LOL! I did think to myself should I be nudging these people to using bug
reports only. Think I got thrown off by people saying "what am i doing wrong"
etc.. as sometimes its not a bug its just the user getting confused and I'm
clueless on the multiplayer stuff. But yup no worries I'll endeavor t
On Sun, 19 Jul 2020 13:20:06 + (UTC)
D Blakeley via Freecol-developers
wrote:
> In regards to the SF forum activity could Mike, Winter or anyone else who has
> good technical knowledge of the game do a quick pass on the recent threads?
I have read everything. I always do. But I prioritize
,
wintertime
> Gesendet: Sonntag, 19. Juli 2020 um 15:20 Uhr
> Von: "D Blakeley via Freecol-developers"
>
> An: "FreeCol Developers"
> Betreff: Re: [Freecol-developers] not dead yet
>
> Hey guys,
>
> Getting a nice injection of FreeCol activity at t
Hey guys,
Getting a nice injection of FreeCol activity at the moment (either from my maps
post at heaps of places or from people finding it themselves I guess). Also had
multiple people across my Colonization social media sites post about playing
FreeCol and there's a bit of SF forum activity t
Thank you Mike! This is great news. Am looking forward to the next release!
Then I'll spread the word!
Regards
Blake
On Monday, 15 June 2020, 01:53:36 pm ACST, Michael T. Pope
wrote:
On Sun, 31 May 2020 16:10:47 + (UTC)
D Blakeley wrote:
> [lots of stuff about maps]
The maps are
On Sun, 31 May 2020 16:10:47 + (UTC)
D Blakeley wrote:
> [lots of stuff about maps]
The maps are in (git.5b617fe). Many thanks to Blake for a lot of
wrangling.
Cheers,
Mike Pope
pgpf5hBVilmju.pgp
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___
Freeco
YES!!! Awesome! Thanks Mike!! Sourceforge front page looks good.. modern
screenshots, important info and links to critical areas, and a cool feature
list to lure people in and turn lurkers into players and contributors! :)
Once this whole map saga is over (I'll reply to your other message about
On Sun, 31 May 2020 16:10:47 + (UTC)
D Blakeley wrote:
> Guide 1: Updating the Features
> section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1&limit=25#4619
>
> Guide 2: Updating the screenshots section: (I've selected 6 nice shots and
> attached them to the p
Thanks for accepting the invite winter, I've made you an admin with full
access. That gave us a 'team' of sorts to present, so I sent our dev group info
to feillyne and as promised he has transferred control to us! YES we have full
control over the FreeCol IndieDB page now. This is awesome news
Hey quick update with some good news guys!
I have managed to get in contact with one of the original people who controlled
the FreeCol IndieDB page named Feillyne (is that name familiar to anyone
here?). He's replied to me with this:
"Hi, that dev group, Various Devs, was supposed to be generic
Hi Mike,
Thanks for getting back to me on these things, sorry for the delay, been super
busy myself too.
3. Thanks for your feedback on which maps to include and not include. Sadly no
one else came forward so I've pushed ahead and finalised the list (removing
duplicates, European maps & inappro
ti 28. huhtik. 2020 klo 13.39 Michael T. Pope (mp...@computer.org) kirjoitti:
> > 2. As for Rafael's changes and storing Author and description in the map
> > file...
>
> The issue here is that we can not store the description in the map
> iteself because it needs to be translated. The author is
OK, bit more time to go through the mail.
> 2. As for Rafael's changes and storing Author and description in the map
> file...
The issue here is that we can not store the description in the map
iteself because it needs to be translated. The author is fine.
Currently we effectively do neither.
Quick reply. I have dealt with #1 and commented on #3, but it is time to
go to work.
Cheers,
Mike Pope
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Freecol-developers mailing list
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Hi Mike,
That's funny you should ask as I was about an hour away from writing a dev list
email about a whole bunch of things haha. Here's a big update! :)
1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one
ticket issue I 'resurrected' (but maybe should have created a ne
Productive (for freecol) day for the first time this month. I have fixed
merged or at least reviewed all the new bugs since I last had a chance to
look, all the github issues, and all the github merge requests. As usual
there are cases where we need more information, but hopefully the bad ones
li
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