-Original Message-
That's simply amazing! Now people can see what FlightGear is like
before downloading. :D
Heh. Perhaps.
At the moment it is mesa software GL rendering at 16bpp. Seems to
be a limitation with Xvfb glx even if I run it
at 24bpp and start FG with
When looking at it yesterday, I noticed that one aircraft (in Europe
somewhere perhaps, I didn't recognise it, and I forgot to note the
Lat/Lon) was sitting on a runway in the map view, but floating above a
vast ocean in the video view. I guess this means that the video source
does not have
http://pigeond.net/~pigeon/fgfs.osg-plib.ss.20070820.patch
It now supports two capture methods. The plain old GL capturer, and
the new OSG Render-to-texture capturer, which should be more efficient
for some people/cards/drivers.
One thing I should have mentioned is the current
On August 23, 2007 06:18:03 am Pigeon wrote:
Yes. I definitely haven't got all sceneries for that FG. I do now
have terrasync running. But FG currently doesn't load the newly
downloaded scenery until the next run. Maybe worthwhile making FG to be
able to reload scenery or something
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
Hi,
After a lazy sunday I got enough of the 2d-Panel of
the Boeing 737-300. With a little help of google, I
found wonderfull panelshots, so I started to make a
3D-cockpit for the Bobby.
Here a first screenshot:
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
I announce this hopefully that there is no other one
making the same work ;-)
There is still a plenty of work, but I hope to get
this to CVS about in 1-2 weeks.
Come to think of it, that was a half-finsihed 737 cockpit floating around off
Hi,
Hmm...Why not? There a some thing I have still trouble
with. Maybe I can add some things from mine.
9,3 MB are not a problem. If you could send it, it
would be great.
Greetings
HHS
--- Ampere K. Hardraade [EMAIL PROTECTED]
schrieb:
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
I
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