Hello people.
it's been slightly longer than the two weeks I originally said I'd spend at
home, but never mind, I had a very scary crushedness, and I hope everyone else
did as well.
So what has occurred in the world of Audio games whilst I was off covering the
house with wrapping paper?
I'
Looks like Dark?? days ahead of us, doesn't it? And why should we beware
the Gru?
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 06, 2007 1:04 PM
Subject: [Audyssey] Dark is Bck!
> Hello people.
>
> it's been slightly longer than the two weeks I
Well, on February 1 we've got Audio Game Maker, but the dev's already
getting flames from a guy who's annoyed that the first release won't include
the ability for players to save their progress in the games we make. The
fact that a followup release isn't definitely in the cards was also a sore
Hahaha,
This isn't the "two week update" but more like the "last hour" update ;)
Check it out here:
http://www.game-accessibility.com/forum/viewtopic.php?id=217
And it is not yet flaming by the way...
Greets,
Richard
http://www.audiogamemaker.com
http://www.audiogames.net
- Original M
Hello brian.
I did notice the manual doesn't include anything about save options, but I
was under the impression that this would come in a later release.
I'm rather bothered about what you say reguarding a second release of the
game maker not being so certain, sinse I was under the impression t
Hi Dark,
I was hoping that Sarah would be out the door before Christmas, but it seems
she wants to stay at my house until I get all the bugs out of her.
First I tried a quick bug spray, then I dumped her in a bath tub of rade.
I kicked her out the door and locked the door behind her but then she c
Dark days indeed, ha ha ha.
As to why we should beware the Grue, ask any adventurer in the Interactive
fiction world of Zork (play it online here):
http://www.ifiction.org/games/index.php?cat=2
I am also writing a song on the subject, here's a sneak preview of some of
the words:
"Beware the G
Hi Raul,
Just listened to your play and it is great that even the mighty Raul has the
same problems I do on this table.
Just checked out the high scores and the top score for this table is 434
million. Holy smokes that is great.
Rich
- Original Message -
From: Raul A. Gallegos
To
Actually it's already looking like a success in my book, since it might
already be equipedenough for me to bring some of my old Atari favorites to
the AG market. It'll just take a little tinkering to get it the way I want
it. Note to self. First AGM project: Audio Frogs and Flies. Must find SFX.
>From what I understand, it all depends on how successful the February
release is. If they can get more funding then there will probably be a
followup release. I for one am going to do my part to make it as successful
as possible. Can't promise any donations but I would assume positive
feedback
Hi Phil.
The list on Pcs games is always my first port of call when it comes to audio
game related news, I believe I've tried just about every game (certainly
every link), there is on the list. When doing work I actually have to keep
myself off the Pcs games list. Hmmm, I think just as there's
Indeed, For the Atari style games I certainly think it's a good thing (I
already have thoughts reguarding bringing Smash Tv into the realm of Audio).
However, for some of the more complex things I wanted to try, audio Prince
of Persia, Audio mega man, audio Zelda style etc, I think I'll have to
Hi. I know I've posted ideas for games in the past, but if they were to be
developed, they'd need to be updated. That's not true with this idea, though.
What about a speech friendly Uno game, or a speech friendly War game? There
aren't any puzzles or information to be updated, or at least not to
Well...
Here's how to enlarge the chance of Audio Game Maker receiving a follow up
project with more features, etc.:
1) We - the developers of Audio Game Maker - release Audio Game Maker on the
1st of Februari...
2) You - millions of users - immediately download it...
3) You - millions of users -
Well...
Here's how to enlarge the chance of Audio Game Maker receiving a follow up
project with more features, etc.:
1) We - the developers of Audio Game Maker - release Audio Game Maker on the
1st of Februari...
2) You - millions of users - immediately download it...
3) You - millions of users
Hi Dark,
I was inspired originally by the movie Labyrinth and I used the Sarah name
and like the music so I put that into my Sarah game.
But I mainly based the game on the Hogwarts castle of Harry Potter.
So if you have read those books you will get lots of clues as to what to do,
like in Moaning
Well that's certainly no problem on my part. I have several game ideas
already looking at what's there.
Perhaps larger games could even be split into several password protected
game files, with you getting the password to the next part of the game at
the end of each file (this was done in some
Hi Phil.
I appologise if my random labyrinth references got slightly weerd.
I'm a huge Harry Potter fan, in fact slightly too much so. On the day Half
blood prince came out I got to gether with several of my friends for a
streight 18 hour read through, with muggins providing propper coffee. It
Hi,
Is that all? I will get right on it. Wait, I will have to pencil it in. ha,
ha, ha,
Rich
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If you're thinking about the card game "war", what's the challenge and
replay value? There is none. Also, all you need is a 52-card standard
deck.
- Original Message -
From: "Kim Etheridge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Cc: <[EMAIL PROTECTED]>
Sent: Saturday, Januar
Hello, here in Philly co/watching the Indy game I was wondering if anyone could
suggest a good MUD I can sink my paws into? let me know and Happy New Year..
Thanks
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hi
will we get games with it though to look at and play
regards, will
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 06, 2007 1:26 PM
Subject: Re: [Audyssey] How To Help With Making Audio Game Maker II
ProjectAReality(was: Dar
Hi Sarah,
I have from time to time thought about writing a speech friendly Uno
game. I'd certainly be up for it if I didn't have Montezuma's Revenge
and Raceway to deal with first.
However, if there isn't one by the time I finish the two mentioned
titles I'll certainly look at writing one.
Smile
Hi,
Let's face it. Audo Game Maker isn't going to be as feature ritch as
using a fully qualified programming language. If the gamer wants to
flame the devs for not including a save feature he or she should just
sign up for a programming service like Safari and learn how to really
learn to progr
Hi Dark,
I imagine depending on how successful Audio Game Maker is will determine
if there will be future releases, and upgrades.
The pro devs like myself won't likely have much of a use for it, but you
never know. However, I am suspecting that several here on this list will
give it a try.
___
Hi Phil,
Lol! it sounds like a nasty bug you have there. At any rate I am excited
to see Sarah 1.0. I am waiting on the edge of my seat. Tell her to hurry
up so she can come visit my house. Large grin.
From the manual I've read I am excited to visit more than just the
ground floor, and I want t
Hi Phil,
Let me guess. You turn the knob on the sink, and a door opens up letting
you enter the Chamber of Secrets.
Phil Vlasak wrote:
> Hi Dark,
> I was inspired originally by the movie Labyrinth and I used the Sarah name
> and like the music so I put that into my Sarah game.
> But I mainly ba
Hi Thom.
I very much hope audio game maker continues for that reason. I would love to
personally learn a programming language myself, however from what I've
picked up about programming I'm fairly certain that it would take me quite a
lot of time and energy to learn, especially sinse I'd be inte
To prove I'm a complete Harry Potter saddo, If I remember correctly the tap
wouldn't turn (moaning murtle says so to Harry), and you need to speak
Parcel tung to get it open.
though as a guess Sarah probably doesn't speak it -- h, I better
stop here before I give away the solution or Ph
Avada Kedavra!
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, January 06, 2007 7:59 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!
> To prove I'm a complete Harry Potter saddo, If I remember correctly the
> tap
> wouldn't turn
Hey
A mud I would recommend is achaea, dreams of divine lands or just achaea.
It's a very in depth game with almost 30 million rooms, a great atmosphere
and it's very newbie friendly with a good tutorial at the beginning. ONly 2
small problems with it that shouldn't bug you too much.
1 It takes a
I knew that Horcrux was a good investment, Gahahahahaha!
Well, I'm half way to being the Dark lord after all.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, January 07, 2007 2:22 AM
Subject: Re: [Audyssey] Sarah was Dark is Ba
Hi Tom,
Spoiler,
space,
According to the COS book, Myrtle says the knob does not work.
You need to use a password and luckily Sarah knows how to speak with snakes.
Didn't you realize that in the demo you could understand what the Basilis
said?
I do have to add a new way for her to get out of the
Hi there all:
I would like to announce that if you don't want to wait for the blind cool tech
podcast to download the review I did for judgment day, you can go and download
it on you send it. Hear's the URL.
http://download.yousendit.com/EA1EA3FD2432E703
tc
Chris
Sounds great!
Is the fantastic beasts book accessible in any form, as far as I know there
isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't
exactly translate.
I was also rather disappointed that the Harry potter lexican are
specifically withholding information contained in
Hi Dark,
I got the fantastic beast book from NLS Web braille.
http://www.loc.gov/nls
voyager[Fantastic beasts and where to find them
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