On Mon, Apr 13, 2015 at 6:00 PM, Michael T. Pope mp...@computer.org wrote:
On Sat, 11 Apr 2015 00:21:37 +0200
win...@genial.ms wrote:
I thought the discussion died off when everyone realized that for a page
with
1 or 2 updates a year anything but static html ( plus maybe something
like a
On Sat, 11 Apr 2015 00:21:37 +0200
win...@genial.ms wrote:
I thought the discussion died off when everyone realized that for a page with
1 or 2 updates a year anything but static html ( plus maybe something like a
markdown converter on the devs pc ) is a waste of time,
That is slightly
Here I am goign to toot the wordpress horn here. If you want to lure new
contributors to freecol including its website wordpress is the way to go
you can also engage the user community through it. Security wise there are
lots of plugins available to protect you and the site. As of version 4.1 i
On Sun, 12 Apr 2015 18:44:18 +0200
win...@genial.ms wrote:
It looks mostly presentable, though weird in some places.
I put most effort into getting the Map, InfoPanel, ColonyPanel,
EuropePanel, ReportPanels, Colopedia and their subpanels presentable.
Just be wary of the sizing. We still claim
Hi,
Gesendet: Montag, 13. April 2015 um 11:15 Uhr
Von: Michael T. Pope mp...@computer.org
An: freecol-developers@lists.sourceforge.net
Betreff: Re: [Freecol-developers] The size of dialogs
On Sun, 12 Apr 2015 18:44:18 +0200
win...@genial.ms wrote:
It looks mostly presentable, though
All:
As I wrote at the end of the commit message (which was a bit long so you
may not have seen it completely without intentionally sidescrolling), that
is only a preferred size, and I tested that when you start the game with
--windowed 1024x768 or even --windowed 800x600 these panels