Re: [Freecol-developers] not dead yet

2020-07-19 Thread D Blakeley via Freecol-developers
LOL! I did think to myself should I be nudging these people to using bug reports only. Think I got thrown off by people saying "what am i doing wrong" etc.. as sometimes its not a bug its just the user getting confused and I'm clueless on the multiplayer stuff. But yup no worries I'll endeavor t

Re: [Freecol-developers] not dead yet

2020-07-19 Thread Michael T. Pope
On Sun, 19 Jul 2020 13:20:06 + (UTC) D Blakeley via Freecol-developers wrote: > In regards to the SF forum activity could Mike, Winter or anyone else who has > good technical knowledge of the game do a quick pass on the recent threads? I have read everything. I always do. But I prioritize

Re: [Freecol-developers] not dead yet

2020-07-19 Thread winter
, wintertime > Gesendet: Sonntag, 19. Juli 2020 um 15:20 Uhr > Von: "D Blakeley via Freecol-developers" > > An: "FreeCol Developers" > Betreff: Re: [Freecol-developers] not dead yet > > Hey guys, > > Getting a nice injection of FreeCol activity at t

Re: [Freecol-developers] not dead yet

2020-07-19 Thread D Blakeley via Freecol-developers
Hey guys, Getting a nice injection of FreeCol activity at the moment (either from my maps post at heaps of places or from people finding it themselves I guess). Also had multiple people across my Colonization social media sites post about playing FreeCol and there's a bit of SF forum activity t

Re: [Freecol-developers] not dead yet

2020-06-15 Thread D Blakeley via Freecol-developers
Thank you Mike! This is great news. Am looking forward to the next release! Then I'll spread the word! Regards Blake On Monday, 15 June 2020, 01:53:36 pm ACST, Michael T. Pope wrote: On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > [lots of stuff about maps] The maps are

Re: [Freecol-developers] not dead yet

2020-06-14 Thread Michael T. Pope
On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > [lots of stuff about maps] The maps are in (git.5b617fe). Many thanks to Blake for a lot of wrangling. Cheers, Mike Pope pgpf5hBVilmju.pgp Description: OpenPGP digital signature ___ Freeco

Re: [Freecol-developers] not dead yet

2020-06-07 Thread D Blakeley via Freecol-developers
YES!!! Awesome! Thanks Mike!! Sourceforge front page looks good.. modern screenshots, important info and links to critical areas, and a cool feature list to lure people in and turn lurkers into players and contributors! :) Once this whole map saga is over (I'll reply to your other message about

Re: [Freecol-developers] not dead yet

2020-06-05 Thread Michael T. Pope
On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > Guide 1: Updating the Features > section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1&limit=25#4619 > > Guide 2: Updating the screenshots section: (I've selected 6 nice shots and > attached them to the p

Re: [Freecol-developers] not dead yet

2020-06-01 Thread D Blakeley via Freecol-developers
Thanks for accepting the invite winter, I've made you an admin with full access. That gave us a 'team' of sorts to present, so I sent our dev group info to feillyne and as promised he has transferred control to us! YES we have full control over the FreeCol IndieDB page now. This is awesome news

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
Hey quick update with some good news guys! I have managed to get in contact with one of the original people who controlled the FreeCol IndieDB page named Feillyne (is that name familiar to anyone here?). He's replied to me with this: "Hi, that dev group, Various Devs, was supposed to be generic

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
Hi Mike, Thanks for getting back to me on these things, sorry for the delay, been super busy myself too. 3. Thanks for your feedback on which maps to include and not include. Sadly no one else came forward so I've pushed ahead and finalised the list (removing duplicates, European maps & inappro

Re: [Freecol-developers] not dead yet

2020-04-28 Thread Niklas Laxström
ti 28. huhtik. 2020 klo 13.39 Michael T. Pope (mp...@computer.org) kirjoitti: > > 2. As for Rafael's changes and storing Author and description in the map > > file... > > The issue here is that we can not store the description in the map > iteself because it needs to be translated. The author is

Re: [Freecol-developers] not dead yet

2020-04-28 Thread Michael T. Pope
OK, bit more time to go through the mail. > 2. As for Rafael's changes and storing Author and description in the map > file... The issue here is that we can not store the description in the map iteself because it needs to be translated. The author is fine. Currently we effectively do neither.

Re: [Freecol-developers] not dead yet

2020-04-27 Thread Michael T. Pope
Quick reply. I have dealt with #1 and commented on #3, but it is time to go to work. Cheers, Mike Pope pgpgCc_t83Bpa.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.

Re: [Freecol-developers] not dead yet

2020-04-26 Thread D Blakeley via Freecol-developers
Hi Mike, That's funny you should ask as I was about an hour away from writing a dev list email about a whole bunch of things haha. Here's a big update! :) 1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one ticket issue I 'resurrected' (but maybe should have created a ne

[Freecol-developers] not dead yet

2020-04-26 Thread Michael T. Pope
Productive (for freecol) day for the first time this month. I have fixed merged or at least reviewed all the new bugs since I last had a chance to look, all the github issues, and all the github merge requests. As usual there are cases where we need more information, but hopefully the bad ones li