Re: [Audyssey] Pinball classic?

2009-01-05 Thread 0722001794
Yes, me to i'm having difficulty with the pack man table. Its too fast. -original message- Subject: [Audyssey] Pinball classic? From: lelia struv...@yahoo.com Date: 04/01/2009 9:30 pm Hi all, first I think I made a mistake and posted this to the wrong list at first so even though I can't do

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward
Hi Jim, Yeah, there are possibly hundreds of different pinball designs. Though for newbies sake I wanted to give just a basic design for a reference. However, now that you mention it I think it was 5 balls instead of 3 that I use to have at the arcade. It has at least been 20 years or more

Re: [Audyssey] Entombed

2009-01-05 Thread Dakotah Rickard
I have to say one thing. It's really a pain to lose limbs and die so easily, but on the other hand, as an ardent fan and experienced user of swords and other martial implements, it is rather realistic. Thusly, if you are aiming for a realistic game, may I suggest that it be set up that you can

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Yohandy
couldn't we ask if they can get rid of their game protection? they are obviously not supporting them, and they don't seem to care much about their games. perhaps if enough of us email them it'll happen? it just seems like a shame to have all their hard work wasted like that. - Original

Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward
Hi matheus, Like I said earlier a lack of a straight answer weather or not to share there files is not legal grounds to start distributing them. Especially, for audiogames.net that needs to obey international copyright law at all times. Please, for heaven's sake read up on the legality of this

[Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
My wife and I have been looking around for complex games which we can both play. As she is sighted and I am not, this can occasionally pose a challenge. One genre that we have both rather latched onto are MUDs. She is an fan of Miriani, as am I. We have, however, been looking around for a good

[Audyssey] sound effects for fantasy games any suggestion?

2009-01-05 Thread oriol gómez
Hi, I was wondering if anyone could give me some hints on good fantasylike sound effects such as swords or bows or the sort? I'm working on sound packs for different muds and I'd like to have high quality stuff. thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward
Hi, Wrong. Under copyright law a company retains full rights to any and all products regardless if they are being redistributed or not. If you redistribute those files against Code Factory's written permission you could find yourself facing fines or being sued for possible damages if they

Re: [Audyssey] Fwd: games

2009-01-05 Thread Dakotah Rickard
I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] trip hazard in classic pipe?

2009-01-05 Thread Karl
Did you check the manual? Actually, you are forgetting something. You need to press control after you hear the clap. In Normal, as soon as you hear the pipe fit sound, immediately start pressing the appropriate arrow key. The toolbox will move as soon as the next pipe's water starts up.

Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread oriol gómez
Try alter aeon, I've been playing it for years and I have the client for it. I recently made a new version public, it's organized and it now supports window eyes too. http://www.sendspace.com/file/01554g On 1/4/09, lelia struv...@yahoo.com wrote: hey how do you make sounds work in vip mud? I

Re: [Audyssey] Fwd: games

2009-01-05 Thread AudioGames.net
Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread AudioGames
Hi, We could try sending CodeFactory an email with the message that we intent to host the (demo)games through AudioGames.net, to see if they object or not. Greets, Richard - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday,

[Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
Hi. gfot this from code factory. They have said nothing against distrobution of their stuff. Only that these games are not sold. Until they complain about it, there for they are not interested in them or that is how I read it. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.183; Mon, 05 Jan

Re: [Audyssey] Fwd: games

2009-01-05 Thread Willem
That is up to them, not us. matheus wrote: but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Copywrite and abandonware

2009-01-05 Thread dark
Just in this debate, i thought this site and artical about the infocom text adventure games might be of use. I'd like to point out that 1, I agree hole heartedly with the web master, and 2, he's had the page up for about six years and no company has batted an eyelid. I'd stil prefer to

Re: [Audyssey] What is Klango?

2009-01-05 Thread ari
Yeah, it's brilliant, but it's interesting that for me the player works fine, but the whole Klango games bit didn't work properly. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] smugglers4 strange message

2009-01-05 Thread dark
I've found that on my laptop, it's helpful to activate the option slower combat messages otherwsie I get into a frozen situation with the game. I have no idea why this happens, sinse it doesn't on my desktop, but sinse it's easily fixed I've not worried about it. hth. Beware the Grue!

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Jim Kitchen
Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Milos Przic
But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Milos Przic
Of course, and that means Do whatever you want, we are not interested anymore. Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 4:12 PM

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Thomas Ward
Hi Shaun and all, From a legal perspective that is not true. Under international copyright law unless you are given permission to redistribute their products in a written format it is not legal to do so. Just because a developer does not say you can't redistribute the files does not

[Audyssey] nentendo we

2009-01-05 Thread shaun everiss
Hi all. I don't usually post stuff I pull from blogs unless it means something. However this post from andrelouis is a demo of the wiemote on the actual nentendo system. I know there has yet to be a demo of this, now there is.

Re: [Audyssey] smugglers4 strange message

2009-01-05 Thread oriol gómez
I have a question too. I recently bought the game and sometimes the battle screen freezes and says -100 AP action points left. and I cant end the turn or anything, the game just freezes. what do I do? On 12/31/08, dark d...@xgam.org wrote: This is a bug. It will happen either when the enemy

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Bryan Peterson
I suspect that's just something Draconis invented. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:47 PM Subject: Re: [Audyssey] Pinball classic? Can I ask, how did

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread dark
Hmmm I'm amazed you got a response from them. Personally, I didn't even get a response back in 2006 when they supposedly stil sold games and I was attempting to find out where to buy them. I suggest you keep at them, sinse it'd be deffinately incredibly good to know if these games can indeed

Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Willem
They did not say yes, they just didn't answer the question. Milos Przic wrote: But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware

Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Greg
Hello, What is the website address? Thanks, Greg W. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:54 PM Subject: [Audyssey] A new complex MUD for all. My wife and I have been

[Audyssey] Sarah

2009-01-05 Thread Kevin Weispfennig
Hi What do I have to do with that Large fish ande this sort of thing, but it did lots of ennergy away. But I didn't save it then because I thought I have to do something else with that. -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog:

Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Orin
www.lasternia.com I warn you, even though this mud has RP, you still have to Hack and Slash to advance, I think there may be guild requirements as well. If you tried, say, Achaea and didn't like it, stay clear of this one. On Jan 5, 2009, at 3:06 PM, Greg wrote: Hello, What is the

[Audyssey] trip hazard in classic pipe?

2009-01-05 Thread dark
Hi. Really out of curiosity, I'm giving classic pipe a go. the only thing I'm finding at the moment is that tripping is always fatal. I here the trip sound, press my arrow keys and get the hand clap on one, but however many times I press that key, plumber jo stil ends up falling to his

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
thats how I get it. At 04:31 a.m. 6/01/2009, you wrote: Of course, and that means Do whatever you want, we are not interested anymore. Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
hmmm its hard if they don't respond, I clearly asked about distrobution I am sure. What is one supposed to do, I don't have the clout some here have, I can't distrobute full games even if I wish to. 1. I have no website or server. 2 and most importantly I only have a 128k connection and others

Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
well if anyone knows how to get to them directly, ie is in a position to not need to toll call them, maybe try to get a direct answer this may help. At 06:45 a.m. 6/01/2009, you wrote: Hi matheus, Like I said earlier a lack of a straight answer weather or not to share there files is not legal

Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware

Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread lelia
So would I download this file and then go to the mud? and play? thanks. Lelia - Original Message - From: oriol gómez oriolg...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 2:54 AM Subject: Re: [Audyssey] Okay, who wants to mud with me?:)

Re: [Audyssey] Fwd: games

2009-01-05 Thread Kevin Weispfennig
Hi, Did Phillip say that we can make his Games free for download? -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net

Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread lelia
Does this also support system access? or just win eyes and jaws? thanks Lelia - Original Message - From: oriol gómez oriolg...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 2:54 AM Subject: Re: [Audyssey] Okay, who wants to mud with me?:)

[Audyssey] toastsoft.net

2009-01-05 Thread lelia
Hi Michael, well, when I just tried to re-connect and create a char on the mud it still says sorry but due to past abuse the site you are attemting to connect from has been banned. lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
yes he did. these are all abandoned now. at least all his old ones are. At 09:35 a.m. 6/01/2009, you wrote: Hi, Did Phillip say that we can make his Games free for download? -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog:

Re: [Audyssey] toastsoft.net

2009-01-05 Thread MICHAEL MASLO
Lelia: Where do you reside? What country? There are ways to change the ip you belong to but usually that means turning off the router and letting it reassign you one. Did you get any response from the hosts? I am going to write them right now for there is someone else having the same problem.

Re: [Audyssey] sound effects for fantasy games any suggestion?

2009-01-05 Thread MICHAEL MASLO
What other muds you working on? I like your alder aeon sound pack it is great. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of oriol gómez Sent: Monday, January 05, 2009 3:57 AM To: Gamers Discussion list Subject: [Audyssey] sound

Re: [Audyssey] Fwd: games

2009-01-05 Thread Willem
Actually, he did. Kevin Weispfennig wrote: Hi, Did Phillip say that we can make his Games free for download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

[Audyssey] Pipe thoughts was: trip hazard in classic pipe?

2009-01-05 Thread dark
Hi Carl, thanks. I was indeed forgetting the control key on the trip hazard, wooopse! As for the box sliding, what the issue was is that my finger speed seemed much faster than the game tracking. In fact now that I've tried and completed the demo mode on all three difficulty settings, I

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
Cool, I thought so as sighted people's never heard of spell switches. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Actually, spell and number switches were fairly common in graphical pinball games such as pinball dreams and pinball fantasies for the Amigar, not to mention of course Sonic spinball on the Mega drive (easily my favourite pinball game ever!). Not that it matters though, obviously a

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
I wonder, what spell and number switches did they use? Maybe Draconis could use number switches in their future titles? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: dark d...@xgam.org

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Well, spell switches wise, it was very much the same way that the tables in Esp pinball extreme work (not sure about Classic sinse I've only tried the demo). For instance on a haunted house themed table entitled Stones -n- bones, spelling the word death would make skulls appear around the

[Audyssey] Mud clients?

2009-01-05 Thread lelia
You know what i wish? I wish that there would be some either reviews or trailers of mud clients so that teknically challenged people who want to play muds with clients could understand how to use the client? I've read some of both the alder client and the vip mud client manual and I just don't

Re: [Audyssey] Mud clients?

2009-01-05 Thread MICHAEL MASLO
Lelia: If you would like help with VIP I can offer some as well as mush client. I have used mush client before and currently use VIP and love it. I know enough to be scary though I guarantee there are some out here who are true experts with this type of material. -Original Message-

Re: [Audyssey] Mud clients?

2009-01-05 Thread Kirstan Mooney
You know, I so totally agree. I have been mudding for years and use Gmud, but it would be sooo nice to be able to try other clients out and read or hear a bit of info about them. Kirstan. kmoo...@ihug.co.nz - Original Message - From: lelia struv...@yahoo.com To: Gamers Discussion list

[Audyssey] Conquest

2009-01-05 Thread Shadow Dragon
So I was looking through the listings on mudconnector the other day and I stumbled across this little gem. Its in a rather early stage of development at the moment, all that's available currently is the newbie town. But even so there's plenty to do within said town. You have your choise of 15

[Audyssey] Infocom interpretors?

2009-01-05 Thread Robert Montowski
Hello, I was reading up on Infocom Text Adventure games. I understand there is an interpretor to play these classic games under Windows? I think it is called Winfrotz? I recall from messages posted here about 1 year back that there are two versions of this program.. a plain one and a talking text

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Thomas Ward
Hi Dark, After my own copyright issues in early 2008 I read up on a lot of legal docs on U.S. and international copyright law. What I largely discovered is copyright law isn't a simple black and white issue. I both agree and disagree with the web master's positions about copyrights. The one

Re: [Audyssey] Mud clients?

2009-01-05 Thread Trenton Matthews
VIP Mud from http://gmagames.com is the one I use when connecting to muds. Made for accessibility and for sighted folks as well! -- From: Kirstan Mooney kmoo...@ihug.co.nz Sent: Monday, January 05, 2009 5:32 PM To: Gamers Discussion list

Re: [Audyssey] Infocom interpretors?

2009-01-05 Thread dark
Hi robbert. Please check the Winfrotz and Winfrotz tts entries in the audiogames.net database and all the info you need, pluss download links, pluss links to the infocom adventures is there. Hth. Beware the Grue! Dark. - Original Message - From: Robert Montowski

Re: [Audyssey] SoundRTS maps.

2009-01-05 Thread Thomas Ward
Hi Lindsay, please, specify which version of SoundRTS you have. The maps used in Version 10 is different from those in versions 9 and earlier. Smile. Lindsay Cowell wrote: Hi folks, Which are the best SoundRTS maps for beginners? Lindsay Cowell --- Gamers mailing list __

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread dark
Hi Tom. This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. To give a symple example of this sort of thinking, one in fact from Mary Warnock's book on ethics (herself both an ethicist and member of the house of

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward
Hi Chris, James North came up with the idea for spell switches. To my knowledge the ESP line of Pinball games are the only ones that use anything like it. I've never seen it on a real pinball machine, and not on any other PC pinball game. Hth. Chris Hallsworth wrote: Can I ask, how did spell

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Thomas Ward
Hi Shaun, As I told Dark earlier fair use and intelectual copyright rights aren't well covered in various copyright laws I have studied. There are a few cases where you are given permission under the law to share things of this nature, but most of the time it defers to the judgment of the

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Bryan Peterson
It's funny you should bring this topic up again Dark. It just so happens that yesterday morning my brother and I had a bit of a discussion about this very thing. We were discussing that classic computer game Prates! which was apparently remade a few years back, and my thoughts on how neat it

Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward
Hi Shaun, I assume they had their own reasons for not giving you an answer. As it happens this kind of no responce responce is quite common in the business world. Try talking to Sony Entertainment about Play Station accessibility. They won't tell you no, but they also won't give you a yes

Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward
Hi, Yes, he did. All of the old PB Games titles are mnow freeware and I as well as others have been given permission to share them as we see fit. Kevin Weispfennig wrote: Hi, Did Phillip say that we can make his Games free for download? --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Ron Schamerhorn
Hi all After the discussion on this I've a few thoughts. It does seem as though Kode Factory has little concern for the audio game titles they produced. Granted I've never tried them so no idea how well implimented it might be. I myself am tempted to write and ask about their game status

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread dark
Hi Brian, Actually I've never heard of a game called Prates at all. It seems to be an unfortunate truth that individually people are pretty decent, collectively they are vile! This seems to absolutely hold true for game access. The larger the company, the less response we get, where as I've

Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
Yes, you have to do some combat to advance. Also, there are guilds you can join. They have accompanying skills. It is, however, quite possible to advance without hacking and slashing. That is done through the use of ego battles, in which you either beg, praise, debate, or otherwise influence

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Thomas Ward
Hi Dark, Snip This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. End snip Absolutely. That is exactly why i said copyright law is not always a black and white issue. At what point does a person have the right to create

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
Therefore in the case of code factory does anyone have any more clout than I do on this issue. They chose to ignore parts of my message and took a long time responding to it, I hear they don't respond at all some times. Calling them is a toll call but someone in the us with the clout could try

Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
hmmm. tricky but I am afraid I must aggree with you. At 05:21 p.m. 6/01/2009, you wrote: Hi Shaun, I assume they had their own reasons for not giving you an answer. As it happens this kind of no responce responce is quite common in the business world. Try talking to Sony Entertainment about Play

Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread shaun everiss
I think it is pirates, but the i was missed. I still want to know about homeworld. the only pirate game I know of was a old gwbasic file in the old dos days. you found an island and treasure things. Mind you as game interfaces go its quite basic, all the directions/actions are coded in. Unlike

Re: [Audyssey] Eamon and exploration, my thoughts,

2009-01-05 Thread shaun everiss
well dark I firmly believe that we are getting to used to our sound/ graphics systems. No longer does one have to go to dos, no longer do we need to do anything but point and click. If we have a system crash, put a disk in, reboot, push this key, and that key and then wait, then load all our