Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-06 Thread Ken
Too late! Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort,

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-06 Thread Scott Chesworth
Sure thing, I wasn't saying that Tekken gets it wrong all the time. The first game I ever played on the original playstation was Tekken and it was a total revelation. The little subtleties back then like the actual time it took for Paul to pull off that arm breaker throw added weight to an already

Re: [Audyssey] Mach 1 tts

2009-10-06 Thread Jim Kitchen
Hi Simon, I am sorry, but I have never had or even ever seen a side winder logitech wheel. So all I can suggest is, if my game is recognizing it, choose the configure joystick option and give it a go. No, Mach 1 tts does not support force feed back. None of my games do, as I have never foun

Re: [Audyssey] Mach 1 tts

2009-10-06 Thread Jim Kitchen
Hi Jana, No, Mach 1 tts is not supposed to just start your engine and immediately give you a time for that round. Truthfully I do not know why or how it would do that. I do not believe that it is doing that on any other computer. May I suggest that you try un installing the game by running

[Audyssey] Web RPG's

2009-10-06 Thread William L. Houts
Hi Everyone, I've been away from the list for a while and wonder if there are more blind-friendly web games besides Sryth, Legend of the Green Dragon and Land of Whatever it was, I've forgotten now. I do play Miriani and don't care for Alterion or any of the Diku mods which have been altered

[Audyssey] Greetings and Question

2009-10-06 Thread William L. Houts
Hi Listers, I used to subscribe a couple of years ago, but took a break. Now I'm back and wondering what's out there in terms of Web RPG's and muds. I currently play Miriani and New Worlds. I know about Sryth and the Lengend of the Green Dragon. Wondering if there's anything else out ther

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-06 Thread Clement Chou
The one gripe I will say about Namco and SNK is that while the voice acting evolves quite nicely and usually gets better with each itteration, actual sounds don't really change much. Deception had great sounds in terms of MK, and some of those blows were definitely pretty thunderous. As for vo

[Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Thomas Ward
Hi, When you think about it most games, books, movies, etc are inspired by previous works created by someone else. It is very rare to encounter a really unique or original idea for a book, movie, game, whatever. Let's take an author like Stephen King who is widely regarded as one of the greates

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-06 Thread Ryan Chou
yes I think MK VS DC is also better in the sound department tekken, if it isn't just me just builds off of the old sounds example in tekken 5 some of panda's roars are just a bit longer but in DC, the satisfying thwacks! you hear are just cool one thing I really like is when joker says, what can I

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Bryan Peterson
There was also the Atari game Pitfall! and its sequel, which were very similar in terms of gameplay to Montezuma's Revenge as I understand. I own Pitfall but I don't own Monte. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. -

Re: [Audyssey] the save game option

2009-10-06 Thread Ryan Strunk
Charles et al, I'm going to try to put this across in the best way I can without coming off arrogant. Please excuse in advance any ego implied by this post. I think you're absolutely right. In a lot of ways, the save game option is like the difficulty setting of the game. Nobody is saying that yo

Re: [Audyssey] entombed---first shot

2009-10-06 Thread Ryan Strunk
Johnny, I'm not sure if the wiki is up or not right now, but there should be a manual there. In the meantime, press the period to go downstairs and the comma to go up. Some of what you're hoping for will be waiting for you down there. The pet has always been a dog/wolf, though I imagine this will

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Ryan Strunk
Right on. There are only 38 basic plots and 5 basic conflicts. There's bound to be plenty of overlap. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 06, 2009 9:22 AM To: Gamers Discussion list Subjec

Re: [Audyssey] the save game option

2009-10-06 Thread Scott Chesworth
Amen! It wouldn't be appropriate to all games of course, but for a game where a big part of showing your skill is posting your scores online, perhaps one way to demonstrate who's an expert and who's gotten to the end of a stage by saving every couple of moves would be to have a number of saves per

Re: [Audyssey] the save game option

2009-10-06 Thread Yohandy
well put man! If I don't get rewarded for doing something in games, then is there much point in doing so? MK combo challenges for instance. If it weren't for that platinum trophy, I probably wouldn't have bothered with it. Truth is it was extremely hard, and very frustrating. I felt like throwin

Re: [Audyssey] Web RPG's

2009-10-06 Thread Johnny Tai
Try cyberassault.org port 1 It's a modern mud and recently have gone through alot of changes and needs a new player base. I'm there almost all the time even when afk, so feel free to visit. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interperso

Re: [Audyssey] entombed---first shot

2009-10-06 Thread Johnny Tai
Thanks, found the wiki eventually...and now on my way to the third level. Anothe rproblem I notice is the spawning of enemies for this game...if you stay in one spot and just wait, all the enemies seem to spawn there and then the rest of the level is empty rofl. I tried jsut walking around the s

Re: [Audyssey] entombed---first shot

2009-10-06 Thread Ryan Strunk
Each floor has a finite number of enemies on it. If you kill all the enemies on a given floor, you can walk around without encountering any. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Tuesday, October 06, 2009 1:5

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread James Dietz
A lot of people on-list ask for an accessible version of "Mario" or "Asteroids" or some other well-known game. While some explicitly ask for a replica of the original (yawn), I think most would be content with something with similar gameplay. Developers are creative by nature, so they naturally w

Re: [Audyssey] Web RPG's

2009-10-06 Thread William L. Houts
Thanks for the lead. The title is definitely interesting. Hope to see you there! --Bill - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Tuesday, October 06, 2009 11:46 AM Subject: Re: [Audyssey] Web RPG's Try cyberassault.org port 1 It's a mod

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Thomas Ward
HiBryan, I remember Pitfall. in some ways it resembles Montezuma's Revenge, but in many ways it doesn't. Again, it is an example of the type of game I was speaking of. The developers both had the same concept in mind for a game, but went their separate ways after a certain point. I know all of

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-06 Thread Hayden Presley
Hi Ken, Do you have the dreamtech site up, and if so at what URL can I faind it? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, October 06, 2009 2:15 AM To: Charles Rivard; Gamers Discussion list Subject: Re:

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Bryan Peterson
Well the thing I remember most about Pitfall was that when you lost a life it would play that Gunfighter tune that also got used in Tums commercials for a while. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Messag

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Thomas Ward
Hi Ryan, That is a good point. From a creative writing point of view there is only so much a person can do to formulate a story that a game may or may not be based on. The typical hero's journey or quest type of story is only one example of a plot that story writers use from anything like King

Re: [Audyssey] the save game option

2009-10-06 Thread Thomas Ward
Hi Scott, Well, if we are talking about scoring and posting those scores to a score board the save game feature should be disabled in order to make it fairfor everyone posting to the score board. The GMA engine does this in games like GMA Tank Commander. You can choose to play the game by sele

Re: [Audyssey] the save game option

2009-10-06 Thread Thomas Ward
Hi Yohandy, I agree that difficulty and trophies are both good aspects to have in a game. Eventually I would like to add a trophy system in my games, but since I am running out of time before Christmas i doubt I'll be putting one in to MOTA right away. However, a system of rewards is always fun

Re: [Audyssey] Original Games was Why can't we get a challenging game

2009-10-06 Thread Thomas Ward
Hi, Definitely. Usually I've discovered the clones and remakes are much better than the original game or games. There are plenty of games that have improved over time thanks to technology, new developers, fresh ideas, etc. Take Asteroids for example. In 1979 it was a pretty cool game, but comp

Re: [Audyssey] what I think blind gamers need

2009-10-06 Thread Dakotah Rickard
Frankly, I have to agree. While it isn't really practical to produce a Sims style game like Sims II or something with that much complexity, I'd love to have a sims-style story game, like Sims Castaway. The problem with a Sims style freeplay game is that there is so much to do that, let alone the