[Flightgear-devel] Sound idea?

2013-09-14 Thread castle . 64
Hi, FWIW passing along an idea, perhaps someone has already thought of it. ;-) Have been trying to develop a realistic rendition of engine sounds for my 737 cockpit; in particular, the fading of the engine noise as airspeed and altitude increase from takeoff to altitude and the roar when revers

Re: [Flightgear-devel] Syncing sim time

2013-05-10 Thread castle . 64
Hi, Sent Stuart a set of diff files provided by Jan. If you would like copies, just holler. Jack - Original Message - Stuart provides for on a You did indeed add some code - and I have tested it here on 2 machines and on 2 instances on one machine. It doesn't seem to do what you int

[Flightgear-devel] Syncing sim time

2013-05-09 Thread castle . 64
Hi, Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core machine. This, in turn, provides for some very respectable frame rates of 40 to 50 fps per core with a three projector system with older generation Nvidia boards ( GT430 and GT4

[Flightgear-devel] 2.10 Build error

2013-02-24 Thread castle . 64
Hi, Started a new build for FG-2.10; last build was 2.6 Problem right out of the gate with simgear Following error output << [castle@rampart simgear]# cmake ../simgear -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compil

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread castle . 64
Yes, your are correct it you run a single instance of fg with three displays with whichever scheme you use; e.g. using the XML file to create a left, center, and right camera for the scene or one of the video splitters to break a single large camera into three channels for each display. Howeve

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread castle . 64
adding to what Gene said; first, we have the warping code developed and running in FG-2.6 for a collimated display system. second, we also run fgfs on a multi-core machine with three graphics cards. Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d clouds are s

Re: [Flightgear-devel] Fg Fuel System Changes

2012-10-23 Thread castle . 64
- Original Message - Hi, First, thank you to all who answered my query, especially Jon for the details on the new tanking system. I've designed a slightly different system that you all might want to consider. A small portion of the code is in FG. Starting in controls.cxx (ver

Re: [Flightgear-devel] Fg Fuel System Changes

2012-10-23 Thread castle . 64
Hi, First, thank you to all who answered my query, especially Jon for the details on the new tanking system. I've designed a slightly different system that you all might want to consider. A small portion of the code is in FG. Starting in controls.cxx (version 2.4) you will find at line #3

[Flightgear-devel] Fg Fuel System Changes

2012-10-22 Thread castle . 64
HI, Had been running with fg-2.4 for some time and finally getting around to upgrading to 2.8. Seems there where some changes to the fuel and tanking system in JSBSiim starting with 2.6. It "breaks" the mods made to the code to support the 737/747 full scale cockpits tanking models in 2.4 and

Re: [Flightgear-devel] Gear transit times

2012-08-30 Thread castle . 64
Nice piece of code -- adds some realism It normally takes longer to retract the gear than to extend. You could also tweak the times based on air loads, hydraulic pressure, G loads, roll, pitch, yaw, etc and get down in the weeds on the matter ;-) Varying transit times based on direction of g

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Hi Scott, Yes, please send me your mods when you have a moment. Thanks Jack - Original Message - From: "Scott Hamilton" To: "FlightGear developers discussions" Sent: Wednesday, August 29, 2012 9:27:52 PM Subject: Re: [Flightgear-devel] Gear transit times Yes there are two or

Re: [Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Thanks, Jon judging by the date on the msg and looking over the code in an older 2.4 ( released around 2010 ) would appear the suggested change is in. And the property sets the rate at which the actuator moves. Correct? node->getChild("position-norm", 0, true)->setDoubleValue(gear->GetGearU

[Flightgear-devel] Gear transit times

2012-08-29 Thread castle . 64
Hi, Is it possible to specify gear up and down transit times for each gear? In real airplanes the gear never ( well rarely, maybe ) sequence in perfect unison. In reviewing the xml files for the 737, I note there are transit times defined for each flap position, but the kinematics for the gear

Re: [Flightgear-devel] Slow frame rates

2012-06-20 Thread castle . 64
Hi Mathias, Yes, my apologies. Should have at least acknowledged your reply.. ATM all the machines with the source files and data are off line and sitting on the shelf while I work on the cockpit. Hopefully, I can bring it all on line next month and power up the sim. Then will be able to ex

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
Hi Stuart, Unfortunately, the cockpit, projector system, and screen are currently being redesigned and rebuilt so unable to provide any additional info or pics. It was disassembled for our move from California to Colorado and using this as an opportunity to do some improvements in the structur

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
The HLA/RTI architecture is far more sophisticated than what might be needed. The idea is not to split FlightGear into a distributed, federated application across a multi-platform machine or network although that is an intriquing prospect for stimulating the brain cells. ;-) By way of an examp

Re: [Flightgear-devel] Slow frame rates

2012-06-17 Thread castle . 64
Hi, This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I experimented with setting up three instances of fgfs - one for each cpu, graphics card, and projector. The improvement in the frame rate was quite dramatic;

Re: [Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
Hi Mathias, Let me dig into it a bit further and see if I can provide more detail on exactly what is happening. Gene and I discussed the idea for something similar to Sol-7 and the consensus was to keep it "inside" FG and also have a minimum impact on frame rate. Thanks John - Origin

[Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
Hi In FG-2.0 Tim Moore modified CameraGroup.cxx to handle multiple spherical distortion cameras. During the FG-2.2 development cycle I extended that code to enable creation of a warping mesh as a file and the ability to install the mesh at init time. (See the March 2011 newsletter)

[Flightgear-devel] Multi-monitor setup

2012-04-17 Thread castle . 64
Is anyone running 2.6 in a multi-monitor mode? If so, have there been any changes in the syntax in setting up the camera group? Everything from 2.4 and back works, but 2.6 refuses to display anything except the center screen using the xml code from the revious versions. John

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
Hi Geoff, OK. the SG and FG versions were from git on the 15th as well as the fgdata as of last night the 3rd party was the same as you noted. \3rdparty - fgfs-win32-VS100-3rdParty+OSG-20120411.zip Thought I mentioned that in an earlier email. No problem, bears worth repeating to make ce

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
Hi, with some generous help and advice from Geoff, finally got an FG build on windows done,  phewww! Using latest git version as of the 15th. But now it crashes on startup :-(  Complains about not finding a plugin to read objects from file c:/fg-2.7.0/fgdata/xx from the gitg

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-12 Thread castle . 64
Hi Geoff, Hi Geoff, A quick reply on the zconf.h "fix" At line 287 change #ifdef 1  to #ifdef 0;  info from tutorial on building FG with MSVC 10 Express describes the change. Bunch of todo's need my attention today, probably won't get back to this until late this evening or tomorrow to d

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
Thanks Geoff, zconf.h is taken care off, looked in  the libraries and puAux.lib and pu.lib are there.  Here is an extract from the CMakecache.txt file.  <<< //Path to a library. PLIB_LIBRARIES:FILEPATH=PLIB_LIBRARIES-NOTFOUND   //The PLIB_PUAU

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
Hi, The wiki writeup did not talk about using glut or FLTK or whatever for the graphics.  The fgfs build failed. 13> Creating library C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.lib and object C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.exp 13>LINK : war

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
reply to self have your morning coffee before engaging the brain. ;-) found the note on editing zconf.h.  Simgear build and install completed; onto to flightgear John - Original Message - From: "castle 64" To: "FlightGear developers discussions"

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-11 Thread castle . 64
unistd.h': No such file or directory 4> Generating Code. John - Original Message - From: "castle 64" To: "FlightGear developers discussions" Sent: Tuesday, April 10, 2012 9:47:00 PM Subject: Re: [Flightgear-devel] FGbuild for MS Windows

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
OK, disregard the previous msg.  got a SimGear build started but it failed.   Enough fun for one day, will attack the error msgs tomorrow..   John - Original Message - From: "castle 64" To: "FlightGear developers discussions" Sent: Tuesday,

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
OK,  got through the configure and generate operations with CMake   version is 2 dot 7 dot 0 ignoring: ^C:/fgbuild/simgear/.git;\\.gitignore;Makefile.am;~$; Library installation directory: lib 3rdparty files located in C:/fgbuild/dependencies BOOST_ROOT is C:/fgbuild/dependencies/boo

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
nimal. John - Original Message - From: "castle 64" To: "FlightGear developers discussions" Sent: Tuesday, April 10, 2012 11:12:38 AM Subject: Re: [Flightgear-devel] FGbuild for MS Windows Thanks to all,   getting closer,  started to build simgear,

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
Thanks to all, getting closer,  started to build simgear, did not get very far with following error c:\fgbuild\projects\msvc100\SimGear>cmake "C:\fgbuild\simgear" -G "Visual Studio  10" -DMSVC_3RDPARTY_ROOT="C:\fgbuild\dependencies" -DCMAKE_INSTALL_PREFIX:PATH= "C:\fgbuild\dependen

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread castle . 64
- Original Message - Hi Geoff >If you tell more exactly, either on this list, or >direct off list, maybe can help more with SPECIFIC >things... Using the wiki tutorial "Building FlightGear- Windows". I'll take a look and give the Cmake -Windows version a try. will give you a sh

[Flightgear-devel] FGbuild for MS Windows

2012-04-07 Thread castle . 64
Hi, Can someone point out a good, current tutorial or forum/chat room  for building FG under MS windows.  Havng problems with the wiki write-up and can't determine if it is "operator error" or problems with the instructions or just suffering from a case of "newbeitis" as I've never worked

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread castle . 64
Hi, I've been using 12 bit resolution. Need it since I'm also operating with a control force loading system and autopilot. If you go to 12 bits suggest you get some high res, multi-turn pots or some other systems (like magnetic) to give you the precision that warrants 12 bits. If you're using

Re: [Flightgear-devel] New Build Process?

2012-02-21 Thread castle . 64
Unfamiliar with decyphering cmake output so can't say if cmake -L answers the question. see that osgviewer.cxx is included in the build but don't see anything similar to "ENABLE_JSBSIM:BOOL=ON" for a multi-camera build which might look like "ENABLE_OSGVIEWER:BOOL=ON" ; that being the case, my

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Probably true if your a cmake type ;-) My immediate problem is how to express "./configure --enable-osgviewer" in cmake. any notes/info on that point? John - Original Message - From: "Martin Spott" To: flightgear-devel@lists.sourceforge.net Sent: Monday, February 20, 2012 10:45:01

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Yea, have been out of the loop for several months so missed all those discussions. The writeup on the wiki seems a little "thin"; oh well, will get it all worked out in due time. ;-) Regards John - Original Message - From: "Martin Spott" To: flightgear-devel@lists.sourceforge.net

[Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Just downloaded 2.6. Is the Gnu make system deprecated? Previously I used "./configure --enable-osgviewer" for a multi-camera/projector system; how is that now accomplished in 2.6? Or did I miss something when extracting the files. The README* files autoconf and Linux still call the automake t