On 26 Dec 2011, at 00:54, Gary Neely wrote:
> For quite some time many models will endlessly spew the following
> warning to the console:
>
> Warning: detected OpenGL error 'invalid operation' at after
> RenderBin::draw(..)
I'm having something which *may* be similar. To check if it's the sam
On 25 Dec 2011, at 22:45, Jari Häkkinen wrote:
> The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44 PM)
> does not run on two of my macs.
>
> 1. On the Snowleopard machine I get:
> What version of Xcode/Mac OS X is the Jenkins server using?
It's my local box, running 10.7/Lion
On 2011-12-26 10.56, James Turner wrote:
>
> On 25 Dec 2011, at 22:45, Jari Häkkinen wrote:
>
>> The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44
>> PM) does not run on two of my macs.
>>
>> 1. On the Snowleopard machine I get:
>
>> What version of Xcode/Mac OS X is the Jenkins se
On Mon, Dec 26, 2011 at 12:07 AM, Martin Spott wrote:
> There are different ways to prevent a service outage. Setting up a
> second machine is just one of various different methods and you're
> well-advices to have a precise look at the bigger picture, evaluate the
> benefit against the drawbacks b
On Mon, Dec 26, 2011 at 4:53 AM, James Turner wrote:
>
> On 26 Dec 2011, at 00:54, Gary Neely wrote:
>
>> For quite some time many models will endlessly spew the following
>> warning to the console:
>>
>> Warning: detected OpenGL error 'invalid operation' at after
>> RenderBin::draw(..)
>
>
> I'm
I'm planning to update our "Landcover-DB", the PostgreSQL/PostGIS
database behind our MapServer and Scenemodels web sites to PostGIS 2.x
(actually SVN trunk) over the next days.
This procedure involves a little bit of schema mangling and, even
though I did a couple of tests over the last months, I
Martin Spott wrote:
> I'm planning to update our "Landcover-DB", the PostgreSQL/PostGIS
> database behind our MapServer and Scenemodels web sites to PostGIS 2.x
> (actually SVN trunk) over the next days.
Migration starts right now,
Martin.
--
Unix _IS_ user friendly - it's just selecti
On Sun, Dec 4, 2011 at 10:14 PM, Stuart Buchanan wrote:
> I've already managed to use a second texture to mask where trees are
> placed. The following screenshot shows a golf course where I've used
> a mask so that the random trees are only placed in the rough.
>
> http://www.nanjika.co.uk/flightge
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