Michelle,
Works here:
http://youtu.be/8NW9XdOefCg
Can you tell me some more?
Vivian
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 28 April 2013 08:25
To: 'Chelley'; 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] BUG
Michelle,
Oh! I didn't know anyone used ground vehicles apart from me - I'm very
encouraged J. It's my code, I'll check up on it.
Vivian
From: Chelley [mailto:chel...@mypostoffice.co.uk]
Sent: 28 April 2013 03:45
To: flightgear-devel@lists.sourceforge.net
Subjec
AI ground vehicles NO longer following waypoints, this is a major problem for
me as I have a few AI models that are supposed to follow way-points like the
car and he just drives across country in a straigt line now instead of
following the roads as the way-points in (data\AI\FlightPlans) in all
On Tue, 2013-01-08 at 22:02 +0800, bhfx2...@sina.com wrote:
> Version 2.10.0
> Simgear
> window xp sp2 visual studio 2008+sp1
>
> BVHPageNodeOSG(78): errorC2440: cannot convert
> "const osg::Matrixf::value_type * to SGMatrixd
Hi bhfx2012,
Well I had no trouble with BVHPageNodeOSG.cxx(line 78)
Version 2.10.0
Simgear
window xp sp2 visual studio 2008+sp1
BVHPageNodeOSG(78): errorC2440: cannot convert "const
osg::Matrixf::value_type * to SGMatrixd--
Master SQL Server Development, Administration, T-SQL, SSAS, SSI
On 15 Mar 2010, at 23:49, Michael A. K. Gross wrote:
> I haven't seen this happen elsewhere, so I suspect it may not have been
> noticed, hence the bug report.
>
> This is a bleeding edge CVS, with bleeding edge OSG and SimGear as
> well. Debian linux with the latest graphics driver from Nvidia
Just upgraded to the latest CVS (I try to do that).
I found a bug that may be difficult to find at random -- the ground.cxx
bombed out with the following message:
unable to find path to runway threshold in ground.cxx for airport KEMT
followed by the dreaded unknown exception in main loop. I'm p
Solved bugs ;-)
#19 - landing lights
thanks vivian
http://code.google.com/p/flightgear-bugs/issues/detail?id=19&can=1
#18
by stuart.. realised it wasnt a bug anymore
http://code.google.com/p/flightgear-bugs/issues/detail?id=18&can=1
#35
by zakalawe ==Jaames
Fixed the font select bug.. ta
http://
Victhor wrote
> I use CVS data and source. It could be a simple conflict in the
> nimitz_demo.xml file.
> > Victhor wrote
> >
> > >
> > > The nimitz_demo one just said(even with --log-level=debug) that
> > > nimitz_demo failed to load. The traffic manager one happened after it
> > > displayed a m
I use CVS data and source. It could be a simple conflict in the
nimitz_demo.xml file.
> Victhor wrote
>
> >
> > The nimitz_demo one just said(even with --log-level=debug) that
> > nimitz_demo failed to load. The traffic manager one happened after it
> > displayed a message that it had found a par
Victhor wrote
>
> The nimitz_demo one just said(even with --log-level=debug) that
> nimitz_demo failed to load. The traffic manager one happened after it
> displayed a message that it had found a parking position for an AI
> plane, but it wasn't an error.
> > Hi Vithor,
> >
> > On Sunday 26 April
The nimitz_demo one just said(even with --log-level=debug) that
nimitz_demo failed to load. The traffic manager one happened after it
displayed a message that it had found a parking position for an AI
plane, but it wasn't an error.
> Hi Vithor,
>
> On Sunday 26 April 2009 00:27:02 Victhor wrote:
>
Hi Vithor,
On Sunday 26 April 2009 00:27:02 Victhor wrote:
> I updated my copy of FlightGear CVS today, and noticed two bugs. I
> started FG, but it would crash with a segmentation fault error. I set
> the log level to debug and found out that it was having trouble with
> nimitz_demo.xml, so I rem
I updated my copy of FlightGear CVS today, and noticed two bugs. I
started FG, but it would crash with a segmentation fault error. I set
the log level to debug and found out that it was having trouble with
nimitz_demo.xml, so I removed it. Soon FG worked normally, but would
crash soon after. As I s
"Rob Shearman, Jr." wrote:
> The scenery is permanently installed. I do not run TerraSync.
>
> As stated in the original report, this occurred on two successive
> flights in two days.
Ah, ok, thanks for responding anyway.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selecti
I wrote:
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
> I notice what looks like a scenery tile loading problem (see the
> so-named screenshots below, and notice the white areas near the
> horizon).
Martin Spott wrote:
> Just a few guesses: Did you install the Scenery til
This is probably unrelated to the issue at hand, but I have a question
on a piece of code in tilemgr.cxx
bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
{
// sanity check (unfortunately needed!)
if ( lon <= -180.0 || lon >= 180.0 || lat <= -90.0 || lat >= 90.0 )
On Tuesday 27 January 2009, Rob Shearman, Jr. wrote:
> Hello --
>
> Cruising at FL300 yesterday, and FL310 today, in the
> Citation-Bravo, I notice what looks like a scenery tile loading
> problem (see the so-named screenshots below, and notice the white
> areas near the horizon). However, cruisin
Martin Spott wrote:
> Hi Rob,
>
> "Rob Shearman, Jr." wrote:
>
>
>> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
>> I notice what looks like a scenery tile loading problem (see the
>> so-named screenshots below, and notice the white areas near the
>> horizon).
>>
>
>
Hi Rob,
"Rob Shearman, Jr." wrote:
> Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo,
> I notice what looks like a scenery tile loading problem (see the
> so-named screenshots below, and notice the white areas near the
> horizon).
Just a few guesses: Did you install the Scene
Frederic Bouvier wrote:
> Hi Curt & Rob,
>
> Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't
> recall we extend cloud layers to the extents of the loaded terrain.
>
> -Fred
>
> - "Curtis Olson" a écrit :
>
>
>> Hi Rob,
>>
>> It appears that the code that comput
Hi Curt & Rob,
Not sure that the edge is a tile edge. I could be a cloud layer edge. I don't
recall we extend cloud layers to the extents of the loaded terrain.
-Fred
- "Curtis Olson" a écrit :
> Hi Rob,
>
> It appears that the code that computes how many rings of tiles to load
> is perha
Hi Rob,
It appears that the code that computes how many rings of tiles to load is
perhaps not doing that correctly any more? Originally the code would ensure
that enough tiles were loaded to cover the visibility range so that the end
of the world would blend seamlessly into the fox color which ma
Hello --
Cruising at FL300 yesterday, and FL310 today, in the Citation-Bravo, I notice
what looks like a scenery tile loading problem (see the so-named screenshots
below, and notice the white areas near the horizon). However, cruising along,
I expected to steadily get closer to the "edge" of t
* Sébastien MARQUE -- Wednesday 22 October 2008:
> may you teach a young padawan about what it is intented to do
> and how it works, please? :D
Don't look too closely at that. I was just fooling around, and
there was a bug in it, too. I only took the first version and
replaced some constants with
On mercredi 22 octobre 2008, Sébastien MARQUE wrote:
> Hi,
>
> Melchior FRANZ a ecrit :
> > And for the contest it should better have been something like
> >
> > var stat=(func{var _=stat;func(_)_(caller(0!=!0)[!"yes"][9]=_)})();
> > var isdir=func directory(caller(1!=!1)[!"no"][9])!=num();
> >
Hi,
Melchior FRANZ a ecrit :
> And for the contest it should better have been something like
>
> var stat=(func{var _=stat;func(_)_(caller(0!=!0)[!"yes"][9]=_)})();
> var isdir=func directory(caller(1!=!1)[!"no"][9])!=num();
>
> m. :-)
you may think I'm a low leveled coder (indeed I am :))
* Melchior FRANZ -- Tuesday 21 October 2008:
> Since the last Nasal update it's now really broken, just like
> the ufo's model selection dialog.
Fixed in io.nas, so the ugly hack is no longer necessary.
> That's also my submission for the "Obfuscated Nasal Contest".
And for the contest it shou
* Melchior FRANZ -- Thursday 16 October 2008:
> Could you put some debug messages in
> $FG_ROOT/gui/dialogs/file-select.xml,
Since the last Nasal update it's now really broken, just like
the ufo's model selection dialog. You can hack around that by
adding these lines somewhere on the bottom of $FG
* Melchior FRANZ -- Saturday 13 September 2008:
> [l-key file select dialog]
> * Rob Shearman, Jr. -- 9/10/2008 12:48 PM:
> > if I select a subdirectory [...] the screen fails to refresh
>
> I'll look into that next week.
And "next week" is the week after this week. :-)
Actually, I did look int
[l-key file select dialog]
* Rob Shearman, Jr. -- 9/10/2008 12:48 PM:
> if I select a subdirectory [...] the screen fails to refresh
I'll look into that next week.
m.
-
This SF.Net email is sponsored by the Moblin Your Move
Hello all --
When using the UFO in the CVS/OSG version of FG on a Windows XP system, I find
a bug when attempting to load a model for placement using the "l" key. A
pop-up menu appears prompting me to select a filename. However, if I select a
subdirectory or else the ".." (return to higher di
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Csaba Halasz wrote:
> On Jan 5, 2008 11:46 AM, AnMaster <[EMAIL PROTECTED]> wrote:
>> Nasal runtime error: No such member: trim
>> at /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 99
>>
>> This happens with both osg and plib branches, a
On Jan 5, 2008 11:46 AM, AnMaster <[EMAIL PROTECTED]> wrote:
>
> Nasal runtime error: No such member: trim
> at /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 99
>
> This happens with both osg and plib branches, and it only happens in harrier.
Apparently another case of missing "var"
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When using --aircraft=harrier mp chat messages doesn't show up on screen,
however festival still
speaks them. Each time I get one of the mp chat messages while flying harrier,
I get this error
output on the console:
Nasal runtime error: No such mem
Moin Georg
and all others,
Well it wasn't a bug - ist was indeed my low gpu. Made
the textures of the instruments smaller and now it
works perfect!
Sorry for the noise I made
I have a very good reference for the mainpanel, the
overhead and the center - so I have still a lot of
work.
The cockpit
Heiko Schulz schrieb:
> Hmm...
>
> Thanks- must be a problem somewhere in the nasal I
> think. Bad that there is no actual built for win32 for
> plib and osg...
>
> Thanks
> seems I have enough big work on that ship
> HHS
> --- "gh.robin" <[EMAIL PROTECTED]> schrieb:
>
>
Hi Heiko,
loads and wor
Hmm...
Thanks- must be a problem somewhere in the nasal I
think. Bad that there is no actual built for win32 for
plib and osg...
Thanks
seems I have enough big work on that ship
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:
> On mer 26 septembre 2007, gh.robin wrote:
> > On mer 26 septembre 20
Hmm...
Thanks- must be a problem somewhere in the nasal I
think. Bad that there is no actual built for win32 for
plib and osg...
Thanks
seems I have enough big work on that ship
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:
> On mer 26 septembre 2007, gh.robin wrote:
> > On mer 26 septembre 20
On mer 26 septembre 2007, gh.robin wrote:
> On mer 26 septembre 2007, gh.robin wrote:
> > On mer 26 septembre 2007, Heiko Schulz wrote:
> > > Hi,
> > >
> > > working on the 3D-cockpit for the 737-300 I noticed a
> > > problem. With a certain numbers of (3d)-instruments I
> > > can't start the progr
Hi,
O.k. - I commented out the instruments for the
hydraulic system- did you enabled it?
And what hardware you use? (PC system)
Maybe it is really depending on my pc system...
Thanks
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:
> On mer 26 septembre 2007, gh.robin wrote:
> > On mer 26 septe
On mer 26 septembre 2007, gh.robin wrote:
> On mer 26 septembre 2007, Heiko Schulz wrote:
> > Hi,
> >
> > working on the 3D-cockpit for the 737-300 I noticed a
> > problem. With a certain numbers of (3d)-instruments I
> > can't start the programm- it stucks while it is saying
> > loading scenery ob
On mer 26 septembre 2007, Heiko Schulz wrote:
> Hi,
>
> working on the 3D-cockpit for the 737-300 I noticed a
> problem. With a certain numbers of (3d)-instruments I
> can't start the programm- it stucks while it is saying
> loading scenery objects. There is no error message in
> the shell command.
Hi,
working on the 3D-cockpit for the 737-300 I noticed a
problem. With a certain numbers of (3d)-instruments I
can't start the programm- it stucks while it is saying
loading scenery objects. There is no error message in
the shell command. It seems not to bee a problem of an
to weak pc btw. gpu. T
Melchior FRANZ wrote:
>
> Bug #3: Lee threw in an old bug and repeated the long disproved myth that
> listeners are the cause. They are not! This bug causes fgfs to freeze for
> a tenth of a second in 8 seconds intervals beginning a few minutes after
> startup
> (but not always). The intervals sta
Quote:>>Bug #1: "stutters and pauses with 1-2 sec
lenght" >>when dynamic view is
>>enabled
>>(observed by Heiko in a recent build by Thomas). We
>>don't know much about
>>this bug, not even if it's fg/osg or fg/plib and
when >>it started. It
>>didn't happen when
>>I ran fgfs last time (about two
> Bug #2: Syd added a complaint about the fg/osg *feature* that causes
> stutters
> until all scenery objects in 360 degree were loaded. This is annoying,
> but AFAIK
> not a bug. Should be resolved nevertheless, and I'm sure Mathias and Tim are
> aware of it and will change that at some point. (
First of all: I apologize for the horribly formatted message. That was
caused by a badly configured Mozilla Thunderbird on this machine (which
isn't mine). Should be fixed now. And it was hard work! :-)
* leee -- 8/31/2007 4:48 PM:
> It wasn't my intention to criticise listeners in any way - I
On Friday 31 August 2007 09:43, Melchior FRANZ wrote:
> * Melchior FRANZ -- 8/31/2007 9:59 AM:
> > Listeners are not involved, unless you have very badly written ones on
> > your
> > harddisk (only). When you brought that up last time I added some logging
> > capabilities for listeners and disprove
This thread started as bug report about a recent problem with dynamic
view, but
people used it as opportunity to throw in their favorite bugs, although
those are
apparently unrelated. Let's keep things separated:
Bug #1: "stutters and pauses with 1-2 sec lenght" when dynamic view is
enabled
(ob
* Melchior FRANZ -- 8/31/2007 9:59 AM:
> Listeners are not involved, unless you have very badly written ones on
> your
> harddisk (only). When you brought that up last time I added some logging
> capabilities for listeners and disproved this claim.
See this mail for how to log listener calls:
On Thursday 30 August 2007 06:30, Durk Talsma wrote:
> On Wednesday 29 August 2007 17:53, leee wrote:
> > I'm not so sure I'd regard this as a new problem. I first reported it on
> > the 8th Dec 2006 and Melchior responded that he'd been experiencing it
> > for some time before then. At that time
On mer 29 août 2007, leee wrote:
> On Wednesday 29 August 2007 15:43, Andy Ross wrote:
> > Frederic Bouvier wrote:
> > > I think stutter comes from the threaded scenery tile
> > > loader. When you change view direction, you ask the loader to
> > > load more tiles, and when all required tiles are lo
On Wednesday 29 August 2007 17:53, leee wrote:
>
> I'm not so sure I'd regard this as a new problem. I first reported it on
> the 8th Dec 2006 and Melchior responded that he'd been experiencing it for
> some time before then. At that time, Melchior thought it was related to
> the AI sub-system.
>
On Wednesday 29 August 2007 15:43, Andy Ross wrote:
> Frederic Bouvier wrote:
> > I think stutter comes from the threaded scenery tile
> > loader. When you change view direction, you ask the loader to
> > load more tiles, and when all required tiles are loaded for a
> > given position, the stutter
Quoting Tim Moore <[EMAIL PROTECTED]>:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Frederic Bouvier wrote:
> > Quoting Vivian Meazza :
> >
> >> Robert Black
> >>
> >>> Sent: 29 August 2007 03:41
> >>> To: Flig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Frederic Bouvier wrote:
> Quoting Vivian Meazza :
>
>> Robert Black
>>
>>> Sent: 29 August 2007 03:41
>>> To: FlightGear developers discussions
>>> Subject: Re: [Flightgear-devel] [Bug-Report] Stutterer a
Frederic Bouvier wrote:
> I think stutter comes from the threaded scenery tile
> loader. When you change view direction, you ask the loader to
> load more tiles, and when all required tiles are loaded for a
> given position, the stutter stops.
That seems unlikely. The tile loader is very old code
Quoting Vivian Meazza :
> Robert Black
>
> > Sent: 29 August 2007 03:41
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] [Bug-Report] Stutterer and
> > pauses withdynamic-view
> >
> >
> > On Tuesday 28 August 2007 18:4
Robert Black
> Sent: 29 August 2007 03:41
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [Bug-Report] Stutterer and
> pauses withdynamic-view
>
>
> On Tuesday 28 August 2007 18:44, Laurence Vanek wrote:
>
> > also had this problem in
Robert Black wrote:
> On Tuesday 28 August 2007 18:44, Laurence Vanek wrote:
>
>
>> also had this problem in general (not with dynamic view). only thing
>> that helped was adding the following to my .fgfsrc file:
>>
>> --prop:/sim/frame-rate-throttle-hz=75
>>
>> as far I know no one has solved t
On Tuesday 28 August 2007 18:44, Laurence Vanek wrote:
> also had this problem in general (not with dynamic view). only thing
> that helped was adding the following to my .fgfsrc file:
>
> --prop:/sim/frame-rate-throttle-hz=75
>
> as far I know no one has solved this problem. apparently only a few
Syd&Sandy wrote:
> On Tue, 28 Aug 2007 10:37:42 +0200 (CEST)
> Heiko Schulz <[EMAIL PROTECTED]> wrote:
>
>
>> Hello,
>>
>> With the build from 08/15/2007 and some former ones
>> until april I noticed stutters and pauses with 1-2 sec
>> lenght.
>> I write this, because it wasn't note here yet.
>>
On Tue, 28 Aug 2007 10:37:42 +0200 (CEST)
Heiko Schulz <[EMAIL PROTECTED]> wrote:
> Hello,
>
> With the build from 08/15/2007 and some former ones
> until april I noticed stutters and pauses with 1-2 sec
> lenght.
> I write this, because it wasn't note here yet.
>
> With help from the IRC chat I
Hello,
With the build from 08/15/2007 and some former ones
until april I noticed stutters and pauses with 1-2 sec
lenght.
I write this, because it wasn't note here yet.
With help from the IRC chat I did some testing.
When I have enabled the dynamic view, everytime the
view is changing, the fps d
I installed fgsetup-0.9.10.exe for Win32.
One of the shortcuts created in the Start Menu/Programs/FlightGear v0.9.10
folder is "FlightGear Documentation".
It points to:
"C:\Program Files\FlightGear\data\docs\index.html"
It should point to:
"C:\Program Files\FlightGear\docs\index.html"
Cheers,
David
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