On 5 Dec 2008, at 14:48, Stuart Buchanan wrote:
> BTW - I've found the source of a long-standing bug were changing the
> weather scenario when real-weather-fetch was enabled didn't work.
Wooo! Fantastic!
James
--
Curt wrote:
> I did think of that after scratching my head a while ... the metar reported
> several cloud layers and
> I did try to switch to a new location as well as switching to fair weather
> and thunderstorm ...
> I did get snow and rain, but with a perfectly clear sky.
I think there's a
On 5 Dec 2008, at 14:23, Yon Uriarte wrote:
> a little patch for the update callback, this time in a readable
> and #ifdef'ed format.
> The update time goes down from 10ms to 1ms on this machine. Fog is
> still applied.
I'd just like to say, this kind of work is appreciated, and much
nee
Hi Stuart,
a little patch for the update callback, this time in a readable and
#ifdef'ed format.
The update time goes down from 10ms to 1ms on this machine. Fog is still
applied.
Bonus: trivial patch for annoying unsigned warnings.
greetings,
yon
clouds.patch
Description: Binary data
-
Hi,
osg::ref_ptr SGNewCloud::genCloud() {
...
+GeodeList* g = (*iter).second;
+
+if (iter == cloudMap.end() || g->size() < num_flavours)
...
dereferencing iterator::end is a no-no (it's not standard c++).
suggest:
GeodeList* g;// = (*iter).second;
if (iter == cloudMap.end() || (g
On vendredi 05 décembre 2008, Heiko Schulz wrote:
> Hi,
>
> > I did think of that after scratching my head a while ...
> > the metar reported
> > several cloud layers and I did try to switch to a new
> > location as well as
> > switching to fair weather and thunderstorm ... I did get
> > snow and r
Hi,
>
> I did think of that after scratching my head a while ...
> the metar reported
> several cloud layers and I did try to switch to a new
> location as well as
> switching to fair weather and thunderstorm ... I did get
> snow and rain, but
> with a perfectly clear sky.
>
> I can try to re-cv
On Thu, Dec 4, 2008 at 4:49 PM, Martin Spott wrote:
> "Curtis Olson" wrote:
>
> > I could easily be doing something wrong, or have inherited some
> > configuration setting from a previous version, but before today's patch I
> > had 3d clouds, and now I do not. This is with OSG 2.7.5. Is there
>
"Curtis Olson" wrote:
> I could easily be doing something wrong, or have inherited some
> configuration setting from a previous version, but before today's patch I
> had 3d clouds, and now I do not. This is with OSG 2.7.5. Is there anything
> I can quickly double check?
The current weather !?
On Thu, Dec 4, 2008 at 2:12 PM, Stuart Buchanan wrote:
> Hi All,
>
> Attached is yet another patch for 3D clouds. Could someone please apply it
> to CVS?
>
> This provides the following enhancements & bug fixes
> - Fix the chequer-board bug.
> - Add proper cloud coverage function - so scattered cl
Hi All,
Attached is yet another patch for 3D clouds. Could someone please apply it to
CVS?
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly
scattered.
- Add real-time control for visibility
Hi again Stuart,
this patch reduces draw time from 4.2ms to 3.0ms on my system.
Middle of the ocean, ufo, feet, v=0.
Seems the # of attributes is awfully expensive, at least on ATI/win32.
The changes are #ifdef'ed for easy testing.
greetings,
yon
clouds3d.packed.attributes.patch
Descripti
Hi Stuart,
I like the 3dclouds, so i took a look at them. This is a patch for you and
maybe some brave developer.
It's really not usable. First, some notes. Please excuse the telegram-like
prose, I can barely read them myself now
-
UFO
#
- "Heiko Schulz" a écrit :
> Sounds great!
> If someone comit this patch can he also comit (as long noone has
> something against) my last cloudset?
Both are in CVS now.
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://fgsd.sourceforge.
Hi,
> Hi All,
>
> Attached is another clouds patch. This does the following:
> 1) Puts the 3D clouds in a cloud rendering bin, to reduce
> the transparent edge problem. Viewing 3d clouds against a 2D
> layer _above_ it now blends correctly. There is still a
> problem when viewing a layer below th
Hi All,
Attached is another clouds patch. This does the following:
1) Puts the 3D clouds in a cloud rendering bin, to reduce the transparent edge
problem. Viewing 3d clouds against a 2D layer _above_ it now blends correctly.
There is still a problem when viewing a layer below the 3d clouds, and
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