I say the flete based is better (turn based is easier for me and I hate real
times, can't play sound rts). But I like the mission idea.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 01:06
To: Gamers
I can play soundrts but only on a map with one row turn based or
3dfps or sim would work for me the mission idea I like.
in most trek games I have each part of that story is devided into
epesodes each epesode is devided into missions.
and each mission is almost a continuing story although it
I have it. msn me and I'll give you the link and mine is:
gamehead2...@hotmail.co.uk
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 11 June 2010 02:00
To: 'Gamers Discussion list'
Subject: Re: [Audyssey]
What pkb soundpack
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 June 2010 03:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...
well I must say I
I'm sorry for looking at redistributing it man.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 05:28
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
Hi Hayden,
No, and they better
Hi Tom,
When I launch MOTA Beta 13 I get the following error:
C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe
This application has failed to start because the application configuration is
incorrect. Reinstalling the application may fix this problem.
I have only just this second
Hi Hayden,
Ok, so I basically have 2 Email addresses. If I sent to the list from them, in
my Email program they would look like
From: Jim Kitchen j...@kitchensinc.net
From: Jim Kitchen jimkitc...@windstream.com
So my Babble report sorter program would see those as two different posters.
Hi Ken,
Thank you for instructions on starting the WII bowling. I am keeping them just
in case I ever buy a WII system. But for now I do not own one. I just go down
to our community room to join in on some fun. There was a dozen people there
last week, all sighted, except for me of
Hi Ken,
It's Tuesday, so I plan to go down to our community room and hopefully get in
some WII bowling tonight. So I will ask about the dropping the ball on a
person's foot. I heard Alicia do it the last time, but not sure how she did it.
BFN
Jim
A Buckeye is just a worthless nut.
Hi Thomas,
One thing that was strange in programming our DOS games was that numbers
start at 0 instead of 1 so that if you had a list of 10 items they were
numbered 0 through 9.
One suggestion about the continuing looping torch is that it might be set
with a 0 handle instead of 1.
In the GMA
And did you uninstall beta 12 before installing beta 13?
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 10:20 AM
Subject: [Audyssey] Tomb Hunter Error
Hi Tom,
When I launch MOTA
Hey,
Beta 12 was not on my system anyway, since I had recently done a clean
reinstall of the system.
Regards,
Damien.
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 11:22 AM
Subject: Re: [Audyssey]
Maybe try running the directX update if you haven't already.
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 12:28 PM
Subject: Re: [Audyssey] Tomb Hunter Error
Hey,
Beta 12 was not
there is one on the pkb group.
I had it up for a while but made it go away after a bit because it
never came up on the list.
At 07:59 p.m. 6/07/2010, you wrote:
What pkb soundpack
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
weird.
uninstall then reinstall.
I had no issue.
check everything is updated.
the latest dotnets don't need a directx recompile but there has been
updates as of this month or rather last month.
At 08:20 p.m. 6/07/2010, you wrote:
Hi Tom,
When I launch MOTA Beta 13 I get the following error:
Hi,
Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no
longer requires the .net framework to be installed, as it is written
directly in C++.
As far as DirectX is concerned, I had a feeling it wouldn't fix it, since
the system requirements say that it will successfully
hmmm
you may be missing a decoder for ogg its unlikely but in case go and
download the klite mega codec pack from codecguide or free codecs.
The latest is 6.04 I have 6.0.
This should fix things if its codecs.
check your updates for windows to.
go to www.blind-games.com/redist.zip
get that and
Indeed, the c++ libraries are in there.
I think streamway handles ogg automatically, so that can't be the problem.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 12:54 PM
Subject: Re: [Audyssey]
Hi Shaun and all,
The I feel stronger message is spoken whenever Angela's strength is
restored to 100%. In the game there are various things using swords,
fists, daggers, jumping, climbing ropes, etc that use a little of
Angela's strength. However, after a while her strength meter will go
back up
Hi Shaun,
Like everything else in life I think there is a certain time and place
for everything. Using percentages is fine if we are talking about a
character that is a robot who has power levels, shields, etc that can
be measured in terms of percentages. However, when it comes to an
actual human
Hi Phil,
Actually, that's not strange at all. In programming all arrays begin
with 0 and begin counting up from there. As it happens my audio class
does use a sound array to index all the sound effects, 0 through 149,
and all I have to do to stop a certain sound is call the
Audio::SoundStop
Hi Damien,
That's wierd. We just finished private beta testing the program and it
ran fine for everyone over there. I can't imagine what might be the
problem without more information on your system. What are you running
the game on? It almost sounds like a missing dependency of some kind.
On
Hi Willem,
Now, that is a good thought. I linked against the newer Vista/Windows
7 C++ libraries. If Damien is running XP then he will certainly have
to get the 2008 or 2010 Visual C++ runtime upgrade for Windows XP as
his libraries are out of date.
HTH
On 7/6/10, Willem dwill...@gmail.com
I don't think those are actually powerups. I think you regenerate a little
automatically every little while.
We are the Knights who say...Ni!
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 05, 2010 11:45 PM
Hi Willem,
That's correct. Streemway has its own ogg decoder so there is
absolutely no need to go grab something else as that wouldn't be the
problem here.
On 7/6/10, Willem dwill...@gmail.com wrote:
Indeed, the c++ libraries are in there.
I think streamway handles ogg automatically, so that
Hi Shaun,
Streemway does not use third-party ogg codecs. So that definitely is
not the problem here. It has its own decoder built into the library.
My guess is that Damien needs the Visual C++ 2008 or 2010 runtime
available from Microsoft. I'll grab the setup file for that and post
it to the USA
Hi.
I'm liking the new beta very much, particularly the revamped view menue.
Only one thing is mildly irritating, and that is the duck command.
Previously, ctrl down arrow was used to duck. i can completely understand
that you wanted to make a single duck key to allow Angela the chance to
Hi Damien,
Correct. DirectX 8.1 comes with XP, Vista, and Windows 7 by default.
the only reason the DirectX Update utility comes with MOTA is that at
some point Philip will be upgrading Streemway to use the newer DirectX
that ships with Vista and Windows 7 that uses XAudio2 instead of
DirectSound
Hi Shaun,
Mysteries of the Ancients beta 13 doesn't even use the .Net Framework.
So that definitely is a non-issue here. All of our recent releases are
written in pure C++, is based on the Windows API, and use DirectX 8.1
or later. Beyond that nothing else is needed. Any errors therefore has
to
Just don't drop it on your own foot. Or, come to think of it, go ahead and
do it, to see if it affects your bowling with an injury? (ornery grin)
---
Shepherds are the best beasts!
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Ken Gamers@audyssey.org
Sent: Tuesday,
Hi Dark,
Honestly I really wouldn't want to change the duck command at this point. I'
I've got a couple of reasons.
First, as I am about to release a 3d fps version as well I want all of
the game commands to be more or less the same between the different
versions except where a change is necessary
Hi Thomas,
According to your system requirements I should be up to scratch. I am
running the game on Windows XP, which usually includes DirectX 8, and there
are no other dependencies mentioned that should stop the game from working.
Regards,
Damien.
- Original Message -
From:
Hi Thomas,
That is strange, since I didn't have the updated C libraries when I played
beta 12. Plus, I always thought that C++ was a portable development process
and directly compiled the executable rather than needing an interpreter or
any extra runtimes.
Regards,
Damien.
- Original
Hi Thomas,
I stopped using the Windows Update service since I have heard some awful
things about it, for example purposefully putting bugs in so-called fixes to
desuade people from using XP. Don't know how true it is but the information
did come from somebody who is computer literate.
If they stop me using xp, I'll simply have to use ubuntu. I'm not paying
that price for windows 7.
You can download the c++ runtimes, which are standard libraries that are
used when you use visual studio 2008 or 2005 to compile your code. As xp was
released before that you need to download
I must confess tom, i generally prefer going for ease of use rather than
logic myself, particularly in action games but fair enough, and I do see
your point regarding keeping controls for the 3D game as similar as
possible.
Beware the #Grue!
Dark.
- Original Message -
From: Thomas
Hi Damien,
I think there are libraries in DirectX 9 that are needed.
Phil
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Have you tried hitting spacebar with your thumb? might work for you.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi.
I'm liking the new beta
Hi Dark,
Well, i try very hard to do both ease of use and logical asignments
when and where possible. Personally, I'd rather asign the duck/crouch
command to c, but I don't know where to put the speak location
command. Maybe move it over to x, but I was planning on using x for
something else. I
Hi Damien,
Yes, but the game was compiled using newer Windows libraries than
those that ship with XP. The game is actually designed for Windows 7,
and therefore you might have to install newer Windows API libraries
that come with Windows 7. You can do that simply by installing the
latest Visual
Hi Willem,
Correct. I didn't mention the Visual C++ updates as generally those
come through Windows Update anyway. It is assumed that most users use
the Windows Update service and should have these updates installed
already . As you say that the libraries that Visual Studio 2008 and
Visual Studio
Hi,
To be honest Windows Vista was enough to put me off trying all future
versions of Windows. I know I shouldn't be prejudiced, but if you spent as
much time having what felt to you to be the world's biggest problems getting
things to run and work correctly with Vista as good as if it did
Well Tom, if duck were c, going on ease of use lines, I'd assign speak
coordinates to either v or d if you need x for other things.
While this doesn't particularly have any logic in terms of acronyms for
keys, it might be easier on the hands, though you could call it the
dam I'm lost or
Hi Damien,
Ah, that would explain why the game is crashing. I am using the
Windows 7.1 Platform SDK which is far newer than the Windows libraries
that come with Windows XP. In order to get those newer libraries you
simply have to use Windows Update or download the latest Visual C++
Runtime install
Would this Visual C++ Runtime install be a critical update?, or should I
look elsewhere. If so, where? Thanks in advance.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
Hi Charles,
Good question. I'm not quite sure. I'll have to check the Windows
Update website to give you specifics. Although, I will be putting the
runtime on the USA Games site later justin case XP users can not find
it.
HTH
On 7/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
Would this
Hi Damien,
Oh, believe me, i do understand where you are coming from. Windows
Vista was terrible. Perhaps one of the worst Windows releases ever.
When it first came out it was buggy, unstable, was missing drivers,
crashed a lot, and a lot of older software didn't work with it.
Personally, I
On prinsipal, I don't like microsoft, but this is a topic for a different
list.
I do not like how they throw their weight around. Just looking at how big
bill started (by borrowing apple code) is already an indecation of how
much they feel for their fellow humans.
It's more about money than
Hi Dark,
Lol! I do get your meaning. I guess the next logical choice would be x
as that key tends to be used in games for a variety of misc functions.
the v key of course is now for the view menu, and d could be switched
with x for describe object rather than examine object. That would free
up c
The game was cool, but I got killed! lol!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you
Shaun, I don't agree with the strength one. Now, as you swing a sword, you
don't really stab like a knife if I'm correct. Its like pointing the sharp
end, but wacking them on the sharp end. And also, with a cupple of swings,
your arms will ake and it'll be hard to swing.
My audio games for the
Hi All,
I can't claim credit for this game, sadly. That belongs to Nial, who
found mention of it on an internet forum and posted about it on
audiogames.net. Some people who frequent that forum might already know
what I'm talking about, in which case feel free to skip this message.
Aurora is
Hi,
The guys from PKB Games created an unofficial mod for STFC that adds
some different sounds to the game. Some are quite good and a few of
them are good but not the correct sounds for the red alerts etc.
On 7/6/10, Ben gamehead...@aol.co.uk wrote:
What pkb soundpack
---
Gamers mailing list
aah so that is the message thing.
I thought you walked over silent powerups.
though maybe have a charging sound going up to whatever and then a
ping or something at the end.
if strength is quite low ahve a buzz or something.
This could get annoying so have this as an option to turn on and off
Hi Shaun,
Nope. You guessed wrong there. Believe me if there were power ups and
things like that they'd be in the manual.
As for Angela getting poisoned, getting weak, etc I have been thinking
about that today. I think the best way is to add more player messages
like I feel weak or I think I've
Hi Tom,
Just taken MOTA Beta 13 for a spin, and a few thoughts occurred.
Thanks for adding the escape key to skip movies. Not sure when this
was done as I've been somewhat out of the loop, but I appreciated it
after dying for the 4th time lol.
Is speech in a separate thread still on the to do
Hi Thomas,
The torch bug is back with a vengeance, sad to say. Whenever you start a
game it's there, and sometimes yo u don'y even know the torch ran out until
you hear Angela say, I need a light! or whatever.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Shaun,I really can say that I do not like your tracking idea. That's not
really realistic. Plus it makes thingstoo easy, everyone would be doing it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed
Hi Thomas,
If you move duck to c, and move draw/hoster weapon to d(why didyou
originally move it to w?), you could use w for location.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday,
Hi Damien,
If you're running DirectX 8 out of the box, that's not going to work. I had
to update to managed DirectX 9 in order for it to work.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Hi,
I love when the computer suggests error corrections. In my experience they
hardly ever work.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, July 06, 2010 9:19 AM
To: Gamers
Hi Thomas,
I must agree. It definitely makes more sense to use things like good, fare,
poor, and critical.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, July 06, 2010 8:10 AM
To:
Hi all,
I just wanted to give a quick update regarding the progress of the BGT engine,
as things have been rather quiet over the last month. This new release includes
a lot of bugfixes, plus a few new features that many of you have been asking
for. This includes support for networking
Hi Phillip,
Wow...that's quite a hefty list of changes.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, July 06, 2010 6:58 PM
To: Gamers Discussion list
Subject: [Audyssey]
Hi Hayden,
Yes, this is why this release is taking rather long to get out the door. I
really wanted to put a lot of new things in.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list'
Hi philip,
So, the prices are set? $60 for a standart license, $800 for a pro?
Thanks,
Kevin
- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 7 Jul 2010 02:14:15 +0200
Subject: Re: [Audyssey] Upcoming BGT
Hi Kevin,
No, as a matter of fact they are not quite set. I have been thinking a lot
about this recently, and have decided to restructure the whole pricing
system based on user feedback that I have received. I will post more
information about this soon.
Kind regards,
Philip Bennefall
-
He probably chose w for weapon, which makes sense. Just my speculation.
---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 06, 2010 6:35 PM
Subject: Re: [Audyssey] MOTA
Hi Hayden,
Oh, I am well aware of that bug. We actually foundit during private
beta testing, but I haven't been able to resolve it yet. However, I am
continuing to work on a solution. Hopefully it will be fixed before
beta 14 comes out which is beginning to look like a maintainence
release with a
Hi Charles,
right. I chose w for weapon and space for fire which seamed to be the
most logical key asignments to me. Now, if I were to do what Tomb
Raider does in most of the games draw/holster would be the spacebar
and control would fire. However, that's a couple of key asignments I
don't like
Hi Hayden,
Well, as I just explained to Charles why I asigned draw/holster to w
I'm not going to cover that ground again. Although, for some reason I
don't recall having draw/holster asigned to d. If I did that was
probibly when I was experimenting with various keyboard layouts, and
trying
Hello Scott,
As for being able to interrupt the intro scenes etc that was just
added in beta 13. It was a very popular request. So I'm glad you like
it.
As for speech being on its own thread I hope to do that eventually.
However, it probibly won't appear before 1.0. The reason is all
attempts to
Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July. That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.
Smile.
---
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Hi Thomas,
I'm glad you think so. I'll be tweaking and adding a few more things before
release, but it should not be too long now. I have also made an action game
that utilizes the networking, but more about that later. Smile.
Kind regards,
Philip Bennefall
- Original Message -
Hi Thomas,
Yep, you did. That was either BETA 5 or 6 when you changed it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, July 06, 2010 8:34 PM
To: Gamers Discussion list
Subject: Re:
I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights
Now that you mention it I think he's right. I do seem to recall D at one
point drawing and holstering weapons.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 06, 2010
Here are the events scheduled for Thursday, July 7th:
God's Praise and Worship: Reading of the Word
5:00 PM eastern
Hosted by Diane
Location: How Great Thou Art
Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM
until 7:00 PM eastern. The reading will be
well although it worked on my system I noticed I had only 2005 and
anyway I didn't know that things were all updated like that.
Since I have never bothered.
however I have downloaded and updated my system and other's systems on here.
Interestingly the game loads even faster now.
I have games
I am supprised the game worked on my box at all in that case as I
have been using 2005 packages.
entombed did not complain and I never thought about it.
I have installed 2008 and 2010 updates now though, these were on all
systems bar 2010 obviously it is now but you would have thought ms
hmmm
a rumour thats all.
I havn't seen anything like that there are those that say that things
for a business will make things go away but you are more likely to
get infected with something.
True the later updates for last month mean there are a few annoying
issues but some of those are fixed
well I don't think they will stop anyone using xp eventually no
updates for it anymore thats all.
I'd like to get win7 eventually but upgrading jaws and hal when I
don't use it etc I don't even use xp to its fullest.
And I like xp.
I have no need right now.
and unless things change in 10 years
windows vista was a pile of crap.
win7 is better than vista.
It also put me off windows.
there is no cclassic menu in win7 though so you will have to get used
to a different type of navigation though once you get used to it
aparently you can search for what you want and it comes up.
I still
no its not.
not even optional.
wrote:
Would this Visual C++ Runtime install be a critical update?, or
should I look elsewhere. If so, where? Thanks in advance.
---
Shepherds are the best beasts!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion
well Interestingly ms is trying to make xp look as good though you
need to get optional updates.
in the latest ie end of last month win xp has limited dotnet support
for dotnet4.
Its not a complete library but things like forms and a few other
things are supported.
Its probably quite basic but
duck being d is fine!!!
No issue.
I actually like it you can run ducked which really rocks.
Well Tom, if duck were c, going on ease of use lines, I'd assign
speak coordinates to either v or d if you need x for other things.
While this doesn't particularly have any logic in terms of acronyms
well in my views all the keys work in the desktop layout bar left
control I would not like a laptop layout where all the keys are
different since all bar one command works.
At 01:10 p.m. 7/07/2010, you wrote:
He probably chose w for weapon, which makes sense. Just my speculation.
---
it was now its w which is a better way to do things.
At 02:15 p.m. 7/07/2010, you wrote:
Now that you mention it I think he's right. I do seem to recall D at
one point drawing and holstering weapons.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
hmmm
is there anyway to upgrade existing games to use new systems?
I have loads of games and each update of the engine I now get games
that are just not working because they don't run at all.
presumably because of updates.
At 12:02 p.m. 7/07/2010, you wrote:
Hi Phillip,
Wow...that's quite a
Hi Damien and all,
You can get the vc++ runtime libraries from:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84displaylang=en
hth
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Hi Bryan,
Oh the unlimited commercial pro license will still be available, never fear.
I'll post some more information about it once I have the new structure
finalized.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To:
Hi Shaun,
Which games are you refering to? If you can give me some examples, I'll look
into it and perhaps speak with the authors about what changes have to be
made. Since the engine is still very much in beta, it is necessary for me to
break backwards compatibility in almost every version in
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