there was in beta 5 but it was dropped because the key was doing its default
action which was open the file or system menu, and until it can be captured
well.
At 01:37 p.m. 19/06/2009, you wrote:
>Why do you want to use alt?
>The key for crouch is control down arrow.
>Nowhere in the documentation
hmm I have not the cash to do that currently.
However send an internal email to coops this is one of the admins, and he will
probably pass your suggestion on to the other admin and the rest of the devs
and its probably going to get fixed if not immediately then in the next week.
speaking of which
How's this for a thought: You try opening that locked door, and are
successful. However, once you move to your left, exiting the temple, it
closes. Now, unless you've already found and collected the correct key
through exploration, you cannot regain entrance to the temple.
---
Shepherds are
Hi.
One of my friends, who runs Windows Vista, and is an L-works fan, asked me to
tell him when the new games were out, so I did, and he got them straight away.
The new Super Egg Hunt he says works fine, but he says he can't get Great Toy
Robbery to work no matter what he does. I used to have
Why do you want to use alt?
The key for crouch is control down arrow.
Nowhere in the documentation does it specify a usage for the alt key.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of shaun everiss
Sent: Thursday, June 11, 2009 1:48
Hi Everyone,
I wanted to know where I could get this game from. sounds interesting. I
haven't heard of this game before on list. but I haven't been checking my email
very often lately. Thanks for any help.
Regards,
Steve Cullen
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave t
Hmmm, buying equipment is okay, however when I was trying to upgrade my
ship, I kept getting long html addresses in the list box instead of
convenient text lables, which was odd.
I'll have another look though.
Beware the Grue!
Dark.
- Original Message -
From: "shaun everiss"
To:
If you're referring to those produced by Freedom Scientific on a monthly
basis, there's a link to them from the main page of
www.freedomscientific.com
HTH
---
Shepherds are the best beasts.
- Original Message -
From: "Marvin Hunkin"
To:
Sent: Wednesday, June 17, 2009 9:40 PM
Subject
Random bit of trivia:
In Castlevania, Symphonies of the Night, if you moved quick enough, it was
possible to slip back through the door before it locked you into the castle.
If you did that you could actually wander around outside of the castle and
even discover a save point out there. There were
And why would you want to leave that way anyway? There'd be no point in
continuing the game if you could just leave.
Gabba gabba hey!
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Thursday, June 18, 2009 4:59 PM
Subject: Re: [Audyssey] mota
well the d
well the door is locked to stop the user opening it and crashing the program,
thats the main reason why you can't get out that way.
At 10:11 a.m. 19/06/2009, you wrote:
>Just like the Sarah game, not every little thing in MOTA's going to have a
>use. That locked door at the beginning of the level
You have to make it down to the bottom left corner of the factory where the
door is.
Gabba gabba hey!
- Original Message -
From: "lelia"
To: "Gamers Discussion list"
Sent: Thursday, June 18, 2009 4:20 PM
Subject: [Audyssey] About the Great Toy Robbery
Hey I got it to work!!! Thanks
hmm equipment is always labeled, has been for ages.
yes some of the labels when stuff is equipped are a bit strange but if you
queary one then its got a description.
not an issue.
At 07:25 a.m. 19/06/2009, you wrote:
>No, i was talking about labeling the equipment.
>
>Beware the Grue!
>
>Dark.
>--
Hey I got it to work!!! Thanks Liam it works now I can play it and I even
got to the Santa character but I can't get out of that situation. it seems
like I can keep away from him but I can't get out of the situation, I need
to read the readme file again.
thanks Liam this is awesome.
lelia
---
Cool podcast. will it work with MFS 10?
Thanks
Michael
Windows Live ID:
mikeam...@earthlink.net
Skype ID:
mikeameli
e-mail
mikeam...@earthlink.net
Feel free to add me
- Original Message -
From: "Nick Helms"
To: "Gamers Discussion list"
Sent: Thursday, June 18, 2009 11:19 AM
Subject: [A
Just like the Sarah game, not every little thing in MOTA's going to have a
use. That locked door at the beginning of the level is probably just the
door she came in. My guess s it magically locked itself after she entered
the temple. Classic adventure story material right there. They always had
HI thom
2 things.
Firstly, I have noticed that pressing escape in the main menu does nothing;
the game does not respond if I press escape.
The only way to exit is to choose exit from the menu.
Secondly, I have noticed that there is a locked door right at the beginning
of the level, at the left, but
How does 1 get the gps unit to work in the cab? Or can't we use that.
Any thoughts?
Checked by AVG - www.avg.com
Version: 8.5.374 / Virus Database: 270.12.78/2185 - Release Date:
06/18/09 17:59:00
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamer
Hi Davy,
Yeah, when it comes to game documentation C++ is definitely the most
well documented and most supported language out there. Most of what I
know is a direct result of reading various matierials written for C++
game developers, and converting it to whatever programming language I
might
No, i was talking about labeling the equipment.
Beware the Grue!
Dark.
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Thursday, June 18, 2009 6:22 PM
Subject: Re: [Audyssey] Core exiles labeling?
If you're talking about labeling the star map
Hi marvin and all,
Quote
1. what do i need to get started writing a game.
End quote
Well, you will need a compiler, know a programming language, plenty of
good documentation to teach you some simple games to create for
practice, and an SDK for a game API such as DirectX or LibSDL. Other
thing
Hi,
I am pleased to announce that the flight simulator demo is now up for download!
You can get it by clicking the below link.
http://www.sendspace.com/file/i16hle
Please send any comments or questions to me here.
nick.he...@gmail.com
Have fun!
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hello listers,
If I may have your attention for a minute there are a couple of miner
list issues we, the moderators, would like to discuss with the list.
These are just reminders of a couple list rules/guide lines that often
get overlooked by list members.
First, when posting a message to the l
Hi,
Nick hasn't uploaded it yet. He'll let everyone know when it is ready to
download.
Marvin Hunkin wrote:
hi.
where is the current fs pod cast and where can i get it.
cheers Marvin.
E-Mail: startrekc...@gmail.com
Msn: startrekc...@msn.com
Skype: startrekcafe
Visit my Jaws Australia Group a
Hi,
Well, as for documentation: choose C++ if you want to have up-to-date, full
documentation. No language matches the excellent support of C++ (at least
that goes for Microsoft). This is one of the reasons why I chose C++. And
not to make this a C++-propaganda message, but I will never switch
If you're talking about labeling the star map, you know about the plotter
tool in the jump gates that lets you plot the path between systems, right?
I have never needed the map. Is there something I'm missing about the use
of the map that would make it necessary to use it?
Chris Bartlett
This is the first one.
- Original Message -
From: "Matheus"
To:
Sent: Thursday, June 18, 2009 8:48 AM
Subject: Re: [Audyssey] my review of a game that might interest some video
gamers
hi clement, thanks, i'm going to listen to it now.
also, do you know if this version that you are
Hi Willem,
Exactly. C++ is widely regarded by mainstream game developers as the
best programming language to use for games. However, it is also more
difficult to use than Visual Basic, Python, C-Sharp, Java, etc. It is
certainly no walk in the park for someone coming to all of this from a
newb
Hi Davy and all,
I agree with you in part, but not completely here. Yes, it is true that
developing a game using a language you know can speed up the process,
make it easier, but that isn't always the case. A language like Visual
Basic .NET doesn't have a lot of game related documentation avail
Hello Milos. It was me. Yes you are right. Sometimes it happens. But anyways
it is a good source of information. What I do when this situation happens,
is a silly solution but it works:
you simply remember or copy the name of the game to Google and then you find
easily the game.
Hope it helps,
Hi Bryan,
Your purchase will still be valid, but you will need a new license key.
Mysteries of the Ancients uses a different key system and I'll have to
issue new keys to all of those on pre-order status.
HTH
Bryan Peterson wrote:
I seem to reember purchasing a key back when the game was still
hi clement, thanks, i'm going to listen to it now.
also, do you know if this version that you are showing is the version 1
or 2 of the game?
cause i'm searching, and only found the bleach blade battlers 2 on a
torrent to dl.
thanks again.
-Mensagem original-
De: "Clement Chou"
Para: "Gamer
For those who don't check out Brandon Cole's website for exellent game demos
and samples, here's a demo of a game that I thought would interest those who
have an interest in acquiring a foreign ps2 or... some other means of playing
foreign region games.
http://www.sendspace.com/file/4zptwp
The
This could be related to audio games and such, because a lot of sounds go into
the making of these games. I was wondering if anyone would need any help with
sound editing. I make my own productions and put sound schemes and ambiences
together, so even if any of you are not creating games, I wo
Well, reading nicks posts might help, smiles.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM
Um, i think this game is web browser based game.
2009/6/18, Darren Harris :
> How big is this game?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
> On Behalf Of shaun everiss
> Sent: 18 June 2009 08:53
> To: Gamers Discussion list
> Subje
How big is this game?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 18 June 2009 08:53
To: Gamers Discussion list
Subject: Re: [Audyssey] Core exiles labeling?
well all plannets are labeled, except stars which
well all plannets are labeled, except stars which still have the weird labels,
but you can't nav to them so they are just extra.
The missions depending on what you do in my case its combat because you don't
have to travel much, although missions are getting harder and harder.
just finnished sever
Can pipe1 and 2 be called occupational therapy|?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Hi.
I was wondering if Sean and other people playing the core exiles game could let
me know how the labeling is going? I was just about to get into combat, but
until the equipment is labled that could be slightly more time consuming.
Then of course, i do plan on writing some updates for audio
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