On Sun, 13 Feb 2011 02:45:56 +0700, Harry wrote in message
:
> Gee Arnt,
>
>
> i am not the one to say, for starters what I am doing is quite off
> track compared to the average flight gear user. I have to remain
> prepared to hand do things to suit my needs. If I can hand edit a
> file in /etc
Gee Arnt,
i am not the one to say, for starters what I am doing is quite off track
compared to the average flight gear user. I have to remain prepared to hand
do things to suit my needs. If I can hand edit a file in /etc once and know
its going to stay that way I am happy for my setup. I am not r
On Sat, 12 Feb 2011 18:39:50 +0700, Harry wrote in message
:
> On Sat, Feb 12, 2011 at 5:51 PM, Erik Hofman wrote:
>
> > On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote:
> > > Hi Eric,
> > >
> > > Thanks for that, I would be most gratefull to lias with you on FG
> > > sound
> > >
> > >
On Sat, 2011-02-12 at 15:44 +0100, Erik Hofman wrote:
> On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
>
> > Interestingly I heard that FGFS should give you a message if you use a
> > multi-channel-soundfile- I never had that on win32 here, even using a
> > multichannel-file.
>
> Diving
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Interestingly I heard that FGFS should give you a message if you use a
> multi-channel-soundfile- I never had that on win32 here, even using a
> multichannel-file.
Diving deeper into it this actually might be an ALUT bug/omission since
th
On Sat, Feb 12, 2011 at 5:51 PM, Erik Hofman wrote:
> On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote:
> > Hi Eric,
> >
> > Thanks for that, I would be most gratefull to lias with you on FG
> > sound
> >
> > To explain its a multi motherboard sim setup with Boeing panels
> > interfaced vi
On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote:
> Hi Eric,
>
> Thanks for that, I would be most gratefull to lias with you on FG
> sound
>
> To explain its a multi motherboard sim setup with Boeing panels
> interfaced via a can network.
>
>
> Each nav, comm and dme head has its own
Hi Eric,
Thanks for that, I would be most gratefull to lias with you on FG sound
To explain its a multi motherboard sim setup with Boeing panels interfaced
via a can network.
Each nav, comm and dme head has its own volume, these I expect can be dealt
with, what i was hoping to do was use the a
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Sorry to come up again with that but I still wonder why it doesn't work that
> good on win-systems.
I sincerely wouldn't know since I haven't been using windows for ages. I
do know that there are a lot of small differences between OpenAL
im
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote:
> Sorry to come up again with that but I still wonder why it doesn't work that
> good on win-systems.
> Interestingly I heard that FGFS should give you a message if you use a
> multi-channel-soundfile- I never had that on win32 here, even us
Hi,
>
> 3d audio rendering should be working properly. I know it
> does over here,
> it's just that many aircraft have omni-directional sounds
> located at the
> center of the aircraft basically rendering 3d audio
> useless.
>
> Erik
Sorry to come up again with that but I still wonder why it d
On Fri, 2011-02-11 at 09:41 -0600, Curtis Olson wrote:
> Hi Harry,
>
>
> FlightGear uses a 3d sound system so as far as I know, we can't
> directly split sound like you are asking for. However it should be
> possible to specify the position of a sound in the cockpit and achieve
> pretty much the
Hi Harry,
>
> Could I ask if via simgear and I assume to alsa behind that, if its
> possible to to get control over the levels of left and right channels
> and hook them on the property tree.
>
> Where I am heading here splitting a single stereo sound device into 2
> mono channels, ie is to be
On 11.02.2011 16:41, Curtis Olson wrote:
> In addition in an external fly-by you could hear the sound moving
> from one speaker to the other which was really cool. Now that I think
> about it we may have lost that positional capability in the fly by so
> I don't know if positioning the sound i
Ok curt,
Heaven forbid I am trying to cull pcs not add more.
I wrote an additional network io module to get cloud and navaid settings to
the slaves a couple of years ago i will revisit that after I figure out the
changes the developers have made of late.
I guess i should put some of this non con
In a past life when I was working on a big driving sim built around a real
car we also used several separate PC's for audio ... we wanted outside
noises, inside noises, left, right, front, back, etc. Some of that we could
have done with software mixing, but in our context, a lot of it was just
eas
Thanks Curt,
well there more than one way to skin a cat,
I can push the motherboard sound chips in the networked machines into
service, or maybe load a few el-cheapo sound cards in the spare pci slots of
the main machine.
Should be able to get around it that way,
Reason behind it is the audio s
Hi Harry,
FlightGear uses a 3d sound system so as far as I know, we can't directly
split sound like you are asking for. However it should be possible to
specify the position of a sound in the cockpit and achieve pretty much the
same thing. At least this used to work several years ago when I was
Folks,
Could I ask if via simgear and I assume to alsa behind that, if its possible
to to get control over the levels of left and right channels and hook them
on the property tree.
Where I am heading here splitting a single stereo sound device into 2 mono
channels, ie is to be able to steer nav
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