Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-10 Thread Roberto Inzerillo
alexis bory ha scritto: I did use FGSD some month ago. That was my first try in enhancing an airport and also change some particular shapes in the landscape. Hi Alexis, I used FGSD a lot in the past. I still do sometimes for positioning objects around. I think I know it good enough. I used

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Roberto Inzerillo
Martin Spott ha scritto: Defining fixed boundaries around airfields is a bad idea in the long term. To my understanding FlightGear still focuses on methods that are laid out in a forseighted manner and fixed boundaries is definitely not a part of this collection. While claiming this I have

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-09 Thread Roberto Inzerillo
That's where I'm stuck. I don't know how to deal with that conversion. I already asked in ML about the conversion but got no practical answer. Do you have one? I don't have time to sink my teeth into this right now, but perhaps the easiest thing would be to rig flightgear to write the

Re: [Flightgear-devel] Alternatives to Terragear pipeline]

2007-01-09 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roberto Inzerillo wrote: Martin Spott ha scritto: Defining fixed boundaries around airfields is a bad idea in the long term. To my understanding FlightGear still focuses on methods that are laid out in a forseighted manner and fixed boundaries is

Re: [Flightgear-devel] Alternatives to Terragear pipeline]

2007-01-09 Thread Martin Spott
Tim Moore wrote: Is there discussion / work on high-detailed terrain for FlightGear going on anywhere? Well, one part of the effort is represented here: http://www.custom-scenery.org/Research-Deve.274.0.html Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Martin Spott
Roberto Inzerillo wrote: I'm confident you comprehend my point of view. I do. We just have different opinons about the right way how to achive the common goal ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread alexis bory
Roberto Inzerillo a écrit : Anyway, which software tools do you suggest me to use in order to get a more detailed/realistic terrain geometry? I am not talking about big areas, I'm just interested in a few airport areas. I'd like to have a clean taxiway/apron geometry. I'd like to correct a

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Moggeeen ! Ralf Gerlich wrote: Martin Spott wrote: We're in the progress of offering such service for the Landcover-DB which then allows to edit not only lakes, forest, roads and rivers but we'd offer a repository of elevation contour lines as well. Current status of our geodata

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Martin Spott wrote: Moggeeen ! Disregard ! Sorry for the noise, this should have been a private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: Since terrain meshes are based on triangles, I see full flexibility in that (more than what's used today). I guess rectangle blocks (I refer to taxiway/runway/aprons) were choosen in order to get airport layouts quick and easy [...] and certainly for

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: The same goes for lighting, I just want to change the positioning of those light points in space because I don't like the way they are automatically positioned now (specifically on taxiways). I think, concerning taxiway lights for example there is room for

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Ralf Gerlich wrote: Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI extension shows. Maybe we can inspire the involved developers to head for a joint effort of TaxiDraw- and FGSD-development here ;-) The upcoming 'standard' for editing geographic vector data

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Ralf Gerlich
Hi, Martin Spott wrote: Ralf Gerlich wrote: Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI extension shows. Maybe we can inspire the involved developers to head for a joint effort of TaxiDraw- and FGSD-development here ;-) [SNIP] We're in the progress of

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-06 Thread Martin Spott
Roberto Inzerillo wrote: I don't know if I was successful, but when discussing the upcoming apt.datformat to include a much more flexible taxiway spec, I also lobbied to have an airport boundary also included. If this boundary was fixed and never changed, then a user could change

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-02 Thread Roberto Inzerillo
I hope you all had a nice new year start. Ok, now back to FGFS. I don't know if I was successful, but when discussing the upcoming apt.datformat to include a much more flexible taxiway spec, I also lobbied to have an airport boundary also included. If this boundary was fixed and never

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo [EMAIL PROTECTED] wrote: Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. What ever approach we come up with needs to be done in a way that doesn't invalidate all your efforts the next time we regenerate the

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo wrote: That's the point Curt. I don't care about that now. That's not my aim in any way. Your algorithmic approach suits well when thinking globally, and you have to, because you provide a base to a global scenery generation process; that has to follow strict,

[Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry (especially for airport terrain meshes). I am not very

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ampere K. Hardraade
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Curtis Olson
On 12/28/06, Ampere K. Hardraade wrote: On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
Last year, a few others and I did experiment with converting FAA airport diagrams (vector PDF) into 3D models then importing them into FlightGear... if that's what you are looking for. Ampere No, that's not the idea. I know about that experiment, I followed the thread and looked at the

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ralf Gerlich
Hi Roberto! Roberto Inzerillo wrote: What I need is more freedom in creating/modifying geometry. That's the point. That's at least the first step in every possible working pipeline I could imagine. Maybe you are aware that there is a new version of the apt.dat file format upcoming that