Re: [Flightgear-devel] o-320 issues

2008-12-15 Thread John Denker
On 12/15/2008 11:43 PM, Ron Jensen wrote: > As mentioned above, the MAP readings are not a "bug" Well, then we need to find another word for it. Perhaps we can call it a counterintuitive, unrealistic, and undocumented feature. In effect it is a highly nonlinear "governor" feature. The real O-32

Re: [Flightgear-devel] o-320 issues

2008-12-15 Thread Ron Jensen
On Mon, 2008-12-15 at 22:15 -0700, John Denker wrote: > On 12/15/2008 04:31 PM, Tom Betka wrote a long note making > a number of good points. > > Thanks! > > Let me join the discussion here: > > > HP = [(2pi)*(Torque)*(RPM)] / 33000 [1] > > Right. That's the formula I've been using whe

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-15 Thread John Denker
On 12/12/2008 09:36 AM, Durk Talsma wrote: > If all goes well, I would like to prepare the final release version next > Friday. Wow. > Until that time please hold back on committing anything risky, and > give these prereleases a decent workout. Let's try to make this the best > FlightGear r

[Flightgear-devel] o-320 issues

2008-12-15 Thread John Denker
On 12/15/2008 04:31 PM, Tom Betka wrote a long note making a number of good points. Thanks! Let me join the discussion here: > HP = [(2pi)*(Torque)*(RPM)] / 33000 [1] Right. That's the formula I've been using when quoting shaft horsepower numbers. > ...one can easily see that the only

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 32, Issue 24

2008-12-15 Thread Jon S. Berndt
> 3) I find that either the torque or P-factor (or both) modeling for > this emulation is unrealistic. When climbing at 75 knots with the Turn > Coordinator (TC) ball centered, the aircraft must be banked to the right > in order to maintain heading. This is unrealistic, and I recall that I > had pr

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/A6M2 a6m2-sound.xml, 1.1, 1.2

2008-12-15 Thread Tatsuhiro Nishioka
Hi, On Dec 16, 2008, at 6:05 AM, Frederic Bouvier wrote: > Hi Tat, > > - "Tatsuhiro Nishioka" a écrit : > >> Update of /var/cvs/FlightGear-0.9/data/Aircraft/A6M2 >> In directory baron.flightgear.org:/tmp/cvs-serv3209 >> >> Modified Files: >> a6m2-sound.xml >> Log Message: >> Modified: to

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 32, Issue 24

2008-12-15 Thread Tom Betka
I have taken a bit of time to test the CVS Cessna 172P, and have made a few observations. The observations were made flying v1.0.0 on Windows XP, but with last week's CVS aircraft. I do not have FG compiled on Windows, and my Linux machine doesn't have nearly the performance as my Windows machine--

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/A6M2 a6m2-sound.xml, 1.1, 1.2

2008-12-15 Thread Frederic Bouvier
Hi Tat, - "Tatsuhiro Nishioka" a écrit : > Update of /var/cvs/FlightGear-0.9/data/Aircraft/A6M2 > In directory baron.flightgear.org:/tmp/cvs-serv3209 > > Modified Files: > a6m2-sound.xml > Log Message: > Modified: to use p51d sounds in /Sounds for file sharing. Do you plan to add p51

Re: [Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, ok, last tree-rendering patch spam. Using attached patch (with no attributes) and "coverage /= 10.0" in obj.cxx: Result: ufo, v=0, 160fps: http://img266.imageshack.us/my.php?image=treessimpledlpatchbt7.jpg click on the image to zoom it. RAM usage seems to be under control. Go overheat your g

Re: [Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, decided to test it -> more weirdness, it's not the attributes, with this patch (still using attributes) it runs at 150+fps. Index: F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx === --- F:/c/flightg

[Flightgear-devel] tree rendering. was: More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, or one could even more trivially do: Index: F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx === --- F:/c/flightgear-svn-performance/SimGear/simgear/scene/tgdb/ShaderGeometry.hxx (revision 96) +++ F:/

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Heiko Schulz
> > Theory vs praxis ;-) I just tested it- no, more > sprites = less fps > > > Are you testing with drawing off? Where do I change the > number of sprites? > heh, so many .xmls > What is your CPU? cloudlayers.xml ->"" -> " 10" I use a Dualcore 2,6 Ghz > > If you feel so inclined, try commenti

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, On Mon, Dec 15, 2008 at 6:00 PM, Heiko Schulz wrote: > > Theory vs praxis ;-) I just tested it- no, more sprites = less fps Are you testing with drawing off? Where do I change the number of sprites? heh, so many .xmls What is your CPU? If you feel so inclined, try commenting out the part i

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/747-400/Models/Liveries KLM.xml, 1.1, 1.2

2008-12-15 Thread Melchior FRANZ
* Durk Talsma -- Monday 15 December 2008: > Ah, thanks for catching these. ./scripts/tools/fg-check did this for me. (It also found other problems.) m. :-) -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/747-400/Models/Liveries KLM.xml, 1.1, 1.2

2008-12-15 Thread Durk Talsma
On Monday 15 December 2008 19:43:25 Melchior Franz wrote: > Update of /var/cvs/FlightGear-0.9/data/Aircraft/747-400/Models/Liveries > In directory baron.flightgear.org:/tmp/cvs-serv29180/Models/Liveries > > Modified Files: > KLM.xml > Log Message: > fix broken xml syntax > > Ah, thanks for c

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Heiko Schulz
> > No, the cost of blending is proportional to the area > blended on the screen, > > so a > > few large sprites vs. many small sprites should cost > about the same. It is > > true > > that it takes longer to sort a large number of > sprites, but I'm not worried > > about the sorting cost at this

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread gerard robin
On lundi 15 décembre 2008, Yon Uriarte wrote: > Hi, > > On Mon, Dec 15, 2008 at 10:20 AM, Tim Moore wrote: > > Yon Uriarte wrote: SNIP > > Yeah, at least not here (3870, 10x overkill for FG). > I maximize the window from default (800x600?) to aprox > 1600x1200 and the frame rate stays constant

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Yon Uriarte
Hi, On Mon, Dec 15, 2008 at 10:20 AM, Tim Moore wrote: > Yon Uriarte wrote: > > Hi, > > > > On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz > > wrote: > > > > > > My last cloudset has fewer but larger sprites. I did this because I > > noticed that it saves a lo

Re: [Flightgear-devel] Translations

2008-12-15 Thread Laurent Vromman
I have sent the wrong file last time. Sorry for this new mistake. Please send me some returns about this file. Let me know if there is something I must change in order to put it in the repository. Laurent Le 9 décembre 2008 14:43, Laurent Vromman a écrit : > Sorry, the strings-fr.xml_patch in t

[Flightgear-devel] Bouquet for you guys but one ?

2008-12-15 Thread Craig Benbow
Hi to all the developers, Just want to let you know how much I appreciate your good work. FG has come a long way and the latest CVS I am now running is a superb piece of work. Thank you all for your diligence and hard work we appreciate it greatly. Now I just have one little glitch that seems to

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-15 Thread Stuart Buchanan
Martin Spott wrote: > Not meaning to complain or trying to urge anyone, I just wanted to > report back that setting: > > --prop:/environment/weather-scenario=METAR > > either on the command line or in the ~/-fgfsrc file still does neither > set the "Weather source" to "METAR" in the "Weather S

Re: [Flightgear-devel] More 3D cloud changes

2008-12-15 Thread Tim Moore
Yon Uriarte wrote: > Hi, > > On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz > wrote: > > > My last cloudset has fewer but larger sprites. I did this because I > noticed that it saves a lot of fps. On the forum Gijs noticed the > same with my cloudset. > >