[Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking. Not only is it a major undertaking, but it will take a lot of time to

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Liam Erven
I'd have to agree. If you've already got something started, no need to restart again. And the other thing is. As an end user, will there be any noticeable difference? If not, then I say just use what you've got now. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Bryan Peterson
Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time. Since as you said making the port would basically mean starting over from scratch, that would force gamers who've already been waiting what, two years? for the games to wait

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Mike Reiser
Personally, I'd rather get the games released so I think you should release them with what you started using. You can program future titles in c++. I've been hopeing for raceway for several years now and also I was one of the preorderers of monty and I want what I payed for. Not trying to

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread will lomas
hi i think you should try and release what you are able too this year. what advantages would one gain via waiting a year or two extra? i think though that if a good enough product can be released of one or more games this year, at least that will satisfy the majority of customers to receive

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread chou.clement
Hi Tom. Personally, I say if you have some code written already, then finish it this year and port it later. That's just my opinion, because for me it seems like you wouldn't have to port what you already have... just finish it now, and then port it, or something. And of course, if you don't

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Michael Feir
I definitely agree with Mike Tom. It's far better to get the games finished sooner and then use C++ for your future titles. Through no fault of your own, the waiting times on these games are just too long to operate any differently. After you've finished off Raceway and the sidescroller, you

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Bryan Peterson
And as I said, there would be nothing to stop you from porting the games later, when you were free of prior expectations and had nothing else on your hands. Time is an illusion, lunchtime doubly so. - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Dark
Hi tom. While I understand technically the point of converting to C++ is a good idea in the long run, sinse ms support for the format is likely to be long lasting, I'd personaly love to see more titles from usa games asap. Most people, me included, are stil able to run games using the ms

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Yohandy
I agree. in fact don't bother converting. simply release the game, and any future games you make can be programmed in C++. it'll definitely be less stressful. I'm sure you've had enough of raceway and your sidescroller :D. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To:

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Danie and Eden
I vote for sooner rather than later. Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Orin
I'd convert, however, just release the game in a playable state in 1.0 with all the features we've been expecting for like four years now, and release 2.0 with the new engine in a better, stabler, language. I'm currently listening to Mamacitas in my Valley by DiggiDis on the album Legend of

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread shaun everiss
hmmm. That probably would be better just release v1.x of each game then work on the overhall for v2. At 04:26 AM 5/14/2008, you wrote: Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time. Since as you said making the port would

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread shaun everiss
Well although I'd like games sooner than later if those games can be futureproofed now rather than later I don't mind waiting. At 01:21 AM 5/14/2008, you wrote: Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages

[Audyssey] judgment day survey

2008-05-13 Thread Liam Erven
ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a grand idea to head over to www.l-works.net and give it a try. 1. What features do you like most about judgment day. 2. on the

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Liam Erven
Hey Thomas. I'd say go ahead with .net. It would be different if you didn't have preorders bogging you down and holding you back, but it's kind of a different case. I was under a ton of stress even when I had only let people preorder two weeks in advance for jd. I can't imagine the amount of

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Bryan, Just a miner correction. The games are currently written in Visual Studio .Net not native C++. I was looking at going to native C++. Smiles. Bryan Peterson wrote: Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time.

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Reinhard Stebner
the management of the list, please send E-mail to [EMAIL PROTECTED] __ Information from ESET Smart Security, version of virus signature database 3096 (20080513) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Dark, Quote I suspect by the time that running current net framework based games becomes a major issue in windows, someone will come up with some kind of alternative, as has already happened with dosbox, --- or maybe Microsoft will release some sort of fixes to make vista compatible

Re: [Audyssey] judgment day survey

2008-05-13 Thread shaun everiss
Hi liam. my answers are in the body. as a registered user I find judgement day really good. At 08:41 AM 5/14/2008, you wrote: ok. so I've recently picked up the jd source code and I've wanted to make some changes and enhancements. Of course ifyou've never played judgment day, it would be a

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Charles Rivard
My first thoughts are that as long as the game is of quality and it plays as it should, the end user doesn't care much as to what was used to get it that way. Also, if you can redo the games at a later time, and you are willing to do so, you've answered your own question, sort of? If the

Re: [Audyssey] judgment day survey

2008-05-13 Thread Andy
Hi Liam. Features liked: - Unlockables - All sounds in the game - the videos are funny as heck! I get a kick out of 'em! - The score posting - The fact that once you beat it, for example you beat it once, there's still more to come, wherez in other games, beat it and you're done. - Very

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Dark
thanks for the correction tom. appologies if I got things wrong, i assumed it was a compatibility issue, not one to do with typically inaccessible developement tools for the Xna framework. that makes much more sense now. If I could just please ask a couple of questions, 1: is there any chance

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Ryan Smith
Hi, I think you should continue porting them to C++. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] judgment day survey

2008-05-13 Thread Dark
I actually pretty much agree with andy here, accept for tthe you haven't earned any sound, imho the beep is fine imho. might I suggest either an alternative to the baseball trophy, or a hint to unlock it, for people outside the Us and not familiar with baseball at all. Being able to here the

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread tim kilgore`
Just finish the currrent games right now, then for an upgrade or something like that, port the games over to c. That would give ou plenty of time to do that. Tim - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May

Re: [Audyssey] judgment day survey

2008-05-13 Thread shaun everiss
another thing would be to have some sort of online matching thing where 2 players rumbled it out I know that this is not strictly part of the actual game but it would be fun if you just had player against player battles and tourniments. At 10:18 AM 5/14/2008, you wrote: Hi Liam. Features

[Audyssey] RSG 3D: To Answer your Questions/Update

2008-05-13 Thread Ryan Smith
Hi, I have received email from many of you about the 3D game, with many questions, etc. First, let's go over the updates: (I haven't uploaded anything) I added jumping over the fence. Behind it there is yet another letter with information getting to the boss. I fixed the house bugs, specific

Re: [Audyssey] RSG 3D: To Answer your Questions/Update

2008-05-13 Thread shaun everiss
ryan I think the boss should be real tough, he is the boss, so he shouldn't be week, he should be the toughest muther in the game. At 01:00 PM 5/14/2008, you wrote: Hi, I have received email from many of you about the 3D game, with many questions, etc. First, let's go over the updates: (I haven't