OHH NO,
I am such an idiot!
I have testet the variable with my own external protocol and there was
the PTT Key defined as bool...
Thanx for testing! It works fine and I has ever worked fine :-/
On Tue, Jun 19, 2007 at 02:43:20PM
Melchior FRANZ
Sent: 19 June 2007 12:23
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
* Vivian Meazza -- Sunday 17 June 2007:
That's done - the patches are attached. The are NOT formatted
properly, so no rants about
Nick Warne wrote:
On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
Vivian Meazza wrote:
I also have doubts that a single fdm can accurately reproduce ship and
car characteristics - [...]
While you are at it, don't forget simulating railway trains - their
timetables are publicly available
Anders Gidenstam ha scritto:
On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
attached is a patch for the osg-branch, which will introduce a new pseudo
FDM
for ground vehicles and (large) ships. The FDM isn't perfect, but good
enough
to allow driving vehicles.
That's interesting. I had
On Wed, Jun 20, 2007 at 01:36:17PM +0200, Melchior FRANZ wrote:
* Holger Wirtz -- Wednesday 20 June 2007:
On Tue, Jun 19, 2007 at 02:43:20PM +0200, Melchior FRANZ wrote:
I suggest to move the swap panels function to Shift-s (now s),
to move the starter to 's' (now SPACE), and to use the
* Anders Gidenstam -- Tuesday 19 June 2007:
It is also fairly easy to make liftless aircraft FDM configs for
ground vehicles in JSBSim - I made a simple one for a mule / small
tow truck yesterday. You can get it here:
http://www.gidenstam.org/FlightGear/misc/towtruck_fgfs.tar.gz
Note: it
* Jon S. Berndt -- Wednesday 20 June 2007:
I'd very much like to have a car FDM. A realistic one like Curt
mentioned.
There's Racer:
http://www.racer.nl/
Yes, I know. I have it installed here and love to drive the Leyland
bus (http://www.3dautos.co.uk/Racer-e.html) in Early Fall in
* Vivian Meazza -- Wednesday 20 June 2007:
Melchior FRANZ
I don't say that the radar patch is buggy, it's
just the old render-to-texture feature. (It's also not my
graphics card driver, as Qt4 has no problems with RTT.)
Perhaps this isn't a new bug after all.
Yes, that's my assumption.
Melchior FRANZ
Sent: 20 June 2007 16:01
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles
(osg branch)
* Anders Gidenstam -- Tuesday 19 June 2007:
It is also fairly easy to make liftless aircraft FDM configs for
ground vehicles
Melchior FRANZ
Sent: 20 June 2007 16:35
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
* Vivian Meazza -- Wednesday 20 June 2007:
Melchior FRANZ
I don't say that the radar patch is buggy, it's
just the old
* Vivian Meazza -- Wednesday 20 June 2007:
On the one hand, if 3D clouds don't call the destructor, then that
should be good enough for od-gauge. On the other hand, would not
calling the destructor cause memory not to be released on exit?
I could well imagine that at the end of the GL
Melchior FRANZ
* Vivian Meazza -- Wednesday 20 June 2007:
On the one hand, if 3D clouds don't call the destructor, then that
should be good enough for od-gauge. On the other hand, would not
calling the destructor cause memory not to be released on exit?
I could well imagine that at
gh.robin wrote:
The full updated package remains on the same permanent link.
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen gets blended into the
regular simulation takes incredibly long. I suspect there's still
something 'wrong' or, to put it better,
On Wed 20 June 2007 21:04, Martin Spott wrote:
gh.robin wrote:
The full updated package remains on the same permanent link.
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen gets blended into the
regular simulation takes incredibly long. I suspect
gh.robin wrote:
On Wed 20 June 2007 21:04, Martin Spott wrote:
gh.robin wrote:
The full updated package remains on the same permanent link.
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen gets blended into the
regular simulation takes
Hi,
please find enclosed a patch enabling directional sound for the osg-branch.
In principle the same can be done in the plib branch, but there is a bug
within the eye-position reported by viewer.cxx and I am not sure about
the easiest way to get the listener-pos, listener-up and
On June 19, 2007 05:25:24 pm Martin Spott wrote:
While you are at it, don't forget simulating railway trains - their
timetables are publicly available :-)
Martin.
_If_ they ever reach their station. Most likely they would derail at the next
immediate bend... uh, I mean corner.
17 matches
Mail list logo