Too late!
Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
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Sure thing, I wasn't saying that Tekken gets it wrong all the time.
The first game I ever played on the original playstation was Tekken
and it was a total revelation. The little subtleties back then like
the actual time it took for Paul to pull off that arm breaker throw
added weight to an already
Hi Simon,
I am sorry, but I have never had or even ever seen a side winder logitech
wheel. So all I can suggest is, if my game is recognizing it, choose the
configure joystick option and give it a go.
No, Mach 1 tts does not support force feed back. None of my games do, as I
have never foun
Hi Jana,
No, Mach 1 tts is not supposed to just start your engine and immediately give
you a time for that round. Truthfully I do not know why or how it would do
that. I do not believe that it is doing that on any other computer. May I
suggest that you try un installing the game by running
Hi Everyone,
I've been away from the list for a while and wonder if there are more
blind-friendly web games besides Sryth, Legend of the Green Dragon and Land of
Whatever it was, I've forgotten now. I do play Miriani and don't care for
Alterion or any of the Diku mods which have been altered
Hi Listers,
I used to subscribe a couple of years ago, but took a break. Now I'm back
and wondering what's out there in terms of Web RPG's and muds. I currently
play Miriani and New Worlds. I know about Sryth and the Lengend of the
Green Dragon. Wondering if there's anything else out ther
The one gripe I will say about Namco and SNK is that while the voice acting
evolves quite nicely and usually gets better with each itteration, actual
sounds don't really change much. Deception had great sounds in terms of MK,
and some of those blows were definitely pretty thunderous.
As for vo
Hi,
When you think about it most games, books, movies, etc are inspired by
previous works created by someone else. It is very rare to encounter a
really unique or original idea for a book, movie, game, whatever.
Let's take an author like Stephen King who is widely regarded as one of
the greates
yes I think MK VS DC is also better in the sound department
tekken, if it isn't just me just builds off of the old sounds
example in tekken 5 some of panda's roars are just a bit longer
but in DC, the satisfying thwacks! you hear are just cool
one thing I really like is when joker says, what can I
There was also the Atari game Pitfall! and its sequel, which were very
similar in terms of gameplay to Montezuma's Revenge as I understand. I own
Pitfall but I don't own Monte.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
-
Charles et al,
I'm going to try to put this across in the best way I can without coming off
arrogant. Please excuse in advance any ego implied by this post.
I think you're absolutely right. In a lot of ways, the save game option is
like the difficulty setting of the game. Nobody is saying that yo
Johnny,
I'm not sure if the wiki is up or not right now, but there should be a
manual there. In the meantime, press the period to go downstairs and the
comma to go up. Some of what you're hoping for will be waiting for you down
there.
The pet has always been a dog/wolf, though I imagine this will
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound
to be plenty of overlap.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 06, 2009 9:22 AM
To: Gamers Discussion list
Subjec
Amen!
It wouldn't be appropriate to all games of course, but for a game
where a big part of showing your skill is posting your scores online,
perhaps one way to demonstrate who's an expert and who's gotten to the
end of a stage by saving every couple of moves would be to have a
number of saves per
well put man! If I don't get rewarded for doing something in games, then is
there much point in doing so? MK combo challenges for instance. If it
weren't for that platinum trophy, I probably wouldn't have bothered with it.
Truth is it was extremely hard, and very frustrating. I felt like throwin
Try cyberassault.org port 1
It's a modern mud and recently have gone through alot of changes and needs a
new player base.
I'm there almost all the time even when afk, so feel free to visit.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interperso
Thanks, found the wiki eventually...and now on my way to the third level.
Anothe rproblem I notice is the spawning of enemies for this game...if you
stay in one spot and just wait, all the enemies seem to spawn there and then
the rest of the level is empty rofl.
I tried jsut walking around the s
Each floor has a finite number of enemies on it. If you kill all the enemies
on a given floor, you can walk around without encountering any.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Tuesday, October 06, 2009 1:5
A lot of people on-list ask for an accessible version of "Mario" or
"Asteroids" or some other well-known game. While some explicitly ask
for a replica of the original (yawn), I think most would be content
with something with similar gameplay. Developers are creative by
nature, so they naturally w
Thanks for the lead. The title is definitely interesting. Hope to see you
there!
--Bill
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Tuesday, October 06, 2009 11:46 AM
Subject: Re: [Audyssey] Web RPG's
Try cyberassault.org port 1
It's a mod
HiBryan,
I remember Pitfall. in some ways it resembles Montezuma's Revenge, but
in many ways it doesn't. Again, it is an example of the type of game I
was speaking of. The developers both had the same concept in mind for a
game, but went their separate ways after a certain point. I know all of
Hi Ken,
Do you have the dreamtech site up, and if so at what URL can I faind it?
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: Tuesday, October 06, 2009 2:15 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re:
Well the thing I remember most about Pitfall was that when you lost a life
it would play that Gunfighter tune that also got used in Tums commercials
for a while.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Messag
Hi Ryan,
That is a good point. From a creative writing point of view there is
only so much a person can do to formulate a story that a game may or may
not be based on. The typical hero's journey or quest type of story is
only one example of a plot that story writers use from anything like
King
Hi Scott,
Well, if we are talking about scoring and posting those scores to a
score board the save game feature should be disabled in order to make it
fairfor everyone posting to the score board. The GMA engine does this in
games like GMA Tank Commander. You can choose to play the game by
sele
Hi Yohandy,
I agree that difficulty and trophies are both good aspects to have in a
game. Eventually I would like to add a trophy system in my games, but
since I am running out of time before Christmas i doubt I'll be putting
one in to MOTA right away. However, a system of rewards is always fun
Hi,
Definitely. Usually I've discovered the clones and remakes are much
better than the original game or games. There are plenty of games that
have improved over time thanks to technology, new developers, fresh
ideas, etc.
Take Asteroids for example. In 1979 it was a pretty cool game, but
comp
Frankly, I have to agree.
While it isn't really practical to produce a Sims style game like Sims
II or something with that much complexity, I'd love to have a
sims-style story game, like Sims Castaway.
The problem with a Sims style freeplay game is that there is so much
to do that, let alone the
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