Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-07-05 Thread mark
Okay, based on feedback I have copied Arialbd.ttf to /opt/freevo/skins/fonts/Arial_Bold.ttf. This works. It still doesnt explain why the binary runtime works though. Maybe future Gentoo builds need to set up a symlink as suggested eksewhere. Mark On Mon, 30 Jun 2003 06:01:15 + mark <[EM

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-30 Thread Dirk Meyer
Manuel Borchers wrote: >> timesbd and impact are only used in my test skin named 'barbieri', >> don't use that, it's a test-only skin. > > Actually, I tried blue_round2 when Freevo spit those missing fonts out. Actually because I was too lazy to build a new info area I copied the info areas from b

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-30 Thread Manuel Borchers
Hi Gustavo, thanks for the fast reply! Am Mon, 2003-06-30 um 18.01 schrieb Gustavo Sverzut Barbieri: > Freevo only looks (until now) in skins/fonts... Dischi said something > about including the X font path in freevo, but I don't know if it was > already done. Seems not to be done yet ;) So, I j

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-30 Thread Gustavo Sverzut Barbieri
Yes, Freevo only looks (until now) in skins/fonts... Dischi said something about including the X font path in freevo, but I don't know if it was already done. timesbd and impact are only used in my test skin named 'barbieri', don't use that, it's a test-only skin. Gustavo --- Manuel Borchers

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-30 Thread Manuel Borchers
Hi Mark, Hi Aubin! Am Son, 2003-06-29 um 20.46 schrieb Aubin Paul: > I'm afraid you're at a point where I'm not longer sure how to help; > I'm not at all familiar with Gentoo... maybe it might be worthwhile to > just install the microsoft corefonts and copy the file > "Arial_Bold.TTF" into your sk

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread mark
I have the microsoft wenfonts, I have also asked a friend to look on his windows system, the closest I can come is arialbd.ttf. I dont know if this is the same font or not. I could just use the binary runtime. I can live with that. Unless it is beneficial to others to look for this font so

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread Aubin Paul
Hi Mark, I'm afraid you're at a point where I'm not longer sure how to help; I'm not at all familiar with Gentoo... maybe it might be worthwhile to just install the microsoft corefonts and copy the file "Arial_Bold.TTF" into your skins/fonts/ directory. Aubin On Mon, Jun 30, 2003 at 02:24:31AM

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread mark
I think the Gentoo build applies this patch SDL_ttf2-2.0.6-patch2 During the build I see this patching file SDL_ttf.c Hunk #1 succeeded at 822 (offset -8 lines). Hunk #2 succeeded at 835 (offset -8 lines). Hunk #3 succeeded at 866 (offset -8 lines). Hunk #4 succeeded at 923 (offset -8 lines). Hu

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread Aubin Paul
I'm still wondering if it's the SDL_ttf issue Krister fixed many moons ago. On Sun, Jun 29, 2003 at 10:21:36AM +0200, Dirk Meyer wrote: > Aubin Paul wrote: > > Maybe this is a dumb question, but do you have a file called > > skins/fonts/Arial_Bold.TTF > > under your Freevo root directory? > > Tha

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread Aubin Paul
Did you apply the SDL_ttf patch from CVS? The crashing over fonts issues was apparently fixed by that? I never needed it myself, but it should work. Aubin On Sun, Jun 29, 2003 at 06:02:29PM +, mark wrote: > > > Hi, I dont have this font. But since its not part of the runtime and the binary

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread mark
Hi, I dont have this font. But since its not part of the runtime and the binary runtime works where the gentoo specific one does not I had discounted this. I found a font cld arielbd.ttf renamed it and dropped it in. I dont know if this should work, but it didnt. Other than that, if someone

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-29 Thread Dirk Meyer
Aubin Paul wrote: > Maybe this is a dumb question, but do you have a file called > skins/fonts/Arial_Bold.TTF > under your Freevo root directory? That shouldn't matter. There is a try except around this and we have a fallback font for Arial_Bold. Dischi -- I feel like a genocidal maniac when e

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-28 Thread Aubin Paul
Maybe this is a dumb question, but do you have a file called skins/fonts/Arial_Bold.TTF under your Freevo root directory? On Sun, Jun 29, 2003 at 07:11:10AM +, mark wrote: > Okay, thanks Aubin. I changed debug to 4 as suggested. I assume I dont need to > rebuild since python is interpret

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-28 Thread mark
On Sat, 28 Jun 2003 10:54:09 -0400 Aubin Paul <[EMAIL PROTECTED]> wrote: > It looks like a font related crash. The Freevo runtime and recent > versions of SDL (CVS) have patches to fix this, but they're probably > not in Gentoo. > > To figure out what the problem is, go to the top of the src/osd.

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-28 Thread Aubin Paul
(pygame parachute) Segmentation Fault > > ./freevo: line 86: 22253 Aborted ./runapp python src/main.py > > > > after that I downloaded and installed the runtime :-) problem solved :-) > > > > Bart > > > > - Original Message - >

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-28 Thread mark
tation Fault > ./freevo: line 86: 22253 Aborted ./runapp python src/main.py > > after that I downloaded and installed the runtime :-) problem solved :-) > > Bart > > - Original Message - > From: "mark" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECT

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-26 Thread Bart Heremans
M Subject: Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix > > Hi, > > I'm still getting this. > Skin: Loading XML file blue_round1 > ERROR: XML file corrupt > Traceback (most recent call last): > File "skins/main1/xml_skin.py", line 779, in lo

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-26 Thread mark
Hi, I'm still getting this. Skin: Loading XML file blue_round1 ERROR: XML file corrupt Traceback (most recent call last): File "skins/main1/xml_skin.py", line 779, in load font[f].prepare(self._color) File "skins/main1/xml_skin.py", line 558, in prepare self.h = osd.stringsize('Ajg'

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-26 Thread Dirk Meyer
Aubin Paul wrote: > I've been using 1.5.6 since it was released, I also ran CVS snapshots > before that. Whatever problem people are seeing isn't with pygame but > something pygame is probably built on. Yes, it was a Gentoo problem. It works for me, but Mark had some problems. Dischi -- Don't

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-26 Thread Aubin Paul
I've been using 1.5.6 since it was released, I also ran CVS snapshots before that. Whatever problem people are seeing isn't with pygame but something pygame is probably built on. On Thu, Jun 26, 2003 at 02:27:30PM +0200, Dirk Meyer wrote: > Hi, > > what's the current status, does it work? > > >

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-26 Thread Dirk Meyer
Hi, what's the current status, does it work? Dischi -- Drag me, drop me, treat me like an object! --- This SF.Net email is sponsored by: INetU Attention Web Developers & Consultants: Become An INetU Hosting Partner. Refer Dedicated Servers.

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread mark
Actually I think what I'm seeing on the tv is a garbled form of the errors in my pervious mail. I did see some stuff coming up on the tv when it was running mostly ok with pygame 1.5.5 but maybe it was different. I dont think it relates to the current problem though. I've tried renameing loca

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread Robert Winder
Saturday, June 21, 2003, 4:33:31 PM, Dirk wrote: > Very strange, it is working for me. I also don't have Arial and Freevo > catches the IOError and loads kimberly_alt. Did you try CVS without > adding Arial_Bold? Heh. Got those alternate font loading error since runtime pre5-test3. Loaded pre5-te

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread Dirk Meyer
Robert Winder wrote: > Mark, > > At startup you are probably seeing this. > > Couldnt load font "skins/fonts/Arial_Bold.TTF" > trying alternate: ./skins/fonts/kimberly_alt.ttf > > Arial is hardcoded in your theme.fxd and the newer pre- 4 5 runtimes > doesn't load the alternate font. When i adde

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread Robert Winder
Mark, At startup you are probably seeing this. Couldnt load font "skins/fonts/Arial_Bold.TTF" trying alternate: ./skins/fonts/kimberly_alt.ttf Arial is hardcoded in your theme.fxd and the newer pre- 4 5 runtimes doesn't load the alternate font. When i added the Arial_Bold.TTF in skins/fonts

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread mark
On Sat, 21 Jun 2003 12:50:35 +0200 Dirk Meyer <[EMAIL PROTECTED]> wrote: > mark wrote: > > On Thu, 19 Jun 2003 22:55:21 +0200 > > Dirk Meyer <[EMAIL PROTECTED]> wrote: > > > >> I made a new freevo_runtime. Since sdl-ttf 2.0.6 and pygame 1.5.6 are > >> masked right now, this new runtime is also m

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread Dirk Meyer
mark wrote: > On Thu, 19 Jun 2003 22:55:21 +0200 > Dirk Meyer <[EMAIL PROTECTED]> wrote: > >> I made a new freevo_runtime. Since sdl-ttf 2.0.6 and pygame 1.5.6 are >> masked right now, this new runtime is also masked. It also requires >> the newest freetype (yes, we don't need the old one anymore

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-21 Thread mark
On Thu, 19 Jun 2003 22:55:21 +0200 Dirk Meyer <[EMAIL PROTECTED]> wrote: > I made a new freevo_runtime. Since sdl-ttf 2.0.6 and pygame 1.5.6 are > masked right now, this new runtime is also masked. It also requires > the newest freetype (yes, we don't need the old one anymore, if my > tests were

Re: [Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-19 Thread mark
Great, I'll test it over the weekend and let you know. Thanks for the help. I'd be happy to test a test candidate, but am also happy to wait for the next release if it makes your life easier. Mark On Thu, 19 Jun 2003 22:55:21 +0200 Dirk Meyer <[EMAIL PROTECTED]> wrote: > mark wrote: > > I am

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-19 Thread Dirk Meyer
mark wrote: > I am running sdl-ttf 2.0.6 and pygame 1.5.5 without problem. When I > ran pygame 1.5.6 it broke. I'm running freevo using the gentoo > ebuild, this is 1.3.2-pre4. I made a new freevo_runtime. Since sdl-ttf 2.0.6 and pygame 1.5.6 are masked right now, this new runtime is also masked

[Freevo-users] Re: pygame 1.5.6 and freevo dont seem to mix

2003-06-19 Thread Dirk Meyer
mark wrote: > I am running sdl-ttf 2.0.6 and pygame 1.5.5 without problem. When I > ran pygame 1.5.6 it broke. I'm running freevo using the gentoo > ebuild, this is 1.3.2-pre4. I will take a look at that this evening. I'm running 1.5.5. > I just checked the gentoo runtime ebuild, it is building