What's the actual difference between those two?
I want to know when some event occurs, the information is sent to FLTK window,
Which has two version of handle() and handle(int x) (I'm not even sure what
they do, just know they get/set the events). I am also not sure that every
widget also got
What's the actual difference between those two?
I want to know when some event occurs, the information is sent to FLTK window,
Which has two version of handle() and handle(int x) (I'm not even sure what
they do, just know they get/set the events). I am also not sure that every
widget also got
What's the actual difference between those two?
I'm having trouble understanding what it is that you are asking.
handle() and callback() are very different beasts indeed. The handle()
methods are used by the underlying fltk/OS system to propagate and
handle window events (for the most part)
I appreciate the time and help of yours but still confused. I'm fairly good in
C++ but eager to know in deep the working of fltk.
I want to know when some event occurs, the information is sent to FLTK
window, Which has two version of handle() and handle(int x) (I'm not even
sure what
On 06.02.2012 12:14, M3taSpl0it wrote:
handle() and callback() are very different beasts indeed. The handle()
methods are used by the underlying fltk/OS system to propagate and
handle window events (for the most part) whereas the callback()
functions are attached to user events, e.g. widgets
On 06.02.2012 12:14, M3taSpl0it wrote:
handle() and callback() are very different beasts indeed. The handle()
methods are used by the underlying fltk/OS system to propagate and
handle window events (for the most part) whereas the callback()
functions are attached to user events, e.g.
On 02/06/12 02:35, Beamon wrote:
What's the actual difference between those two?
Weighing in late, but thought I'd add:
handle() is the method through which all events are sent to the
widget.
callback() is triggered at the whim of the logic of the widget.
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