Melchior FRANZ
> Sent: 19 June 2007 12:23
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
>
>
> * Vivian Meazza -- Sunday 17 June 2007:
> > That's done - the patches are attached. The are NOT formatted
> > properly, so no rants
Nick Warne wrote:
> On Tuesday 19 June 2007 22:25:24 Martin Spott wrote:
>> "Vivian Meazza" wrote:
>>> I also have doubts that a single fdm can accurately reproduce ship and
>>> car characteristics - [...]
>> While you are at it, don't forget simulating railway trains - their
>> timetables are publ
Anders Gidenstam ha scritto:
> On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
>
>>> attached is a patch for the osg-branch, which will introduce a new pseudo
>>> FDM
>>> for ground vehicles and (large) ships. The FDM isn't perfect, but good
>>> enough
>>> to allow driving vehicles.
>> That's inte
Roberto Inzerillo
> Sent: 20 June 2007 10:00
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles
> (osg branch)
>
>
> Anders Gidenstam ha scritto:
> > On Tue, 19 Jun 2007, Roberto Inzerillo wrote:
> >
> >>> attached is a patch for the osg-branc
* Holger Wirtz -- Wednesday 20 June 2007:
> On Tue, Jun 19, 2007 at 02:43:20PM +0200, Melchior FRANZ wrote:
> > I suggest to move the "swap panels" function to Shift-s (now s),
> > to move the starter to 's' (now SPACE), and to use the SPACE key
> > for PTT (or trigger :-)
>
> Yes this would be ve
On Wed, Jun 20, 2007 at 01:36:17PM +0200, Melchior FRANZ wrote:
> * Holger Wirtz -- Wednesday 20 June 2007:
> > On Tue, Jun 19, 2007 at 02:43:20PM +0200, Melchior FRANZ wrote:
> > > I suggest to move the "swap panels" function to Shift-s (now s),
> > > to move the starter to 's' (now SPACE), and to
* Anders Gidenstam -- Tuesday 19 June 2007:
> It is also fairly easy to make liftless aircraft FDM configs for
> ground vehicles in JSBSim - I made a simple one for a mule / small
> tow truck yesterday. You can get it here:
>
> http://www.gidenstam.org/FlightGear/misc/towtruck_fgfs.tar.gz
>
> No
* Jon S. Berndt -- Wednesday 20 June 2007:
> > I'd very much like to have a car FDM. A realistic one like Curt
> > mentioned.
> There's Racer:
>
> http://www.racer.nl/
Yes, I know. I have it installed here and love to drive the Leyland
bus (http://www.3dautos.co.uk/Racer-e.html) in "Early Fall i
* Vivian Meazza -- Wednesday 20 June 2007:
> Melchior FRANZ
> > I don't say that the radar patch is buggy, it's
> > just the old render-to-texture feature. (It's also not my
> > graphics card driver, as Qt4 has no problems with RTT.)
> Perhaps this isn't a new bug after all.
Yes, that's my assu
Melchior FRANZ
> Sent: 20 June 2007 16:01
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] new pseudo FDM for vehicles
> (osg branch)
>
>
> * Anders Gidenstam -- Tuesday 19 June 2007:
> > It is also fairly easy to make liftless aircraft FDM configs for
> > ground
> > Wonderful already! Browsed around with it in KNID, LOWL, and
> > KSFO. YASim would just have been nicer as an FDM, for the
> > surface material aware gear and the towing capabilities. One
> > could really tow a 747 over MP with it. :-)
> >
>
> Hey - you can drive around the deck of Nimitz
Melchior FRANZ
> Sent: 20 June 2007 16:35
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
>
>
> * Vivian Meazza -- Wednesday 20 June 2007:
> > Melchior FRANZ
> > > I don't say that the radar patch is buggy, it's
> > > just the old
* Vivian Meazza -- Wednesday 20 June 2007:
> On the one hand, if 3D clouds don't call the destructor, then that
> should be good enough for od-gauge. On the other hand, would not
> calling the destructor cause memory not to be released on exit?
I could well imagine that at the end of the GL applic
Melchior FRANZ
> * Vivian Meazza -- Wednesday 20 June 2007:
> > On the one hand, if 3D clouds don't call the destructor, then that
> > should be good enough for od-gauge. On the other hand, would not
> > calling the destructor cause memory not to be released on exit?
>
> I could well imagine
"gh.robin" wrote:
> The full updated package remains on the same permanent link.
> http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen gets blended into the
regular simulation takes incredibly long. I suspect there's still
something 'wrong' or, to put it bette
On Wed 20 June 2007 21:04, Martin Spott wrote:
> "gh.robin" wrote:
> > The full updated package remains on the same permanent link.
> > http://perso.orange.fr/GRTux/Noratlas.tar.gz
>
> Hmmm, now the phase where the splash screen gets blended into the
> regular simulation takes incredibly long. I su
"gh.robin" wrote:
> On Wed 20 June 2007 21:04, Martin Spott wrote:
> > "gh.robin" wrote:
> > > The full updated package remains on the same permanent link.
> > > http://perso.orange.fr/GRTux/Noratlas.tar.gz
> >
> > Hmmm, now the phase where the splash screen gets blended into the
> > regular simula
Hi,
please find enclosed a patch enabling directional sound for the osg-branch.
In principle the same can be done in the plib branch, but there is a bug
within the eye-position reported by viewer.cxx and I am not sure about
the easiest way to get the listener-pos, listener-up and
listener-loo
On June 19, 2007 12:04:44 pm Curtis Olson wrote:
> If we added some "realistic" automobile/truck dynamics with both manual and
> automatic transmissions, perhaps the ability to pull a trailer, and some
> sort of reasonable skid model, we would suddenly be very far down the path
> towards supporting
On June 19, 2007 05:25:24 pm Martin Spott wrote:
> While you are at it, don't forget simulating railway trains - their
> timetables are publicly available :-)
>
> Martin.
_If_ they ever reach their station. Most likely they would derail at the next
immediate bend... uh, I mean corner.
Hi,
meanwhile the S58 is updated in cvs and uses the directional sound in
the external view.
Maik
Maik Justus schrieb am 20.06.2007 23:52:
> Hi,
>
> please find enclosed a patch enabling directional sound for the
> osg-branch.
>
> In principle the same can be done in the plib branch, but there
"Ampere K. Hardraade" wrote:
> On June 19, 2007 05:25:24 pm Martin Spott wrote:
> > While you are at it, don't forget simulating railway trains - their
> > timetables are publicly available :-)
>
> _If_ they ever reach their station. Most likely they would derail at the
> next
> immediate bend
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