1 12:19, Stefan Fellner via Freecol-developers wrote:
>
>> Be assured that I review it in detail with my col1 version, this is Version
>> 2.25 -- 15-Sept-94.
>> I know that that there are other versions out there - but I will stick to
>> that version, if this is ok w
Hi,
I have started working through the WWC1D wiki and I will update it accordingly.
If there are tickets linked, I will also update them. I will also add detailed
screenshots if it is required.
Be assured that I review it in detail with my col1 version, this is Version
2.25 -- 15-Sept-94.
I kno
Hi Mike,
Cool, i like it now how the claim-land feature works!
For the first TRIP update I have created a feature branch:
"jazzrexl/lock-actions-on-freecolpanels-open"
Which only contains the a bit revised method of adding the possibility of
FreeColPanels blocking other Actions to be executed.
Hi all,
I will rework the TRIP patch and split it up into smaller parts.
1.) will be the fix for the issue that the (non-modal) TRIP panel where you can
enter the traderoute name, that there are no shortcut actions triggered. As
Mike already suggested I will try to do it in a generalized way, s
2021, 23:09 by mp...@computer.org:
> On Mon, 13 Dec 2021 13:11:46 +0100 (CET)
> Stefan Fellner via Freecol-developers
> wrote:
>
>> just a question as I noticed this during playing:
>> Is this on purpose that when building a colony that the surrounding tiles
>> are no
Hi,
another small quickwin, on unit activation / endofturn handling.
this two small changes improve the activated units handling considerably - at
least for me while playing.
I don't know if this is different for multiplayer games, but I think not.
Try & have fun!
BR,
Stefan!
--
Sent with
Hi,
another quickfix:
The production labels should only show the "stockValue" aka stockLevel for the
ReportClassicColonyPanel.
Otherwise on the colony screen you get all this production labes like "0 + 12",
"0 + 13", "0 + 4", "0 - 3";
Instead of simply the amount produced or used. ("12", "-3",
Hi again,
I probably need some user right(s) to be able to grab BR tickets. I started
working on some tickets regarding trade routes, that either can be closed or
addressed if still valid (as I am already on that whole part).
E.g. #3209 / should be fixed then (I wrote a short comment).
BR,
Stef
Hi folks,
just a question as I noticed this during playing:
Is this on purpose that when building a colony that the surrounding tiles are
not claimed automatically?
At least the one's which are not owned by another party (indians for the most);
It occurred to me when clearing a forrest with a pio
Hi to all,
I am currently working on the TradeRouteInputPanel (Mike told me there was some
issues there).
> Unclear. Generally I prefer to have as few modal panels as possible, but
> I can not think of a good reason not to have the TRIP non-modal with
> respect to its parent TRP.
>
I used th
by mp...@computer.org:
> On Thu, 2 Dec 2021 14:46:44 +0100 (CET)
> Stefan Fellner via Freecol-developers
> wrote:
>
>> I have been watching the project quite some time and I want to participate
>> in the development process, if you guys are still activly developing.
>>
Hi dear FreeCol Dev Team!
I have been watching the project quite some time and I want to participate in
the development process, if you guys are still activly developing.
May i quickly introduce myself:
My name is Stefan, and I live and work in Austria. I am 37 years old, and as a
profession, I
12 matches
Mail list logo