All:
As I wrote at the end of the commit message (which was a bit long so you
> may not have seen it completely without intentionally sidescrolling), that
> is only a preferred size, and I tested that when you start the game with
> "--windowed 1024x768" or even "--windowed 800x600" these panels
> automatically resize themselves to just fill all available space below the
> menu.
>
Link to commit?
> The End Turn Dialog looks mostly acceptable, but it got my attention as
> the sizes seem all fixed and it is even more resistant to all changes I
> tried, even just to have te icon shown better.
>
Agreed, the End Turn panel does look better, especially now that the icons
don't move when you click on them.
> I am stuck in the messages clean up for now. I hope to get back to
> play > testing after that.
>
Once you're complete with that messages cleanup and WT's continued cleanup
of the GUI and panel changes (hopefully I'll be able to do a bit of work on
that this week as well), would it be time for the next release?
> I hope Caleb can give it a try then?
> Naturally, it would later be only an optional thing with a few steps, maybe
> normal 1x, 1.25x, 1.5x, 1.75x and up to 2x; the diff you can use with
> "git apply" is just the simplest way to have it show up before that code
> is written.
I can try it out perhaps later today, but I don't know for sure. I actually
tried last night, but Git Extentions wanted a patch file and I didn't want
to load NetBeans at the time.
--
*Caleb R. Williams*
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