Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Arnt Karlsen
On Sun, 13 Feb 2011 02:45:56 +0700, Harry wrote in message : > Gee Arnt, > > > i am not the one to say, for starters what I am doing is quite off > track compared to the average flight gear user. I have to remain > prepared to hand do things to suit my needs. If I can hand edit a > file in /etc

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Harry Campigli
Gee Arnt, i am not the one to say, for starters what I am doing is quite off track compared to the average flight gear user. I have to remain prepared to hand do things to suit my needs. If I can hand edit a file in /etc once and know its going to stay that way I am happy for my setup. I am not r

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Arnt Karlsen
On Sat, 12 Feb 2011 18:39:50 +0700, Harry wrote in message : > On Sat, Feb 12, 2011 at 5:51 PM, Erik Hofman wrote: > > > On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote: > > > Hi Eric, > > > > > > Thanks for that, I would be most gratefull to lias with you on FG > > > sound > > > > > >

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 15:44 +0100, Erik Hofman wrote: > On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: > > > Interestingly I heard that FGFS should give you a message if you use a > > multi-channel-soundfile- I never had that on win32 here, even using a > > multichannel-file. > > Diving

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: > Interestingly I heard that FGFS should give you a message if you use a > multi-channel-soundfile- I never had that on win32 here, even using a > multichannel-file. Diving deeper into it this actually might be an ALUT bug/omission since th

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Harry Campigli
On Sat, Feb 12, 2011 at 5:51 PM, Erik Hofman wrote: > On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote: > > Hi Eric, > > > > Thanks for that, I would be most gratefull to lias with you on FG > > sound > > > > To explain its a multi motherboard sim setup with Boeing panels > > interfaced vi

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 17:38 +0700, Harry Campigli wrote: > Hi Eric, > > Thanks for that, I would be most gratefull to lias with you on FG > sound > > To explain its a multi motherboard sim setup with Boeing panels > interfaced via a can network. > > > Each nav, comm and dme head has its own

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Harry Campigli
Hi Eric, Thanks for that, I would be most gratefull to lias with you on FG sound To explain its a multi motherboard sim setup with Boeing panels interfaced via a can network. Each nav, comm and dme head has its own volume, these I expect can be dealt with, what i was hoping to do was use the a

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: > Sorry to come up again with that but I still wonder why it doesn't work that > good on win-systems. I sincerely wouldn't know since I haven't been using windows for ages. I do know that there are a lot of small differences between OpenAL im

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Sat, 2011-02-12 at 10:04 +, Heiko Schulz wrote: > Sorry to come up again with that but I still wonder why it doesn't work that > good on win-systems. > Interestingly I heard that FGFS should give you a message if you use a > multi-channel-soundfile- I never had that on win32 here, even us

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Heiko Schulz
Hi, > > 3d audio rendering should be working properly. I know it > does over here, > it's just that many aircraft have omni-directional sounds > located at the > center of the aircraft basically rendering 3d audio > useless. > > Erik Sorry to come up again with that but I still wonder why it d

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
On Fri, 2011-02-11 at 09:41 -0600, Curtis Olson wrote: > Hi Harry, > > > FlightGear uses a 3d sound system so as far as I know, we can't > directly split sound like you are asking for. However it should be > possible to specify the position of a sound in the cockpit and achieve > pretty much the

Re: [Flightgear-devel] sound via simgear

2011-02-12 Thread Erik Hofman
Hi Harry, > > Could I ask if via simgear and I assume to alsa behind that, if its > possible to to get control over the levels of left and right channels > and hook them on the property tree. > > Where I am heading here splitting a single stereo sound device into 2 > mono channels, ie is to be

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread ThorstenB
On 11.02.2011 16:41, Curtis Olson wrote: > In addition in an external fly-by you could hear the sound moving > from one speaker to the other which was really cool. Now that I think > about it we may have lost that positional capability in the fly by so > I don't know if positioning the sound i

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Ok curt, Heaven forbid I am trying to cull pcs not add more. I wrote an additional network io module to get cloud and navaid settings to the slaves a couple of years ago i will revisit that after I figure out the changes the developers have made of late. I guess i should put some of this non con

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
In a past life when I was working on a big driving sim built around a real car we also used several separate PC's for audio ... we wanted outside noises, inside noises, left, right, front, back, etc. Some of that we could have done with software mixing, but in our context, a lot of it was just eas

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Thanks Curt, well there more than one way to skin a cat, I can push the motherboard sound chips in the networked machines into service, or maybe load a few el-cheapo sound cards in the spare pci slots of the main machine. Should be able to get around it that way, Reason behind it is the audio s

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
Hi Harry, FlightGear uses a 3d sound system so as far as I know, we can't directly split sound like you are asking for. However it should be possible to specify the position of a sound in the cockpit and achieve pretty much the same thing. At least this used to work several years ago when I was

[Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Folks, Could I ask if via simgear and I assume to alsa behind that, if its possible to to get control over the levels of left and right channels and hook them on the property tree. Where I am heading here splitting a single stereo sound device into 2 mono channels, ie is to be able to steer nav