Re: [Flightgear-devel] Models generating OpenGL invalid operation warnings

2011-12-26 Thread James Turner
On 26 Dec 2011, at 00:54, Gary Neely wrote: > For quite some time many models will endlessly spew the following > warning to the console: > > Warning: detected OpenGL error 'invalid operation' at after > RenderBin::draw(..) I'm having something which *may* be similar. To check if it's the sam

Re: [Flightgear-devel] Jenkins mac build #871 fails to run on Snowleopard 10.6.8 and Lion 10.7.2

2011-12-26 Thread James Turner
On 25 Dec 2011, at 22:45, Jari Häkkinen wrote: > The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44 PM) > does not run on two of my macs. > > 1. On the Snowleopard machine I get: > What version of Xcode/Mac OS X is the Jenkins server using? It's my local box, running 10.7/Lion

Re: [Flightgear-devel] Jenkins mac build #871 fails to run on Snowleopard 10.6.8 and Lion 10.7.2

2011-12-26 Thread Jari Häkkinen
On 2011-12-26 10.56, James Turner wrote: > > On 25 Dec 2011, at 22:45, Jari Häkkinen wrote: > >> The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44 >> PM) does not run on two of my macs. >> >> 1. On the Snowleopard machine I get: > >> What version of Xcode/Mac OS X is the Jenkins se

Re: [Flightgear-devel] Live Multiplayer

2011-12-26 Thread Stuart Buchanan
On Mon, Dec 26, 2011 at 12:07 AM, Martin Spott wrote: > There are different ways to prevent a service outage. Setting up a > second machine is just one of various different methods and you're > well-advices to have a precise look at the bigger picture, evaluate the > benefit against the drawbacks b

Re: [Flightgear-devel] Models generating OpenGL invalid operation warnings

2011-12-26 Thread Gary Neely
On Mon, Dec 26, 2011 at 4:53 AM, James Turner wrote: > > On 26 Dec 2011, at 00:54, Gary Neely wrote: > >> For quite some time many models will endlessly spew the following >> warning to the console: >> >> Warning: detected OpenGL error 'invalid operation' at after >> RenderBin::draw(..) > > > I'm

[Flightgear-devel] PostGIS update @ Landcover-DB

2011-12-26 Thread Martin Spott
I'm planning to update our "Landcover-DB", the PostgreSQL/PostGIS database behind our MapServer and Scenemodels web sites to PostGIS 2.x (actually SVN trunk) over the next days. This procedure involves a little bit of schema mangling and, even though I did a couple of tests over the last months, I

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2011-12-26 Thread Martin Spott
Martin Spott wrote: > I'm planning to update our "Landcover-DB", the PostgreSQL/PostGIS > database behind our MapServer and Scenemodels web sites to PostGIS 2.x > (actually SVN trunk) over the next days. Migration starts right now, Martin. -- Unix _IS_ user friendly - it's just selecti

Re: [Flightgear-devel] Improving random trees & buildings

2011-12-26 Thread Stuart Buchanan
On Sun, Dec 4, 2011 at 10:14 PM, Stuart Buchanan wrote: > I've already managed to use a second texture to mask where trees are > placed. The following screenshot shows a golf course where I've used > a mask so that the random trees are only placed in the rough. > > http://www.nanjika.co.uk/flightge