> work.
Is it possible to set up two separate contexts and switch between
them?
All the best,
David
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o
expected performance.
All the best,
David
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Matthew Law writes:
> I'm off to model some FGFS 'planes with skydiving mods - oh, and I'll get
> around to publishing my C-208B turbine samples soon too... ;-)
Let's get a Caravan in there as well.
All the best,
David
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mailbox, which is unfortunately quite backlogged.
All the best,
David
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pe with that, I strongly
recommend that anyone still using 2.95 switch to 3.2, which is much
more standards compliant (an important protection for us little fish
swimming in the ocean with Microsoft).
All the best,
David
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, as required. In other words, you can turn off almost every
feature added over the past 4 years.
All the best,
David
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you're running as root and stick in what you think is a
data CD, do you really want it to be able to start running a program
by itself?
All the best,
David
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e U.S.
All the best,
David
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> FWIW I'm working on importing XPlane custom objects and many of
> them share textures. I already have the SFO terminal and Golden
> Gate bridge loading.
Are those redistributable?
All the best,
David
--
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eed these in the base package soon, so unless the author is willing
to change the terms, we'll have to reproduce them outselves. I think
that we need to add the Bay-area bridges before anything else; next
could be a few obvious landmarks like the Cow Palace, the TransAmerica
building, and Alc
I've checked a simple perl script into
scripts/perl/scenery/calc-tile.pl in the FlightGear CVS. It contains
useful functions for calculating a tile path based on lon/lat and acts
as a demo app.
All the best,
David
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ce for any help,
David
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Norman Vine writes:
> This might help someone get started
> http://seneca.me.umn.edu/pipermail/flightgear-devel/2002-March/005243.html
It explains the shortcomings, but I'm not sure if it helps me actually
to get the ground elevation.
All the best,
David
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x27;d have to check recent stats.
All the best,
David
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ly (perhaps
even windsocks).
All the best,
David
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future.
Any other suggestions between now and tomorrow (Monday) morning? I
had thought of an ATC exercise with some students moving around the
class requesting clearances, etc., but I think that would be a morning
in itself.
Thanks,
David
--
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t here, but isn't the F-16 inherently aerodynamically
unstable? If so, unless the JSBSim folks have already added a fairly
complete FCS, it's unlikely anyone's going to be able to fly it.
All the best,
David
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Thank you to everyone for the advice. I'll play it by ear this
morning and see what works and what doesn't. Hopefully, FlightGear
will be one of the things that does.
All the best,
David
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gave no intersection.
All the best,
David
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ight and
at altitude without a single excessive control input -- I wish I could
handle it so smoothly). A few of the boys wanted me to crash into
buildings, but we worked around that. They *loved* the radio alphabet
as well.
All the best,
David
ht mode, where at least
one thing is guaranteed to go wrong at some point: some problems
(jammed elevator trim, reversed aileron cranks, etc.) can be caught in
the preflight, while others will occur in the air or during the
takeoff roll.
All the best,
David
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David Megginson, [EMAIL PROTEC
model made its way to the front of the queue for loading; still no
intersection.
All the best,
David
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shing default values for a property or two under
/systems/electrical/, then adding sophistication as we get it wired
into the rest of the program.
All the best,
David
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formance tables, system descriptions, weight and balance, and a lot
of other interesting stuff.
All the best,
David
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d it
in the CVS (in advance of integration of Alex's vacuum model from
steam.cxx).
All the best,
David
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deal.
All the best,
David
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atmospheric
> conditions surrounding the battery may change it's characteristics
> a little but I'm sure aviation batteries are made with that in mind
> too.
It could be that extreme cold temperatures affect the battery as well
as the oil.
All the best,
David
--
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Tony Peden writes:
> I ran into compile errors with vacuum.cxx this morning. Adding
> _pressure_node to the header as a member variable solved the problem.
> The file is attached.
Apologies -- I just forgot to commit the header. It's in now.
All the best,
David
--
D
Tony Peden writes:
> Both you and Curt did it and it looks like there may be two declarations
> of _pressure_node now.
OK, I've just fixed it.
All the best,
David
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C was a little
pissed-off to have an apparently NORDO aircraft flying through its
space without clearance, though having the US dispatch F-16s was
probably overkill.
All the best,
David
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_
also be unreliable.
All the best,
David
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praying not to get an electrical failure
before then.
Now perhaps someone can remind me why I want to get an instrument
rating ...
> Wow! Good work.
Thanks. I'm looking forward to input from Alex and other IFR pilots
on how I can make the behaviour more realistic.
All the best,
Dav
[EMAIL PROTECTED] writes:
> And having experienced exactly this in a real airplane, in
> instrument conditions, I can tell that what you're seeing is quite
> realistic.
A full narrative would be very welcome, if it's not too emotionally
difficult.
All the best,
David
ke precedence over the aircraft settings.
Feel free to fix it, if you can think of a way to.
All the best,
David
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constant
practice to help reinforce more formal scanning patterns.
All the best,
David
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dant, then remove it altogether -- I think that's what you'd
suggested originally.
All the best,
David
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over
the ASI in case of a blocked pitot tube, or any primary gauge in the
case of a local failure.
All the best,
David
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ittle like actually building an aircraft.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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the aircraft designer. The
> line between the electrical system and instrument panel can be a bit
> fuzzy.
I'm not suggesting putting this in the panel config but in the
aircraft config -- that's where we tie all the parts together. It
should be easy to connect
at src/System/static.[ch]xx and add them in
before I have a chance, feel free. Note that any improvements to the
static system automatically propagate themselves to the instruments.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http
tot and static systems to calculate airspeed.
Does anyone have a formula or table for the second part (I guess I
could dig through the JSBSim source)?
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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ag compass when you start the aircraft.
All the best,
David
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-and-dirty methods for
calculating IAS/CAS from the difference between dynamic and static
pressure in subsonic flight.
Thanks, and all the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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g it.
All the best,
David
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c.
It's going to be fun writing a randomized failure manager when
everything's ready. I can think of quite a bit, including things that
should be caught in the preflight but sometimes are not (like reversed
ailerons).
All the best,
David
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