> On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier
> wrote:
> > > I've checked in fixes to several shaders. Please
> test with current CVS.
> > Some
> > > of the shaders referenced glFrontMaterial.ambient
> even though a color
> > mode
> > > of AMBIENT_AND_DIFFUSE was set, which means that
> the fix
Am Freitag, den 12.02.2010, 15:48 +0100 schrieb Tim Moore:
>
>
> It work if i remove the crop and landmass option, wich are
> still affected.
>
> ps: i'm not sure the change i did to landmass.frag and
> crop.frag were of any effect, i just
On Fri, Feb 12, 2010 at 2:30 PM, jean pellotier
wrote:
>
>
>
> > Message du 12/02/10 12:56
>
> >
> > I've checked in fixes to several shaders. Please test with current CVS.
> Some
> > of the shaders referenced glFrontMaterial.ambient even though a color
> mode
> > of AMBIENT_AND_DIFFUSE was set, w
> Message du 12/02/10 12:56
>
> I've checked in fixes to several shaders. Please test with current CVS. Some
> of the shaders referenced glFrontMaterial.ambient even though a color mode
> of AMBIENT_AND_DIFFUSE was set, which means that the fixed function pipeline
> takes the ambient color fro
On Fri, Feb 12, 2010 at 1:01 PM, Erik Hofman wrote:
> Tim Moore wrote:
> > That's not a problem. Color values are allowed to be any value and are
> > clamped at the end of the pipeline. However, we do some other clamping
> > so that the appearance isn't too different when shaders are turned on.
Tim Moore wrote:
> That's not a problem. Color values are allowed to be any value and are
> clamped at the end of the pipeline. However, we do some other clamping
> so that the appearance isn't too different when shaders are turned on.
> We have a general lighting problem: our ambient, diffuse
I've checked in fixes to several shaders. Please test with current CVS. Some
of the shaders referenced glFrontMaterial.ambient even though a color mode
of AMBIENT_AND_DIFFUSE was set, which means that the fixed function pipeline
takes the ambient color from the vertex color. I don't know what the s
On Fri, Feb 12, 2010 at 12:14 AM, jean pellotier
wrote:
> On ubuntu karmic i use the provided fglrx driver (9.12) and on windows xp
> both the 9.12 and 10.01 catalyst driver (the "hotfix" version) (but didn't
> test windows for a while).
> my main OS is a debian sid, with a git radeon, but glsl ar
John Denker wrote:
> On 02/11/2010 04:14 PM, jean pellotier wrote:
>
>> a temporary fix is to remove the "gl_FrontMaterial.ambient" part in 3
>> files,
>
> Wow! Direct hit!
I've tested the values whether the ambient/diffuse/specular/clouds/fog
colors were withing the range 0.0 .. 1.0 and found
> "Stuart" == Stuart Buchanan writes:
Stuart> Does anyone on the -dev list have an ATI card that is
Stuart> working (or not) with the shader options?
Yes. I have an ATI Radeon X1600 with 128MB of VRAM. The shaders seem
to work (I get nice water effects, for example), the clouds loo
On 02/11/2010 04:14 PM, jean pellotier wrote:
> a temporary fix is to remove the "gl_FrontMaterial.ambient" part in 3
> files,
Wow! Direct hit!
> here's the diff:
That makes a huge improvement. I'm running with shader-effects
turned on now, for the first time in months.
Thanks!
--
Tim Moore wrote:
> One thing to try is #ifdef ing out the parts of the fragment shaders
> that refer to OpenGL state.
> So, turn off 3D clouds and trees.
> In default.frag and mat-anim.frag, #ifdef or comment out the clause
> that begins
> if (gl_FrontMaterial.shininess > 0)
I just tried this wit
Arnt Karlsen a écrit :
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message
<1265890892.6457.3.ca...@dell02>:
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
jean pellotier wrote:
here are the screens of some issues with my HD4650:
the color change done to clo
On Thu, 11 Feb 2010 13:21:32 +0100, Geoff wrote in message
<1265890892.6457.3.ca...@dell02>:
> On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
> > jean pellotier wrote:
> > > here are the screens of some issues with my HD4650:
> > >
> > > the color change done to close/far field (gren/
I provided some pictures in the mentioned thread to maybe help understanding
what's happening.
Etienne
-Message d'origine-
De : Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk]
Envoyé : 11 février 2010 03:41
À : FlightGear Dev
Objet : [Flightgear-devel] Shader is
Diogo Kastrup wrote:
> I am not familiar with shaders at all but I found this while looking for
> compatibility
> of shaders on nvidia and ati:
> http://www.pouet.net/topic.php?which=5788
> I hope it helps.
>
> Diogo
Very interesting. Two things immediately struck me from that page:
- Floats a
On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup wrote:
> > Strange indeed.
> >
> > The details of the pall seem to depend on time of
> > day (angle of sun?).
> >
> > The pall depends very stronly on direction of view.
> > For some directions, the pall is not noticeable, but
> > panning the view a
> Strange indeed.
>
> The details of the pall seem to depend on time of
> day (angle of sun?).
>
> The pall depends very stronly on direction of view.
> For some directions, the pall is not noticeable, but
> panning the view a tiny amount brings the pall back
> in full force.
I am not familiar wit
John Denker wrote:
> As a tangentially-unrelated remark: no matter whether
> shader-effects are turned on or not, I observe that the
> /sim/rendering/random-vegetation property has no effect.
>
> Is it obsolete? What is/was it supposed to do?
IIRC it controls whether random vegetation is gene
On 02/11/2010 01:41 AM, Stuart Buchanan wrote:
> A number of people with ATI cards are having problems with the
> default shaders on the current windows v2.0.0 RC:
I'm not surprised. The "weird dark pall" has been #1
on my list of FG bugs for months. The bug is known to
be shader-related.
Th
Diogo Kastrup wrote:
>> Diogo Kastrup wrote:
>>> On an unrelated issue, I am not sure if this is a problem with ATI cards,
>>> but I got
>>> frustrated with the frame-rate I got after the upgrade. I was getting
>>> around 30-40 fps
>>> with the old machine and now it is around 35-45 with a intel
On Thu, 2010-02-11 at 10:45 +, Stuart Buchanan wrote:
> jean pellotier wrote:
> > here are the screens of some issues with my HD4650:
> >
> > the color change done to close/far field (gren/red/darker):
> >
> http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/
> > and some cl
> Diogo Kastrup wrote:
>> On an unrelated issue, I am not sure if this is a problem with ATI cards,
>> but I got
>> frustrated with the frame-rate I got after the upgrade. I was getting around
>> 30-40 fps
>> with the old machine and now it is around 35-45 with a intel I-7 860, ATI
>> HD4890, 4g
Diogo Kastrup wrote:
> On an unrelated issue, I am not sure if this is a problem with ATI cards, but
> I got
> frustrated with the frame-rate I got after the upgrade. I was getting around
> 30-40 fps
> with the old machine and now it is around 35-45 with a intel I-7 860, ATI
> HD4890, 4gB
> DDR3
> jean pellotier wrote:
>
> Are you seeing any error messages in the console at all?
>
> Usually if there is a shader issue, then some error messages are displayed
> there.
> However the colour problems you are seeing are quite strange.
>
Hi,
I just upgraded my computer and got an ATI video card
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber:
> Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
> > Hi All,
> >
> > A number of people with ATI cards are having problems with the default
> > shaders on the current windows v2.0.0 RC:
> >
> > http://www.fligh
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
> Hi All,
>
> A number of people with ATI cards are having problems with the default
> shaders on the current windows v2.0.0 RC:
>
> http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&
jean pellotier wrote:
> here are the screens of some issues with my HD4650:
>
>
> the color change done to close/far field (gren/red/darker):
>
> http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/
>
> and some clouds and others, specialy if the sun is low on horizon
> (sta
Stuart Buchanan a écrit :
> Hi All,
>
> A number of people with ATI cards are having problems with the default
> shaders on the current windows v2.0.0 RC:
>
> http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237
>
> Does anyone on the -dev l
Hi All,
A number of people with ATI cards are having problems with the default shaders
on the current windows v2.0.0 RC:
http://www.flightgear.org/forums/viewtopic.php?f=6&t=6875&sid=b02b4d5ebd4c827ca26fc60fd857dda7&p=64237#p64237
Does anyone on the -dev list have an ATI card that is working (o
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