alexis bory ha scritto:
I did use FGSD some month ago. That was my first try in enhancing an
airport and also change some particular shapes in the landscape.
Hi Alexis, I used FGSD a lot in the past. I still do sometimes for
positioning objects around. I think I know it good enough. I used
Martin Spott ha scritto:
Defining fixed boundaries around airfields is a bad idea in the long
term. To my understanding FlightGear still focuses on methods that are
laid out in a forseighted manner and fixed boundaries is definitely not
a part of this collection. While claiming this I have
That's where I'm stuck. I don't know how to deal with that conversion. I
already asked in ML about the conversion but got no practical answer. Do
you have one?
I don't have time to sink my teeth into this right now, but perhaps the
easiest thing would be to rig flightgear to write the
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Roberto Inzerillo wrote:
Martin Spott ha scritto:
Defining fixed boundaries around airfields is a bad idea in the long
term. To my understanding FlightGear still focuses on methods that are
laid out in a forseighted manner and fixed boundaries is
Tim Moore wrote:
Is there discussion / work on high-detailed terrain for FlightGear going
on anywhere?
Well, one part of the effort is represented here:
http://www.custom-scenery.org/Research-Deve.274.0.html
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends
Roberto Inzerillo wrote:
I'm confident you comprehend my point of view.
I do. We just have different opinons about the right way how to
achive the common goal ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Roberto Inzerillo a écrit :
Anyway, which software tools do you suggest me to use in order to get
a more detailed/realistic terrain geometry? I am not talking about
big areas, I'm just interested in a few airport areas. I'd like to
have a clean taxiway/apron geometry. I'd like to correct a
Moggeeen !
Ralf Gerlich wrote:
Martin Spott wrote:
We're in the progress of offering such service for the Landcover-DB
which then allows to edit not only lakes, forest, roads and rivers but
we'd offer a repository of elevation contour lines as well. Current
status of our geodata
Martin Spott wrote:
Moggeeen !
Disregard !
Sorry for the noise, this should have been a private EMail,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Roberto Inzerillo wrote:
Since terrain meshes are based on triangles, I see full flexibility in
that (more than what's used today). I guess rectangle blocks (I refer to
taxiway/runway/aprons) were choosen in order to get airport layouts
quick and easy [...]
and certainly for
Roberto Inzerillo wrote:
The same goes for lighting, I just want to change the positioning of
those light points in space because I don't like the way they are
automatically positioned now (specifically on taxiways).
I think, concerning taxiway lights for example there is room for
Ralf Gerlich wrote:
Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI
extension shows.
Maybe we can inspire the involved developers to head for a joint effort
of TaxiDraw- and FGSD-development here ;-)
The upcoming 'standard' for editing geographic vector data
Hi,
Martin Spott wrote:
Ralf Gerlich wrote:
Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI
extension shows.
Maybe we can inspire the involved developers to head for a joint effort
of TaxiDraw- and FGSD-development here ;-)
[SNIP]
We're in the progress of
Roberto Inzerillo wrote:
I don't know if I was successful, but when discussing the upcoming
apt.datformat to include a much more flexible taxiway spec, I also
lobbied to have an airport boundary also included. If this
boundary was fixed and never changed, then a user could change
I hope you all had a nice new year start.
Ok, now back to FGFS.
I don't know if I was successful, but when discussing the upcoming
apt.datformat to include a much more flexible taxiway spec, I also
lobbied to have
an airport boundary also included. If this boundary was fixed and never
On 12/29/06, Roberto Inzerillo [EMAIL PROTECTED] wrote:
Typo:
But that's _my_ interest right now :-) That's because I ask for
suggestions and ideas here.
What ever approach we come up with needs to be done in a way that doesn't
invalidate all your efforts the next time we regenerate the
On 12/29/06, Roberto Inzerillo wrote:
That's the point Curt. I don't care about that now. That's not my aim in
any way. Your algorithmic approach suits well when thinking globally,
and you have to, because you provide a base to a global scenery
generation process; that has to follow strict,
Hi,
I am digging into terrain tiles creation in order to get a few
airports layout more close to reality. I wonder if there's an
alternative or if there's even space to experiment new ways in getting a
highly customized geometry (especially for airport terrain meshes).
I am not very
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote:
Hi,
I am digging into terrain tiles creation in order to get a few
airports layout more close to reality. I wonder if there's an
alternative or if there's even space to experiment new ways in getting a
highly customized geometry
On 12/28/06, Ampere K. Hardraade wrote:
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote:
Hi,
I am digging into terrain tiles creation in order to get a few
airports layout more close to reality. I wonder if there's an
alternative or if there's even space to experiment new ways
Last year, a few others and I did experiment with converting FAA airport
diagrams (vector PDF) into 3D models then importing them into FlightGear...
if that's what you are looking for.
Ampere
No, that's not the idea. I know about that experiment, I followed the
thread and looked at the
Hi Roberto!
Roberto Inzerillo wrote:
What I need is more freedom in creating/modifying geometry. That's the
point. That's at least the first step in every possible working pipeline
I could imagine.
Maybe you are aware that there is a new version of the apt.dat file
format upcoming that
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