Update of bug #16903 (project freeciv):
Summary:Improper Grammar = Inconsistently
singular/plural unit names cause improper grammar
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Follow-up Comment #1:
I know what you mean. However, renaming units is not
Hello,
we are currently working on two translation problems in Freeciv. We need
some info to decide how to fix them.
The first one is about doing string lists, like foo or bar or foo,
bar, and *baz. Please, if your language as some particularity compared
to English, post a comment to
Update of bug #16880 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.3.0
Update of patch #2019 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #18:
cleanup patch:
* remove changes to shared.(ch); they are included in bug #16887
(file
#10845)
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Additional Item Attachment:
File name:
20101020-trunk-generate-a-full-path-from-a-given-relative-path.patch Size:7
KB
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Reply to this item at:
http://gna.org/bugs/?16887
URL:
http://gna.org/patch/?2076
Summary: Crazy caravan patch
Project: Freeciv
Submitted by: None
Submitted on: Wednesday 10/20/2010 at 13:28 CEST
Category: client-gtk-2.0
Priority: 3 - Low
Follow-up Comment #7, bug #16887 (project freeciv):
Maybe, I haven't be clear enough. As current_dir() is a part of the public
interface, it must work in any environment. If it is used in Windows, it will
probably produce an error. #ifdef must be added inside this function.
get_current_dir()
Update of bug #16886 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #4:
Moved to patch
Follow-up Comment #22, patch #1391 (project freeciv):
updated all-in-one patch
(does anybody uses this?)
(file #10847)
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Additional Item Attachment:
File name: mapimg-20101020.diff.bz2 Size:68 KB
Update of bug #16887 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #8:
Maybe, I haven't be clear enough. As current_dir() is a part
of the public interface, it must
Follow-up Comment #9, bug #16887 (project freeciv):
Thus, it should return NULL for all other operating systems. Is
this OK:
Yes. Note that the definition of init should be pushed inside the conditional
block to avoid compilation warnings.
This function is used for fileinfolist_infix()
Follow-up Comment #4, bug #16863 (project freeciv):
If I had to solve this I would first build a list of unique units from the
selection. Units that have different tiles, movement points, capabilities,
... Then goto needs to be compute only for those units. This could be still
improved by only
Follow-up Comment #4, bug #16896 (project freeciv):
Got to love the user interface on this one. X-) Repost from the /file/
comments:
For Finnish, I think literal endings would be %d:s even if yksi (1) becomes
ensimmäinen (1st) rather than yhdes which is what the :s indicates. We
get around the
Follow-up Comment #5, bug #16863 (project freeciv):
If I had to solve this I would first build a list of unique
units from the selection. Units that have different tiles,
movement points, capabilities, ... Then goto needs to be compute
only for those units.
This the idea yes (code:
Follow-up Comment #2, patch #2076 (project freeciv):
Could this be extended to show the homecity of any unit?
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Reply to this item at:
http://gna.org/patch/?2076
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Message sent via/by
Follow-up Comment #1, patch #2064 (project freeciv):
The final binding string for longer-than-two lists should be , or rather
than or if (and only if) you plan on including the comma in the original
generation string. That is, if you plan to do foo, bar, or baz rather than
foo, bar or baz in
URL:
http://gna.org/bugs/?16905
Summary: Goto and do XXX for caravans
Project: Freeciv
Submitted by: mrvn
Submitted on: Wednesday 10/20/2010 at 14:37
Category: general
Severity: 3 - Normal
Follow-up Comment #6, bug #16863 (project freeciv):
This could be still improved by only using the fastest and
slowest unit with comparable capabilities on each tile.
I am not sure to understand this sentence, but I doubt this is a good
idea.
Say you have a warrior A (1/3 movement points),
Follow-up Comment #7, bug #16863 (project freeciv):
Say you have a warrior A (1/3 movement points), a warrior B (3/3
movement points) and a horsemen (6/3 movement points) on a
single tile. Then you only need to compute the goto for the
warrior A (to get the maximum number of turns) and
Update of bug #16887 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #10:
Thus, it should return NULL for all other operating systems.
Is this OK:
Yes. Note that
Follow-up Comment #19, patch #2019 (project freeciv):
update due to changes in bug #16887
(file #10849)
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Additional Item Attachment:
File name: 20101020.1-09-trunk--mapimg-map-image-support-for-the-client.patch
Size:51 KB
Follow-up Comment #1, bug #16904 (project freeciv):
I did just now test it (1280x1024):
size 30: no scrollbars
size 120: scrollbars
size 50: scrollbars
size 40: scrollbars
size 35: no scrollbars
(... not continued ...)
So the scrollbar is added somewhere between map size 35 and 40. Perhaps
URL:
http://gna.org/bugs/?16907
Summary: Short cut keys for main menu and the main menu bar
are not working.
Project: Freeciv
Submitted by: None
Submitted on: Wednesday 10/20/2010 at 21:20 CEST
Category: client-gtk-2.0
Follow-up Comment #1, bug #16907 (project freeciv):
The shortcut keys are supposed to be combined with the 'Alt' key as in all
(Windows) applications.
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Reply to this item at:
http://gna.org/bugs/?16907
URL:
http://gna.org/bugs/?16909
Summary: Wish : Attack own units.
Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 01:22 CEST
Category: general
Severity: 1 - Wish
URL:
http://gna.org/patch/?2077
Summary: Add optional separate rule name for ruleset
objects, allowing them to be renamed
Project: Freeciv
Submitted by: jtn
Submitted on: Thursday 10/21/10 at 01:47
Category: general
URL:
http://gna.org/bugs/?16911
Summary: Suggestion: Increase the New Game menu size and
adding leader gender and city-state information to player list.
Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 02:48
URL:
http://gna.org/bugs/?16912
Summary: Not wall popup
Project: Freeciv
Submitted by: master
Submitted on: Thursday 10/21/2010 at 00:51
Category: client-gtk-2.0
Severity: 4 - Important
URL:
http://gna.org/bugs/?16913
Summary: Bug: AI Skill Level differs from Scenario loaded AI
on Player List
Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 02:55 CEST
Category: None
URL:
http://gna.org/bugs/?16914
Summary: suggestion
Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 06:11 CEST
Category: general
Severity: 3 - Normal
Priority: 5 -
Follow-up Comment #1, patch #2077 (project freeciv):
I haven't thought of a reason why the rule name needs to go over
the network to the client yet; hopefully it can stay in the
server. Otherwise it'll need packet formats changing, of course.
Maybe for saving global worklists? And for saving
Update of bug #16912 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
This pop-up depends of your message settings. If you disabled pop-up for
Message from server
Update of bug #16909 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Reply to this item at:
http://gna.org/bugs/?16909
___
Message posté
Update of bug #16907 (project freeciv):
Status:None = Need Info
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Follow-up Comment #2:
As HanduMan said, you should combine the short keys with the 'Alt' modifier.
Could you confirm
Follow-up Comment #1, bug #16444 (project freeciv):
See also bug #16913 for AI level combo. 'aifill' can be problematic too.
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Reply to this item at:
http://gna.org/bugs/?16444
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Update of bug #16913 (project freeciv):
Category:None = client-gtk-2.0
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #1:
As for bug #16444,
Update of bug #16914 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #1:
That would be great, that's right. By the way, did you play the tutorial
scenario?
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