Hi All,
Another post just went up on my AUrora AAR and tutorial. It's all about
economics, one of the important issues in the game. This'll be my last
post for the evening, so enjoy.
http://aurorablind.blogspot.com
Best,
Zack.
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On 7/15/10, Philip Bennefall wrote:
> Hi Thomas,
>
> Right, this means that our situations are pretty much the same, I don't hire
> sound designers, but I will definitely buy code snippets and sometimes
> larger code libraries from programmers more experienced in a particular
> field than I am, an
Hi Travis,
Actually, I've tried SFML before and it is a pretty nice open source
API. I was actually considering it for the Genisis 3D engine
initially, when I was thinking of going cross-platform, but I was
under the belief that the Mac OS X SFML binaries were not being
regularly maintained like th
Hi Thomas,
Right, this means that our situations are pretty much the same, I don't hire
sound designers, but I will definitely buy code snippets and sometimes
larger code libraries from programmers more experienced in a particular
field than I am, and the same goes for music.
having said tha
Hi Zack,
Please keep these coming. I'm now an avid reader!
Dave.
On 7/15/10, Zachary Kline wrote:
> Hi All,
> I just posted a new entry on my Aurora game tutorial and report. It's all
> about ship design, much more complete than what I previously posted to the
> list. The blog can be found at
Hi,
Wow...it feels like entombed was just released yesterday.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, July 15, 2010 2:47 PM
To: Gamers Discussion list
Subject: [Audyssey] Annou
Hi Brian,
I agree.It's one thing to say there are far too many space invaders cloans.
But...sidescrollers? Ithink not. There are very few of those
floatingaround, and as you said, Thomas, there is a lot of room for
development in that particular genre.
Best Regards,
Hayden
-Original Message-
Hi Thomas and List,
I've already got a subversion server set up for the current web
project I'm doing, it is definitely essential for me, and I agree
would be invaluable for your endeavor.
We can set up branches how you want and can give commit access to
whomever. Just let me know what you need and
Hi dave,
Something like subversion for version control would definitely be
essential for a project like this. Opening the engine up to public
development means that anyone who joins the project can checkout and
checkin changes to the engine. Initially I expect I’ll be the
principle developer, but a
Hi Philip,
Yes, that is the case. USA Games is a business, but is privately owned
by me and I am owner, developer, and treasurer all in one. My partner,
if you want to call her that is my wife, which will occasionally
answer sales questions, send product keys, whatever but her income
and my income
Hello Thomas and List,
I'm not a programmer unless you count web pages, but I'd like to say I
think this is a great idea! I've got resources I can make available to
game developers for alternative windows platforms, ranging to the
ability to compile code on any Linux you might want, thanks to virtu
Hi to all.
I attempted to up date to the dotnetfx35.exe for Vista 32 bit processors.
I can down load it but when I go to install it, I get a set up error.
Just was wondering if anyone is having this same problem.
I have checked the one link to ship feedback to Microsoft but haven't heard
anything
Hi all,
James still can't connect to the internet, so we will be playing Family Feud
tonight instead of Sounds Of Music. Please pass the word if you talk to
anyone.
Shelley
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Hi everyone,
Since we have been doing a lot of talking about game engines and
toolkits like BGT I thought I’d bring up one of the current projects I
have in the wings. I’d like to get some end user feedback and
suggestions on it as I plan for this to be more or less a community
driven project not o
Hi everyone,
Since we have been doing a lot of talking about game engines and
toolkits like BGT I thought I’d bring up one of the current projects I
have in the wings. I’d like to get some end user feedback and
suggestions on it as I plan for this to be more or less a community
driven project not o
Hi All,
I just posted a new entry on my Aurora game tutorial and report. It's all
about ship design, much more complete than what I previously posted to the
list. The blog can be found at http://aurorablind.blogspot.com
Enjoy,
Zack.
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Hi Thomas,
I'm glad to hear that you like the new pricing structure. I decided to make
it Windows only for now, because my impression is that the majority of blind
gamers are using Windows. Thus, porting to Mac or Unix at this point would
probably be just an expense rather than a profit. In a
Exactly. The game I'm working on now, a rendition of Berzerk, is pennies
compared to what I hope will be my first major project with BGT. That
probably won't be until I purchase at least the single license. But it's
going to be a side scroller in a fantasy setting and I hope to make things a
li
That's the point I'm trying to make. And yet I've heard several people
complain that there are already too many side scrollers.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, July 15, 2010 11:50 AM
Subject: Re: [A
Hi All,
I've elected to use blogspot for the Aurora tutorial I previously
mentioned here. The URL is http://aurorablind.blogspot.com
Thus far I've got two posts up, one general introduction and a first
gameplay post. I'll add more over the next while.
Enjoy,
Zack.
---
Gamers mailing list _
hi,
In a manner of speaking. Advanced Setup Installer has a GUI to build
setup files by dragging and dropping files in the IDE, dialogs to
create icons, dialogs to configure installation settings, etc. No
scripting required. So if you consider that a wizard yes. However, it
is just another tool sim
Hi Philip,
Are you saying since USA games is a company that BGT would be more
than $399?i understand your reasons, but how much more would the price
be?
thanks.
On 7/14/10, Philip Bennefall wrote:
> Hi Scott,
>
> I personally also thought the original prices were reasonable, but I have to
> li
Hi Philip,
Yes, I definitely think more pro orders are in the making. I'm
strongly considering ordering myself, but then again I've been
thinking of switching to Mac soon so it would be more likely I'll be
creating my own engine for Mac OS or Linux instead. It is not an easy
decision for me as I th
Hi Philip,
Wow! The pricing is definitely fair. $399 is beyond fair for an
unlimited distribution license. Sounds great to me.
Smile.
On 7/14/10, Philip Bennefall wrote:
> Hi all,
>
> I have two announcements to make this time. First, it is now possible to
> pre-order the BGT engine by visiting
Hi Damien,
I believe that is really the problem with most VI gamers. There scope
or experience with games is limited ot what has been rendered in audio
so far. They might look at something like Q9 and go, "so that's what
all side-scrollers are like."
Unfortunately, that is a narrow opinion based on
Hey gang,
Driftwood Entertainment and Blind Adrenaline are teaming up to bring you
some fun action this weekend.
Blind Adrenaline are celebrating their one year birthday by letting everyone
play their online card games for free for the month of July.
These games include hold em, draw poker, blackja
Hi Thomas,
I have not explored mainstream gaming like you have, so I wouldn't know. I
am going by comments that have been made, especially by members of the BGT
forum. What other arcade games are possible? I've seen quite a few in the
blind gaming, such as Super Egg Hunt, Super Shot, Lockpick,
Hi Muhammed,
As far as I know super shot is not suppose to be redistributed per the
develper's wishes. if that is the case you have just found yourself on
perminate moderation. No exceptions no excuses. Raul and I do not
allow piracy of any kind in anyway, shape,or form. Let this be a
warning to fu
Hi Damien,
Game programming is definitely a lot more than just programming. It is
more than just learning the programming language of your choice. You
have to learn various game programming APIs like DirectX, SDL, FMOD,
or whatever. There are various programming techniques like fuzzy logic
for prog
Hi,
True. There aren't that many side-scrollers, and that is a genre that
has a lot of room to grow for us. As I have proven with MOTA there is
a lot that could be done that wasn't done before with games like Super
Liam and Q9. With the Space Invader type games those have been pretty
much been bea
Hi all,
I'm trying to send a message to list here announcing a new hold em
tournament sponsored by Driftwood in conjunction with Blind Adrenaline.
I think its probably over the size limit, and I'm not sure who I am
supposed to send this to for approval.
I sent what I have to thomas' addre
Thanks!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: 15 July 2010 17:03
To: Gamers Discussion list
Subject: Re: [Audyssey] super shot
I have a coppy of it. Get it at.
http://dl.dropbox.com/u/3562406/supershots
Hi Josh,
Yes, VMWare definitely does work better than Virtual PC. I've got an
older copy of VMWare for Linux and I have run XP via VMWare before and
it runs decently. Better to run it natively, of course, but acceptable
if you want to run Windows side by side with something like Mac OS,
Linux, etc
Hi Jim,
Actually, Windows 7 comes with Sapi 5.4. Sapi 5.4 is technically
backward compatible with Sapi 5.1 as it is basically just a newer
version of the Sapi 5 library. Anna, though, was specifically compiled
using Sapi 5.3 or later so won't run on XP.
As for the AT&T voices those work fine on Win
Thing is there really aren't that many side scrollers in the audio games
market. The same can't be said of Space Invaders clones.
We are the Knights who say...Ni!
- Original Message -
From: "Damien Pendleton"
To: "Gamers Discussion list"
Sent: Thursday, July 15, 2010 10:56 AM
Subject:
Beware the grue!
Dark.I have every intention of using bgt myself, however after a few days of
trial, I had to admit that trying to write a phd thesis, not to mention
stage performances, working for audiogames.net and the other things I do
just weren't compatible with the amount of time it wo
Yeah. While all I've accomplished with BGT is play an intro sound and then
an ambience afterward, I can definitely see that it's much more what I've
been looking for all these years. Of course life's gotten in the way so I
haven't done much with BGT lately.
We are the Knights who say...Ni!
Hi Thomas,
As much as I enjoy general purpose programming I must admit I did struggle
with game development, since it had so many areas that I had never explored
before, such as memory management, sorting, position calculating, extremely
large checks and loops to make levels, etc. The only way
Hi Damien,
Well, when I started programming we took a corse on pseudo code to get
us introduced to the concept of programming without actually handling
a programming language. then, we took Visual Basic which was simple
enough to learn, and by the end of the 12 week course I had written a
number of
Hi,
Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do with it. As a skilled developer I took one
look at it and say no way.
On 7/15/10, Bryan Peterson wrote:
> Like I said, I think that's why Audio Game Maker was and would have been a
> flop even had
Hi Thomas,
I believe if a developer really wants to learn the language and the
tutorials do not help for whatever reason, then at least the examples
produced by the wizard will hopefully allow them to see the language in
action. I learnt the bulk of BGT through the language tutorial, but for
e
Hi Thomas,
I quite agree that games programming hardly comes naturally, but I remember
being taught Visual Basic 6 in 2002, and I more or less grasped at least the
syntax structure within a few weeks, and that was through casual learning,
no courses. I think it was three or four months later th
Like I said, I think that's why Audio Game Maker was and would have been a
flop even had it worked properly.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, July 15, 2010 10:26 AM
Subject: Re: [Audyssey] bgt questi
Hi Liam,
No, you definitely are not the only person in the universe that feels
that way. I have no trouble with giving new developers a leg up, but
spoon feeding is not the answer. Giving someone a wizard with the
ability to click here and click that to make a game is just too
restrictive and will
A game can't be crack prooth, Oriole. Yes, with an ID system it will be
hard, but their are other ways.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays
Hi Liam,
Yes, in deed. the only way to become an expert at anything is
understanding how it works from early on. I don't believe doing a lot
of handholding, creating easy step by step wizards, etc would really
help a new developer as much as they might think. Part of learning and
growing is underst
I have a coppy of it. Get it at.
http://dl.dropbox.com/u/3562406/supershotsetup.exe
Enjoy and have fun!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays b
It'd be good for me.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send
If you want to learn something, ixperance with it will help.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know h
I don't really like audio game maker.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
Hi Damien,
Well, unfortunately I don't think programming of any kind comes
naturally for most people. I know it didn't come naturally to me. I
went through a number of programming courses in college and whenI got
out I still needed quite a bit of practice before I got fairly good at
it. Bottom line
cant crack that game, remember? its computer ID based.
On 7/15/10, Charles Rivard wrote:
> I'm not sure if it is OK or not. The license agreement would have to be
> checked. I would not give out an authorization code against the agreement.
>
> ---
> Shepherds are the best beasts!
> - Origin
I'm not sure if it is OK or not. The license agreement would have to be
checked. I would not give out an authorization code against the agreement.
---
Shepherds are the best beasts!
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Thursday, July 15, 2010 12:30
Hi having templates would or should not turn everything around because you can
choose to use them or not to use them.
Josh Kennedy
jkenn...@gmail.com
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You can make chan
Hi
But audio game maker used flash, was slow, and did not have scripting ability.
I think its a very good idea to include a way to make games without diving
headlong into scripting right away. First it'll let people make games with
little or no scripting. Second after the person makes their game
Hi Phil,
No, this is not currently the case but it's certainly something worth
thinking about. Acting as a reseller for those who are just getting started
making paid games and don't necessarily have a website and an integrated
ordering system might be a very good idea. I'll have to think abou
Hi Philip,
If someone purchased your pro version of BGT and wanted to sell a game,
would they be able to sell it on your site using your shopping cart?
thanks,
Phil
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You
Hi Liam,
Yep, I have been learning, practicing and producing computer games etc for 30
years. I certainly am not the fastest, sharpest or best at learning
programming, but I like it, wanted to do it and have never given up at it. It
is one thing that I can do eventually if I do not give up o
I think perhaps it's worth waiting to have a look at the wizards and tools
offered along with bgt.
I can afterall think of some very good examples of open graphical game
engines which feature highly useable creation tools, but don't require
scripting, see http://en.wikipedia.org/wiki/Rocks%27
Yes. But not everything comes naturally. It's called learning. It won't
hurt anyone to learn something knew. People pick it up at different speeds,
but if they are truly interested in doing something, they will find a way to
learn. It's all about someone's drive and motivation.
-Original
well I've never needed to register the game.
I have it but hmmm.
At 05:30 p.m. 15/07/2010, you wrote:
Anyone know where to get supershot and if possible a key (its ok in this
context since he's not selling it anymore)
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Hi,
If it comes natural, that's all well and good. If it doesn't though, they're
in a bit of trouble.
Regards,
Damien.
- Original Message -
From: "Liam Erven"
To: "'Gamers Discussion list'"
Sent: Thursday, July 15, 2010 8:44 AM
Subject: Re: [Audyssey] bgt question
I disagree. I t
I disagree. I think what is even more brilliant for newbies is learning a
language and then understanding how it works.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, July 15, 2010 2:39 AM
To: Gamer
Hi Liam,
I don't think that Philip would just make a Space Invaders wizard. I'm sure
that you could easily enough have a game builder, asking you what type of
game you want to make, and in that situation you could have any game you
want to, maybe a few modifications, and away you go.
Maybe even
I have no problem with people getting a boost. That's what the help docs are
there for, but it is not fair for those who work hard to watch others
esentially get a free pass. If someone wants to learn to do something, they
will find a way. I liken it to riding a bike or playing a piano. You have
Hi Liam,
True. Some people are very independent, but some people do need a bit of
help. I am quite capable of sitting there for months slaving away at the
keyboard coding my own games, but sometimes it would be quicker to modify a
template. That's not to say that I desperately want it, I don't
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