Hi All,
I was doing a bit of testing last night for the 0.9.10 release. When
running the Straight In Landing tutorial on c172p, a number of the
instructions are not displayed. Specifically the Let down your final set
of flaps... and Reduce engine to idle
I didn't have time last night to
Yeah i noticed that, the 737-300.ac is the one available on CVS.
Martin Spott wrote
Hello Syd,
two points I would like to comment on:
syd sandy wrote:
The flight dynamics seem a bit off , Im not sure if anyone modified them
again , but it seems to want to stall at take off speeds... I want to
fix that , but I think someone may have tweaked it
Hi all,
I'd like to have a XML schema for editing aircraft configuration files and
whould start one, if there is nobody working on this yet.
I know JSBSim has one and I use it a lot when editing the JSBSim files since
it makes editing a lot easier and produces less errors (if you have a capable
Ok it would appear that I am the one being bagged here and in an effort
to learn I would like to now what the problem/problems are with the
original
texture for the 737-300.
This was done using AC3D's texture mapping which I find very easy to use
but
it would appear that there is something
Hi all, (particularly Martin and Stuart)
I have incorporated the latest updates to the carrier and MP howtos in the
getting started guide; the compressed diff is attached.
I've only touched getstart/source/features.tex.
Please check for spelling etc (of course I already have, but...) - it
* AJ MacLeod -- Tuesday 28 March 2006 14:21:
Please check for spelling etc (of course I already have, but...) - it would
be
nice to have the updates included before the upcoming release.
1) This replaces wrong quotes (``foo') with differently wrong quotes (foo).
Correct is: ``foo''
2)
--- AJ MacLeod wrote:
Hi all, (particularly Martin and Stuart)
I have incorporated the latest updates to the carrier and MP howtos in
the
getting started guide; the compressed diff is attached.
I've only touched getstart/source/features.tex.
Please check for spelling etc (of course I
Hi,
I have tried some more of the save and load operation. I found that:
1. If you start from KSFO and save, quit, restart FG, load, all O.K.
2. You must not have pause on while saving, otherwise after loading you cannot
move at all.
3. If you start anywhere else, when you load that file,
Syd: Thanks for the info. I've been using the -II, but will switch over
to the Bravo. Activating it on the -II isn't all that important if the
Bravo works.
Steve
Message: 14
From: Stephen Miller [EMAIL PROTECTED]
To: FlightGear Development List flightgear-devel@lists.sourceforge.net
The XML files are available at:
http://flamebunny.homelinux.net/737-Tswitch.tar.gz
Julien
Syd: Tried to launch this, but I get what appears to be an enhanced
C-172 panel, but with jet engine sound??? Also get a primitive basic
aircraft model showing up in the external views. Just downloaded the
Bravo today from the FG web site.
Steve
* Julien Pierru -- Tuesday 28 March 2006 16:27:
The XML files are available at:
http://flamebunny.homelinux.net/737-Tswitch.tar.gz
This is not the cause for your problem, but squeezing more animations
into one animation group doesn't do anything useful:
animation
typematerial/type
Hello everbody!
I have a question concerning FlightGear's hard disk access behaviour in
different environments/versions. I'm using an AMD Athlon XP with 1024 MB
RAM, Radeon 9500 graphics adapter (128 MB memory) running Windows XP. I
have installed FlightGear both as the latest CVS version
--- Buchanan, Stuart wrote:
Hi All,
I was doing a bit of testing last night for the 0.9.10 release. When
running the Straight In Landing tutorial on c172p, a number of the
instructions are not displayed.
snip
My only thought is that those instructions consist of quite long single
lines
On Tuesday 28 March 2006 10:26, Vivian Meazza wrote:
Martin Spott wrote
Hello Syd,
two points I would like to comment on:
syd sandy wrote:
The flight dynamics seem a bit off , Im not sure if anyone
modified them again , but it seems to want to stall at
take off speeds... I
On Tuesday 28 March 2006 16:20, Tiago Gusmão wrote:
Hi
I'm trying to use particles (there was an older thread),
basically they're working, but they're attached to the
aircraft, which makes them not very useful.
Here are a few screenshots:
http://gusmao.home.sapo.pt/p1.jpg
if we plan to commit the new texures for the next build, something has
to be fixed regards the deserts of the world.
have not looked at all the world's regions, but the high desert of
California is all wrong. from palmdale to edwards to george to mojave
not a speck of sand in sight! and all
John Wojnaroski wrote:
some of the problem might be the way the map data is encoded, but seems
that the older textures from a few revisions back seemed to work better
producing brownish and reddish desert-like colors. Something has to be
amiss can't imagine the USGS being that far off
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