Re: [Flightgear-devel] pick animation

2007-01-12 Thread Mathias Fröhlich
Hi, On Sunday 07 January 2007 21:33, Josh Babcock wrote: > Yeah, I thought about that, but it would mean a bunch of extra polys. > Also, if the object in question (behind the switch) is curved, there > will be a visible seam ... Maybe transparent quads are the answer? I > would end up looking just

Re: [Flightgear-devel] pick animation

2007-01-12 Thread Mathias Fröhlich
On Sunday 07 January 2007 15:51, Josh Babcock wrote: > First, this animation is a really good idea. > > I for see a problem though. With the old hotspot code, if you wanted to > animate a really small switch, you could make the hotspot a lot bigger, > and it would still be easy to hit while you are

Re: [Flightgear-devel] pick animation...

2007-01-12 Thread Mathias Fröhlich
Hi, On Sunday 07 January 2007 22:00, syd wrote: > My previous problems turned out to be my own errors. > It sure is nice to be able to add a clickable spot in minutes rather > than days :) > Keep up the great work Mathias ... > I dont know if I like the idea of popup tips for hotspots , sounds >

Re: [Flightgear-devel] pick animation

2007-01-10 Thread Josh Babcock
Ampere K. Hardraade wrote: > Err... I think that's a bad idea. One simple reason is that if the user is > looking at an engineering panel, for example, he/she would never be able to > pan view. :P Dynamic view is the headshake system, it has nothing to do with view panning. Josh

Re: [Flightgear-devel] pick animation

2007-01-10 Thread Dave Perry
On Wed, 2007-01-10 at 18:48 -0500, Ampere K. Hardraade wrote: > How about having the user holding a keyboard key, say Ctrl, which then > disable > the dynamic view and enable all the mouse buttons to be used for clicking 3D > objects? This way, the conflict between panning and object-selection

Re: [Flightgear-devel] pick animation

2007-01-10 Thread Ampere K. Hardraade
On Wednesday 10 January 2007 09:04, Josh Babcock wrote: > It might also be a good idea to suspend dynamic view when the cursor is > over a pickable object. > > Josh Err... I think that's a bad idea. One simple reason is that if the user is looking at an engineering panel, for example, he/she woul

Re: [Flightgear-devel] pick animation

2007-01-10 Thread AJ MacLeod
On Wednesday 10 January 2007 14:04, Josh Babcock wrote: > I suggest that we not hold back due to the trim problem until it > actually happens. I have found that the problems that we predict and the > ones we actually encounter are often very different. It may not become a > problem at all. Indeed,

Re: [Flightgear-devel] pick animation

2007-01-10 Thread Josh Babcock
Ron Jensen wrote: > > I am in error. I made a bad assumtion. After reviewing mice.xml I > realized the pick animation over-rides the mice.xml definitions, so if > you are pointing to an object with an action defined for button 2 you > can't switch mouse modes... could be deadly to mouse fliers

Re: [Flightgear-devel] pick animation

2007-01-09 Thread Ron Jensen
On Tue, 2007-01-09 at 16:26 -0500, Josh Babcock wrote: > Ron Jensen wrote: > > > button 0 = Left button > > button 1 = Middle button > > button 2 = Right button > > button 3 = Mouse wheel forward > > button 4 = Mouse wheel back > > Really, we can't use button #2? That's odd, since you *can* defin

Re: [Flightgear-devel] pick animation

2007-01-09 Thread Josh Babcock
Martin Spott wrote: > Ron Jensen wrote: >> On Sun, 2007-01-07 at 09:46 -0500, Josh Babcock wrote: > >>> If AC authors can't come up with a convention, we will be spending a lot >>> of time on the users list explaining how to use switches to new users. >> button 0 = Left button >> button 1 = Middle

Re: [Flightgear-devel] pick animation

2007-01-09 Thread Josh Babcock
Ron Jensen wrote: > button 0 = Left button > button 1 = Middle button > button 2 = Right button? (can't use this, FGFS internal) > button 3 = Mouse wheel forward > button 4 = Mouse wheel back Really, we can't use button #2? That's odd, since you *can* define it in mice.xml. Why is this so? Maybe

Re: [Flightgear-devel] pick animation

2007-01-08 Thread Martin Spott
Ron Jensen wrote: > On Sun, 2007-01-07 at 09:46 -0500, Josh Babcock wrote: > > If AC authors can't come up with a convention, we will be spending a lot > > of time on the users list explaining how to use switches to new users. > > button 0 = Left button > button 1 = Middle button > button 2 = Rig

Re: [Flightgear-devel] pick animation

2007-01-08 Thread Ron Jensen
On Sun, 2007-01-07 at 09:46 -0500, Josh Babcock wrote: > Good idea. Also, perhaps we should agree on a convention for how this > will be used before we end up with a bunch of different methods. > > For instance, should a single left click toggle a switch, or should a > right click always turn it o

[Flightgear-devel] pick animation...

2007-01-07 Thread syd
Hi all , this works great! My previous problems turned out to be my own errors. It sure is nice to be able to add a clickable spot in minutes rather than days :) Keep up the great work Mathias ... I dont know if I like the idea of popup tips for hotspots , sounds too "gamey" to me , but an interest

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Josh Babcock
Ron Jensen wrote: > One solution is to make the area around the spot a separate model and > make that clickable, too. Yeah, I thought about that, but it would mean a bunch of extra polys. Also, if the object in question (behind the switch) is curved, there will be a visible seam ... Maybe transpa

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Ron Jensen
On Sun, 2007-01-07 at 09:51 -0500, Josh Babcock wrote: > First, this animation is a really good idea. I've spent the better part of the weekend adding instruments to my F4E, this code ROCKS! > I for see a problem though. With the old hotspot code, if you wanted to > animate a really small switch,

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Josh Babcock
syd wrote: > Hi all, > One thing Im unclear on ,reading the documentation , is if the pick > animation only works with left clicks. Good enough for toggling > properties , but would still need 2 clickable objects for > increase /decrease properties .So can a mouse button be chosen with > this anima

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Josh Babcock
Torsten Dreyer wrote: > Just a little OT: > I whould like to see the mouse pointer change it's shape over hotspots or > pickable objects to show the user the ability to pick something here. Also a > little popup bubblehelp may be nice. Is it much work to implement something > like this? Or is it

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Torsten Dreyer
Just a little OT: I whould like to see the mouse pointer change it's shape over hotspots or pickable objects to show the user the ability to pick something here. Also a little popup bubblehelp may be nice. Is it much work to implement something like this? Or is it probably already in and I am to

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Mathias Fröhlich
Hi, On Friday 05 January 2007 21:12, syd wrote: > One thing Im unclear on ,reading the documentation , is if the pick > animation only works with left clicks. Good enough for toggling > properties , but would still need 2 clickable objects for > increase /decrease properties .So can a mouse butto

Re: [Flightgear-devel] pick animation.....

2007-01-06 Thread Ron Jensen
On Sat, 2007-01-06 at 19:40 -0800, syd wrote: > Hi again , > Im adding the pick animation to the A6M2 , SO much easier ! > I can only get the >property-assign< to work , but not > >property-adjust< > or nasal scripts ... I want to increment / decrement a property. Is > this being worked on / not

[Flightgear-devel] pick animation.....

2007-01-06 Thread syd
Hi again , Im adding the pick animation to the A6M2 , SO much easier ! I can only get the >property-assign< to work , but not >property-adjust< or nasal scripts ... I want to increment / decrement a property. Is this being worked on / not implemented yet Or am I rushing things or doing it al

[Flightgear-devel] pick animation

2007-01-05 Thread syd
Hi all, One thing Im unclear on ,reading the documentation , is if the pick animation only works with left clicks. Good enough for toggling properties , but would still need 2 clickable objects for increase /decrease properties .So can a mouse button be chosen with this animation ? Cheers, Syd ---