Hi,
FWIW passing along an idea, perhaps someone has already thought of it. ;-)
Have been trying to develop a realistic rendition of engine sounds for my 737
cockpit; in particular, the fading of the engine noise as airspeed and altitude
increase from takeoff to altitude and the roar when revers
Hi,
Sent Stuart a set of diff files provided by Jan.
If you would like copies, just holler.
Jack
- Original Message -
Stuart
provides for
on
a
You did indeed add some code - and I have tested it here on 2 machines and
on 2 instances on one machine. It doesn't seem to do what you int
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides for
some very respectable frame rates of 40 to 50 fps per core with a three
projector system with older generation Nvidia boards ( GT430 and GT4
Hi,
Started a new build for FG-2.10; last build was 2.6
Problem right out of the gate with simgear
Following error output
<<
[castle@rampart simgear]# cmake ../simgear
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compil
Yes, your are correct it you run a single instance of fg with three displays
with whichever scheme you use; e.g. using the XML file to create a left,
center, and right camera for the scene or one of the video splitters to break a
single large camera into three channels for each display.
Howeve
adding to what Gene said;
first, we have the warping code developed and running in FG-2.6 for a
collimated display system.
second, we also run fgfs on a multi-core machine with three graphics cards.
Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d
clouds are s
- Original Message -
Hi,
First, thank you to all who answered my query, especially Jon for the details
on the new tanking system.
I've designed a slightly different system that you all might want to consider.
A small portion of the code is in FG.
Starting in controls.cxx (ver
Hi,
First, thank you to all who answered my query, especially Jon for the details
on the new tanking system.
I've designed a slightly different system that you all might want to consider.
A small portion of the code is in FG.
Starting in controls.cxx (version 2.4) you will find at
line #3
HI,
Had been running with fg-2.4 for some time and finally getting around to
upgrading to 2.8. Seems there where some changes to the fuel and tanking system
in JSBSiim starting with 2.6. It "breaks" the mods made to the code to support
the 737/747 full scale cockpits tanking models in 2.4 and
Nice piece of code -- adds some realism
It normally takes longer to retract the gear than to extend. You could also
tweak the times based on air loads, hydraulic pressure, G loads, roll, pitch,
yaw, etc and get down in the weeds on the matter ;-)
Varying transit times based on direction of g
Hi Scott,
Yes, please send me your mods when you have a moment.
Thanks
Jack
- Original Message -
From: "Scott Hamilton"
To: "FlightGear developers discussions"
Sent: Wednesday, August 29, 2012 9:27:52 PM
Subject: Re: [Flightgear-devel] Gear transit times
Yes there are two or
Thanks, Jon
judging by the date on the msg and looking over the code in an older 2.4 (
released around 2010 ) would appear the suggested change is in. And the
property sets the rate at which the actuator moves. Correct?
node->getChild("position-norm", 0,
true)->setDoubleValue(gear->GetGearU
Hi,
Is it possible to specify gear up and down transit times for each gear? In real
airplanes the gear never ( well rarely, maybe ) sequence in perfect unison. In
reviewing the xml files for the 737, I note there are transit times defined for
each flap position, but the kinematics for the gear
Hi Mathias,
Yes, my apologies. Should have at least acknowledged your reply.. ATM all the
machines with the source files and data are off line and sitting on the shelf
while I work on the cockpit.
Hopefully, I can bring it all on line next month and power up the sim. Then
will be able to ex
Hi Stuart,
Unfortunately, the cockpit, projector system, and screen are currently being
redesigned and rebuilt so unable to provide any additional info or pics. It was
disassembled for our move from California to Colorado and using this as an
opportunity to do some improvements in the structur
The HLA/RTI architecture is far more sophisticated than what might be needed.
The idea is not to split FlightGear into a distributed, federated application
across a multi-platform machine or network although that is an intriquing
prospect for stimulating the brain cells. ;-)
By way of an examp
Hi,
This email rekindled an idea from a while back. Last year while working on the
747 sim with multiple projectors and a quad core CPU I experimented with
setting up three instances of fgfs - one for each cpu, graphics card, and
projector. The improvement in the frame rate was quite dramatic;
Hi Mathias,
Let me dig into it a bit further and see if I can provide more detail on
exactly what is happening.
Gene and I discussed the idea for something similar to Sol-7 and the consensus
was to keep it "inside" FG and also have a minimum impact on frame rate.
Thanks
John
- Origin
Hi
In FG-2.0 Tim Moore modified CameraGroup.cxx to handle multiple spherical
distortion cameras. During the FG-2.2 development cycle I extended that code to
enable creation of a warping mesh as a file and the ability to install the mesh
at init time. (See the March 2011 newsletter)
Is anyone running 2.6 in a multi-monitor mode?
If so, have there been any changes in the syntax in setting up the camera
group? Everything from 2.4 and back works, but 2.6 refuses to display anything
except the center screen using the xml code from the revious versions.
John
Hi Geoff,
OK. the SG and FG versions were from git on the 15th as well as the fgdata as
of last night
the 3rd party was the same as you noted.
\3rdparty - fgfs-win32-VS100-3rdParty+OSG-20120411.zip
Thought I mentioned that in an earlier email. No problem, bears worth repeating
to make ce
Hi,
with some generous help and advice from Geoff, finally got an FG build on
windows done, phewww!
Using latest git version as of the 15th.
But now it crashes on startup :-(
Complains about not finding a plugin to read objects from file
c:/fg-2.7.0/fgdata/xx from the gitg
Hi Geoff,
Hi Geoff,
A quick reply on the zconf.h "fix"
At line 287 change #ifdef 1 to #ifdef 0; info from tutorial on building FG
with MSVC 10 Express describes the change.
Bunch of todo's need my attention today, probably won't get back to this until
late this evening or tomorrow to d
Thanks Geoff,
zconf.h is taken care off,
looked in the libraries and puAux.lib and pu.lib are there. Here is an
extract from the CMakecache.txt file.
<<<
//Path to a library.
PLIB_LIBRARIES:FILEPATH=PLIB_LIBRARIES-NOTFOUND
//The PLIB_PUAU
Hi,
The wiki writeup did not talk about using glut or FLTK or whatever for the
graphics. The fgfs build failed.
13> Creating library
C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.lib and object
C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.exp
13>LINK : war
reply to self
have your morning coffee before engaging the brain. ;-)
found the note on editing zconf.h. Simgear build and install completed; onto
to flightgear
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
unistd.h': No such file or directory
4> Generating Code.
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday, April 10, 2012 9:47:00 PM
Subject: Re: [Flightgear-devel] FGbuild for MS Windows
OK, disregard the previous msg. got a SimGear build started but it failed.
Enough fun for one day, will attack the error msgs tomorrow..
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday,
OK, got through the configure and generate operations with CMake
version is 2 dot 7 dot 0
ignoring: ^C:/fgbuild/simgear/.git;\\.gitignore;Makefile.am;~$;
Library installation directory: lib
3rdparty files located in C:/fgbuild/dependencies
BOOST_ROOT is C:/fgbuild/dependencies/boo
nimal.
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday, April 10, 2012 11:12:38 AM
Subject: Re: [Flightgear-devel] FGbuild for MS Windows
Thanks to all,
getting closer, started to build simgear,
Thanks to all,
getting closer, started to build simgear, did not get very far with following
error
c:\fgbuild\projects\msvc100\SimGear>cmake "C:\fgbuild\simgear" -G "Visual
Studio
10" -DMSVC_3RDPARTY_ROOT="C:\fgbuild\dependencies"
-DCMAKE_INSTALL_PREFIX:PATH=
"C:\fgbuild\dependen
- Original Message -
Hi Geoff
>If you tell more exactly, either on this list, or
>direct off list, maybe can help more with SPECIFIC
>things...
Using the wiki tutorial "Building FlightGear- Windows". I'll take a look and
give the Cmake -Windows version a try.
will give you a sh
Hi,
Can someone point out a good, current tutorial or forum/chat room for building
FG under MS windows. Havng problems with the wiki write-up and can't determine
if it is "operator error" or problems with the instructions or just suffering
from a case of "newbeitis" as I've never worked
Hi,
I've been using 12 bit resolution. Need it since I'm also operating with a
control force loading system and autopilot. If you go to 12 bits suggest you
get some high res, multi-turn pots or some other systems (like magnetic) to
give you the precision that warrants 12 bits. If you're using
Unfamiliar with decyphering cmake output so can't say if cmake -L answers the
question. see that osgviewer.cxx is included in the build but don't see
anything similar to "ENABLE_JSBSIM:BOOL=ON" for a multi-camera build which
might look like "ENABLE_OSGVIEWER:BOOL=ON" ;
that being the case, my
Probably true if your a cmake type ;-)
My immediate problem is how to express "./configure --enable-osgviewer" in
cmake. any notes/info on that point?
John
- Original Message -
From: "Martin Spott"
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, February 20, 2012 10:45:01
Yea, have been out of the loop for several months so missed all those
discussions.
The writeup on the wiki seems a little "thin"; oh well, will get it all worked
out in due time. ;-)
Regards
John
- Original Message -
From: "Martin Spott"
To: flightgear-devel@lists.sourceforge.net
Just downloaded 2.6. Is the Gnu make system deprecated?
Previously I used "./configure --enable-osgviewer" for a multi-camera/projector
system; how is that now accomplished in 2.6? Or did I miss something when
extracting the files. The README* files autoconf and Linux still call the
automake t
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