Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I say the flete based is better (turn based is easier for me and I hate real times, can't play sound rts). But I like the mission idea. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 June 2010 01:06 To: Gamers

Re: [Audyssey] startrek games

2010-07-06 Thread shaun everiss
I can play soundrts but only on a map with one row turn based or 3dfps or sim would work for me the mission idea I like. in most trek games I have each part of that story is devided into epesodes each epesode is devided into missions. and each mission is almost a continuing story although it

Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I have it. msn me and I'll give you the link and mine is: gamehead2...@hotmail.co.uk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 11 June 2010 02:00 To: 'Gamers Discussion list' Subject: Re: [Audyssey]

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread Ben
What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I

Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I'm sorry for looking at redistributing it man. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 June 2010 05:28 To: Gamers Discussion list Subject: Re: [Audyssey] startrek games Hi Hayden, No, and they better

[Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi Tom, When I launch MOTA Beta 13 I get the following error: C:\Program Files\USA Games\Tomb Hunter I\Side-Scroller\Tomb.exe This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. I have only just this second

Re: [Audyssey] Audyssey babble report for June 2010

2010-07-06 Thread Jim Kitchen
Hi Hayden, Ok, so I basically have 2 Email addresses. If I sent to the list from them, in my Email program they would look like From: Jim Kitchen j...@kitchensinc.net From: Jim Kitchen jimkitc...@windstream.com So my Babble report sorter program would see those as two different posters.

Re: [Audyssey] WII Bowling

2010-07-06 Thread Jim Kitchen
Hi Ken, Thank you for instructions on starting the WII bowling. I am keeping them just in case I ever buy a WII system. But for now I do not own one. I just go down to our community room to join in on some fun. There was a dozen people there last week, all sighted, except for me of

Re: [Audyssey] WII Bowling

2010-07-06 Thread Jim Kitchen
Hi Ken, It's Tuesday, so I plan to go down to our community room and hopefully get in some WII bowling tonight. So I will ask about the dropping the ball on a person's foot. I heard Alicia do it the last time, but not sure how she did it. BFN Jim A Buckeye is just a worthless nut.

[Audyssey] MOTA torches

2010-07-06 Thread Phil Vlasak
Hi Thomas, One thing that was strange in programming our DOS games was that numbers start at 0 instead of 1 so that if you had a list of 10 items they were numbered 0 through 9. One suggestion about the continuing looping torch is that it might be set with a 0 handle instead of 1. In the GMA

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
And did you uninstall beta 12 before installing beta 13? - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 10:20 AM Subject: [Audyssey] Tomb Hunter Error Hi Tom, When I launch MOTA

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hey, Beta 12 was not on my system anyway, since I had recently done a clean reinstall of the system. Regards, Damien. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 11:22 AM Subject: Re: [Audyssey]

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Maybe try running the directX update if you haven't already. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 12:28 PM Subject: Re: [Audyssey] Tomb Hunter Error Hey, Beta 12 was not

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread shaun everiss
there is one on the pkb group. I had it up for a while but made it go away after a bit because it never came up on the list. At 07:59 p.m. 6/07/2010, you wrote: What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
weird. uninstall then reinstall. I had no issue. check everything is updated. the latest dotnets don't need a directx recompile but there has been updates as of this month or rather last month. At 08:20 p.m. 6/07/2010, you wrote: Hi Tom, When I launch MOTA Beta 13 I get the following error:

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi, Updating DirectX did not fix the issue. As far as I am aware Tomb Hunter no longer requires the .net framework to be installed, as it is written directly in C++. As far as DirectX is concerned, I had a feeling it wouldn't fix it, since the system requirements say that it will successfully

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
hmmm you may be missing a decoder for ogg its unlikely but in case go and download the klite mega codec pack from codecguide or free codecs. The latest is 6.04 I have 6.0. This should fix things if its codecs. check your updates for windows to. go to www.blind-games.com/redist.zip get that and

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Indeed, the c++ libraries are in there. I think streamway handles ogg automatically, so that can't be the problem. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 12:54 PM Subject: Re: [Audyssey]

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Shaun and all, The I feel stronger message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up

Re: [Audyssey] MOTA Comments

2010-07-06 Thread Thomas Ward
Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human

Re: [Audyssey] MOTA torches

2010-07-06 Thread Thomas Ward
Hi Phil, Actually, that's not strange at all. In programming all arrays begin with 0 and begin counting up from there. As it happens my audio class does use a sound array to index all the sound effects, 0 through 149, and all I have to do to stop a certain sound is call the Audio::SoundStop

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Damien, That's wierd. We just finished private beta testing the program and it ran fine for everyone over there. I can't imagine what might be the problem without more information on your system. What are you running the game on? It almost sounds like a missing dependency of some kind. On

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Willem, Now, that is a good thought. I linked against the newer Vista/Windows 7 C++ libraries. If Damien is running XP then he will certainly have to get the 2008 or 2010 Visual C++ runtime upgrade for Windows XP as his libraries are out of date. HTH On 7/6/10, Willem dwill...@gmail.com

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Bryan Peterson
I don't think those are actually powerups. I think you regenerate a little automatically every little while. We are the Knights who say...Ni! - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 11:45 PM

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Willem, That's correct. Streemway has its own ogg decoder so there is absolutely no need to go grab something else as that wouldn't be the problem here. On 7/6/10, Willem dwill...@gmail.com wrote: Indeed, the c++ libraries are in there. I think streamway handles ogg automatically, so that

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Shaun, Streemway does not use third-party ogg codecs. So that definitely is not the problem here. It has its own decoder built into the library. My guess is that Damien needs the Visual C++ 2008 or 2010 runtime available from Microsoft. I'll grab the setup file for that and post it to the USA

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread dark
Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Damien, Correct. DirectX 8.1 comes with XP, Vista, and Windows 7 by default. the only reason the DirectX Update utility comes with MOTA is that at some point Philip will be upgrading Streemway to use the newer DirectX that ships with Vista and Windows 7 that uses XAudio2 instead of DirectSound

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Shaun, Mysteries of the Ancients beta 13 doesn't even use the .Net Framework. So that definitely is a non-issue here. All of our recent releases are written in pure C++, is based on the Windows API, and use DirectX 8.1 or later. Beyond that nothing else is needed. Any errors therefore has to

Re: [Audyssey] WII Bowling

2010-07-06 Thread Charles Rivard
Just don't drop it on your own foot. Or, come to think of it, go ahead and do it, to see if it affects your bowling with an injury? (ornery grin) --- Shepherds are the best beasts! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ken Gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi Thomas, According to your system requirements I should be up to scratch. I am running the game on Windows XP, which usually includes DirectX 8, and there are no other dependencies mentioned that should stop the game from working. Regards, Damien. - Original Message - From:

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi Thomas, That is strange, since I didn't have the updated C libraries when I played beta 12. Plus, I always thought that C++ was a portable development process and directly compiled the executable rather than needing an interpreter or any extra runtimes. Regards, Damien. - Original

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi Thomas, I stopped using the Windows Update service since I have heard some awful things about it, for example purposefully putting bugs in so-called fixes to desuade people from using XP. Don't know how true it is but the information did come from somebody who is computer literate.

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
If they stop me using xp, I'll simply have to use ubuntu. I'm not paying that price for windows 7. You can download the c++ runtimes, which are standard libraries that are used when you use visual studio 2008 or 2005 to compile your code. As xp was released before that you need to download

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread dark
I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. - Original Message - From: Thomas

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Phil Vlasak
Hi Damien, I think there are libraries in DirectX 9 that are needed. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Lori Duncan
Have you tried hitting spacebar with your thumb? might work for you. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi. I'm liking the new beta

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Damien, Yes, but the game was compiled using newer Windows libraries than those that ship with XP. The game is actually designed for Windows 7, and therefore you might have to install newer Windows API libraries that come with Windows 7. You can do that simply by installing the latest Visual

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Willem, Correct. I didn't mention the Visual C++ updates as generally those come through Windows Update anyway. It is assumed that most users use the Windows Update service and should have these updates installed already . As you say that the libraries that Visual Studio 2008 and Visual Studio

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Damien Pendleton
Hi, To be honest Windows Vista was enough to put me off trying all future versions of Windows. I know I shouldn't be prejudiced, but if you spent as much time having what felt to you to be the world's biggest problems getting things to run and work correctly with Vista as good as if it did

[Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-06 Thread dark
Well Tom, if duck were c, going on ease of use lines, I'd assign speak coordinates to either v or d if you need x for other things. While this doesn't particularly have any logic in terms of acronyms for keys, it might be easier on the hands, though you could call it the dam I'm lost or

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Damien, Ah, that would explain why the game is crashing. I am using the Windows 7.1 Platform SDK which is far newer than the Windows libraries that come with Windows XP. In order to get those newer libraries you simply have to use Windows Update or download the latest Visual C++ Runtime install

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Charles Rivard
Would this Visual C++ Runtime install be a critical update?, or should I look elsewhere. If so, where? Thanks in advance. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Charles, Good question. I'm not quite sure. I'll have to check the Windows Update website to give you specifics. Although, I will be putting the runtime on the USA Games site later justin case XP users can not find it. HTH On 7/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Would this

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Thomas Ward
Hi Damien, Oh, believe me, i do understand where you are coming from. Windows Vista was terrible. Perhaps one of the worst Windows releases ever. When it first came out it was buggy, unstable, was missing drivers, crashed a lot, and a lot of older software didn't work with it. Personally, I

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
On prinsipal, I don't like microsoft, but this is a topic for a different list. I do not like how they throw their weight around. Just looking at how big bill started (by borrowing apple code) is already an indecation of how much they feel for their fellow humans. It's more about money than

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Lol! I do get your meaning. I guess the next logical choice would be x as that key tends to be used in games for a variety of misc functions. the v key of course is now for the view menu, and d could be switched with x for describe object rather than examine object. That would free up c

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Muhammed Deniz
The game was cool, but I got killed! lol! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Muhammed Deniz
Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them on the sharp end. And also, with a cupple of swings, your arms will ake and it'll be hard to swing. My audio games for the

[Audyssey] Aurora: An Accessible space strategy game

2010-07-06 Thread Zachary Kline
Hi All, I can't claim credit for this game, sadly. That belongs to Nial, who found mention of it on an internet forum and posted about it on audiogames.net. Some people who frequent that forum might already know what I'm talking about, in which case feel free to skip this message. Aurora is

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread Thomas Ward
Hi, The guys from PKB Games created an unofficial mod for STFC that adds some different sounds to the game. Some are quite good and a few of them are good but not the correct sounds for the red alerts etc. On 7/6/10, Ben gamehead...@aol.co.uk wrote: What pkb soundpack --- Gamers mailing list

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
aah so that is the message thing. I thought you walked over silent powerups. though maybe have a charging sound going up to whatever and then a ping or something at the end. if strength is quite low ahve a buzz or something. This could get annoying so have this as an option to turn on and off

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Shaun, Nope. You guessed wrong there. Believe me if there were power ups and things like that they'd be in the manual. As for Angela getting poisoned, getting weak, etc I have been thinking about that today. I think the best way is to add more player messages like I feel weak or I think I've

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Scott Chesworth
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
Hi Thomas, The torch bug is back with a vengeance, sad to say. Whenever you start a game it's there, and sometimes yo u don'y even know the torch ran out until you hear Angela say, I need a light! or whatever. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
Hi Shaun,I really can say that I do not like your tracking idea. That's not really realistic. Plus it makes thingstoo easy, everyone would be doing it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday,

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Hayden Presley
Hi Damien, If you're running DirectX 8 out of the box, that's not going to work. I had to update to managed DirectX 9 in order for it to work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Hayden Presley
Hi, I love when the computer suggests error corrections. In my experience they hardly ever work. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 9:19 AM To: Gamers

Re: [Audyssey] MOTA Comments

2010-07-06 Thread Hayden Presley
Hi Thomas, I must agree. It definitely makes more sense to use things like good, fare, poor, and critical. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:10 AM To:

[Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi all, I just wanted to give a quick update regarding the progress of the BGT engine, as things have been rather quiet over the last month. This new release includes a lot of bugfixes, plus a few new features that many of you have been asking for. This includes support for networking

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Hayden Presley
Hi Phillip, Wow...that's quite a hefty list of changes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, July 06, 2010 6:58 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi Hayden, Yes, this is why this release is taking rather long to get out the door. I really wanted to put a lot of new things in. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: phi...@blastbay.com; 'Gamers Discussion list'

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread weisi4u
Hi philip, So, the prices are set? $60 for a standart license, $800 for a pro? Thanks, Kevin - Original Message - From: Philip Bennefall phi...@u7142039.fsdata.se To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Jul 2010 02:14:15 +0200 Subject: Re: [Audyssey] Upcoming BGT

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi Kevin, No, as a matter of fact they are not quite set. I have been thinking a lot about this recently, and have decided to restructure the whole pricing system based on user feedback that I have received. I will post more information about this soon. Kind regards, Philip Bennefall -

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Charles Rivard
He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Hayden, Oh, I am well aware of that bug. We actually foundit during private beta testing, but I haven't been able to resolve it yet. However, I am continuing to work on a solution. Hopefully it will be fixed before beta 14 comes out which is beginning to look like a maintainence release with a

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Charles, right. I chose w for weapon and space for fire which seamed to be the most logical key asignments to me. Now, if I were to do what Tomb Raider does in most of the games draw/holster would be the spacebar and control would fire. However, that's a couple of key asignments I don't like

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hello Scott, As for being able to interrupt the intro scenes etc that was just added in beta 13. It was a very popular request. So I'm glad you like it. As for speech being on its own thread I hope to do that eventually. However, it probibly won't appear before 1.0. The reason is all attempts to

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Thomas Ward
Hi Philip, I don't know about anyone else, but this sounds like Christmas in July. That's an impressive set of updates and I'll look forward to trying the new beta of BGT when it comes out. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi Thomas, I'm glad you think so. I'll be tweaking and adding a few more things before release, but it should not be too long now. I have also made an action game that utilizes the networking, but more about that later. Smile. Kind regards, Philip Bennefall - Original Message -

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Bryan Peterson
I agree with Thomas. As for the price thing, I think you should still keep the option of the unrestricted license for those, however few they might be, who might want to make use of it. It might take me longer to afford to pay for it but I'd certainly want to go that route. We are the Knights

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Bryan Peterson
Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010

[Audyssey] Wednesday's Out of Sight events

2010-07-06 Thread Charles Rivard
Here are the events scheduled for Thursday, July 7th: God's Praise and Worship: Reading of the Word 5:00 PM eastern Hosted by Diane Location: How Great Thou Art Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM until 7:00 PM eastern. The reading will be

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
well although it worked on my system I noticed I had only 2005 and anyway I didn't know that things were all updated like that. Since I have never bothered. however I have downloaded and updated my system and other's systems on here. Interestingly the game loads even faster now. I have games

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
I am supprised the game worked on my box at all in that case as I have been using 2005 packages. entombed did not complain and I never thought about it. I have installed 2008 and 2010 updates now though, these were on all systems bar 2010 obviously it is now but you would have thought ms

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
hmmm a rumour thats all. I havn't seen anything like that there are those that say that things for a business will make things go away but you are more likely to get infected with something. True the later updates for last month mean there are a few annoying issues but some of those are fixed

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
well I don't think they will stop anyone using xp eventually no updates for it anymore thats all. I'd like to get win7 eventually but upgrading jaws and hal when I don't use it etc I don't even use xp to its fullest. And I like xp. I have no need right now. and unless things change in 10 years

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
windows vista was a pile of crap. win7 is better than vista. It also put me off windows. there is no cclassic menu in win7 though so you will have to get used to a different type of navigation though once you get used to it aparently you can search for what you want and it comes up. I still

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
no its not. not even optional. wrote: Would this Visual C++ Runtime install be a critical update?, or should I look elsewhere. If so, where? Thanks in advance. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread shaun everiss
well Interestingly ms is trying to make xp look as good though you need to get optional updates. in the latest ie end of last month win xp has limited dotnet support for dotnet4. Its not a complete library but things like forms and a few other things are supported. Its probably quite basic but

Re: [Audyssey] keys was: MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
duck being d is fine!!! No issue. I actually like it you can run ducked which really rocks. Well Tom, if duck were c, going on ease of use lines, I'd assign speak coordinates to either v or d if you need x for other things. While this doesn't particularly have any logic in terms of acronyms

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
well in my views all the keys work in the desktop layout bar left control I would not like a laptop layout where all the keys are different since all bar one command works. At 01:10 p.m. 7/07/2010, you wrote: He probably chose w for weapon, which makes sense. Just my speculation. ---

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread shaun everiss
hmmm is there anyway to upgrade existing games to use new systems? I have loads of games and each update of the engine I now get games that are just not working because they don't run at all. presumably because of updates. At 12:02 p.m. 7/07/2010, you wrote: Hi Phillip, Wow...that's quite a

Re: [Audyssey] Tomb Hunter Error

2010-07-06 Thread Willem
Hi Damien and all, You can get the vc++ runtime libraries from: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84displaylang=en hth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi Bryan, Oh the unlimited commercial pro license will still be available, never fear. I'll post some more information about it once I have the new structure finalized. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To:

Re: [Audyssey] Upcoming BGT version

2010-07-06 Thread Philip Bennefall
Hi Shaun, Which games are you refering to? If you can give me some examples, I'll look into it and perhaps speak with the authors about what changes have to be made. Since the engine is still very much in beta, it is necessary for me to break backwards compatibility in almost every version in