Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Heiko Schulz
Hi, Hmm...Why not? There a some thing I have still trouble with. Maybe I can add some things from mine. 9,3 MB are not a problem. If you could send it, it would be great. Greetings HHS --- "Ampere K. Hardraade" <[EMAIL PROTECTED]> schrieb: > On August 23, 2007 05:30:30 pm Heiko Schulz wrote:

Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote: > I announce this hopefully that there is no other one > making the same work ;-) > There is still a plenty of work, but I hope to get > this to CVS about in 1-2 weeks. Come to think of it, that was a half-finsihed 737 cockpit floating around off

Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote: > Hi, > > After a lazy sunday I got enough of the 2d-Panel of > the Boeing 737-300. With a little help of google, I > found wonderfull panelshots, so I started to make a > 3D-cockpit for the Bobby. > > Here a first screenshot: > http://www.hoerbir

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 06:18:03 am Pigeon wrote: >     Yes. I definitely haven't got all sceneries for that FG. I do now > have terrasync running. But FG currently doesn't load the newly > downloaded scenery until the next run.  Maybe worthwhile making FG to be > able to reload scenery or something (ei

[Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Heiko Schulz
Hi, After a lazy sunday I got enough of the 2d-Panel of the Boeing 737-300. With a little help of google, I found wonderfull panelshots, so I started to make a 3D-cockpit for the Bobby. Here a first screenshot: http://www.hoerbird.net/fgfs-screen-410.jpg I announce this hopefully that there is

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
> http://pigeond.net/~pigeon/fgfs.osg-plib.ss.20070820.patch > > It now supports two capture methods. The plain old GL capturer, and > the new OSG Render-to-texture capturer, which should be more efficient > for some people/cards/drivers. One thing I should have mentioned is the curre

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
> When looking at it yesterday, I noticed that one aircraft (in Europe > somewhere perhaps, I didn't recognise it, and I forgot to note the > Lat/Lon) was sitting on a runway in the map view, but floating above a > vast ocean in the video view. I guess this means that the video source > does not ha

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Richard Bytheway
-Original Message- > > That's simply amazing! Now people can see what FlightGear is like > > before downloading. :D > > Heh. Perhaps. > > > At the moment it is mesa software GL rendering at 16bpp. Seems to be a limitation with Xvfb glx even if I run it > at 24bpp and start FG w