Re: [Freecol-developers] FreeCol Website

2015-04-13 Thread Caleb Williams
On Mon, Apr 13, 2015 at 6:00 PM, Michael T. Pope mp...@computer.org wrote: On Sat, 11 Apr 2015 00:21:37 +0200 win...@genial.ms wrote: I thought the discussion died off when everyone realized that for a page with 1 or 2 updates a year anything but static html ( plus maybe something like a

Re: [Freecol-developers] FreeCol Website

2015-04-13 Thread Michael T. Pope
On Sat, 11 Apr 2015 00:21:37 +0200 win...@genial.ms wrote: I thought the discussion died off when everyone realized that for a page with 1 or 2 updates a year anything but static html ( plus maybe something like a markdown converter on the devs pc ) is a waste of time, That is slightly

Re: [Freecol-developers] FreeCol Website

2015-04-13 Thread Jonathan Aquilina
Here I am goign to toot the wordpress horn here. If you want to lure new contributors to freecol including its website wordpress is the way to go you can also engage the user community through it. Security wise there are lots of plugins available to protect you and the site. As of version 4.1 i

Re: [Freecol-developers] The size of dialogs

2015-04-13 Thread Michael T. Pope
On Sun, 12 Apr 2015 18:44:18 +0200 win...@genial.ms wrote: It looks mostly presentable, though weird in some places. I put most effort into getting the Map, InfoPanel, ColonyPanel, EuropePanel, ReportPanels, Colopedia and their subpanels presentable. Just be wary of the sizing. We still claim

Re: [Freecol-developers] The size of dialogs

2015-04-13 Thread winter
Hi, Gesendet: Montag, 13. April 2015 um 11:15 Uhr Von: Michael T. Pope mp...@computer.org An: freecol-developers@lists.sourceforge.net Betreff: Re: [Freecol-developers] The size of dialogs On Sun, 12 Apr 2015 18:44:18 +0200 win...@genial.ms wrote: It looks mostly presentable, though

Re: [Freecol-developers] The size of dialogs

2015-04-13 Thread Caleb Williams
All: As I wrote at the end of the commit message (which was a bit long so you may not have seen it completely without intentionally sidescrolling), that is only a preferred size, and I tested that when you start the game with --windowed 1024x768 or even --windowed 800x600 these panels