Re: [Flightgear-devel] Re: route manager crash

2006-05-19 Thread Julien Pierru
There was no bt as i wasn't running gdb at the time. After hanging for about 5 minutes it ended in a segfault, and the only reason i said it was a route manager crash is because it happened while using it and that was the only non tested component that was running at the time. It might not be the

[Flightgear-devel] Re: route manager crash

2006-05-19 Thread Melchior FRANZ
* Julien Pierru -- Saturday 20 May 2006 07:51: > I was using the route manager while flying the tanker, everything was > working fine until i opened the "select an airport from the list" box, then > FG hang... Where's the bt? Where's the indication that it was a "crash", when you say it only "hang

[Flightgear-devel] route manager crash

2006-05-19 Thread Julien Pierru
I was using the route manager while flying the tanker, everything was working fine until i opened the "select an airport from the list" box, then FG hang...I haven't tried to reproduce it yet.Julien

RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-19 Thread dene maxwell
OK... I'll give it a go...I get the FGLive url from the archives (if they're behaving) and let you know the results. btw ... i want to test an AI flight-plan using the ufo ...found the flight-plan command line option but it doesn't seem to want to work. I have tried; a) invoking with path r

[Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-19 Thread Arnt Karlsen
On Sat, 20 May 2006 07:52:48 +1200, dene wrote in message <[EMAIL PROTECTED]>: > Hi Arnt > > > >From: Arnt Karlsen <[EMAIL PROTECTED]> > > > >On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message > ><[EMAIL PROTECTED]>: > > > > > still just the question about multiple AI objects... any help

Re: [Flightgear-devel] Icing

2006-05-19 Thread Ampere K. Hardraade
On Friday 19 May 2006 13:21, Julien Pierru wrote: > well i think that you would need "dense" clouds to do that so you could > just check for the altitude and see if it is within a cloud layer. > Also i have seen pictures of ice on aircraft in flight and they were > nowhere near a cloud. For example

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Thanks Dave, my reply got corrupted somehow... I wasn't sure if the file would have; .. ... or your way ...thanks for the clarification :-D ene From: Dave Culp <[EMAIL PROTECTED]> It should go like this (for two AI objects): ...

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Friday 19 May 2006 03:04 pm, dene maxwell wrote: > So in the AI scenario file it would take the form; > > > It should go like this (for two AI objects): ... ... Dave --- Using Tomcat but ne

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Hi Dave, Thanks for the AI Doc readme file...it along with Fred's revised model-howto are great getting started docs So in the AI scenario file it would take the form; On Thursday 18 May 2006 07:11 pm, dene maxwell wrote: > >> known good sim)...but still only the first entry shows ho

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread dene maxwell
Hi Arnt From: Arnt Karlsen <[EMAIL PROTECTED]> On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message <[EMAIL PROTECTED]>: > still just the question about multiple AI objects... any help > including *RTFM* would be appreciated (hopefully with links) ... I > apologise for wasting time, my

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Thursday 18 May 2006 07:11 pm, dene maxwell wrote: > >> known good sim)...but still only the first entry shows how do I get > >> more than 1 AI object to show? The AI scenario files can define any number of AI objects. The default files you see are all "demo" files, just to get you starte

Re: [Flightgear-devel] Icing

2006-05-19 Thread Arnt Karlsen
On Fri, 19 May 2006 12:19:37 -0500, Berndt, wrote in message <[EMAIL PROTECTED]>: > > Hi, > > > > I am experimenting with structural icing and am hacking on a > > little nasal script that checks outside temperature and > > dewpoint to guess if the aircraft is currently in a potential > > icin

Re: [Flightgear-devel] Icing

2006-05-19 Thread Julien Pierru
well i think that you would need "dense" clouds to do that so you could just check for the altitude and see if it is within a cloud layer.Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the contrail is a result of high moisture in the airĀ  and

RE: [Flightgear-devel] Icing

2006-05-19 Thread Berndt, Jon S
> Hi, > > I am experimenting with structural icing and am hacking on a > little nasal script that checks outside temperature and > dewpoint to guess if the aircraft is currently in a potential > icing area and pack some ice on the surfaces. > To get ice on the wings one thing is needed besides

[Flightgear-devel] Icing

2006-05-19 Thread Torsten Dreyer
Hi, I am experimenting with structural icing and am hacking on a little nasal script that checks outside temperature and dewpoint to guess if the aircraft is currently in a potential icing area and pack some ice on the surfaces. To get ice on the wings one thing is needed besides low temperature

RE: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Richard Bytheway
> >First thing is to get the X-Plane to Blender plugin ( a python script ) available on the net. After, you import >OBJ models and export to .AC. You'll also have to convert textures from .png to .rgb and reassign them in Blender >( coordinates are good, only names are wrong ). Is there no way

RE: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-19 Thread Sexauer, Steve
Blender is awesome. I just imported a T6(Raytheon) built in Blender using the ac3d format. I haven't gotten to the animations yet, I too was wondering how/if they work work. My 3ds models from blender didn't keep the texture mappings. Steve -Original Message- From: [EMAIL PROTECTED] [m

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Frederic Bouvier : > Then you have to extract object placement. I didn't practise myself but I > know > that there is a tool to export ENV files to text. I also know that X-Plane 8 > uses another binary format but I don't have the name handy. http://www.xsquawkbox.net/scenery/tools.php htt

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Hi Chris, Quoting Chris Metzler : > On Fri, 19 May 2006 14:28:54 +0200 > Frederic Bouvier wrote: > > > > And the Paris scenery is not finished. I have a whole bunch of models > > to send to Jon. > > Hey Fred, are the procedures that you and Emmanuel have had to go through > to convert the X-Plane

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Chris Metzler
On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: > > And the Paris scenery is not finished. I have a whole bunch of models > to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery fairly straightforward? Is it something t

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread AJ MacLeod
On Friday 19 May 2006 13:33, Arnt Karlsen wrote: > ..and, just where you guys hide the framerate display on that launcher > thing? (No framerates yet, too busy debugging the boot.) No idea about fgrun, but the current fps display can be enabled from the FG menus - it's a checkbox in the renderin

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Jon Stockill
Frederic Bouvier wrote: The author of the conversion said that it is reasonably fast with a GeForce 440 MX, that has a GeForce2 core. In fact, the placement of object has been optimised to group these models with the same texture. Jon changed his export procedure for that. And objects are shared

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Arnt Karlsen
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message <[EMAIL PROTECTED]>: > still just the question about multiple AI objects... any help > including *RTFM* would be appreciated (hopefully with links) ... I > apologise for wasting time, my only excuse is I'm keen :-/ ..keen enough? ;o) D

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : > Frederic Bouvier wrote: > > > http://helijah.free.fr/flightgear/flightgear.htm > > This is really impressing - does anyone have a recommendation which > graphics card to use in order to run FlightGear with so many textured > objects at a reasonable frame rate - without dis

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Frederic Bouvier wrote: > http://helijah.free.fr/flightgear/flightgear.htm This is really impressing - does anyone have a recommendation which graphics card to use in order to run FlightGear with so many textured objects at a reasonable frame rate - without disabling any other visual effects ? Do

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Got a URL? Torsten, I know that this answer is too detailed for you. But there may be some other people reading this: All objects are in Stockill's model database (and the terrain has to be downloaded from the FG scenery server, if not already installed). http://f

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : > Georg Vollnhals wrote: > > > Alone to fly this aircraft is a big joy but when I combined it with the > > new outstanding really unbelievable *Paris* scenery (screenshots on the > > German FG forum) [...] > > Unfortunately you have to be a registered user if you want to loo

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Georg Vollnhals wrote: > Alone to fly this aircraft is a big joy but when I combined it with the > new outstanding really unbelievable *Paris* scenery (screenshots on the > German FG forum) [...] Unfortunately you have to be a registered user if you want to look at the pictures. Posting referen

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Torsten Dreyer
Hi Georg > thank you for the latest update of your Seneca II. It is not only a > wonderful artwork with many details outside and inside (like the > headphone on the right seat :-) ) and a wonderful 3d-panel but also very > valuable from the "real pilot proven" aspect. Thanks > If I am not wrong - I

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Hi, I spent some time on the Seneca II model. The update is available here http://www.t3r.de/fg/seneca/ Changes: ... Torsten Hi Torsten, thank you for the latest update of your Seneca II. It is not only a wonderful artwork with many details outside and inside

Re: [Flightgear-devel] stall xml coding

2006-05-19 Thread Erik Hofman
Justin Smithies wrote: > How can i add the above ? Oh yes im using Yasim so the property /sim/alarms/stall-warning doesnt exist. One thing you could do is to include a Nasal script that sets sim/alarms/stall-warning based on the right conditions and use that property in the configuration yo