Re: [Audyssey] mota

2009-06-18 Thread shaun everiss
there was in beta 5 but it was dropped because the key was doing its default action which was open the file or system menu, and until it can be captured well. At 01:37 p.m. 19/06/2009, you wrote: >Why do you want to use alt? >The key for crouch is control down arrow. >Nowhere in the documentation

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread shaun everiss
hmm I have not the cash to do that currently. However send an internal email to coops this is one of the admins, and he will probably pass your suggestion on to the other admin and the rest of the devs and its probably going to get fixed if not immediately then in the next week. speaking of which

Re: [Audyssey] mota

2009-06-18 Thread Charles Rivard
How's this for a thought: You try opening that locked door, and are successful. However, once you move to your left, exiting the temple, it closes. Now, unless you've already found and collected the correct key through exploration, you cannot regain entrance to the temple. --- Shepherds are

[Audyssey] Great Toy Robber and Vista.

2009-06-18 Thread Louise Keel
Hi. One of my friends, who runs Windows Vista, and is an L-works fan, asked me to tell him when the new games were out, so I did, and he got them straight away. The new Super Egg Hunt he says works fine, but he says he can't get Great Toy Robbery to work no matter what he does. I used to have

Re: [Audyssey] mota

2009-06-18 Thread Nicol
Why do you want to use alt? The key for crouch is control down arrow. Nowhere in the documentation does it specify a usage for the alt key. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of shaun everiss Sent: Thursday, June 11, 2009 1:48

[Audyssey] core exiles

2009-06-18 Thread Steve Cullen
Hi Everyone, I wanted to know where I could get this game from. sounds interesting. I haven't heard of this game before on list. but I haven't been checking my email very often lately. Thanks for any help. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread dark
Hmmm, buying equipment is okay, however when I was trying to upgrade my ship, I kept getting long html addresses in the list box instead of convenient text lables, which was odd. I'll have another look though. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To:

Re: [Audyssey] fs podcast where?

2009-06-18 Thread Charles Rivard
If you're referring to those produced by Freedom Scientific on a monthly basis, there's a link to them from the main page of www.freedomscientific.com HTH --- Shepherds are the best beasts. - Original Message - From: "Marvin Hunkin" To: Sent: Wednesday, June 17, 2009 9:40 PM Subject

Re: [Audyssey] mota

2009-06-18 Thread Ryan Strunk
Random bit of trivia: In Castlevania, Symphonies of the Night, if you moved quick enough, it was possible to slip back through the door before it locked you into the castle. If you did that you could actually wander around outside of the castle and even discover a save point out there. There were

Re: [Audyssey] mota

2009-06-18 Thread Bryan Peterson
And why would you want to leave that way anyway? There'd be no point in continuing the game if you could just leave. Gabba gabba hey! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, June 18, 2009 4:59 PM Subject: Re: [Audyssey] mota well the d

Re: [Audyssey] mota

2009-06-18 Thread shaun everiss
well the door is locked to stop the user opening it and crashing the program, thats the main reason why you can't get out that way. At 10:11 a.m. 19/06/2009, you wrote: >Just like the Sarah game, not every little thing in MOTA's going to have a >use. That locked door at the beginning of the level

Re: [Audyssey] About the Great Toy Robbery

2009-06-18 Thread Bryan Peterson
You have to make it down to the bottom left corner of the factory where the door is. Gabba gabba hey! - Original Message - From: "lelia" To: "Gamers Discussion list" Sent: Thursday, June 18, 2009 4:20 PM Subject: [Audyssey] About the Great Toy Robbery Hey I got it to work!!! Thanks

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread shaun everiss
hmm equipment is always labeled, has been for ages. yes some of the labels when stuff is equipped are a bit strange but if you queary one then its got a description. not an issue. At 07:25 a.m. 19/06/2009, you wrote: >No, i was talking about labeling the equipment. > >Beware the Grue! > >Dark. >--

[Audyssey] About the Great Toy Robbery

2009-06-18 Thread lelia
Hey I got it to work!!! Thanks Liam it works now I can play it and I even got to the Santa character but I can't get out of that situation. it seems like I can keep away from him but I can't get out of the situation, I need to read the readme file again. thanks Liam this is awesome. lelia ---

Re: [Audyssey] you can now download the flight simulator podcast!

2009-06-18 Thread Michael Amaro
Cool podcast. will it work with MFS 10? Thanks Michael Windows Live ID: mikeam...@earthlink.net Skype ID: mikeameli e-mail mikeam...@earthlink.net Feel free to add me - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Thursday, June 18, 2009 11:19 AM Subject: [A

Re: [Audyssey] mota

2009-06-18 Thread Bryan Peterson
Just like the Sarah game, not every little thing in MOTA's going to have a use. That locked door at the beginning of the level is probably just the door she came in. My guess s it magically locked itself after she entered the temple. Classic adventure story material right there. They always had

[Audyssey] mota

2009-06-18 Thread Nicol
HI thom 2 things. Firstly, I have noticed that pressing escape in the main menu does nothing; the game does not respond if I press escape. The only way to exit is to choose exit from the menu. Secondly, I have noticed that there is a locked door right at the beginning of the level, at the left, but

Re: [Audyssey] Calling all truckers.

2009-06-18 Thread Darren Harris
How does 1 get the gps unit to work in the cab? Or can't we use that. Any thoughts? Checked by AVG - www.avg.com Version: 8.5.374 / Virus Database: 270.12.78/2185 - Release Date: 06/18/09 17:59:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi Davy, Yeah, when it comes to game documentation C++ is definitely the most well documented and most supported language out there. Most of what I know is a direct result of reading various matierials written for C++ game developers, and converting it to whatever programming language I might

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread dark
No, i was talking about labeling the equipment. Beware the Grue! Dark. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Thursday, June 18, 2009 6:22 PM Subject: Re: [Audyssey] Core exiles labeling? If you're talking about labeling the star map

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi marvin and all, Quote 1. what do i need to get started writing a game. End quote Well, you will need a compiler, know a programming language, plenty of good documentation to teach you some simple games to create for practice, and an SDK for a game API such as DirectX or LibSDL. Other thing

[Audyssey] you can now download the flight simulator podcast!

2009-06-18 Thread Nick Helms
Hi, I am pleased to announce that the flight simulator demo is now up for download! You can get it by clicking the below link. http://www.sendspace.com/file/i16hle Please send any comments or questions to me here. nick.he...@gmail.com Have fun! --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] Moderator message to list members.

2009-06-18 Thread Thomas Ward
Hello listers, If I may have your attention for a minute there are a couple of miner list issues we, the moderators, would like to discuss with the list. These are just reminders of a couple list rules/guide lines that often get overlooked by list members. First, when posting a message to the l

Re: [Audyssey] fs podcast where?

2009-06-18 Thread Thomas Ward
Hi, Nick hasn't uploaded it yet. He'll let everyone know when it is ready to download. Marvin Hunkin wrote: hi. where is the current fs pod cast and where can i get it. cheers Marvin. E-Mail: startrekc...@gmail.com Msn: startrekc...@msn.com Skype: startrekcafe Visit my Jaws Australia Group a

Re: [Audyssey] creating accessible games

2009-06-18 Thread Davy Kager
Hi, Well, as for documentation: choose C++ if you want to have up-to-date, full documentation. No language matches the excellent support of C++ (at least that goes for Microsoft). This is one of the reasons why I chose C++. And not to make this a C++-propaganda message, but I will never switch

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread Christopher Bartlett
If you're talking about labeling the star map, you know about the plotter tool in the jump gates that lets you plot the path between systems, right? I have never needed the map. Is there something I'm missing about the use of the map that would make it necessary to use it? Chris Bartlett

Re: [Audyssey] my review of a game that might interest some video gamers

2009-06-18 Thread Clement Chou
This is the first one. - Original Message - From: "Matheus" To: Sent: Thursday, June 18, 2009 8:48 AM Subject: Re: [Audyssey] my review of a game that might interest some video gamers hi clement, thanks, i'm going to listen to it now. also, do you know if this version that you are

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi Willem, Exactly. C++ is widely regarded by mainstream game developers as the best programming language to use for games. However, it is also more difficult to use than Visual Basic, Python, C-Sharp, Java, etc. It is certainly no walk in the park for someone coming to all of this from a newb

Re: [Audyssey] creating accessible games

2009-06-18 Thread Thomas Ward
Hi Davy and all, I agree with you in part, but not completely here. Yes, it is true that developing a game using a language you know can speed up the process, make it easier, but that isn't always the case. A language like Visual Basic .NET doesn't have a lot of game related documentation avail

Re: [Audyssey] theogn.com

2009-06-18 Thread Jorge
Hello Milos. It was me. Yes you are right. Sometimes it happens. But anyways it is a good source of information. What I do when this situation happens, is a silly solution but it works: you simply remember or copy the name of the game to Google and then you find easily the game. Hope it helps,

Re: [Audyssey] Well, I've completed MOTA Beta 6...

2009-06-18 Thread Thomas Ward
Hi Bryan, Your purchase will still be valid, but you will need a new license key. Mysteries of the Ancients uses a different key system and I'll have to issue new keys to all of those on pre-order status. HTH Bryan Peterson wrote: I seem to reember purchasing a key back when the game was still

Re: [Audyssey] my review of a game that might interest some video gamers

2009-06-18 Thread Matheus
hi clement, thanks, i'm going to listen to it now. also, do you know if this version that you are showing is the version 1 or 2 of the game? cause i'm searching, and only found the bleach blade battlers 2 on a torrent to dl. thanks again. -Mensagem original- De: "Clement Chou" Para: "Gamer

[Audyssey] my review of a game that might interest some video gamers

2009-06-18 Thread Clement Chou
For those who don't check out Brandon Cole's website for exellent game demos and samples, here's a demo of a game that I thought would interest those who have an interest in acquiring a foreign ps2 or... some other means of playing foreign region games. http://www.sendspace.com/file/4zptwp The

[Audyssey] sound editing

2009-06-18 Thread Shannon Heisey
This could be related to audio games and such, because a lot of sounds go into the making of these games. I was wondering if anyone would need any help with sound editing. I make my own productions and put sound schemes and ambiences together, so even if any of you are not creating games, I wo

Re: [Audyssey] fs podcast where?

2009-06-18 Thread Constantine
Well, reading nicks posts might help, smiles. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread tomasz tworek
Um, i think this game is web browser based game. 2009/6/18, Darren Harris : > How big is this game? > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of shaun everiss > Sent: 18 June 2009 08:53 > To: Gamers Discussion list > Subje

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread Darren Harris
How big is this game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 18 June 2009 08:53 To: Gamers Discussion list Subject: Re: [Audyssey] Core exiles labeling? well all plannets are labeled, except stars which

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread shaun everiss
well all plannets are labeled, except stars which still have the weird labels, but you can't nav to them so they are just extra. The missions depending on what you do in my case its combat because you don't have to travel much, although missions are getting harder and harder. just finnished sever

[Audyssey] pipe question

2009-06-18 Thread Nicol
Can pipe1 and 2 be called occupational therapy|? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

[Audyssey] Core exiles labeling?

2009-06-18 Thread dark
Hi. I was wondering if Sean and other people playing the core exiles game could let me know how the labeling is going? I was just about to get into combat, but until the equipment is labled that could be slightly more time consuming. Then of course, i do plan on writing some updates for audio